XCOM 2 - Page 67
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DaCruise
Denmark2457 Posts
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FeyFey
Germany10114 Posts
But it happened to me twice in around 100 maps where i controlled something. But be happy that happened, otherwise you would have sacked the stun lancer into the chrysalis and corrupted your saves like i did lol. Had my first active all pods situation on a vip mission. Moved into cover 7 fields ahead ... 11 enemies on me. Luckily it was a street with not to much cover ... so they cuddled around 2 cars which engines were rather close together. Reached the evac before reinforcmenents even arrived. | ||
xDaunt
United States17988 Posts
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Antisocialmunky
United States5912 Posts
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DaCruise
Denmark2457 Posts
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hfglgg
Germany5372 Posts
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Disengaged
United States6994 Posts
On February 22 2016 14:06 hfglgg wrote: they should have put customizable difficulty options in the game. podsizes or statbonuses are perfect for it. Can easily edit the ini files. Or just get mods. | ||
Godwrath
Spain10121 Posts
About meaningful choices, i do not know what people want when they say that to be honest, but XCOM is about optimal choices, something that in the hardest difficulty should be enforced. | ||
Antisocialmunky
United States5912 Posts
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xDaunt
United States17988 Posts
On February 22 2016 18:52 Godwrath wrote: Correct me if i am wrong (i have only played legendary), but the timings at which the aliens upgrades or new ones start to appear, are the same for legendary than for lower difficulties, so doubling costs, research, building and promotion times, which in return actually increases the difficulty, but more importantly it keeps the game difficult a longer period of time. About meaningful choices, i do not know what people want when they say that to be honest, but XCOM is about optimal choices, something that in the hardest difficulty should be enforced. The longer research and build times certainly increase the build times and force optimized research and build paths. I'm just not sure that it's fun. I like the tougher aliens and higher number of pods. But I'd rather have some more flexibility in what I do. Also, it is taking me forever to level up my troops. I just got my first captain before the third retaliation mission (with wet work). That's kinda punishing and unfun. | ||
xDaunt
United States17988 Posts
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zev318
Canada4306 Posts
On February 23 2016 02:32 xDaunt wrote: The longer research and build times certainly increase the build times and force optimized research and build paths. I'm just not sure that it's fun. I like the tougher aliens and higher number of pods. But I'd rather have some more flexibility in what I do. Also, it is taking me forever to level up my troops. I just got my first captain before the third retaliation mission (with wet work). That's kinda punishing and unfun. just download some mods man | ||
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Kipsate
Netherlands45349 Posts
I have made my squad look like Stormtroopers/Clone troopers which is pretty cool lol. | ||
iaretehnoob
Sweden741 Posts
On February 23 2016 02:47 Kipsate wrote: Browsing in the workshop seems to really suck, is there a mod yet that makes it easier to switch weapons to other characters? unequipping weapons on soldiers who are injured/you dont wanna use to equip them on others is super tedious. I have made my squad look like Stormtroopers/Clone troopers which is pretty cool lol. http://steamcommunity.com/sharedfiles/filedetails/?id=618504171 | ||
Godwrath
Spain10121 Posts
On February 23 2016 02:32 xDaunt wrote: The longer research and build times certainly increase the build times and force optimized research and build paths. I'm just not sure that it's fun. I like the tougher aliens and higher number of pods. But I'd rather have some more flexibility in what I do. Also, it is taking me forever to level up my troops. I just got my first captain before the third retaliation mission (with wet work). That's kinda punishing and unfun. Yeah, it's mostly because they got together marathon mode + impossible and from there they did legendary. They should have had a non marathon legendary as a gap in between, but i think it should be easilly moddable through .inis if you wanted. Changing the character stats from legendary into commander and then increasing pod's size. I enjoy it more because it makes the game more difficult longer, but once i reach plasma, i stop playing and start a new playthrough to be honest. On February 23 2016 03:55 iaretehnoob wrote: http://steamcommunity.com/sharedfiles/filedetails/?id=618504171 Damn that mod is pure gold. | ||
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Kipsate
Netherlands45349 Posts
On February 23 2016 03:55 iaretehnoob wrote: http://steamcommunity.com/sharedfiles/filedetails/?id=618504171 You are a gentleman and a scholar. | ||
daemir
Finland8662 Posts
Like, that should say something about the massive range the random roll has in the wounding equation. It's so dumb. | ||
ahswtini
Northern Ireland22208 Posts
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Frolossus
United States4779 Posts
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FeyFey
Germany10114 Posts
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