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Total War: Warhammer - Page 60

Forum Index > General Games
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Prev 1 58 59 60 61 62 113 Next
andrewlt
Profile Joined August 2009
United States7702 Posts
September 27 2017 15:19 GMT
#1181
Luminarks are even more hilarious in the campaign with Gelt's buffs. I think you can almost one-shot those spellcasting lords/heroes with little hp.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 28 2017 13:17 GMT
#1182
Good lord, Malekith is stupid strong.
Godwrath
Profile Joined August 2012
Spain10126 Posts
September 28 2017 13:32 GMT
#1183
Don't know know about Malekith, but Tyrion turns into a one man army. There is no problem he can't solve by his own.

Enjoying the new game mechanics, hopefully this weekend i have time for some serious gaming :DD
Yoav
Profile Joined March 2011
United States1874 Posts
September 28 2017 14:14 GMT
#1184
I think the new lords are super strong in general. Mazamundi and Teclis are amazing, and I'm really hopeful Carnosaur Kroq Gar is a host unto himself.
TigerKarlGeld
Profile Joined October 2016
27 Posts
Last Edited: 2017-09-28 16:02:16
September 28 2017 14:40 GMT
#1185
Steam Workshop is currently offline for Warhammer 2.

You can still use mods if you put them into your data folder though. This is the well liked Radious mod with it's Warhammer 2 mod. Once you go Radious, you will find vanilla Total War games to be absolutely unplayable.

Expect massive rebalancing and hundreds of new units to come in the next weeks and months.

https://www.patreon.com/posts/radious-total-2-14590575?utm_campaign=postshare&utm_medium=social&utm_source=twitter
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2017-09-28 17:38:08
September 28 2017 16:09 GMT
#1186
The Radious mod is kinda trash for Warhammer. He screws up the balance too much. SFO is much better. In fact, the influence of SFO upon WH2 is really obvious -- particularly with the stronger legendary lords and magic.

EDIT: Historically, the point of the Radious mod was to strengthen units across the board so that battles lasted longer. I think that WH1 did a decent job of this on its own, and WH2 does an even better job. I think Radious is redundant at this point.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 28 2017 17:47 GMT
#1187
I miss the deploy heroes option. They bug me every round at end of turn. Autoresolve feels risky for high elves. xD
TigerKarlGeld
Profile Joined October 2016
27 Posts
September 28 2017 19:59 GMT
#1188
On September 29 2017 01:09 xDaunt wrote:
The Radious mod is kinda trash for Warhammer. He screws up the balance too much. SFO is much better. In fact, the influence of SFO upon WH2 is really obvious -- particularly with the stronger legendary lords and magic.

EDIT: Historically, the point of the Radious mod was to strengthen units across the board so that battles lasted longer. I think that WH1 did a decent job of this on its own, and WH2 does an even better job. I think Radious is redundant at this point.


Well it would suck if Radious Mod would only increase unit strength.

It obviously does a lot more. Changelog:

+ Show Spoiler +

Battle Changes:

- New morale system - progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles. Big differences between races (each behaves differently).
- Battles last longer - reworked melee hit chance and almost all unit stats to ensure its not over within 2-3 minutes units clash.
- Almost all units are rebalanced in terms of health, stats, ammo, leadership.
- Wider differences between various weapons, missile weapons, armors and shields to ensure much wider variety on the battlefield.
-Complete rebalance of all projectiles - every single bow, javelin, rifle, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc.
- Various unit abilities and spells slightly rebalanced.
- Rebalanced level up bonuses for units - more experienced units will play higher role.
- Fatigue numbers and its effects rebalanced.

Campaign Changes:

- Economy rebalanced and reworked.
- Changes to religion, cultural coversion and population growth.
- Almost all building effects are rebalanced, many buildings got additional effects to make any sence to actually build them.
- Building costs rebalanced, higher tiers are more expensive.
- Ambush chance increased on almost all terrain types.
- Improved Garrisons - Garrisons slightly edited, minor citties got small boost.
- Unit upkeep reduced by 50% for more possible armies on battlefield.
- Experience system rebalanced, units level up slightly faster.
- Several technologies slightly rebalanced.
- Rebalanced diplomacy status numbers: Friendly, Hostile, Unfriendly, Very friendly
- Skillpoints changes - all generals get from level 1-10 2 skillpoints and from level 11-30 3 skillpoints. All agents get each level 2 skillpoints.
- Millitary morale numbers edited.
- Slightly reduced effects of Vampire Counts and Chaos territory attrition.
- Rebalanced conquest decisions - more options and potential gold income from various decisions.

AI Changes:

- Reworked AI recruitment system - AI army composition improved and recruitment reworked so AI builds more balanced armies with larger variety of units.
- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players.

Graphics Changes:

- Added new logo to the main menu and campaign loading screens, representing the mod and you know its activated.
- Removed dust effects when arrows hit the ground.
- Removed various dust effects when army marches on places where no dust would ever appear.


And those are over a year old. Much more has been modded since then, like the 200+ additional units.

I'll have a look if Steel Faith offers more value with their mod. They do take more Patreon money, that much i can say.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 28 2017 20:14 GMT
#1189
Right, I know that the Radious mod does a lot more than just make the units stronger (ie make combat more durable). I was just pointing out the historical origin of the Radious mods and what their original purpose was. As for the other changes -- particularly the addition of all of the units -- I think that the mod badly throws the game out of balance. Specifically, I think that it is counterproductive that the mod fills in the gaps in faction rosters that CA purposefully left open to encourage unique playstyles. Plus. some of the new units are just retarded OP (Hochland Long Rifles immediately come to mind).
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 28 2017 20:19 GMT
#1190
On September 29 2017 02:47 FeyFey wrote:
I miss the deploy heroes option. They bug me every round at end of turn. Autoresolve feels risky for high elves. xD


I kind of hate the Heroes as Agents system. You should want to have your heroes fight in your battles, not be assassinate bots.
I'm not stupid, a marauder just shot my brain.
Narw
Profile Joined February 2011
Poland884 Posts
Last Edited: 2017-09-28 20:22:46
September 28 2017 20:22 GMT
#1191
Damn, i bought physical copy of TWII today in shop and didn't really got Norsca DLC for TW, anyone got similar issue? Was hoping for all nighter with north brutes while waiting for TWII to DL...
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
September 28 2017 20:43 GMT
#1192
On September 29 2017 05:22 Narw wrote:
Damn, i bought physical copy of TWII today in shop and didn't really got Norsca DLC for TW, anyone got similar issue? Was hoping for all nighter with north brutes while waiting for TWII to DL...

because free Norsca was the pre-order bonus and you didn't pre-order?
It ignores such insignificant forces as time, entropy, and death
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2017-09-28 20:56:55
September 28 2017 20:55 GMT
#1193
On September 29 2017 05:19 Jerubaal wrote:
Show nested quote +
On September 29 2017 02:47 FeyFey wrote:
I miss the deploy heroes option. They bug me every round at end of turn. Autoresolve feels risky for high elves. xD


I kind of hate the Heroes as Agents system. You should want to have your heroes fight in your battles, not be assassinate bots.


I kind of like it. You have a freedom to choose what your heroes do. If they're fine for solo-roaming you can send them off. If you get a new hero of the same kind from a quest that is higher level you can incorporate him into your army and send the lower level one roaming instead of simply getting rid of him. This allows for some flexibility and gives your minor heroes an alternate way to be level up and be productive instead of just sitting idly in some army guarding a forgotten fortress.
Time is precious. Waste it wisely.
Narw
Profile Joined February 2011
Poland884 Posts
Last Edited: 2017-09-28 21:15:53
September 28 2017 21:14 GMT
#1194
On September 29 2017 05:43 Gorsameth wrote:
Show nested quote +
On September 29 2017 05:22 Narw wrote:
Damn, i bought physical copy of TWII today in shop and didn't really got Norsca DLC for TW, anyone got similar issue? Was hoping for all nighter with north brutes while waiting for TWII to DL...

because free Norsca was the pre-order bonus and you didn't pre-order?


No, not really, it's supposed to be for everyone who purchased during first launch week too, sadly there is some retailer approved list which my retailer isn't on so yeah, bad luck.

"How do I get it?
Anyone pre-ordering Total War: WARHAMMER II through a SEGA approved retailer before release, or buying in the first week on sale, will gain the Early Adopter Bonus of the free Norsca Race Pack DLC for the original Total War: WARHAMMER. This Early Adopter Bonus is available from SEGA approved retailers only; please check in-store for physical retailers or here (http://www.sega.com/sega-approved-partner-list) for an exhaustive list of digital retailers and more details as to what constitutes a SEGA approved retailer."

https://www.reddit.com/r/totalwar/comments/6o14op/norsca_faq/
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2017-09-28 23:06:39
September 28 2017 23:05 GMT
#1195
Well, Steam did inform me that I will not be getting the Norsca (because I already had it), but sure as hell I did know at the time of purchase if I was even eligible for that.

Edit: Who the hell buys physical copies of games these days anyway? I'm seriously curious because I haven't had a cd/dvd/blu-ray drive in my computer for the past 5+ years. How do you even install them?
Time is precious. Waste it wisely.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 28 2017 23:38 GMT
#1196
I am about 65 turns into my Malekith campaign. I own everything on the continent from Naggarond east. I feel like my passive economy is pretty bad. If I'm not conquering stuff, it is very difficult to stay liquid. Kinda like Norsca. I'm also having difficulty seeing where the money is coming from with the slave economy. I have over 6k slaves, but still don't really have the income to field more that two stacks. Tyrion, Mazdamundi, and I are all at the second ritual tier. Clan Mors somehow failed their tier 1, so they are way behind.
Narw
Profile Joined February 2011
Poland884 Posts
September 29 2017 00:08 GMT
#1197
On September 29 2017 08:05 Manit0u wrote:
Well, Steam did inform me that I will not be getting the Norsca (because I already had it), but sure as hell I did know at the time of purchase if I was even eligible for that.

Edit: Who the hell buys physical copies of games these days anyway? I'm seriously curious because I haven't had a cd/dvd/blu-ray drive in my computer for the past 5+ years. How do you even install them?


I don't have CD/DVD/BLU-RAY, i just write the code i get in the box and then it's standard Steam download. Regional store pricing usually let's me save a few euro, 40 store vs 60 on Steam like in this case, so i might as well walk 5 mins to shop after work.
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
September 29 2017 00:11 GMT
#1198
Not sure if I'm a fan of the new rebel mechanic where they spawn and strait rush a town leaving you with no time to react.

The old system wasn't ideal either since they probably waited to long but a turn would be nice ><

(and yes I could simply not have rebels but then it would take forever to get rid of the vampires)
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2017-09-29 03:02:55
September 29 2017 03:00 GMT
#1199
I just learned that a crossbow bolt is also called a "quarrel" so that's QUARRELERS for you.

Apparently it's an interesting bit of convergent etymology. The word quarrel meaning argument comes from Latin meaning complaint. Quarrel the bolt comes from French carre meaning square.
I'm not stupid, a marauder just shot my brain.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 29 2017 03:00 GMT
#1200
Does anyone like the Vortex mechanic? It feels like a chore to me. I'm pretty sure that I'll never play the main campaign again once the combined map hits.
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