Grey Goo - new RTS from original C&C devs - Page 39
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LegalLord
United States13779 Posts
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Cyro
United Kingdom20322 Posts
i expected 30-50 i guess. Then again.. Walls with 50 artillery turrets and a bunch of anti air behind them don't cost supply ![]() My only experience with building multiple was in a 2v2 with a beta ally on that map where artillery turrets can cover both of the ways to approach enemy bases (it's like a dual path near the middle with mountains everywhere) and without a goo on the enemy team, it's pretty hard for them to tell you what you can and can't do for a large portion of the game | ||
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TelecoM
United States10682 Posts
www.afreeca.tv/EverTelecom ! mostly goo but may dabble with other races. | ||
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HewTheTitan
Canada331 Posts
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Cyro
United Kingdom20322 Posts
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Laserist
Turkey4269 Posts
On February 20 2015 01:45 HewTheTitan wrote: finally got it after they released the patch. It's a bit much for my hardware, but it's been fun so far. Nearly every machine have fps/performance issues regardless of quality. | ||
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Cyro
United Kingdom20322 Posts
Nearly every machine have fps/performance issues regardless of quality. Yea, cpu bound to hell and big problems with frame pacing | ||
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-Archangel-
Croatia7457 Posts
And top players have problems finding games within few minutes due to too little of a player base. Many streamers have also left it as well. I wonder if devs plan to do something about this soon. | ||
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TelecoM
United States10682 Posts
On February 20 2015 18:47 -Archangel- wrote: Even after the patch the number of players keep dropping fairly fast. Now it is under 350 at peak. And top players have problems finding games within few minutes due to too little of a player base. Many streamers have also left it as well. I wonder if devs plan to do something about this soon. It is just honestly boring because it is too slow paced and needs things like replays. I am honestly a little upset I paid so much money for it and got so hype about it. I hope it becomes better with updates / new expansion pack or something still though, it is fun but I think the biggest problem is that everything is too slow, besides the fact that artillery + anti air just seems like the focal point of the game, which is also boring because it leads to stale mates and randomness IMO. EDIT : No i'm not in Korea, I have been streaming on Afreeca.TV, it is the Global Afreeca for non Koreans :-P | ||
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-Archangel-
Croatia7457 Posts
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Laserist
Turkey4269 Posts
On February 20 2015 18:47 -Archangel- wrote: Even after the patch the number of players keep dropping fairly fast. Now it is under 350 at peak. And top players have problems finding games within few minutes due to too little of a player base. Many streamers have also left it as well. I wonder if devs plan to do something about this soon. I know a portion of players waiting for performance update basically to play the game at 60+ fps with minimum settings as expected from an RTS game and some are waiting for balance updates in terms of handling boring artillery/AA battles drags the game to infinity. Also I believe a portion of players waiting SC2 style game which is not GG about. All in all the game is improving but the player base is declining at the moment. You should consider this game as a beta release if you want to buy/play it. | ||
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HewTheTitan
Canada331 Posts
I wouldn't call it a beta release either, but it is a buggy one that they're just patching up now. I wish they could have made it run a bit smoother on low settings. An option to use simplified models and remove more of the lighting would probably help a lot. I can get 15-60 fps with graphics bottomed out, depending on what's going on, though less lategame. Didn't have fraps open last night but the last beta mission is a pain in the ass and I think it was pretty low fps. I think I'm below minimum specs though, so that's not so bad, hmm? edit: 15fps lategame | ||
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gTank
Austria2590 Posts
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StalkerFang
Australia68 Posts
On February 20 2015 19:43 GGzerG wrote: It is just honestly boring because it is too slow paced and needs things like replays. I am honestly a little upset I paid so much money for it and got so hype about it. I hope it becomes better with updates / new expansion pack or something still though, it is fun but I think the biggest problem is that everything is too slow, besides the fact that artillery + anti air just seems like the focal point of the game, which is also boring because it leads to stale mates and randomness IMO. EDIT : No i'm not in Korea, I have been streaming on Afreeca.TV, it is the Global Afreeca for non Koreans :-P I'm not sure that the devs will be open to changing the pacing issues with the game to be honest. I played in the beta and was super hyped about the game but decided not to buy it because of this. The slow speed of the game and honestly fairly boring units was one of the biggest complaints from what I saw. The devs want the game to be more about strategic choices rather than macro and micro mechanics, which was unfortunate for me because honestly micro is my favorite part of SC2. While I'm on this topic, the other thing that annoyed me about the game was the design approach for the humans. They literally designed the humans to be 'the turtle race', when in my opinion discouraging turtling should be one of the key goals of any RTS. I don't think I've ever heard someone argue that turtling is a healthy strategy in any game really (camping in FPS etc), so it blew my mind that they would actively try and design a race around it. I was never much good at the game at all but playing against turtling humans made me want to rip my hair out. Is this actually how the human race ended up being played at a high level? I'd be very interested to know. Also I think walls and air units with ammo restrictions are annoying, but that's just my opinion. I haven't really thought about whether it's good design. | ||
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Cyro
United Kingdom20322 Posts
I wish they could have made it run a bit smoother on low settings. An option to use simplified models and remove more of the lighting would probably help a lot. That would probably remove some GPU load, but this game is extremely highly CPU bound to the point of awful performance on the best CPU's on the planet. I can run at settings that put my 980 at 10% load and it doesn't help the framerate at all. | ||
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Laserist
Turkey4269 Posts
I can confirm it is not even remotely about the graphics card. My 970 would laugh to this engine with minimum graphics and still have shite fps after having moderate amount of units. The good thing is this problem will be solved eventually at some point, I hope people'd return/buy the game after that. | ||
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LegalLord
United States13779 Posts
Memory leaks are pretty likely, and anyone who codes knows how much of a pain they can be. The game definitely only uses a fraction of the hardware present in a computer, which might explain its FPS issue. | ||
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-Archangel-
Croatia7457 Posts
On February 20 2015 23:17 StalkerFang wrote: I'm not sure that the devs will be open to changing the pacing issues with the game to be honest. I played in the beta and was super hyped about the game but decided not to buy it because of this. The slow speed of the game and honestly fairly boring units was one of the biggest complaints from what I saw. The devs want the game to be more about strategic choices rather than macro and micro mechanics, which was unfortunate for me because honestly micro is my favorite part of SC2. While I'm on this topic, the other thing that annoyed me about the game was the design approach for the humans. They literally designed the humans to be 'the turtle race', when in my opinion discouraging turtling should be one of the key goals of any RTS. I don't think I've ever heard someone argue that turtling is a healthy strategy in any game really (camping in FPS etc), so it blew my mind that they would actively try and design a race around it. I was never much good at the game at all but playing against turtling humans made me want to rip my hair out. Is this actually how the human race ended up being played at a high level? I'd be very interested to know. Also I think walls and air units with ammo restrictions are annoying, but that's just my opinion. I haven't really thought about whether it's good design. Well human can try to turtle with 0 supply turrets but Goo and Beta Epic units wreck them. You just to need to guard the Epics from teleport until it is finished. After that take the epics and some units and go wreck their base. Human Epic is weakest by far and if they turtle too much they can easily get themselves into unwinnable situation. Unlike Sc2 where Protoss turtle actually takes them to unstopable armies (at least for average gamers). | ||
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dUTtrOACh
Canada2339 Posts
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heartlxp
United States1258 Posts
On February 21 2015 03:56 dUTtrOACh wrote: From what I've seen this game is boring, slow, and painful to watch. no biggie as long as the game is fun to play (probably any turn based game) | ||
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