XCOM 2 - Page 65
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Croatia7457 Posts
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deth2munkies
United States4051 Posts
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Godwrath
Spain10121 Posts
- Don't disable the newb voiceovers when you start the campaign. It's bugged and it won't give you supplies/engineers and stuff for a long long time, if you have it activated, you get stuff to scan from the get go. - Build order as usual, 2 Flashbangs + GTS. - Tricky part about the GTS. The retalation mission ussually comes just as you get your first supply drop, or a bit after. That's 18 March if i am not mistaken. You start at 28 Feb, so you have around 20 days to build the GTS and excavate one tile. If you get two engineers this is easy, if you don't, you will need to switch stuff around, but it's still pretty easy. - You will also need to scan atleast 1 supply (as you need resources from one tile and one scan atleast). - Feed your specialist. If you feed him in the first mission he will get combat protocol, which makes him even easier to feed for the VIP mission. From my experience, he needs to be 3 missions 11 kills. Why the specialists ? Well it's the easier one to feed because of combat protocol, and because for some odd reason they seem to get more xp from either kills or kill assists (i think it's the second) than other classes. To do this, if you can hack something to fail and get reinforcements and still complete the mission, do it. - I get battlescanners always, sometimese you will have the cash to build them, sometimes you won't. - You could also get one grenadier from GTS if you get fast engineer and put him/her to work on the GTS right away, but i never managed to get it on time for retalation (a few hours left). It's not something you can rely on. Why i put so much emphasis on retalations ? Well because they raise your income, but more importantly, because it's the mission early game where shit can get really bad, and sometimes you can get screwed either by faceless placements, or aliens suddenly shooting 3 civilians a turn (i had seen it). You kind of have like 8 turns, but it's certainly not true, as you ar not fighting really 3 pods like in other missions, but actively searching 3 pods + 2 faceless, which can easilly take the whole firepower of your squad to take down (1 turn). Of course, to be able to do this you already should be capable of completing first legendary missions easilly, if not, don't even try to feed your specialist imo. | ||
Taf the Ghost
United States11751 Posts
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zev318
Canada4306 Posts
ive seen a 93% miss, but ive only played it through twice. | ||
deth2munkies
United States4051 Posts
On February 19 2016 07:31 zev318 wrote: what's the highest % shot you guys have seen missed? ive seen a 93% miss, but ive only played it through twice. I've had a 100% shot miss, but that's because they round fractions of percentages, so it was more like 99.6%. Oh yeah, one thing that makes retaliation missions laughably easy for the majority of the game is that Cryssalids no longer attack civilians and they never seem to kill more than 1-2 per turn regardless of how many packs there are. The only time I actaully failed a retaliation mission (and reloaded the save since I savescummed my first playthrough) was when a Gatekeeper got off an AoE shot that killed and reanimated 5 civilians at the same time, but that's super late in the game (I was at the point I could trigger the endgame whenever I wanted). At least on Commander, Legendary might actually make it difficult. | ||
Coppermantis
United States845 Posts
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Godwrath
Spain10121 Posts
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Talaris
Switzerland753 Posts
Highest miss chance was 100% as well, now that was a "WTF, so we got dumb rounding" moment... then again, the berserker missed his upcoming melee attack as well, so all was well :D Got a strange 3rd run atm. Levele'd a specialist on 1st mission, 3rd mission was rescue a VIP for a scientist mission. And the hack-the-door-reward was a 54% chance to halve research on current research prject (magnetic weapons) that passed. o.0 Will get M.W. in late March, if I'll get lucky again and get the supply drop before the retaliation mission that will be the easiest run ever.... Even if not, halving a 24day research was sick.... | ||
hfglgg
Germany5372 Posts
On February 19 2016 07:41 deth2munkies wrote: I've had a 100% shot miss, but that's because they round fractions of percentages, so it was more like 99.6%. Oh yeah, one thing that makes retaliation missions laughably easy for the majority of the game is that Cryssalids no longer attack civilians and they never seem to kill more than 1-2 per turn regardless of how many packs there are. The only time I actaully failed a retaliation mission (and reloaded the save since I savescummed my first playthrough) was when a Gatekeeper got off an AoE shot that killed and reanimated 5 civilians at the same time, but that's super late in the game (I was at the point I could trigger the endgame whenever I wanted). At least on Commander, Legendary might actually make it difficult. the civilians act as a soft timer for retaliation missions. the aliens can never have killed more civilians than there have been turns played. they usually kill 1 civ/mission but if they cant do that in one turn they might kill two in the next. however each pod can only attack once per turn. | ||
Gorsameth
Netherlands21651 Posts
On February 19 2016 15:35 hfglgg wrote: the civilians act as a soft timer for retaliation missions. the aliens can never have killed more civilians than there have been turns played. they usually kill 1 civ/mission but if they cant do that in one turn they might kill two in the next. however each pod can only attack once per turn. In theory yes, in practice not always. I have had Advent chargers run away from me to start massacring the entire map while the inactive pods still killed 1 a turn aswell. | ||
hfglgg
Germany5372 Posts
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daemir
Finland8662 Posts
7/7 failed hacks, fuck this guy. e: ok fuck that game, right after I get fucked in that mission I get the UFO shooting me down. Mind you, this is month 2, I barely finished basic mag weapon research. | ||
deth2munkies
United States4051 Posts
On February 19 2016 22:17 daemir wrote: Started new commander ironman, fuck my hacker. During the first 6 missions, I've used him to try hack all the things. He has never rolled a higher than 20% on the hack. I'm so pissed at that fucker that I'm tempted to just dismiss him. I've lost a +20 hack bonus, 50% reseach bonus, scan speed focus and my high ranking sniper + 2nd sniper bleedout, because he failed a shutdown on mech. 7/7 failed hacks, fuck this guy. e: ok fuck that game, right after I get fucked in that mission I get the UFO shooting me down. Mind you, this is month 2, I barely finished basic mag weapon research. WELCOME TO XCOM! Salt dispensers in the foyer. | ||
BlackMagister
United States5834 Posts
I'd prefer higher odds with lower rewards and lower duration on hack mind control. Heck the Psi Class has much higher rewards with higher chance of dominate. | ||
xDaunt
United States17988 Posts
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Vaelone
Finland4400 Posts
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Coppermantis
United States845 Posts
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hfglgg
Germany5372 Posts
at the moment the security towers are boring "sidequests" and not part of any strategic decision making apart, with a few exceptions here and there. | ||
andrewlt
United States7702 Posts
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