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Grey Goo - new RTS from original C&C devs - Page 39

Forum Index > General Games
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Prev 1 37 38 39 40 41 66 Next
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 18 2015 22:03 GMT
#761
70 supply for 5 minutes is the real killer.
History will sooner or later sweep the European Union away without mercy.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-02-19 02:45:52
February 19 2015 02:42 GMT
#762
wow they take 70 supply? o.0

i expected 30-50 i guess. Then again.. Walls with 50 artillery turrets and a bunch of anti air behind them don't cost supply

My only experience with building multiple was in a 2v2 with a beta ally on that map where artillery turrets can cover both of the ways to approach enemy bases (it's like a dual path near the middle with mountains everywhere) and without a goo on the enemy team, it's pretty hard for them to tell you what you can and can't do for a large portion of the game
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
February 19 2015 08:15 GMT
#763
Going to stream some Grey Goo for a little bit, streaming on Afreeca though so it won't show up here on TL.

www.afreeca.tv/EverTelecom ! mostly goo but may dabble with other races.
AKA: TelecoM[WHITE] Protoss fighting
HewTheTitan
Profile Joined February 2015
Canada331 Posts
February 19 2015 16:45 GMT
#764
finally got it after they released the patch. It's a bit much for my hardware, but it's been fun so far.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
February 19 2015 19:26 GMT
#765
@GGzerG are you living in korea?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laserist
Profile Joined September 2011
Turkey4269 Posts
February 19 2015 20:05 GMT
#766
On February 20 2015 01:45 HewTheTitan wrote:
finally got it after they released the patch. It's a bit much for my hardware, but it's been fun so far.


Nearly every machine have fps/performance issues regardless of quality.
“Are you with the Cartel? Because you’re definitely an Angel.”
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
February 20 2015 09:33 GMT
#767
Nearly every machine have fps/performance issues regardless of quality.


Yea, cpu bound to hell and big problems with frame pacing
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-02-20 09:47:55
February 20 2015 09:47 GMT
#768
Even after the patch the number of players keep dropping fairly fast. Now it is under 350 at peak.
And top players have problems finding games within few minutes due to too little of a player base.
Many streamers have also left it as well. I wonder if devs plan to do something about this soon.
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
Last Edited: 2015-02-20 10:45:56
February 20 2015 10:43 GMT
#769
On February 20 2015 18:47 -Archangel- wrote:
Even after the patch the number of players keep dropping fairly fast. Now it is under 350 at peak.
And top players have problems finding games within few minutes due to too little of a player base.
Many streamers have also left it as well. I wonder if devs plan to do something about this soon.


It is just honestly boring because it is too slow paced and needs things like replays. I am honestly a little upset I paid so much money for it and got so hype about it. I hope it becomes better with updates / new expansion pack or something still though, it is fun but I think the biggest problem is that everything is too slow, besides the fact that artillery + anti air just seems like the focal point of the game, which is also boring because it leads to stale mates and randomness IMO.

EDIT : No i'm not in Korea, I have been streaming on Afreeca.TV, it is the Global Afreeca for non Koreans :-P
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 20 2015 12:04 GMT
#770
Why would you stream to afreeca and not twitch?
Laserist
Profile Joined September 2011
Turkey4269 Posts
February 20 2015 13:01 GMT
#771
On February 20 2015 18:47 -Archangel- wrote:
Even after the patch the number of players keep dropping fairly fast. Now it is under 350 at peak.
And top players have problems finding games within few minutes due to too little of a player base.
Many streamers have also left it as well. I wonder if devs plan to do something about this soon.


I know a portion of players waiting for performance update basically to play the game at 60+ fps with minimum settings as expected from an RTS game and some are waiting for balance updates in terms of handling boring artillery/AA battles drags the game to infinity.
Also I believe a portion of players waiting SC2 style game which is not GG about.

All in all the game is improving but the player base is declining at the moment. You should consider this game as a beta release if you want to buy/play it.
“Are you with the Cartel? Because you’re definitely an Angel.”
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-02-22 04:01:50
February 20 2015 14:02 GMT
#772
The slow pace of the game is actually really nice. It isn't stressful to play. My hands don't hurt after a session.

I wouldn't call it a beta release either, but it is a buggy one that they're just patching up now. I wish they could have made it run a bit smoother on low settings. An option to use simplified models and remove more of the lighting would probably help a lot.

I can get 15-60 fps with graphics bottomed out, depending on what's going on, though less lategame. Didn't have fraps open last night but the last beta mission is a pain in the ass and I think it was pretty low fps.

I think I'm below minimum specs though, so that's not so bad, hmm?

edit: 15fps lategame

gTank
Profile Joined January 2011
Austria2602 Posts
February 20 2015 14:04 GMT
#773
I am exceeding the specs and it still lags in bigger battles so the PC has nothing to do how well this game runs, which is a shame
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
StalkerFang
Profile Joined August 2013
Australia68 Posts
February 20 2015 14:17 GMT
#774
On February 20 2015 19:43 GGzerG wrote:
Show nested quote +
On February 20 2015 18:47 -Archangel- wrote:
Even after the patch the number of players keep dropping fairly fast. Now it is under 350 at peak.
And top players have problems finding games within few minutes due to too little of a player base.
Many streamers have also left it as well. I wonder if devs plan to do something about this soon.


It is just honestly boring because it is too slow paced and needs things like replays. I am honestly a little upset I paid so much money for it and got so hype about it. I hope it becomes better with updates / new expansion pack or something still though, it is fun but I think the biggest problem is that everything is too slow, besides the fact that artillery + anti air just seems like the focal point of the game, which is also boring because it leads to stale mates and randomness IMO.

EDIT : No i'm not in Korea, I have been streaming on Afreeca.TV, it is the Global Afreeca for non Koreans :-P


I'm not sure that the devs will be open to changing the pacing issues with the game to be honest. I played in the beta and was super hyped about the game but decided not to buy it because of this. The slow speed of the game and honestly fairly boring units was one of the biggest complaints from what I saw. The devs want the game to be more about strategic choices rather than macro and micro mechanics, which was unfortunate for me because honestly micro is my favorite part of SC2.

While I'm on this topic, the other thing that annoyed me about the game was the design approach for the humans. They literally designed the humans to be 'the turtle race', when in my opinion discouraging turtling should be one of the key goals of any RTS. I don't think I've ever heard someone argue that turtling is a healthy strategy in any game really (camping in FPS etc), so it blew my mind that they would actively try and design a race around it. I was never much good at the game at all but playing against turtling humans made me want to rip my hair out.

Is this actually how the human race ended up being played at a high level? I'd be very interested to know.

Also I think walls and air units with ammo restrictions are annoying, but that's just my opinion. I haven't really thought about whether it's good design.
Former member of the Anti-Traction League
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-02-20 14:42:37
February 20 2015 14:41 GMT
#775
I havn't seen a high level human game yet. Any links would be good :D

I wish they could have made it run a bit smoother on low settings. An option to use simplified models and remove more of the lighting would probably help a lot.


That would probably remove some GPU load, but this game is extremely highly CPU bound to the point of awful performance on the best CPU's on the planet. I can run at settings that put my 980 at 10% load and it doesn't help the framerate at all.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laserist
Profile Joined September 2011
Turkey4269 Posts
February 20 2015 15:39 GMT
#776
In forums someone mentioned that he/she contacted with the support and the team said that they isolate the fps problem related with "not utilizing the CPU fully" or some sort of thing. Also someone reported serious memory leak.

I can confirm it is not even remotely about the graphics card. My 970 would laugh to this engine with minimum graphics and still have shite fps after having moderate amount of units.

The good thing is this problem will be solved eventually at some point, I hope people'd return/buy the game after that.
“Are you with the Cartel? Because you’re definitely an Angel.”
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 20 2015 15:49 GMT
#777
This issue is next on their patch list. Give it a week or two.

Memory leaks are pretty likely, and anyone who codes knows how much of a pain they can be. The game definitely only uses a fraction of the hardware present in a computer, which might explain its FPS issue.
History will sooner or later sweep the European Union away without mercy.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-02-20 18:15:27
February 20 2015 18:15 GMT
#778
On February 20 2015 23:17 StalkerFang wrote:
Show nested quote +
On February 20 2015 19:43 GGzerG wrote:
On February 20 2015 18:47 -Archangel- wrote:
Even after the patch the number of players keep dropping fairly fast. Now it is under 350 at peak.
And top players have problems finding games within few minutes due to too little of a player base.
Many streamers have also left it as well. I wonder if devs plan to do something about this soon.


It is just honestly boring because it is too slow paced and needs things like replays. I am honestly a little upset I paid so much money for it and got so hype about it. I hope it becomes better with updates / new expansion pack or something still though, it is fun but I think the biggest problem is that everything is too slow, besides the fact that artillery + anti air just seems like the focal point of the game, which is also boring because it leads to stale mates and randomness IMO.

EDIT : No i'm not in Korea, I have been streaming on Afreeca.TV, it is the Global Afreeca for non Koreans :-P


I'm not sure that the devs will be open to changing the pacing issues with the game to be honest. I played in the beta and was super hyped about the game but decided not to buy it because of this. The slow speed of the game and honestly fairly boring units was one of the biggest complaints from what I saw. The devs want the game to be more about strategic choices rather than macro and micro mechanics, which was unfortunate for me because honestly micro is my favorite part of SC2.

While I'm on this topic, the other thing that annoyed me about the game was the design approach for the humans. They literally designed the humans to be 'the turtle race', when in my opinion discouraging turtling should be one of the key goals of any RTS. I don't think I've ever heard someone argue that turtling is a healthy strategy in any game really (camping in FPS etc), so it blew my mind that they would actively try and design a race around it. I was never much good at the game at all but playing against turtling humans made me want to rip my hair out.

Is this actually how the human race ended up being played at a high level? I'd be very interested to know.

Also I think walls and air units with ammo restrictions are annoying, but that's just my opinion. I haven't really thought about whether it's good design.

Well human can try to turtle with 0 supply turrets but Goo and Beta Epic units wreck them. You just to need to guard the Epics from teleport until it is finished. After that take the epics and some units and go wreck their base.
Human Epic is weakest by far and if they turtle too much they can easily get themselves into unwinnable situation.
Unlike Sc2 where Protoss turtle actually takes them to unstopable armies (at least for average gamers).
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
February 20 2015 18:56 GMT
#779
From what I've seen this game is boring, slow, and painful to watch.
twitch.tv/duttroach
heartlxp
Profile Joined September 2010
United States1258 Posts
February 20 2015 19:23 GMT
#780
On February 21 2015 03:56 dUTtrOACh wrote:
From what I've seen this game is boring, slow, and painful to watch.


no biggie as long as the game is fun to play (probably any turn based game)
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