• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:22
CEST 09:22
KST 16:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!21Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Small VOD Thread 2.0 Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Path of Exile Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4349 users

Grey Goo - new RTS from original C&C devs - Page 38

Forum Index > General Games
Post a Reply
Prev 1 36 37 38 39 40 66 Next
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 15 2015 23:41 GMT
#741
http://www.twitch.tv/romeocoh2

There's the tourney link - maybe an hour or two left.
History will sooner or later sweep the European Union away without mercy.
TelecoM
Profile Blog Joined January 2010
United States10797 Posts
February 15 2015 23:44 GMT
#742
I may stream some Grey Goo tonight, I haven't played in a few weeks, my bonus pool is really....oh wait nvm.
AKA: TelecoM[WHITE] Protoss fighting
Meta
Profile Blog Joined June 2003
United States6228 Posts
February 16 2015 00:36 GMT
#743
This game looks like it will be fun to play after it goes on sale for $20.
good vibes only
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2015-02-17 03:04:44
February 17 2015 03:03 GMT
#744
Keep in mind that not all reported issues will make this next update, including many of the FPS/lag concerns. Those are still being worked on and we expect more progress for them in the following couple of updates. Related to future updates, we are also working on a new public process that will involve the community in these changes, more on that soon as well.


I'l be waitinggggggg

however maybe some more campaign sounds fun :3

We really are working as hard as we can to get this next game update out, which it looks may just be tomorrow (crossing fingers here). Stay tuned for updates as I can confirm this!


Worldwide matchmaking and a few other fixes
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laserist
Profile Joined September 2011
Turkey4269 Posts
February 17 2015 15:58 GMT
#745
Half an hour ago a new patch is come online. I can't wait to tune in.

https://www.greybox.com/greygoo/en/forum/topic/2033/?page=1#post-18663

+ Show Spoiler +
February 17, 2015 Update Notes
AI
• Default AI is now Lambert instead of Random

Audio
• Fixed an issue where the RTS Primer VO audio was incorrect in German

Units
• Aircraft will now prioritize empty landing pads first when ordered to land by right clicking on Hangars/Airpads
• Further improved the extents shrinking from 50% to 25% to minimize artillery/AoE impact of grouped units

Campaign
• Adjusted Easy and Normal difficulty settings. Hard difficulty is unaffected.
• Fixed an issue where script-spawned units were not being given the correct health modifiers
• Fixed a bug in The Barricade that caused some enemy Guardian units to idle in brush instead of properly mounting wall pillars

Engineering
• Added matchmaking improvements to allow players easier access to searching for matches worldwide
• Improved logic for detecting players disconnecting to force a win or avoid a loss
• Servers will now temporarily pause when connection loss is first detected
• Added improvements to performance that prevents certain cases from lagging the client severely
• Structures from an eliminated player will now properly clear up passability upon deletion
• Fixed a crash local to 32 bit machines
• Fixed a crash that would occur while loading a multiplayer match
• Fixed a lock that would occur for clients when the host would close the lobby
• Fixed an issue where 2v2 Ranked matches were not properly reporting
• Fixed crash that would occur when starting skirmish match

Terrain Editor
• Fixed crash that would occur when launching a custom map with the spigot marker inside the HQ boundaries
• Fixed crash that would occur when loading an untouched custom map

UI
• Moved Quick Match window up in the Multiplayer screen while search is ongoing
• Added translations for new text
• Fixed an issue with compressed Korean text
• Added a new “Extras” section to the menu with a quick launch button for the Terrain Editor
• Made various fixes to improve performance in the UI
• Fixed an issue where the game would unpause immediately after pausing in single player
“Are you with the Cartel? Because you’re definitely an Angel.”
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-02-17 16:03:39
February 17 2015 16:02 GMT
#746
Actually the patch is online in 1 hour. Only the patch notes are online now.
But it has some cool and needed changes.

Also the balance dev promised to make a post this week about state of balance and planned changes.

One balance change got into this patch
HewTheTitan
Profile Joined February 2015
Canada331 Posts
February 17 2015 17:40 GMT
#747
Devs playing a few games with a community member on stream. Patch just went live too. Might be interesting.

stream
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2015-02-17 22:13:41
February 17 2015 22:12 GMT
#748
• Added improvements to performance that prevents certain cases from lagging the client severely


Cool, i'l check it out. I've seen a video of somebody getting seemingly better performance than me, and this might stop the cataclysmic framerate drops when building multiple Human buildings simultaneously (usually 5-10 or more) at high supply
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10797 Posts
February 17 2015 22:18 GMT
#749
Patch notes please.
AKA: TelecoM[WHITE] Protoss fighting
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
February 17 2015 22:36 GMT
#750
On February 18 2015 07:18 GGzerG wrote:
Patch notes please.


Four posts up
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10797 Posts
Last Edited: 2015-02-17 23:12:46
February 17 2015 23:12 GMT
#751
On February 18 2015 07:36 Cyro wrote:
Show nested quote +
On February 18 2015 07:18 GGzerG wrote:
Patch notes please.


Four posts up


Oops dunno how I missed that, still no replays... T_T

EDIT : Still may stream some GG tonight, how big is the patch anyone know? Still haven't DLed the last one :-P
AKA: TelecoM[WHITE] Protoss fighting
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2015-02-17 23:16:55
February 17 2015 23:16 GMT
#752
148.7MB
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10797 Posts
February 17 2015 23:28 GMT
#753
On February 18 2015 08:16 Cyro wrote:
148.7MB


Thanks ! Not bad
AKA: TelecoM[WHITE] Protoss fighting
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2015-02-18 04:23:55
February 18 2015 04:23 GMT
#754
How do you guys attack into bases with walls and turrets and/or artillery?

Air / epic units?

have not played much 1v1 and just spectacularly lost a supply cap army mostly composed of stalkers and lancers without actually doing any real damage

also i think a lot of the poor performance might be happening around human bases. I still see 30fps even in 1v1 vs ai when i build a bunch of stuff, and lower FPS than usual when around those bases
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10797 Posts
February 18 2015 04:38 GMT
#755
Cyro I believe the best answer to that would be Artillery with anti air units of your own to deny there artillery tbh, I haven't played in a few weeks though.

Honestly it makes me wonder if both players have a lot of artillery and both players have a significant amount of anti air, how would you determine who wins ? Who has more shit? T_T
AKA: TelecoM[WHITE] Protoss fighting
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 18 2015 04:41 GMT
#756
Epic units are good for breaking stalemates. It gets pretty boring to wait for one to finish though.
History will sooner or later sweep the European Union away without mercy.
TelecoM
Profile Blog Joined January 2010
United States10797 Posts
February 18 2015 05:24 GMT
#757
How many mother goo's, large proteins / small proteins does it take to complete the Goo's epic unit? I may be wrong here but I feel like you have to sacrafice units to complete it :-P
AKA: TelecoM[WHITE] Protoss fighting
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 18 2015 05:50 GMT
#758
Quite a lot. I've seen players feed like 5-6 mothers (because they don't count against the resource cap) to make it complete within a reasonable timespan. You either have to be really patient or have a lot of resources to feed it. Still, it's probably the only one that you'll see in competitive games. It's also better to keep all of your mothers around a completed Purger than on spigots because the heal is as good as just mining and you can use them offensively.
History will sooner or later sweep the European Union away without mercy.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 18 2015 07:35 GMT
#759
On February 18 2015 14:50 LegalLord wrote:
Quite a lot. I've seen players feed like 5-6 mothers (because they don't count against the resource cap) to make it complete within a reasonable timespan. You either have to be really patient or have a lot of resources to feed it. Still, it's probably the only one that you'll see in competitive games. It's also better to keep all of your mothers around a completed Purger than on spigots because the heal is as good as just mining and you can use them offensively.

Beta players can also finish the HoR if they go full retard with guardians first.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2015-02-18 20:39:32
February 18 2015 20:38 GMT
#760
The epic units, at least for human, don't seem particularly expensive to me. When you're mining from like 5-8 refineries, the resources to make one being sunk out of your other production doesn't seem to make or break the game.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 36 37 38 39 40 66 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 164
StarCraft: Brood War
BeSt 1945
Hm[arnc] 308
Leta 255
Dewaltoss 86
Mind 61
Bale 41
ZergMaN 33
NaDa 17
Light 8
Counter-Strike
summit1g7244
Sick120
Other Games
WinterStarcraft571
ceh9523
C9.Mang0337
Happy246
RuFF_SC251
Trikslyr15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH334
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2165
• WagamamaTV17
League of Legends
• Rush1557
Upcoming Events
Escore
2h 38m
CrankTV Team League
3h 38m
WardiTV Summer Champion…
4h 38m
Big Brain Bouts
8h 38m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
14h 38m
Korean StarCraft League
19h 38m
Afreeca Starleague
20h 38m
RSL Revival
1d 1h
Serral vs SHIN
herO vs Solar
Online Event
1d 7h
Replay Cast
1d 16h
[ Show More ]
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.