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Total War: Warhammer - Page 62

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xDaunt
Profile Joined March 2010
United States17988 Posts
September 29 2017 17:39 GMT
#1221
On September 30 2017 02:25 Gorsameth wrote:
second to last ritual on normal.
4 chaos doomstacks and 2 skaven doomstacks spawn in the middle of my territory away form the ritual cities while a high elf doomstack spawns right next to one an sieges on the same turn.

Not entirely sure I like this mechanic.

Exactly. It's a bullshit chore. The interventions are particularly unfun.
Biff The Understudy
Profile Blog Joined February 2008
France7953 Posts
September 29 2017 18:13 GMT
#1222
On September 30 2017 02:39 xDaunt wrote:
Show nested quote +
On September 30 2017 02:25 Gorsameth wrote:
second to last ritual on normal.
4 chaos doomstacks and 2 skaven doomstacks spawn in the middle of my territory away form the ritual cities while a high elf doomstack spawns right next to one an sieges on the same turn.

Not entirely sure I like this mechanic.

Exactly. It's a bullshit chore. The interventions are particularly unfun.

Sounds quite awful. Maybe worth waiting for the grand campaign on the combined map.

That being said, the amount of different campaigns in the two first games is simply insane. As a very, very casual gamer, it will take me literally years to do all of them with every available option and faction. That's a nice perspective. I'm at my fourth campaign in normal :-D
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 29 2017 18:19 GMT
#1223
I’m hearing some different stuff from people friends on the vortex. They like the pressure it puts on them to not just spam next turn and keep the end game interesting. I’ll have to see it, but I like anything forces me do anything beyond “build up economic machine, steam roll”.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2017-09-29 18:26:53
September 29 2017 18:26 GMT
#1224
ritual cities change from time to time, not sure what triggers it. And I love sending intervention forces. 10k for a giant army you dont have to pay for that starts right in the heart of the enemies land heh. But turn order is a bit dumb. Player -> intervention caller -> intervention force. So if you call one they can react, but if they call one you can't.

Then again High Elfs are holding strong and together, so I only have a few regions under control as they dont like to confederate.

Vortex mechanic is fun for me as a defensive player. And for the aggressive players it provides objectives outside of picking easy targets.
If you like playing aggressive dont hit that ritual button and stop the others o/
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2017-09-29 21:04:16
September 29 2017 19:01 GMT
#1225
Honestly, the best comparison for the Vortex mechanic is the civil war mechanic from Rome 2, which I also hated. The only real difference is that you have control over when the bullshit starts as opposed to where.

EDIT: I think part of the reason why I hate the Vortex mechanic is that I'm playing Dark Elves. The Dark Elf economy is dependent upon constant war. Your income comes from slaves and post-battle rewards. If you're not constantly expanding and feeding the beast, you're going to find yourself stagnating and getting into trouble. The problem with the rituals is that you have to pull all of your forces back from the front to guard the ritual site. You simply are not going to have the funds for most of the game to field enough armies to keep an offensive going. As such, you're basically losing 10-15 turns every time you do one of the rituals, which is an enormous opportunity cost to have to pay. I can't speak for the other factions, but for the Dark Elves, you're much better off skipping the rituals.

I'm at around Turn 115. Starting at Turn 75, I sent Malekith into Lustria to set up an exotic leather cowboy boot factory in Hexoatl. As a result, the Lizardmen are basically done as a faction. I'm taking my time sacking, looting and consolidating Mazdamundi's former territories, but it's all but over for him. I sent a black ark down with him, and those things are really damned useful for siege support and blasting defenders off of walls. However, they count as extra armies, so they're expensive as shit to maintain. And I get the sense overall that Dark Elf shit is very expensive compared to other factions. My armies are all costing well north of 6k, and only Malekith's is high tier. My bullshit Empire stacks in WH1 cost 5k in comparison. Something seems off.

When I sent Malekith south, he cleared out Lizardmen and Lothern armies that were raiding Morathi's areas. I had the option at the time to confederate when she was weak, but I decided not to because the AI can field so much more shit than the human. About 15 turns after my intervention, she got really strong and refused to ally or confederate with me. Then Lothern whooped her ass again, so I did confederate with her. My economy was wrecked instantly from the burden of all her crap. I had to disband almost all of her forces to eliminate a 20k hole that she put in my budget. But I'm starting to stabilize the situation. As of now, I own everything from Naggaroth to Hexoatl, with military allies holding a few things here and there. I still don't feel like I have a particularly booming economy despite the size of my territory and the fact that I have 20k slaves. I wonder if I'm doing something wrong with my economy.
andrewlt
Profile Joined August 2009
United States7702 Posts
September 29 2017 21:02 GMT
#1226
I absolutely loathed that civil war mechanic from Rome 2. Then again, while I didn't like the constant Norsca/Chaos/Beastmen crap as Empire, I admit that it did result in more field battles. The constant siege battles playing as wood elves is getting tiresome. I'm just hoping CA can encourage more field battles without resorting to bs mechanics.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 30 2017 01:23 GMT
#1227
Lol, I just fought Tyrion for the first time with one of my trash stacks. That fucker had something like 90 MA / 80 MD. Plus, he used this spell from his sword that somehow wiped out multiple units of dark shards. Legendary lord, indeed.
Manit0u
Profile Blog Joined August 2004
Poland17613 Posts
September 30 2017 02:46 GMT
#1228
Finally got some time to play some TWWH2 for the first time. Lizardmen are seriously OP in the early game. Saurus warriors (especially the shield variant) just butcher everything without even breaking a sweat. It's turn 30 and I've already destroyed 2 factions. Also, their tech tree is super strong (especially making the saurus even better then they already are).
Time is precious. Waste it wisely.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
September 30 2017 03:29 GMT
#1229
What is a good general guideline for playing as Malekith? Someone mentioned following the lore a bit is usually where the bonuses/benefits are so does that mean get like 2 or 3 provinces and then start raiding the fuck out of other continents and failing over and over again at conquering notatlantis?
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 30 2017 05:01 GMT
#1230
On September 30 2017 06:02 andrewlt wrote:
I absolutely loathed that civil war mechanic from Rome 2. Then again, while I didn't like the constant Norsca/Chaos/Beastmen crap as Empire, I admit that it did result in more field battles. The constant siege battles playing as wood elves is getting tiresome. I'm just hoping CA can encourage more field battles without resorting to bs mechanics.


I wish there were more (read: any) good defensive siege battles. I'm not sure I've had any.
I'm not stupid, a marauder just shot my brain.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 30 2017 05:42 GMT
#1231
On September 30 2017 12:29 B.I.G. wrote:
What is a good general guideline for playing as Malekith? Someone mentioned following the lore a bit is usually where the bonuses/benefits are so does that mean get like 2 or 3 provinces and then start raiding the fuck out of other continents and failing over and over again at conquering notatlantis?

I think after securing the immediate north, you'll want to invade Ulthuan. If you don't, the High Elves will just tee off on you and march towards victory unopposed. In my campaign, they've already done four rituals and aren't far off from the fifth. I've invaded with an army and they have counterinvaded me with a few more. I'm not entirely sure that I'm going to be able to pull it off late. What worse is that Mazdamundi showed up in south again. Apparently the rats weren't able to polish him off.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 30 2017 06:58 GMT
#1232
Are the Kurgan supposed to be Cossacks or just a Highlander reference? They don't seem that Hunnish to me. Pretty sure the Hung are supposed to be the Mongols.
I'm not stupid, a marauder just shot my brain.
Yoav
Profile Joined March 2011
United States1874 Posts
September 30 2017 07:00 GMT
#1233
On September 30 2017 11:46 Manit0u wrote:
Finally got some time to play some TWWH2 for the first time. Lizardmen are seriously OP in the early game. Saurus warriors (especially the shield variant) just butcher everything without even breaking a sweat. It's turn 30 and I've already destroyed 2 factions. Also, their tech tree is super strong (especially making the saurus even better then they already are).


They're amazing for Tier 1 infantry... they destroy unarmored infantry like nobody's business. They're balanced by a high cost, but Kroq-Gar doesn't have to pay half of their upkeep. So his start is unreal.

But later stacks have to pay double for them, and the Lizardmen late infantry is basically just Temple Guards with Halberds. Compared to White Lions, Swordmasters, Executioners, etc., it's a little underwhelming. Which means you become more reliant on the big monsters and the crazy magical prowess leveled-up Slan can bring.
Yurie
Profile Blog Joined August 2010
12006 Posts
September 30 2017 07:01 GMT
#1234
On September 30 2017 06:02 andrewlt wrote:
I absolutely loathed that civil war mechanic from Rome 2. Then again, while I didn't like the constant Norsca/Chaos/Beastmen crap as Empire, I admit that it did result in more field battles. The constant siege battles playing as wood elves is getting tiresome. I'm just hoping CA can encourage more field battles without resorting to bs mechanics.


They will need BS mechanics to make it happen. Most battles historically would have been skirmishes or sieges. No decent commander would field 2k units against 20k. He would hole up in a castle to wait for enemy rations to run out or reinforcements to arrive. Well that or scorched earth tactics.

Things like Chaos and Beastmen is them forcing field battles. That type of faction. The other thing they could do is make massive movement differences so an army can't run away to a city.
Yoav
Profile Joined March 2011
United States1874 Posts
September 30 2017 07:32 GMT
#1235
I mean it kinda already is historical... most fights are settlement assaults and smashing overmatched stragglers, but the ones you remember are the handful of huge, evenly matched engagements.
Simberto
Profile Blog Joined July 2010
Germany11721 Posts
September 30 2017 07:43 GMT
#1236
On September 30 2017 16:32 Yoav wrote:
I mean it kinda already is historical... most fights are settlement assaults and smashing overmatched stragglers, but the ones you remember are the handful of huge, evenly matched engagements.


Also, historical shouldn't be the goal, fun should be. If it isn't fun, i don't care if it is historical or not. Kinda evenly matched field battles are fun. Shitloads of easy win siege battles which you still have to manually fight are not.
Godwrath
Profile Joined August 2012
Spain10135 Posts
Last Edited: 2017-09-30 08:48:32
September 30 2017 08:46 GMT
#1237
What i do with dark elves is to pool the ritual progress, instead of spending right away. When i got very comfy so i had walls on the settlements which would perform the ritual, i would do one, but i would never stop being in the offensive in some or multiple fronts just to do one ritual, because i am sure it is better to fire them off at once later on the game, rather than do them early, so i haven't experienced that problem about running low on cash with dark elves,

The retalation always appear near your capital, and its suicidal. The chaos warbands is different tho, but losing one or two (if any) settlements isn't that big of a deal when you are just finishing the game and you have over 50.
Gorsameth
Profile Joined April 2010
Netherlands22063 Posts
September 30 2017 10:49 GMT
#1238
On September 30 2017 14:42 xDaunt wrote:
Show nested quote +
On September 30 2017 12:29 B.I.G. wrote:
What is a good general guideline for playing as Malekith? Someone mentioned following the lore a bit is usually where the bonuses/benefits are so does that mean get like 2 or 3 provinces and then start raiding the fuck out of other continents and failing over and over again at conquering notatlantis?

I think after securing the immediate north, you'll want to invade Ulthuan. If you don't, the High Elves will just tee off on you and march towards victory unopposed. In my campaign, they've already done four rituals and aren't far off from the fifth. I've invaded with an army and they have counterinvaded me with a few more. I'm not entirely sure that I'm going to be able to pull it off late. What worse is that Mazdamundi showed up in south again. Apparently the rats weren't able to polish him off.

Apparently (not tested it myself) you don't lose right after some other faction completes the final ritual. I saw talk of there being a quest battle where you get a final chance at stopping them.
It ignores such insignificant forces as time, entropy, and death
Biff The Understudy
Profile Blog Joined February 2008
France7953 Posts
September 30 2017 12:03 GMT
#1239
On September 30 2017 19:49 Gorsameth wrote:
Show nested quote +
On September 30 2017 14:42 xDaunt wrote:
On September 30 2017 12:29 B.I.G. wrote:
What is a good general guideline for playing as Malekith? Someone mentioned following the lore a bit is usually where the bonuses/benefits are so does that mean get like 2 or 3 provinces and then start raiding the fuck out of other continents and failing over and over again at conquering notatlantis?

I think after securing the immediate north, you'll want to invade Ulthuan. If you don't, the High Elves will just tee off on you and march towards victory unopposed. In my campaign, they've already done four rituals and aren't far off from the fifth. I've invaded with an army and they have counterinvaded me with a few more. I'm not entirely sure that I'm going to be able to pull it off late. What worse is that Mazdamundi showed up in south again. Apparently the rats weren't able to polish him off.

Apparently (not tested it myself) you don't lose right after some other faction completes the final ritual. I saw talk of there being a quest battle where you get a final chance at stopping them.

In that case it might be that ignoring the ritual altogether and focusing on a huge, elite military to kick the "winner"'s butt once he's achieve the last ritual can be a way forward?
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
B.I.G.
Profile Blog Joined August 2010
3251 Posts
September 30 2017 12:39 GMT
#1240
Would be cool if you could still win but the ritual winner just gets a major positional advantage or something
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