XCOM 2 - Page 63
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Taf the Ghost
United States11751 Posts
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Gorsameth
Netherlands21640 Posts
On February 17 2016 08:11 Taf the Ghost wrote: Anyone actually know what the Defensive Matrix does during the UFO defense mission? I'm just kind of curious, as the mission isn't too hard. Scout + Sniper setups work really well on a lot of things in XCOM2. You get 2 (4 if you upgrade) turrets (I assume stats are the same as ADVENT ones, didn't bother checking) at the ramp. It a waste of supplies/power and space. | ||
xDaunt
United States17988 Posts
commander's avatar I definitely love the game and look forward to more campaigns. | ||
Hesmyrr
Canada5776 Posts
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Frolossus
United States4779 Posts
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Taf the Ghost
United States11751 Posts
On the Story: + Show Spoiler + I'm still not sure what everyone is complaining about. It's a turn-based combat sci-fi game with procedurally generated maps. There's limitations on what you can do with the story within the confines of the game style. And I think they did a good job. The story served what the game was attempting, it didn't get in the way and I like the main characters we interacted with. Though being able to shut Central off in the Retaliation Missions would have been nice, haha. I also like the setup for XCOM 3. It has a nice chunk of series call-backs and leaves the "Why" of the game as a hook for the sequel. Which is actually a pretty smart thing to do, narratively speaking. Most of the time in sci-fi series, Alien Invasions happen because "well, they're evil!". Here we get a big driver that's actually an open question. We know a little bit, but not the entire picture. I look forward to XCOM 3. I plan to run a Legendary Campaign in the near future, but I want to check out some of the creature-comfort Mods. There's some scaling bits that could use tweaking (Swords especially. They should Crit at a much higher rate and for a lot more). And some of the interesting additions that the community can come up with should be interesting as well. It's probably also good to remember that they'll be releasing official add-ons in parts during the Summer, so we'll see what they add. (I didn't buy them yet, as I really don't like buying DLC months before it arrives.) | ||
Latham
9560 Posts
![]() I firmly believe that if the sales were (are) good, and the community keeps supporting the game with interest we could see a good, story-driven Xpack where XCOM2 ending lead us to. | ||
Taf the Ghost
United States11751 Posts
On February 17 2016 13:22 Latham wrote: Why wait for XCOM3, Pray for a good, proper Xpack not just fluff DLC with an extra side mission or two ![]() I firmly believe that if the sales were (are) good, and the community keeps supporting the game with interest we could see a good, story-driven Xpack where XCOM2 ending lead us to. http://steamspy.com/app/268500 Well, not quite two weeks in and roughly 600k sales on Steam. So they could have topped a million units already. Not a bad thing, me thinks. Should mean we get more in the future. | ||
Taf the Ghost
United States11751 Posts
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Coppermantis
United States845 Posts
On February 17 2016 14:02 Taf the Ghost wrote: One funny oddity throughout the game for me was the Spokesman. He's voiced by Jon Bailey, who does the "Honest Trailers" voice-overs. (Plus other things.) I kept expecting boob jokes the entire time, haha. So I decided to check IMDB and noticed this: ![]() Ain't she special. | ||
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Kipsate
Netherlands45349 Posts
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Godwrath
Spain10121 Posts
On February 17 2016 13:22 Latham wrote: Why wait for XCOM3, Pray for a good, proper Xpack not just fluff DLC with an extra side mission or two ![]() I firmly believe that if the sales were (are) good, and the community keeps supporting the game with interest we could see a good, story-driven Xpack where XCOM2 ending lead us to. Jake already confirmed Xpack coming on a interview, i think it was with Eurogamer. I would find it weird that it would continue the story, but it could happen. | ||
Yoav
United States1874 Posts
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BLinD-RawR
ALLEYCAT BLUES50114 Posts
On February 17 2016 19:02 Godwrath wrote: Jake already confirmed Xpack coming on a interview, i think it was with Eurogamer. I would find it weird that it would continue the story, but it could happen. I just want TFTD expansion and the next game to be like apocalypse | ||
FeyFey
Germany10114 Posts
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hfglgg
Germany5372 Posts
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andrewlt
United States7702 Posts
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bluzi
4703 Posts
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Yurie
11806 Posts
On February 18 2016 01:13 bluzi wrote: Game is crushing left and right for me , started a while ago , i play a mission , bam crush , i do stuff in the base , bam crush ..... is it a known thing??? something got messed up with my files or something? I have had a few crashes as well, not as often as it sounds like you have though. They decreased after I updated my graphics drivers. | ||
deth2munkies
United States4051 Posts
On February 18 2016 00:49 andrewlt wrote: Seriously, I already finished the game once and I'm still having problems with LoS. I position my squad around a door to enter it the next turn. I have 2 people to the left and right of the door and a few scattered around the area. Then some dude I ask to hug the wall somehow sees the pod through the walls. Oftentimes, he's even positioned between two people on the same wall in adjacent tiles neither of whom saw through the wall. It's even more infuriating when you're in high cover 2 cells from an alien and still can't see him. High cover really fucks with LoS, given your soliders always step around the corner to fire anyway, you'd think they could see aliens 2 feet away from them. | ||
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