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XCOM 2 - Page 65

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-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-02-18 15:07:46
February 18 2016 14:47 GMT
#1281
I just use plasma grenades to open the fight and later rocket launchers or Void rift because my phantom ranger scouts ahead and weapons from grenade launchers have same max range like vision so I cannot open with those explosives while rockets and Void have greater range.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 18 2016 15:14 GMT
#1282
My favorite opening is double Kill Zone into grenade. That usually kills anything short of an Andromedon and lets my other 3 members follow up on anything that lives. I remember one mission where 8/11 of the enemies spawned right on top of one another on top of a 2 story house. Grenade + Fall damage + reaction shots killed everything except the Andromedon and Sectopod, it was glorious.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2016-02-18 22:11:49
February 18 2016 21:38 GMT
#1283
Found a pretty good way to get Squad Size I before the first retalation on Legendary:

- Don't disable the newb voiceovers when you start the campaign. It's bugged and it won't give you supplies/engineers and stuff for a long long time, if you have it activated, you get stuff to scan from the get go.

- Build order as usual, 2 Flashbangs + GTS.

- Tricky part about the GTS. The retalation mission ussually comes just as you get your first supply drop, or a bit after. That's 18 March if i am not mistaken. You start at 28 Feb, so you have around 20 days to build the GTS and excavate one tile. If you get two engineers this is easy, if you don't, you will need to switch stuff around, but it's still pretty easy.

- You will also need to scan atleast 1 supply (as you need resources from one tile and one scan atleast).

- Feed your specialist. If you feed him in the first mission he will get combat protocol, which makes him even easier to feed for the VIP mission. From my experience, he needs to be 3 missions 11 kills. Why the specialists ? Well it's the easier one to feed because of combat protocol, and because for some odd reason they seem to get more xp from either kills or kill assists (i think it's the second) than other classes. To do this, if you can hack something to fail and get reinforcements and still complete the mission, do it.

- I get battlescanners always, sometimese you will have the cash to build them, sometimes you won't.

- You could also get one grenadier from GTS if you get fast engineer and put him/her to work on the GTS right away, but i never managed to get it on time for retalation (a few hours left). It's not something you can rely on.

Why i put so much emphasis on retalations ? Well because they raise your income, but more importantly, because it's the mission early game where shit can get really bad, and sometimes you can get screwed either by faceless placements, or aliens suddenly shooting 3 civilians a turn (i had seen it). You kind of have like 8 turns, but it's certainly not true, as you ar not fighting really 3 pods like in other missions, but actively searching 3 pods + 2 faceless, which can easilly take the whole firepower of your squad to take down (1 turn).

Of course, to be able to do this you already should be capable of completing first legendary missions easilly, if not, don't even try to feed your specialist imo.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
February 18 2016 22:05 GMT
#1284
Yeah, I got smacked by that first Retaliation mission as well. Managed to only lose 1 rookie and evac my other 3 out. Those Faceless really, really mess you up. And my "how do I miss 2 85% in a row so often?" effect, lol.
zev318
Profile Joined October 2010
Canada4306 Posts
February 18 2016 22:31 GMT
#1285
what's the highest % shot you guys have seen missed?

ive seen a 93% miss, but ive only played it through twice.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2016-02-18 22:45:38
February 18 2016 22:41 GMT
#1286
On February 19 2016 07:31 zev318 wrote:
what's the highest % shot you guys have seen missed?

ive seen a 93% miss, but ive only played it through twice.


I've had a 100% shot miss, but that's because they round fractions of percentages, so it was more like 99.6%.

Oh yeah, one thing that makes retaliation missions laughably easy for the majority of the game is that Cryssalids no longer attack civilians and they never seem to kill more than 1-2 per turn regardless of how many packs there are. The only time I actaully failed a retaliation mission (and reloaded the save since I savescummed my first playthrough) was when a Gatekeeper got off an AoE shot that killed and reanimated 5 civilians at the same time, but that's super late in the game (I was at the point I could trigger the endgame whenever I wanted).

At least on Commander, Legendary might actually make it difficult.
Coppermantis
Profile Joined June 2012
United States845 Posts
February 19 2016 00:06 GMT
#1287
98% was my highest. Missed a 94% soon after. Thank god for Mimic Beacons.
Godwrath
Profile Joined August 2012
Spain10134 Posts
February 19 2016 00:08 GMT
#1288
My worst was 99% rapid shots. Both missed. Atleast he got a pretty scar afterwards.
Talaris
Profile Joined March 2011
Switzerland753 Posts
February 19 2016 04:17 GMT
#1289
@Grodwrath: Specialists get more "xp" than other classes. Every opponent he sees on a missions counts as 1/3 of a kill, while Rangers only get 1 "free" kill for every 4th monster they see and Sharpshooters/Grenadies for every 5th.


Highest miss chance was 100% as well, now that was a "WTF, so we got dumb rounding" moment... then again, the berserker missed his upcoming melee attack as well, so all was well :D

Got a strange 3rd run atm. Levele'd a specialist on 1st mission, 3rd mission was rescue a VIP for a scientist mission. And the hack-the-door-reward was a 54% chance to halve research on current research prject (magnetic weapons) that passed. o.0
Will get M.W. in late March, if I'll get lucky again and get the supply drop before the retaliation mission that will be the easiest run ever.... Even if not, halving a 24day research was sick....
-= Jaedong // HerO // HasuObs // Unholy Alliance =-
hfglgg
Profile Joined December 2012
Germany5372 Posts
Last Edited: 2016-02-19 06:35:50
February 19 2016 06:35 GMT
#1290
On February 19 2016 07:41 deth2munkies wrote:
Show nested quote +
On February 19 2016 07:31 zev318 wrote:
what's the highest % shot you guys have seen missed?

ive seen a 93% miss, but ive only played it through twice.


I've had a 100% shot miss, but that's because they round fractions of percentages, so it was more like 99.6%.

Oh yeah, one thing that makes retaliation missions laughably easy for the majority of the game is that Cryssalids no longer attack civilians and they never seem to kill more than 1-2 per turn regardless of how many packs there are. The only time I actaully failed a retaliation mission (and reloaded the save since I savescummed my first playthrough) was when a Gatekeeper got off an AoE shot that killed and reanimated 5 civilians at the same time, but that's super late in the game (I was at the point I could trigger the endgame whenever I wanted).

At least on Commander, Legendary might actually make it difficult.


the civilians act as a soft timer for retaliation missions. the aliens can never have killed more civilians than there have been turns played. they usually kill 1 civ/mission but if they cant do that in one turn they might kill two in the next. however each pod can only attack once per turn.
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
February 19 2016 06:46 GMT
#1291
On February 19 2016 15:35 hfglgg wrote:
Show nested quote +
On February 19 2016 07:41 deth2munkies wrote:
On February 19 2016 07:31 zev318 wrote:
what's the highest % shot you guys have seen missed?

ive seen a 93% miss, but ive only played it through twice.


I've had a 100% shot miss, but that's because they round fractions of percentages, so it was more like 99.6%.

Oh yeah, one thing that makes retaliation missions laughably easy for the majority of the game is that Cryssalids no longer attack civilians and they never seem to kill more than 1-2 per turn regardless of how many packs there are. The only time I actaully failed a retaliation mission (and reloaded the save since I savescummed my first playthrough) was when a Gatekeeper got off an AoE shot that killed and reanimated 5 civilians at the same time, but that's super late in the game (I was at the point I could trigger the endgame whenever I wanted).

At least on Commander, Legendary might actually make it difficult.


the civilians act as a soft timer for retaliation missions. the aliens can never have killed more civilians than there have been turns played. they usually kill 1 civ/mission but if they cant do that in one turn they might kill two in the next. however each pod can only attack once per turn.

In theory yes, in practice not always. I have had Advent chargers run away from me to start massacring the entire map while the inactive pods still killed 1 a turn aswell.
It ignores such insignificant forces as time, entropy, and death
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 19 2016 06:59 GMT
#1292
stun lancers are by far the smartest forces advent has to offer.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2016-02-19 13:33:20
February 19 2016 13:17 GMT
#1293
Started new commander ironman, fuck my hacker. During the first 6 missions, I've used him to try hack all the things. He has never rolled a higher than 20% on the hack. I'm so pissed at that fucker that I'm tempted to just dismiss him. I've lost a +20 hack bonus, 50% reseach bonus, scan speed focus and my high ranking sniper + 2nd sniper bleedout, because he failed a shutdown on mech.

7/7 failed hacks, fuck this guy.


e: ok fuck that game, right after I get fucked in that mission I get the UFO shooting me down. Mind you, this is month 2, I barely finished basic mag weapon research.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 19 2016 14:28 GMT
#1294
On February 19 2016 22:17 daemir wrote:
Started new commander ironman, fuck my hacker. During the first 6 missions, I've used him to try hack all the things. He has never rolled a higher than 20% on the hack. I'm so pissed at that fucker that I'm tempted to just dismiss him. I've lost a +20 hack bonus, 50% reseach bonus, scan speed focus and my high ranking sniper + 2nd sniper bleedout, because he failed a shutdown on mech.

7/7 failed hacks, fuck this guy.


e: ok fuck that game, right after I get fucked in that mission I get the UFO shooting me down. Mind you, this is month 2, I barely finished basic mag weapon research.

WELCOME TO XCOM! Salt dispensers in the foyer.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-02-19 17:43:56
February 19 2016 17:38 GMT
#1295
I think hacking rolls are way too low to begin with. The chance of success for the 2nd bonus is almost always too low to be worth trying and the first bonus is usually around 50/50 on objects with the feedback penalty being more severe than the very minor buff you get. On enemies you can more reliably get the stun bonus with 50/50 on mind control. The only way to increase hacking is the skulljack and a very rare objective hack bonus that will give that specialist a 20+ hack permanently bonus. I've only seen it once and my specialist failed it on a 80% success roll.

I'd prefer higher odds with lower rewards and lower duration on hack mind control. Heck the Psi Class has much higher rewards with higher chance of dominate.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 19 2016 17:45 GMT
#1296
I see people on Reddit bragging about how they're always hacking Sectopods and other bullshit. I refuse to believe that they are doing this without savescumming out the ass.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
February 19 2016 17:52 GMT
#1297
I've only ever hacked the 100% mission objectives and disabled like two turrets...
Coppermantis
Profile Joined June 2012
United States845 Posts
February 19 2016 18:03 GMT
#1298
I'll never try a hack unless it's at least 75%, and even then only if I have a backup plan should it go wrong. My Colonel specialist with Mk. III Gremlin can't get a reliable hack on a Sectopod, so I don't know how people can do it regularly.
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 19 2016 18:03 GMT
#1299
yeah hacking is in a weird spot. you dont want to lose your concealment for a hack in most cases and you wont get the hacking skill high enough that a roll for a bit of intel or alloys are worth it. on the other hand some rewards are so huge that you do it between pods or at the end of the mission and if you get lucky and get a few +20 hacks, you snowball out of control way to easily. in one playthrough i had 3 of those events all on the same specalists which brought him to 215 (i think) hacking at the end.

at the moment the security towers are boring "sidequests" and not part of any strategic decision making apart, with a few exceptions here and there.
andrewlt
Profile Joined August 2009
United States7702 Posts
February 19 2016 18:06 GMT
#1300
I don't normally hack things outside of mission objectives either. The bonuses are generally too small compared to the penalty. The percentages are not high enough to justify the trade.
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