And a lot of things reduce the strength of it: peeker's advantage, molotovs, grenades, smokes...
The Big Patch Thread - Page 10
Forum Index > General Games |
Ragnarork
France9034 Posts
And a lot of things reduce the strength of it: peeker's advantage, molotovs, grenades, smokes... | ||
Roggay
Switzerland6320 Posts
| ||
Ragnarork
France9034 Posts
I'm all for a new weapon that is balanced (even if not perfectly at the start, like the CZ), and that fills a very specific role, has a very specific purpose or gameplay. This has none of them. It's unbalanced as shit, it's basically an AWP and a pistol mixed. | ||
CrimeCat
Germany43 Posts
Or just make the deagle good again?^^ Well, the nerf to moving with pistols is a good thing at least . | ||
Roggay
Switzerland6320 Posts
On December 09 2015 22:17 CrimeCat wrote: I like dangerous eco rounds. Maybe they wanted an anti-awp-hold-middle-pistol? Remove alt-fire, 2nd mag and moving/jumping accuracy? Can this thing work? Or just make the deagle good again?^^ Well, the nerf to moving with pistols is a good thing at least . To be honest, the deagle is not bad, it is just hard to use. We see it being used more and more in pro games (actually quite a lot depending on the team). Also, you should not be able to counter an awp with a 850$ gun. Well, you should not be able to counter an awp with any gun to begin with. You counter an awp with smokes, flashes and teamplay. The biggest problem I see with this gun is that it is godly close and midrange, let alone the fact that it is decent long range. Also, the main complain people had with eco rounds is not that they are dangerous but that they are too random with people being able to run and gun with cheap pistols, so yes it is definitly a good thing that they addressed that. | ||
CrimeCat
Germany43 Posts
On December 09 2015 22:28 Roggay wrote: To be honest, the deagle is not bad, it is just hard to use. We see it being used more and more in pro games (actually quite a lot depending on the team). You're right about the deagle, I meant that this gun should "feel" more like the R8. I think the hard-to-use-aspect comes from the rng part of its spray instead of its handling, which is sad. I just don't think Valve is going to remove a gun with skins already sold, so how is it possible to make the revolver work? | ||
tofucake
Hyrule18926 Posts
lol | ||
Ragnarork
France9034 Posts
| ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On December 09 2015 21:25 Yrr wrote: lol, this explains quite something. edit: Yeah it works. you dont see the smoke anymore as long as you dont enter it. how do we report this to valve? This will get you instant overwatch banned | ||
Nagisama
Canada4481 Posts
| ||
fomal
Estonia20 Posts
| ||
Roggay
Switzerland6320 Posts
On December 09 2015 23:37 Nagisama wrote: YES! i threw enough monies at DW! All waifus obtained!!! \o/ now to go eat...... nothing for awhile T.T + Show Spoiler + Not sure wth I am looking at but okay. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
https://www.reddit.com/r/GlobalOffensive/comments/3w2sm0/if_revolver_is_not_enough_let_me_tell_you_about/ | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
| ||
dfs
Russian Federation4050 Posts
| ||
The_Red_Viper
19533 Posts
This simply is way too retarded | ||
Roggay
Switzerland6320 Posts
https://www.reddit.com/r/GlobalOffensive/comments/3w1c5n/the_changes_to_recoverytime_for_the_akm4_is_a/ They nerfed all form of shooting with rifles making them even more random. The r8 will be nerfed eventually, but they fucked up the rifles and this is being completely ignored by the community because how ridiculous the r8 is at the moment. | ||
Nagisama
Canada4481 Posts
wrong thread lol | ||
yamato77
11589 Posts
On December 09 2015 21:22 Luolis wrote: Yes they have changed things, but not huge fundamental things. I understand small balance/design tweaks like what you could explore with smokes and all sorts of stuff like that. Im simply not in favor of switching something that obviously is good to something that might, or might not be good. (guess why i stopped playing starcraft after lotv came out) edit: i also agree 100% on what rogg wrote above this Actually LoL and DotA have changed huge fundamental things on the level of round/bomb timers on multiple occasions. Camps have been moved around, creep rewards have been reworked, objective rewards have changed, rubber band mechanics were introduced, and even the position creeps meet at was changed. CS is by far a more static game, which isn't necessarily a bad thing, but there is definitely no reason to dismiss any change to the game simply because it is a change. I think retakes are more exciting and engaging as both a player and a spectator, so this change is actually positive in my eyes. I also think smokes were too strong, so there's another benefit. I see little downside. Kits will still be important, just as 5 seconds added to the bomb timer base is important. Will CS play slightly differently in these situations now? Sure. Is that a bad thing? Not necessarily. | ||
Faruko
Chile34167 Posts
gr8 b8 m8 imagine nV using the r8 rofl. | ||
| ||