Total War: Warhammer - Page 57
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andrewlt
United States7702 Posts
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Jerubaal
United States7684 Posts
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Divine-Sneaker
Denmark1225 Posts
I'm not sure if it's optimal or not, but this way you can pretty easily build up several hundred thousand gold and just roll a deficit while completing your campaign objectives. Sacking a major settlement is worth 30k at least, often more. | ||
Jerubaal
United States7684 Posts
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xDaunt
United States17988 Posts
On September 23 2017 07:35 andrewlt wrote: I thought you could still have separate difficulties for the campaign and battles? So legendary campaign while doing normal battles. My understanding is that this feature is either not included or broken. | ||
B.I.G.
3251 Posts
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Jerubaal
United States7684 Posts
I think the fact that their unit sizes are so big, it makes it look like just the same model a million times. | ||
Divine-Sneaker
Denmark1225 Posts
On September 23 2017 10:38 Jerubaal wrote: I think I razed too much. I almost always sacked first, then waited till next turn to raze for a god unless somehow extremely pressed for time. It does force you to fight a small garrison again next turn, but unless you've put yourself in a position where some massive armies are bearing down on you and you don't have answers, then you probably fucked up in my opinion. | ||
B.I.G.
3251 Posts
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andrewlt
United States7702 Posts
On September 23 2017 10:38 Jerubaal wrote: I think I razed too much. Probably. I razed Carcasonne very early in my wood elf campaign and got less than 10k. It cost me around 5k to seed it. I built up a little before hitting Tilea and it's given me a lot more. Even the minor settlement gave me almost the same amount I got from Carcasonne. I think you need to let the AI build up a little to make the settlement award more. | ||
Jerubaal
United States7684 Posts
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Yoav
United States1874 Posts
Lizardmen will be odd in multiplayer, given that they can go so monster heavy, but can also just sink all their cash into Saurus warriors or even skinks. Knowing how much anti-large to take against them is gonna be a tough guessing game. I'm really excited to see how skilled players are able to play around with the cold blooded heal (which heals for a ton but you take additional damage and have lower attack during the effect, so you want to cycle out of combat to use it.) I also thought the horse archer thing where the Elves were able to basically remove a Carnosaur from the game for a while by making it berserk against a horse archer who took no damage was really cool. Will be interesting to see tactics like that to mitigate the danger of berserk... I worry that Cold Ones will be weak in actual practice due to this... a cav unit that can't disengage when it has to is a dead cav unit. | ||
FeyFey
Germany10114 Posts
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xDaunt
United States17988 Posts
Anyway, my (honest) steel, faith, and gunpowder campaign is rolling along. I'm at around turn 90 or so and Archaon is on the board. I own all of the Empire territories with the exception of Gorsel (in the Wastelands), Hochland, Middenland, Nordland, and Ostland. Marienberg rebelled against Bretonnia, so I took ended up taking it from rebels instead of attacking Bretonnia. While that was going on, Karak Azul -- of all factions -- declared war on me. I've never seen that before. They sent two stacks from the south, which I had to deal with. Those battles were a little rough given my unit compositions. I really needed some heavier cavalry instead of outriders. But let me say this about the outriders -- they have done some serious work for me in this campaign, and I have a new appreciate for the unit. They've been really good at getting around enemy flanks and peeling units that would otherwise cause headaches for my lighter forces. They've been particularly good at neutralizing enemy artillery. They do a good amount of damage, too. If you get four outriders out on a flank and start focusing firing a unit, you're going to burn it down pretty quickly. And it's very safe and easy to do as long as the enemy doesn't have any ranged units in the area. And they've continued to be useful against Chaos. I finally got to out my armies to the test. Three chaos stacks (including Kholek and Sigvald) attacked my Franz and Gelt stacks, which I purposefully dangled out away from the rest of my armies to pick a fight. I was outnumbered roughly 4100 to 3300. Again, my armies were mostly halberdiers, handgunners, and outriders. I had a little difficulty getting my ranged firepower properly massed because Franz reinforced from the far side of the map. As a result, my Gelt army took heavier casualties than I would have liked against the first Chaos stack. But once I linked my forces up, it was a killing field. All three Chaos stacks were virtually eliminated. While I took fairly heavy casualties (1500 losses), none of my units was wiped out. Not bad for stacks that cost roughly half as much as my usual Empire doomstacks. I have six more of them wandering around, too. So it looks like I'm well on my way to wrapping up this Empire campaign. It definitely was fun to try some new tactics with my favorite faction. And it's a good sendoff for WH1. On to WH2 and the combined map! EDIT: And if you're going to try and duplicate this kind of playstyle, make sure that you get all of the available ammo upgrades for your handgunners. You will run out of ammo in these larger battles without them, at which point you're screwed. | ||
Biff The Understudy
France7804 Posts
On September 24 2017 01:11 Jerubaal wrote: Dark Elves look really strong. Watching Turin smash Indypride's Lizardmen army hurt my soul. I'm quite happy about seeing them doing well, I'm going to main them in mp, they were my faction in TT. Now you have to remember Turin is reaaaally good. He makes every faction look completely op. I tried some of his builds that looked like a complete autowin in mp and more often than not got steamrolled. | ||
Biff The Understudy
France7804 Posts
On September 24 2017 06:27 xDaunt wrote: Dark Elves look pretty sweet. I'm pretty sure that I'm going with Malekith for my first campaign. Anyway, my (honest) steel, faith, and gunpowder campaign is rolling along. I'm at around turn 90 or so and Archaon is on the board. I own all of the Empire territories with the exception of Gorsel (in the Wastelands), Hochland, Middenland, Nordland, and Ostland. Marienberg rebelled against Bretonnia, so I took ended up taking it from rebels instead of attacking Bretonnia. While that was going on, Karak Azul -- of all factions -- declared war on me. I've never seen that before. They sent two stacks from the south, which I had to deal with. Those battles were a little rough given my unit compositions. I really needed some heavier cavalry instead of outriders. But let me say this about the outriders -- they have done some serious work for me in this campaign, and I have a new appreciate for the unit. They've been really good at getting around enemy flanks and peeling units that would otherwise cause headaches for my lighter forces. They've been particularly good at neutralizing enemy artillery. They do a good amount of damage, too. If you get four outriders out on a flank and start focusing firing a unit, you're going to burn it down pretty quickly. And it's very safe and easy to do as long as the enemy doesn't have any ranged units in the area. And they've continued to be useful against Chaos. I finally got to out my armies to the test. Three chaos stacks (including Kholek and Sigvald) attacked my Franz and Gelt stacks, which I purposefully dangled out away from the rest of my armies to pick a fight. I was outnumbered roughly 4100 to 3300. Again, my armies were mostly halberdiers, handgunners, and outriders. I had a little difficulty getting my ranged firepower properly massed because Franz reinforced from the far side of the map. As a result, my Gelt army took heavier casualties than I would have liked against the first Chaos stack. But once I linked my forces up, it was a killing field. All three Chaos stacks were virtually eliminated. While I took fairly heavy casualties (1500 losses), none of my units was wiped out. Not bad for stacks that cost roughly half as much as my usual Empire doomstacks. I have six more of them wandering around, too. So it looks like I'm well on my way to wrapping up this Empire campaign. It definitely was fun to try some new tactics with my favorite faction. And it's a good sendoff for WH1. On to WH2 and the combined map! EDIT: And if you're going to try and duplicate this kind of playstyle, make sure that you get all of the available ammo upgrades for your handgunners. You will run out of ammo in these larger battles without them, at which point you're screwed. I'm thinking of making a house rule for army compo. I don't play much, but I will try to keep my stacks balanced next time. I really like elite units :p Looks like it's working great for you; would you say that a doomstack strategy works better or is that lower quality army comp better? I guess you can field much more stacks that way, and therefore also control more territory, meaning even mire income meaning even more stacks...? | ||
andrewlt
United States7702 Posts
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xDaunt
United States17988 Posts
On September 24 2017 11:34 andrewlt wrote: xDaunt, how are you using your outriders in that campaign? I generally have 2 units of cavalry each in a normal stack. Are you using outriders the same way or putting all four in the same flank (left or right)? I usually place all 4 units of outriders in an aggressive vanguard position on one of the flanks of the enemy army. I'm not looking to use the outriders to control the flanks so much as I am looking to pick off vulnerable enemy units. The nice thing about the Empire is that you have lots of options for how you can play the flanks. A couple of handgunners and a halberdier can deal with multiple enemy units on a flank if you micro well enough. Now, if the enemy really comes in heavy on a flank, I'll send an outrider or two to help, but that's not really what I want to use them for. | ||
xDaunt
United States17988 Posts
On September 24 2017 07:26 Biff The Understudy wrote: I'm thinking of making a house rule for army compo. I don't play much, but I will try to keep my stacks balanced next time. I really like elite units :p Looks like it's working great for you; would you say that a doomstack strategy works better or is that lower quality army comp better? I guess you can field much more stacks that way, and therefore also control more territory, meaning even mire income meaning even more stacks...? I dunno, that's a good question. I'm not sure how many other factions could get away with what I am doing. The whole reason why this works is because of how I'm able to leverage handgunners, which just murder everything. The only other factions with similar ranged capabilities are the Dwarves and Wood Elves. Now if we're talking Empire specifically, yeah, I think that it is better to do something like I've been doing in this campaign as opposed to doing the traditional Fortress Reikland til Tier 5. I owned pretty much all of the Empire provinces south of Reikland and the River Tal before turn 50 in this campaign. When going for the doomstack, I usually don't roll out of Reikland (unless I confederate something) until Turn 40+, and even then, I don't really start rolling towards Sylvania until Turn 55-60. EDIT: Just finished the campaign on Turn 103. Definitely my fastest time. I put Archaon and Sartorael in their place with a heroic victory led by Franz and Gelt at around turn 96 or 97. After that, I just had to chase down the Warherd of Chaos and take Gorsel from Marienburg rebels. | ||
xDaunt
United States17988 Posts
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