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Grey Goo - new RTS from original C&C devs - Page 54

Forum Index > General Games
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Prev 1 52 53 54 55 56 66 Next
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
April 13 2015 12:17 GMT
#1061
was GG kickstarted to begin with?
No bad days
JimmyJRaynor
Profile Blog Joined April 2010
Canada17944 Posts
Last Edited: 2015-04-13 12:23:47
April 13 2015 12:18 GMT
#1062
On April 13 2015 21:17 TwiggyWan wrote:
was GG kickstarted to begin with?


no it was not, a traditional publishing model was used.

http://en.wikipedia.org/wiki/Petroglyph_Games

look at the start of the thread. calling Petroglyph "the guys who made C&C" is somewhat deceptive.
a few Petroglyph guys worked in some capacity on a few C&C projects. The top guys making C&C's best and most popular games were LONG GONE by the time 2003 rolled around.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17944 Posts
Last Edited: 2015-04-16 17:21:48
April 16 2015 17:19 GMT
#1063
there are more people playing C&C:RA2 (2000) than Grey Goo(2015).
there are more people C&C3:Kane's Wrath (2008) than Grey Goo(2015).

the most important people behind those 2 games (Dustin Browder, Greg BLack, Tim Morten) are working at Blizzard.

I've never ever heard Blizzard whisper a single word during promos about all the ex-C&C guys they got. But, GreyBox shouts this tag-line from the mountain tops.

The Irony Tastes So Good. nom nom nom.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
lestye
Profile Blog Joined August 2010
United States4253 Posts
April 28 2015 10:04 GMT
#1064
On April 06 2015 23:00 Yurie wrote:
Show nested quote +
On April 06 2015 21:53 Cyro wrote:
I would say Grey Goo had an above average release for an RTS game


I've never seen a seemingly solid game crash and burn so hard. An average RTS game release would be something like Total War or Civ series in my mind.

Even Planetary Annihilation did so much better


Paradox Titles, Civ and Total War are top of the line, competitors against Blizzard RTS titles. They are the golden standard everything else aspires to. Above average is something like Supreme Commander that is still played to this day. Grey Goo has decent chances to end up there still, it is a pretty solid game. Its chances to compete with the greats is of course gone.

I wouldnt consider them competitors.Those games' replayability comes from conquest/diplomacy versus AIs, not Starcraft where the replayablity comes from competitive multiplayer and argubably custom games
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17944 Posts
April 29 2015 17:12 GMT
#1065
http://steamcharts.com/app/290790#6m

you have to wonder how much longer GreyBox will pay Steam to host Grey Goo on their servers.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 29 2015 19:41 GMT
#1066
On April 30 2015 02:12 JimmyJRaynor wrote:
http://steamcharts.com/app/290790#6m

you have to wonder how much longer GreyBox will pay Steam to host Grey Goo on their servers.

What hosting lol?!
HewTheTitan
Profile Joined February 2015
Canada331 Posts
April 29 2015 19:42 GMT
#1067
Looks like we're stuck with sc2 being the go-to RTS for a while longer...
TelecoM
Profile Blog Joined January 2010
United States10888 Posts
April 29 2015 19:47 GMT
#1068
On April 17 2015 02:19 JimmyJRaynor wrote:
there are more people playing C&C:RA2 (2000) than Grey Goo(2015).
there are more people C&C3:Kane's Wrath (2008) than Grey Goo(2015).

the most important people behind those 2 games (Dustin Browder, Greg BLack, Tim Morten) are working at Blizzard.

I've never ever heard Blizzard whisper a single word during promos about all the ex-C&C guys they got. But, GreyBox shouts this tag-line from the mountain tops.

The Irony Tastes So Good. nom nom nom.


I actually do not think that the fact that the GreyGoo devs were from C&C and they were transparent about it is even close to the reason why Grey Goo isn't as popular as these previous two games, it is because of how it runs, the balance, the limited support, and the mistakes that were made. The game still needs a lot of work...SC2 wasn't released with replays, but SC2 was more stable they GG and better in every aspect basically.
AKA: TelecoM[WHITE] Protoss fighting
lestye
Profile Blog Joined August 2010
United States4253 Posts
April 29 2015 20:35 GMT
#1069
On April 30 2015 04:47 GGzerG wrote:
Show nested quote +
On April 17 2015 02:19 JimmyJRaynor wrote:
there are more people playing C&C:RA2 (2000) than Grey Goo(2015).
there are more people C&C3:Kane's Wrath (2008) than Grey Goo(2015).

the most important people behind those 2 games (Dustin Browder, Greg BLack, Tim Morten) are working at Blizzard.

I've never ever heard Blizzard whisper a single word during promos about all the ex-C&C guys they got. But, GreyBox shouts this tag-line from the mountain tops.

The Irony Tastes So Good. nom nom nom.


I actually do not think that the fact that the GreyGoo devs were from C&C and they were transparent about it is even close to the reason why Grey Goo isn't as popular as these previous two games, it is because of how it runs, the balance, the limited support, and the mistakes that were made. The game still needs a lot of work...SC2 wasn't released with replays, but SC2 was more stable they GG and better in every aspect basically.

SC2 was released with replays. SC1 didn't have replays. SC2 didnt have chatrooms.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
April 29 2015 20:57 GMT
#1070
I think a lot of things could have been implemented post release. For me though, the units felt way too clunky and unresponsive for a game that has a lot of symmetry among the three races, in terms of counters, roles of units, etc.
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17944 Posts
Last Edited: 2015-05-13 12:58:09
May 13 2015 12:45 GMT
#1071
On April 30 2015 04:47 GGzerG wrote:
Show nested quote +
On April 17 2015 02:19 JimmyJRaynor wrote:
there are more people playing C&C:RA2 (2000) than Grey Goo(2015).
there are more people C&C3:Kane's Wrath (2008) than Grey Goo(2015).

the most important people behind those 2 games (Dustin Browder, Greg BLack, Tim Morten) are working at Blizzard.

I've never ever heard Blizzard whisper a single word during promos about all the ex-C&C guys they got. But, GreyBox shouts this tag-line from the mountain tops.

The Irony Tastes So Good. nom nom nom.


I actually do not think that the fact that the GreyGoo devs were from C&C and they were transparent about it is even close to the reason why Grey Goo isn't as popular as these previous two games, it is because of how it runs, the balance, the limited support, and the mistakes that were made. The game still needs a lot of work...SC2 wasn't released with replays, but SC2 was more stable they GG and better in every aspect basically.


Blizzard's brand is so strong; Starcraft's brand is so strong they don't need to yap away about C&C to sell copies.

i was not implying any cause and effect in my comments.

if you want to get into cause and effect i will say this:
the best former C&C guys are working for Blizzard because Blizzard hires the absolute best.
GreyBox got the leftovers that Blizzard didn't want.

The Blizzard RTS Team is better than the team that made Grey Goo.
This is why SC2 > Grey Goo.

It is really clear now that Grey Goo was released because they ran out of money. Really smart game designers do not put themselves in this position. They find companies like Blizzard with the financial where-with-all to fully back their projects.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
May 13 2015 14:26 GMT
#1072
Sometimes you don't really have that luxury and you have to take whatever publisher will be willing to work with you.
History will sooner or later sweep the European Union away without mercy.
Technique
Profile Joined March 2010
Netherlands1542 Posts
Last Edited: 2015-05-13 15:28:31
May 13 2015 15:19 GMT
#1073
And working on a new ip also allows for more creativity.
Blizzard games are very well made, but not exactly creative.
Especially all these expansions, which are nothing more than glorified patches.
If you think you're good, you suck. If you think you suck, you're getting better.
TelecoM
Profile Blog Joined January 2010
United States10888 Posts
May 13 2015 15:48 GMT
#1074
I am actually interested in playing some GG again, Love the Goo ! Is there any activity still? T_T
AKA: TelecoM[WHITE] Protoss fighting
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
May 13 2015 15:57 GMT
#1075
No worse than it was a month ago.
History will sooner or later sweep the European Union away without mercy.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17944 Posts
Last Edited: 2015-05-13 23:44:17
May 13 2015 23:43 GMT
#1076
On May 14 2015 00:19 Technique wrote:
Especially all these expansions, which are nothing more than glorified patches.


Blizzard's expansions are their biggest strength as a company.
WoW, SC1, WC3, D2, and D3 really came into their own as games once their expansions came out.

Also, 1/2 of Blizzard's RTS fan base gets the game for the campaign. SC1:BW had 25+ missions. WC3:FT had 20+ missions and the biggest heel turn in RTS history. SC2:HotS had 20+ missions. You do not get this many custom missions with a tightly integrated storyline in any glorified patch.

as for multiplayer: VanillaSC1 and Brood War are totally different games. same with WC3:RoC and WC3:FT. Hardly the stuff of a glorified patch.

Expansions allow the games biggest fans to dig deeper into whatever aspect of the game they enjoy most. Blizzard's ability to refine their initial retail offering is the best in the industry.

it'll be interesting to see if an expansion is made for Grey Goo.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TelecoM
Profile Blog Joined January 2010
United States10888 Posts
May 14 2015 03:59 GMT
#1077
Shit! I wish Grey Goo would of done better, I honestly REALLY enjoyed playing as Goo, it was REALLY fun!! T_T...
AKA: TelecoM[WHITE] Protoss fighting
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
May 14 2015 04:15 GMT
#1078
The devs haven't given up on it, so I think they still feel like it has a chance. I sure hope so, because the game itself is solid enough.
History will sooner or later sweep the European Union away without mercy.
5150_
Profile Blog Joined May 2015
8 Posts
May 14 2015 05:07 GMT
#1079
On April 30 2015 04:42 HewTheTitan wrote:
Looks like we're stuck with sc2 being the go-to RTS for a while longer...


We need Warcraft 4 more than ever.
Technique
Profile Joined March 2010
Netherlands1542 Posts
Last Edited: 2015-05-14 10:45:13
May 14 2015 10:35 GMT
#1080
On May 14 2015 08:43 JimmyJRaynor wrote:
Show nested quote +
On May 14 2015 00:19 Technique wrote:
Especially all these expansions, which are nothing more than glorified patches.


Blizzard's expansions are their biggest strength as a company.
WoW, SC1, WC3, D2, and D3 really came into their own as games once their expansions came out.

Also, 1/2 of Blizzard's RTS fan base gets the game for the campaign. SC1:BW had 25+ missions. WC3:FT had 20+ missions and the biggest heel turn in RTS history. SC2:HotS had 20+ missions. You do not get this many custom missions with a tightly integrated storyline in any glorified patch.

as for multiplayer: VanillaSC1 and Brood War are totally different games. same with WC3:RoC and WC3:FT. Hardly the stuff of a glorified patch.

Expansions allow the games biggest fans to dig deeper into whatever aspect of the game they enjoy most. Blizzard's ability to refine their initial retail offering is the best in the industry.

it'll be interesting to see if an expansion is made for Grey Goo.

Well I don't play single player - so wouldn't know bout that.
But they basically force a multiplayer only guy like myself to pay ~35 euros (at least) for 2 new units to my faction and some tweaks here and there. (talking about sc2)

I have not played the vanilla versions of wc3/sc, so can't speak of those. (should have made a less bold statement - I guess)

Any way, my post was more about the e-sport nature of rts games today.
Like even on a game as Grey Goo people are speaking about e-sports... why?
Hardly anyone plays it... worry about making it a fun game instead... so you know... more people will start playing it.
Personally I would love a 4th faction in a sc2 expansion... remember Yuri's revenge expansion for ra2?
Completely not balanced, but oh so fun... that's what rts these days is missing.

And that's why we need publishers other than Blizzard to succeed, ones that are willing to do crazy things and not worry all the time about their game being 100% balanced. If that's even possible now with all these players who cry about balance whenever they lose, see that in Grey Goo as well.

Ps I don't blame Blizzard for this, it's obviously working for them.
Just saying the fun/crazy part of rts has gotten lost in this e-sports era.
If you think you're good, you suck. If you think you suck, you're getting better.
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