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On November 23 2015 21:42 The_Red_Viper wrote: I disagree with cs completely, as i said before the biggest part there is the skill floor being raised. The skill ceiling in theory too, but you will almost never need an actual full spray because you will be dead if the first few bullets don't hit.
quake is way more challenging for example.
In the end it doesn't matter if the shooting is rather simple (hitscan) when the enemy is mobile enough to make it harder to hit with it. Though i would agree that overwatch right now isn't really about the perfect aim for the most part, maybe that changes when people get better though.
In Quake a lot of pros have perfect aim. They are at the ceiling and it's a clash of perfection so to say . In CS there never was a player even close to having perfect aim. That's beacuse it is impossible to have perfect aim. It's all about who gets closest to the impossible. And i have to strongly disagree with your statement regarding spray. If someone would be able to constantly control a full spray he would be a godlike player.
But who cares about skill ceilings anyways. A competetive game should have a skill ceiling that suits the game and makes it fun to get better at it. Rating and comparing skill ceilings doesn't mean shit imho. And a lot of times it makes no sense at all to do it. While Overwatch and CS are both FPS games you still need a whole lot of different skills to get got at either of them.
Someone interested in an account with overwatch beta enabled? (HotS included) My laptop can't run the game properly so It's not fun for me, write me a PM.
On November 23 2015 01:50 Jaeger wrote: The skill cap on almost all the heroes in this game feels so incredibly low.
It is when you're facing uncoordinated teams. Some guns are quite easy to aim, but you won't do shit with them against a team that kills you the minute you try to flank them.
@above: He's referring to the fact there's little recoil, several hitscan guns, and those with projectiles have decent splash. It means that aiming consistently is easier than a game like Counter-Strike.
I don't know, i play csgo too but i would say overwatch has a higher skill cap regarding the aiming, just because the heroes are more mobile than cts/ts in cs. Sure there is a spray pattern in csgo but it mostly raises the skill floor tbh.
Atm i don't think that the skill ceiling is too low in overwatch
Overwatch has pretty basic aiming. You shoot where you click. You just have to learn the different guns. There's no other game that comes even close to the skill ceiling of CS when it comes to aim.
I agree that Overwatch has a pretty good skill ceiling, but it does not come from its aiming.
Edit: realized my original post was dumb, completely forgot about controlling spray patterns. I still think the complexity and ceiling of the game are pretty high, there's always the who shoots first, who moves better, uses terrain as well as all the class complexity
On November 23 2015 22:25 sSooG wrote: Someone interested in an account with overwatch beta enabled? (HotS included) My laptop can't run the game properly so It's not fun for me, write me a PM.
I would take you up on this as I really want my claws on this game, but this is definitely against the Blizzard ToS. I haven't heard of people being specifically banned for sharing Overwatch accounts with others, but I do know account sharing can get the account terminated. I don't think I would recommend it.
On November 24 2015 02:42 SheaR619 wrote: Is it just me, or do some of you guy also get stuck on the Authenticating screen forever sometimes?
Isn't that when the servers are down?
Oh the server are down? I don't know, been looking at where to find this but I cant seem to find the status for the server anywhere so can't tell if it is down or not.
Coming from a background of Tribes and UT, Overwatch has a deceptively high skillcap. There are a lot of complicated mechanics (movement and otherwise), and I definitely wouldn't say that aiming with a lot of the heroes is particularly easy. I think this game has a lot of promise. It definitely is stylish as can be. My one gripe is that the maps seem to be too heavily tilted towards the defense, but that perception may just be a function of playing with (and being one of) a pack of disorganized newbs.
On November 24 2015 03:38 xDaunt wrote: Coming from a background of Tribes and UT, Overwatch has a deceptively high skillcap. There are a lot of complicated mechanics (movement and otherwise), and I definitely wouldn't say that aiming with a lot of the heroes is particularly easy. I think this game has a lot of promise. It definitely is stylish as can be. My one gripe is that the maps seem to be too heavily tilted towards the defense, but that perception may just be a function of playing with (and being one of) a pack of disorganized newbs.
I think I remember Seagull saying that, in many cases, attackers have advantage. I could be mistaken though. Double D.Va seems incredibly strong, and from what I can tell is the secret to breaking Hanamura defense.
Also, I think I got matched against you at some point this weekend. I remember seeing XDAUNT and thinking "where the hell do I know that name from".
On November 22 2015 15:54 [Phantom] wrote: The only thing I don't like so far is that no matter what cool play you do, there will always be a bastion to steal the play of the game by just camping there killing everyone.
Not a fan of his desing Altough he's not that hard to beat with the right heroes.
I did miss having an actual score board and the lack of a kill feed made it very difficult to tell what my team was doing, and who was alive or dead at any point.
I also thought defense is a lot easier at the beginning, right now that kinda shifted though, i feel like attacking is pretty "easy" if you run like 2 tanks, a decent support and whatever can kill the enemie line. Ultis are key though, especially the tank and support ones.
Other than that, chanmanV will run an overwatch show every monday
On November 22 2015 15:54 [Phantom] wrote: The only thing I don't like so far is that no matter what cool play you do, there will always be a bastion to steal the play of the game by just camping there killing everyone.
Not a fan of his desing Altough he's not that hard to beat with the right heroes.
The problem isn't really that you cannot counter him, but the design itself is just unfun. Static defense isn't all that exciting in rts games either, here where the game itself is a lot more dynamic these turret heroes feel out of place tbh.
Yeah, but you kill Bastion a few times with Symmetra there is a good chance they change to something else or get stuck out of turret mode for significant amount of time. So that helps take care of Bastion being unfun for me as an opponent. The players picking him must think he is fun on some level or they wouldn't pick him. I suspect he will be a popular and sometimes frustrating to deal with random PUG pick and not see nearly as much play at higher levels where people know his counters well. Kind of like engineer on TF2.
I think the balance between offense and defense is pretty good atm. At first defending seems to be easier. Once you get a hang of the game it shifts towards offense being easier. And on higher levels it's more a question of how good the players handle their heroes and what picks you make to counter the other teams composition. I like it.
On November 24 2015 04:15 lestye wrote: Defense seems really strong. Closer to last node, you just have to get beef bros to exist and move the attackers away.
I'm not a fan of how huge the range is on the turrets, thats my #1 complaint. 1 Turret on Hanamura just covers an insane ammount of space.
My bigger issue with Torbjorn turrets is their turning radius. You can't get behind them cuz there is no "behind" - they just turn to meet you.
edit - not that I necessarily find it a "problem", I suppose. Just an annoyance when having to deal with them.
On November 24 2015 04:01 karazax wrote: Yeah, but you kill Bastion a few times with Symmetra there is a good chance they change to something else or get stuck out of turret mode for significant amount of time. So that helps take care of Bastion being unfun for me as an opponent. The players picking him must think he is fun on some level or they wouldn't pick him. I suspect he will be a popular and sometimes frustrating to deal with random PUG pick and not see nearly as much play at higher levels where people know his counters well. Kind of like engineer on TF2.
I play Tracer because everything else is insanely boring and I make it my business to go take out Bastion, which is pretty easy unless he has his ultimate (and often, even then).
I'd say lots of things are unfun about this game though. Any of the other classes I play are slow and feel sluggish. If you die on defense, you have to run for 30 seconds before seeing anything happen (and since the game is so fast paced, 30 seconds feels like 30 minutes). If you're a squishy, Junkrat might kill you "by mistake" with random exploding stuff because they spam like crazy. Reinhardt is inherently bullshit. Symmetra will sometimes just place her little laser turret things and you'll be caught off guard and randomly die. It rarely feels imbalanced, just bullshit. As Tracer, I can safely say I've done things to people... things that would make me ragequit.