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XCOM 2 - Page 61

Forum Index > General Games
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Prev 1 59 60 61 62 63 92 Next
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 15 2016 20:45 GMT
#1201
On February 16 2016 05:37 sacrilegious wrote:
They really need to release the patch soon to fix all these bugs and performance issues. I still can't play it again without suffering the pains of sub 20 FPS gameplay

I hope swords get buffed in legendary mode, or scale better late game for all game modes. They also need more unique missions like they had in XCOM EU/EW, like that dreaded infinite Chrysalid mission in Newfoundland, or the rescue mission on the water dam

There are already a ton of unique missions...like every single one required by the campaign, the shoot down, the thing that happens when you skulljack a codex...
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 15 2016 21:15 GMT
#1202
On February 16 2016 05:37 sacrilegious wrote:
They really need to release the patch soon to fix all these bugs and performance issues. I still can't play it again without suffering the pains of sub 20 FPS gameplay

I hope swords get buffed in legendary mode, or scale better late game for all game modes. They also need more unique missions like they had in XCOM EU/EW, like that dreaded infinite Chrysalid mission in Newfoundland, or the rescue mission on the water dam

I don't want hard-scripted missions like Newfoundland again. If you knew how to do it, it is just far to easy. Even in Long War
EZ4ENCE
DaCruise
Profile Joined July 2010
Denmark2457 Posts
February 15 2016 21:36 GMT
#1203
On February 16 2016 04:47 Dranak wrote:
Show nested quote +
On February 16 2016 03:25 DaCruise wrote:
Game crashes when I try to load my saved game. Anyone else has that issue?


Not personally, but I know people are having crashes when loading missions with chrysallids and the final mission.


Yeah, its a retalitation mission with chryssallids.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 15 2016 21:40 GMT
#1204
On February 16 2016 06:36 DaCruise wrote:
Show nested quote +
On February 16 2016 04:47 Dranak wrote:
On February 16 2016 03:25 DaCruise wrote:
Game crashes when I try to load my saved game. Anyone else has that issue?


Not personally, but I know people are having crashes when loading missions with chrysallids and the final mission.


Yeah, its a retalitation mission with chryssallids.

I remember that I had one retaliation mission with Chryssallids and the game did not crash, even while they burrowed.
EZ4ENCE
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 15 2016 21:51 GMT
#1205
Has anyone else had a mission where one enemy just kept running around the map avoiding you for 10-12 turns? I had an archon do that to me on a UFO mission. He made 2 loops completely around the map before getting cornered and hiding in the last possible place I looked.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
February 15 2016 21:57 GMT
#1206
On February 16 2016 06:51 deth2munkies wrote:
Has anyone else had a mission where one enemy just kept running around the map avoiding you for 10-12 turns? I had an archon do that to me on a UFO mission. He made 2 loops completely around the map before getting cornered and hiding in the last possible place I looked.


I just miss all 90% shots against Archons. Haven't had the problem of running away from me, haha.
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
February 15 2016 22:07 GMT
#1207
On February 16 2016 06:15 WindWolf wrote:
Show nested quote +
On February 16 2016 05:37 sacrilegious wrote:
They really need to release the patch soon to fix all these bugs and performance issues. I still can't play it again without suffering the pains of sub 20 FPS gameplay

I hope swords get buffed in legendary mode, or scale better late game for all game modes. They also need more unique missions like they had in XCOM EU/EW, like that dreaded infinite Chrysalid mission in Newfoundland, or the rescue mission on the water dam

I don't want hard-scripted missions like Newfoundland again. If you knew how to do it, it is just far to easy. Even in Long War


Oh man, that first time though. I don't think a game has stressed me out as much as that mission did on my first play-through. I had to have one guy do a heroic 'ill hold them off kind of deal'. Probably one of my favorite recent gaming experiences.
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 15 2016 22:19 GMT
#1208
yeah the problem with scripted missions is that they are only fun once and xcom isnt the game for that. in one of my recent playthroughts i delayed the story missions so much that i was fighting against gatekeepers and sectopods before i did the psionic gate mission. turns out killing one scripted gatekeeper and a few lids isnt all that hard when you have at least one gatekeeper on every mission anyway.

what i enjoyed in long war though were missions with unusual enemies. i remember a zombie apocalypse terror mission with only zombies and a few lids on the map and another zergrush mission with only lids including a boss lid. those were always super fun.
i would like it if xcom2 threw in a few missions with really weird pods.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
February 15 2016 22:50 GMT
#1209
On February 16 2016 06:40 WindWolf wrote:
Show nested quote +
On February 16 2016 06:36 DaCruise wrote:
On February 16 2016 04:47 Dranak wrote:
On February 16 2016 03:25 DaCruise wrote:
Game crashes when I try to load my saved game. Anyone else has that issue?


Not personally, but I know people are having crashes when loading missions with chrysallids and the final mission.


Yeah, its a retalitation mission with chryssallids.

I remember that I had one retaliation mission with Chryssallids and the game did not crash, even while they burrowed.


It crashes when I try to LOAD the saved game.
Latham
Profile Blog Joined May 2007
9568 Posts
February 15 2016 22:56 GMT
#1210
On February 16 2016 07:50 DaCruise wrote:
Show nested quote +
On February 16 2016 06:40 WindWolf wrote:
On February 16 2016 06:36 DaCruise wrote:
On February 16 2016 04:47 Dranak wrote:
On February 16 2016 03:25 DaCruise wrote:
Game crashes when I try to load my saved game. Anyone else has that issue?


Not personally, but I know people are having crashes when loading missions with chrysallids and the final mission.


Yeah, its a retalitation mission with chryssallids.

I remember that I had one retaliation mission with Chryssallids and the game did not crash, even while they burrowed.


It crashes when I try to LOAD the saved game.


Yes, chrysallids cocoons corrupt your save files, it's been known before. No fix for this yet sadly Just play safe, don't lose soldiers and do it in 1 go. 1 of your soldiers (and every civilian) that gets killed by a Chryssallid turns into a cocoon that will spawn more 'lids on your ass, but each "birth cycle" has reduced HP.
Anyway that somehow fucks with the game save files so... yeah play safe and play in 1 go. The "antfarm" save before the mission should be not corrupted so start from there.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
sacrilegious
Profile Joined September 2012
Canada863 Posts
February 15 2016 23:13 GMT
#1211
On February 16 2016 06:15 WindWolf wrote:
Show nested quote +
On February 16 2016 05:37 sacrilegious wrote:
They really need to release the patch soon to fix all these bugs and performance issues. I still can't play it again without suffering the pains of sub 20 FPS gameplay

I hope swords get buffed in legendary mode, or scale better late game for all game modes. They also need more unique missions like they had in XCOM EU/EW, like that dreaded infinite Chrysalid mission in Newfoundland, or the rescue mission on the water dam

I don't want hard-scripted missions like Newfoundland again. If you knew how to do it, it is just far to easy. Even in Long War

Well maps are randomized this time in XCOM 2 right? And most of the XCOM 2 missions otherwise felt that way too with the timed extraction, protect "x device", bomb alien facility, the attempted Avenger hijack, etc.

I guess maybe there will be more to come down the road
DaCruise
Profile Joined July 2010
Denmark2457 Posts
Last Edited: 2016-02-15 23:32:45
February 15 2016 23:31 GMT
#1212
On February 16 2016 07:56 Latham wrote:
Show nested quote +
On February 16 2016 07:50 DaCruise wrote:
On February 16 2016 06:40 WindWolf wrote:
On February 16 2016 06:36 DaCruise wrote:
On February 16 2016 04:47 Dranak wrote:
On February 16 2016 03:25 DaCruise wrote:
Game crashes when I try to load my saved game. Anyone else has that issue?


Not personally, but I know people are having crashes when loading missions with chrysallids and the final mission.


Yeah, its a retalitation mission with chryssallids.

I remember that I had one retaliation mission with Chryssallids and the game did not crash, even while they burrowed.


It crashes when I try to LOAD the saved game.


Yes, chrysallids cocoons corrupt your save files, it's been known before. No fix for this yet sadly Just play safe, don't lose soldiers and do it in 1 go. 1 of your soldiers (and every civilian) that gets killed by a Chryssallid turns into a cocoon that will spawn more 'lids on your ass, but each "birth cycle" has reduced HP.
Anyway that somehow fucks with the game save files so... yeah play safe and play in 1 go. The "antfarm" save before the mission should be not corrupted so start from there.


Well, I dont have any saves before that as I play ironman so I guess I am screwed!
Gorsameth
Profile Joined April 2010
Netherlands22004 Posts
February 15 2016 23:37 GMT
#1213
Most of the scripted missions in Xcom 1 were DLC so hopefully they will come later.
It ignores such insignificant forces as time, entropy, and death
andrewlt
Profile Joined August 2009
United States7702 Posts
February 16 2016 00:49 GMT
#1214
I had more issues with the psionic gate mission than I did with normal missions that just so happen to have chrysalids. Too often, I ended up moving within their range on my turn so they would unburrow and rush at me even during my turn. Funny enough, I've never had that happen on retaliation missions. I guess it's because there are so many of them in that mission and I didn't have enough battle scanners/scanning protocols with me on that mission.
ragnasaur
Profile Blog Joined April 2006
United States804 Posts
February 16 2016 05:36 GMT
#1215
I just did this one mission where I had to neutralize all hostiles while expecting heavy resistance
| (• ◡•)| (❍ᴥ❍ʋ) George Forman doesnt have any fingerprints
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 16 2016 07:11 GMT
#1216
On February 16 2016 07:07 Azerbaijan wrote:
Show nested quote +
On February 16 2016 06:15 WindWolf wrote:
On February 16 2016 05:37 sacrilegious wrote:
They really need to release the patch soon to fix all these bugs and performance issues. I still can't play it again without suffering the pains of sub 20 FPS gameplay

I hope swords get buffed in legendary mode, or scale better late game for all game modes. They also need more unique missions like they had in XCOM EU/EW, like that dreaded infinite Chrysalid mission in Newfoundland, or the rescue mission on the water dam

I don't want hard-scripted missions like Newfoundland again. If you knew how to do it, it is just far to easy. Even in Long War


Oh man, that first time though. I don't think a game has stressed me out as much as that mission did on my first play-through. I had to have one guy do a heroic 'ill hold them off kind of deal'. Probably one of my favorite recent gaming experiences.

I might be so, but if you know how to do Newfoundland it became more of an XP-farming fest rather than an actual mission (even in Long War) due to it being hard-scripted.
EZ4ENCE
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
February 16 2016 07:36 GMT
#1217
On February 16 2016 16:11 WindWolf wrote:
Show nested quote +
On February 16 2016 07:07 Azerbaijan wrote:
On February 16 2016 06:15 WindWolf wrote:
On February 16 2016 05:37 sacrilegious wrote:
They really need to release the patch soon to fix all these bugs and performance issues. I still can't play it again without suffering the pains of sub 20 FPS gameplay

I hope swords get buffed in legendary mode, or scale better late game for all game modes. They also need more unique missions like they had in XCOM EU/EW, like that dreaded infinite Chrysalid mission in Newfoundland, or the rescue mission on the water dam

I don't want hard-scripted missions like Newfoundland again. If you knew how to do it, it is just far to easy. Even in Long War


Oh man, that first time though. I don't think a game has stressed me out as much as that mission did on my first play-through. I had to have one guy do a heroic 'ill hold them off kind of deal'. Probably one of my favorite recent gaming experiences.

I might be so, but if you know how to do Newfoundland it became more of an XP-farming fest rather than an actual mission (even in Long War) due to it being hard-scripted.

Sure, just saying the first time was a lot of fun before it becomes predictable.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 16 2016 08:02 GMT
#1218
I graze Archons all day everyday.
WriterXiao8~~
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 16 2016 10:02 GMT
#1219
On February 16 2016 17:02 Kipsate wrote:
I graze Archons all day everyday.

Yea, units like Archons that have base defense and graze on top of it are very irritating.
daemir
Profile Joined September 2010
Finland8662 Posts
February 16 2016 12:26 GMT
#1220
Psi damage is in most cases guaranteed hit, ignores armor and cannot be dodged. Psi all the way baby.
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