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XCOM 2 - Page 67

Forum Index > General Games
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Prev 1 65 66 67 68 69 92 Next
DaCruise
Profile Joined July 2010
Denmark2457 Posts
February 21 2016 18:37 GMT
#1321
Jesus that final mission is soooo broken! After the first pack where I mc´d an advent lancer the aliens just stopped attacking. Pods would still be activated but on alien turn they simply did nothing for the entire mission. Also by the very end my monitor became an epilectic light show and the end movie froze with audio still playing in the background. Firaxis god damnit, fix this!
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2016-02-21 20:45:04
February 21 2016 20:44 GMT
#1322
Mind control can bug out the computer turn for the whole duration. Seems to happen if the computer tries to move the controlled unit first and somehow the "is under your control" check fails and he keeps trying using it until the their round gets force ended.
But it happened to me twice in around 100 maps where i controlled something.

But be happy that happened, otherwise you would have sacked the stun lancer into the chrysalis and corrupted your saves like i did lol.

Had my first active all pods situation on a vip mission. Moved into cover 7 fields ahead ... 11 enemies on me. Luckily it was a street with not to much cover ... so they cuddled around 2 cars which engines were rather close together. Reached the evac before reinforcmenents even arrived.
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-02-22 15:38:45
February 21 2016 21:19 GMT
#1323
The only thing that I don't like about legendary is how slow teching and building things is.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 21 2016 23:10 GMT
#1324
It seems like they emphasized the long part of log war for legendary instead of interesting tech choices.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
DaCruise
Profile Joined July 2010
Denmark2457 Posts
February 22 2016 03:24 GMT
#1325
Feels like they could have squeezed in an extra difficulty between commander and legendary. The ramp up is insane,
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 22 2016 05:06 GMT
#1326
they should have put customizable difficulty options in the game. podsizes or statbonuses are perfect for it.
Disengaged
Profile Joined July 2010
United States6994 Posts
February 22 2016 06:14 GMT
#1327
On February 22 2016 14:06 hfglgg wrote:
they should have put customizable difficulty options in the game. podsizes or statbonuses are perfect for it.


Can easily edit the ini files. Or just get mods.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2016-02-22 09:53:11
February 22 2016 09:52 GMT
#1328
Correct me if i am wrong (i have only played legendary), but the timings at which the aliens upgrades or new ones start to appear, are the same for legendary than for lower difficulties, so doubling costs, research, building and promotion times, which in return actually increases the difficulty, but more importantly it keeps the game difficult a longer period of time.

About meaningful choices, i do not know what people want when they say that to be honest, but XCOM is about optimal choices, something that in the hardest difficulty should be enforced.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 22 2016 15:23 GMT
#1329
I dunno about optimal choice but I would like more options in builds and trolling the game such as starting the old old X-Com in Antarctica.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-02-22 17:33:55
February 22 2016 17:32 GMT
#1330
On February 22 2016 18:52 Godwrath wrote:
Correct me if i am wrong (i have only played legendary), but the timings at which the aliens upgrades or new ones start to appear, are the same for legendary than for lower difficulties, so doubling costs, research, building and promotion times, which in return actually increases the difficulty, but more importantly it keeps the game difficult a longer period of time.

About meaningful choices, i do not know what people want when they say that to be honest, but XCOM is about optimal choices, something that in the hardest difficulty should be enforced.

The longer research and build times certainly increase the build times and force optimized research and build paths. I'm just not sure that it's fun. I like the tougher aliens and higher number of pods. But I'd rather have some more flexibility in what I do. Also, it is taking me forever to level up my troops. I just got my first captain before the third retaliation mission (with wet work). That's kinda punishing and unfun.
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-02-22 17:33:43
February 22 2016 17:33 GMT
#1331
DOUBLE POST.
zev318
Profile Joined October 2010
Canada4306 Posts
February 22 2016 17:47 GMT
#1332
On February 23 2016 02:32 xDaunt wrote:
Show nested quote +
On February 22 2016 18:52 Godwrath wrote:
Correct me if i am wrong (i have only played legendary), but the timings at which the aliens upgrades or new ones start to appear, are the same for legendary than for lower difficulties, so doubling costs, research, building and promotion times, which in return actually increases the difficulty, but more importantly it keeps the game difficult a longer period of time.

About meaningful choices, i do not know what people want when they say that to be honest, but XCOM is about optimal choices, something that in the hardest difficulty should be enforced.

The longer research and build times certainly increase the build times and force optimized research and build paths. I'm just not sure that it's fun. I like the tougher aliens and higher number of pods. But I'd rather have some more flexibility in what I do. Also, it is taking me forever to level up my troops. I just got my first captain before the third retaliation mission (with wet work). That's kinda punishing and unfun.


just download some mods man
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-02-22 17:57:04
February 22 2016 17:47 GMT
#1333
Browsing in the workshop seems to really suck, is there a mod yet that makes it easier to switch weapons to other characters? unequipping weapons on soldiers who are injured/you dont wanna use to equip them on others is super tedious.

I have made my squad look like Stormtroopers/Clone troopers which is pretty cool lol.
WriterXiao8~~
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
February 22 2016 18:55 GMT
#1334
On February 23 2016 02:47 Kipsate wrote:
Browsing in the workshop seems to really suck, is there a mod yet that makes it easier to switch weapons to other characters? unequipping weapons on soldiers who are injured/you dont wanna use to equip them on others is super tedious.

I have made my squad look like Stormtroopers/Clone troopers which is pretty cool lol.

http://steamcommunity.com/sharedfiles/filedetails/?id=618504171
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2016-02-22 22:33:26
February 22 2016 22:32 GMT
#1335
On February 23 2016 02:32 xDaunt wrote:
Show nested quote +
On February 22 2016 18:52 Godwrath wrote:
Correct me if i am wrong (i have only played legendary), but the timings at which the aliens upgrades or new ones start to appear, are the same for legendary than for lower difficulties, so doubling costs, research, building and promotion times, which in return actually increases the difficulty, but more importantly it keeps the game difficult a longer period of time.

About meaningful choices, i do not know what people want when they say that to be honest, but XCOM is about optimal choices, something that in the hardest difficulty should be enforced.

The longer research and build times certainly increase the build times and force optimized research and build paths. I'm just not sure that it's fun. I like the tougher aliens and higher number of pods. But I'd rather have some more flexibility in what I do. Also, it is taking me forever to level up my troops. I just got my first captain before the third retaliation mission (with wet work). That's kinda punishing and unfun.


Yeah, it's mostly because they got together marathon mode + impossible and from there they did legendary. They should have had a non marathon legendary as a gap in between, but i think it should be easilly moddable through .inis if you wanted. Changing the character stats from legendary into commander and then increasing pod's size.

I enjoy it more because it makes the game more difficult longer, but once i reach plasma, i stop playing and start a new playthrough to be honest.
On February 23 2016 03:55 iaretehnoob wrote:
Show nested quote +
On February 23 2016 02:47 Kipsate wrote:
Browsing in the workshop seems to really suck, is there a mod yet that makes it easier to switch weapons to other characters? unequipping weapons on soldiers who are injured/you dont wanna use to equip them on others is super tedious.

I have made my squad look like Stormtroopers/Clone troopers which is pretty cool lol.

http://steamcommunity.com/sharedfiles/filedetails/?id=618504171


Damn that mod is pure gold.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 22 2016 22:34 GMT
#1336
On February 23 2016 03:55 iaretehnoob wrote:
Show nested quote +
On February 23 2016 02:47 Kipsate wrote:
Browsing in the workshop seems to really suck, is there a mod yet that makes it easier to switch weapons to other characters? unequipping weapons on soldiers who are injured/you dont wanna use to equip them on others is super tedious.

I have made my squad look like Stormtroopers/Clone troopers which is pretty cool lol.

http://steamcommunity.com/sharedfiles/filedetails/?id=618504171

You are a gentleman and a scholar.
WriterXiao8~~
daemir
Profile Joined September 2010
Finland8662 Posts
February 23 2016 14:22 GMT
#1337
Man, even after adding mods that are meant to make the wounded time less of a random mess...I just had my psi-ops dude proc his cheat death skill, so he went down to 1 hp during mission. I evacced him out right the next turn, expecting he'll be out for at least half a month (got AWC ofc). I get back from mission and the guy who dropped to 1 hp is...lightly wounded, 3 days off duty.


Like, that should say something about the massive range the random roll has in the wounding equation. It's so dumb.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 23 2016 14:54 GMT
#1338
yeah i had someone enter bleedout, then i finished the mission on the next turn. they also were "lightly wounded" wat???
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Frolossus
Profile Joined February 2010
United States4779 Posts
February 23 2016 19:15 GMT
#1339
i think after i finish this i/L campaign i'm gonna be going back to long war until some more gameplay mods come out.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 23 2016 20:07 GMT
#1340
game is just trolling by now. runs fine all the time. Final mission save file corrupting bugs galore. FeelsBadMan. Time to make backup saves on an offline harddrive >.> .
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