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On January 21 2017 02:46 Kasto wrote: QoL and Cosmetic should be fine.
There are some bugs but i don't think I'll be getting too far in until some fixes are out.
In start it seems you want to focus on 'intel' with your haven guys (accessed from the black radio tower in strategic layer, which is left of your normal 'pass time') to get missions sooner and thus more time to infiltrate.
mhm, I went heavily with reinforce for the first 6 members of the resistance site (like 5 recruit, 1 support) and just used the new recruits for intel, was getting missions that gave even more recruits then. Seems to be still fine after ~15 missions (3 regions with 10-12 res. members working hard 6s/4i now), esp as researching radio relays to get access to more than 3 regions takes alot of time as I did not proritize it like in the vanilla game.
I never was out of missions either, so I'd guess that the spread rather determines the sort of mission (intel for intel focus, more "get more guys" missions for recruit foucs) and not the amount of missions you get. (?) *speculates*
Would be great if they nailed it and there is no "best tech path" / "best haven setup", but I guess it will take a few days/weeks until the community figures something out and hopefully LWstudios then balances it like they did with the Original LW :D
Enjoying it alot so far, even though its a totally different game with alot more choices on the stategic map (which missions do I do, do I send 3 solder with hit/run to get the mission bonus quick&dirty or send 9 soldiers to get them exp/level them) Like it for that, it feels even more of a stealth game now. 
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Only two supplies on my first supply drop lol!
Since this is Long War I guess every mission doesn't need to be taken? I'm considering skipping a very light-mission
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On January 21 2017 00:33 WindWolf wrote:Show nested quote +On January 21 2017 00:25 Gorsameth wrote: Is there no text guide on what has changes and how the new mechanics work? Never really liked youtube tutorial vids. There is one in-game. Go to the Command tab, then XCOM Archives and you should have lots of information at the end about LW2 stuff Thanks, that was what I was looking for
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does long war 2 still have the mission timers?
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On January 21 2017 05:23 Frolossus wrote: does long war 2 still have the mission timers? yes
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They are very easy to edit to your liking though. Look for XComLW_Overhaul.ini in your \steamapps\workshop\content\268500\844674609\Config folder.
At the end of that ini you'll find different mission type base timers, adjust to how you prefer.
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Just lost my first campaign. damm its a different game now.
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So, my first experience in Long War 2 was pretty awesome. First mission I clear with little to no problems, only 1 soldier getting hit. Okay okay, everything seems to be going good then I get to the different squads you have to make, management of regions and etc and I'm like "No idea what I'm doing" then I get 2 missions back to back for infiltration. I'm like "Whats this whole infiltration mechanic and days, how do I reduce infiltration time?" Basically, I had two infiltration missions that expired in 3-4 days and I sent out squads that had like 9+ infiltration time. I had no idea what I was doing so I "for scienced" it.
I get a notice that I have to do 1 of the missions or else it gets aborted, and this mission was at first considered a "extremely light" threat level and it changed to moderate because I didn't know how to optimize for infiltration time. Oooooooh boy, I activate 1 pack then 2 more come along and then even more come. I had probably about 15+ enemies active at once and for a time I was managing and killing them off while they missed majority of their shots. Things seemed to be going good and then all of a sudden ANOTHER pack comes along and activates and all the progress I had made in killing the already active ones just got erased. In short, activated a shit ton of pods, survived and killed quite a few, activated more, soldiers died and the amount of enemies was basically around 25. I just have this big smile on my face and I'm like "THIS IS AWESOME!" and proceeded to start a new run.
I learned a valuable lesson that day. If you don't optimize your infiltration times then you are in for a world of hurt.
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Wow. The first mission in Xcom 2 is harder than the Xcom I ironman campaign...
edit: After playing a while: Wow again. Nothing from Xcom is fixed. Still LoS issues, shooting through walls and aliens running toward you when spotted.
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On January 21 2017 22:40 Arevall wrote: Wow. The first mission in Xcom 2 is harder than the Xcom I ironman campaign...
edit: After playing a while: Wow again. Nothing from Xcom is fixed. Still LoS issues, shooting through walls and aliens running toward you when spotted. I don't know if you're serious or not about the first setence but line of sight is always going to be an issue with destructable terrain. Sometimes the wall is considered partialy destroyed so you can shoot through it. had a real nifty shootout with a spy catch where I was able to draw the faceless into this barn line building but the enemy had an engie so they naded the thing and collapsed it on the faceless.
You'd expect them to run toward you when they're trained soilders and are trying to get cover in range of you. Would you prefer they always run away from you when spoting you so that you can run an overwatch trap twice on them?
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LW2 is crushing me - it's tough to abort missions, i want the scientists and engis
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How the hell do I level up my sci dudes? You can only put rookies into the psi labs to get them started, but they don't seem to level up from missions either?
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On January 21 2017 22:40 Arevall wrote: Wow. The first mission in Xcom 2 is harder than the Xcom I ironman campaign...
edit: After playing a while: Wow again. Nothing from Xcom is fixed. Still LoS issues, shooting through walls and aliens running toward you when spotted.
I don't know if this is true or not but once your spotted and you make noise like using grenades/etc then nearby packs will come towards that noise. Again, no idea if its true.
Also, LoS issues have been a thing since EU. The Long War guys didn't fix it back then so why should it be fixed now? Maybe its something thats difficult to fix. You just have to learn to deal with it and adapt and it doesn't become much of a problem as it was before.
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Should I turn off all the Long War 1 mods? While playing Long war 2?
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If you mean the previous mods named 'Long War . . . ' for X-Com 2 then yes, they are included in 'Long War 2'.
Long War 1 on the other hand is for X-Com: EU and EW.
As far as bugs i had trouble with flashbangs not cancelling overwatch on an already flashed enemy. But not playing on ironman so just loaded, though it takes more than a minute to do so. Damn the poor optimization on the game.
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ah kk thx
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On January 22 2017 08:35 daemir wrote: How the hell do I level up my sci dudes? You can only put rookies into the psi labs to get them started, but they don't seem to level up from missions either? If you are playing vanilla XCOM 2, you can train their in the psi-lab. And best of all, if you need to bring them on a mission, they'll resume their training once they return
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On January 22 2017 13:09 Kasto wrote: If you mean the previous mods named 'Long War . . . ' for X-Com 2 then yes, they are included in 'Long War 2'.
Long War 1 on the other hand is for X-Com: EU and EW.
As far as bugs i had trouble with flashbangs not cancelling overwatch on an already flashed enemy. But not playing on ironman so just loaded, though it takes more than a minute to do so. Damn the poor optimization on the game. From what I read Long War guys found what was causing the bug in Xcom 2 where aliens could see and shoot at your through full walls, ceilings and so on. Apparently it was something that Firaxis used to make loading levels go faster. So they removed that and loading levels is now even slower than in vanilla Xcom 2.
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On January 22 2017 16:06 WindWolf wrote:Show nested quote +On January 22 2017 08:35 daemir wrote: How the hell do I level up my sci dudes? You can only put rookies into the psi labs to get them started, but they don't seem to level up from missions either? If you are playing vanilla XCOM 2, you can train their in the psi-lab. And best of all, if you need to bring them on a mission, they'll resume their training once they return
Nah sorry I mean in LW2. You don't get the option to put anyone but a rookie into Psi labs in there and so far none of my psi dudes have leveled after a mission. A little baffled.
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On January 22 2017 18:09 daemir wrote:Show nested quote +On January 22 2017 16:06 WindWolf wrote:On January 22 2017 08:35 daemir wrote: How the hell do I level up my sci dudes? You can only put rookies into the psi labs to get them started, but they don't seem to level up from missions either? If you are playing vanilla XCOM 2, you can train their in the psi-lab. And best of all, if you need to bring them on a mission, they'll resume their training once they return Nah sorry I mean in LW2. You don't get the option to put anyone but a rookie into Psi labs in there and so far none of my psi dudes have leveled after a mission. A little baffled. Sounds like its the same as in vanilla? Psi's level by completing ability trainings, not from missions and they are a class on their own (unlike XCom 1) so only rookies can be psi trained.
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