General Discussion - Page 171
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Please be advised: We will be closing this General thread in 24 hours. It will remain searchable. After that we will require new threads to discuss topics. Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread. Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads. | ||
scott31337
United States2979 Posts
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ZeromuS
Canada13389 Posts
On May 06 2016 01:00 scott31337 wrote: You have to be almost perfect on the right click of Lucio when you get hooked by Roadhog or you're toast. I personally find it pretty forgiving given you cal hold S and spam right click the whole time i normally get away. You do need to crossfade into speed and amp it up if you arent full hp when first hooked though to avoid follow up | ||
No_eL
Chile1438 Posts
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MockHamill
Sweden1798 Posts
It seems the only games that can hold my intrest is SC2 and GTA. Still Overwatch is more fun than MOBAS, I find playing any MOBA to be as fun as watching paint dry. | ||
xDaunt
United States17988 Posts
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Tenks
United States3104 Posts
On May 06 2016 02:01 xDaunt wrote: I strongly suspect that the skirmishing during matchmaking needs to be filed under "more harm than good." You can turn off skirmish but unless you know every map like the back of your hand I find it beneficial. You can sometimes find different paths and jumps you didn't know about previously. | ||
jcarlsoniv
United States27922 Posts
On May 06 2016 02:01 xDaunt wrote: I strongly suspect that the skirmishing during matchmaking needs to be filed under "more harm than good." You can turn it off. It's nice at first to explore the maps, and the environments are beautiful. But damnit, sometimes I just want to open my loot box. | ||
Hider
Denmark9388 Posts
On May 06 2016 00:33 MotherFox wrote: That's funny since the game feels insanely too fast for me ![]() There are different variations of "fast". Fast can be referred to as the amount of shots to kill someone, it can refer to game-lenght, amount of actions or to the movement speed/movement- abilities of heroes. In terms of movement I think this game (generally) is more comparable to COD than Quake. | ||
Tenks
United States3104 Posts
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Nyan
Germany1931 Posts
Sorry but this is born to be a free to play game. It gets boring too fast. Glad he doesn't want to buy it anymore. The rounds are too fast. It's a game to casually play once in a while and I would play it if it was f2p. I can't see myself watching this as an eSports game | ||
Djzapz
Canada10681 Posts
On May 06 2016 02:23 Nyan wrote: Tried the game because my friend wants to buy it. Sorry but this is born to be a free to play game. It gets boring too fast. Glad he doesn't want to buy it anymore. The rounds are too fast. It's a game to casually play once in a while and I would play it if it was f2p. I can't see myself watching this as an eSports game I think most people understand that this will suck as an eSports game. Anyway it's just for other people, people will still play this. TF2 worked for a long time. | ||
Faruko
Chile34171 Posts
pretty sure blizzard can make them watch overwatch too | ||
Djzapz
Canada10681 Posts
On May 06 2016 02:34 Faruko wrote: people watch sc2 as an esport game pretty sure blizzard can make them watch overwatch too Have you seen Overwatch? It's complete shit from an outsider's perspective. Anyway, maybe time will prove me wrong. I'm sure it'll exist but I'd bet it won't last. | ||
Duka08
3391 Posts
On May 06 2016 02:36 Djzapz wrote: Have you seen Overwatch? It's complete shit from an outsider's perspective. Anyway, maybe time will prove me wrong. I'm sure it'll exist but I'd bet it won't last. There have been successful spectator experiences made from competitive team-based FPS before. Why exactly would OW be much different? | ||
Torte de Lini
Germany38463 Posts
I still think OW will not remotely be as big as estimated for a spectator game. Its map-design lends itself to spam-like projectiles and maps that are KoTH are unnecessarily close quarters that muddle strategic depth. A lot of the maps are designed with such a basic cheapness to it. Always a "tiny room" with multiple entrances to give semblance of a forced confrontation/contestation, but in reality; it just hinders half the abilities in the game and free movement. Compare that to TF2 like CP_Granary or CP_Badlands http://comp.tf/wiki/Granary http://comp.tf/wiki/Badlands ![]() That's a pretty incredible first capture point. Both maps have both close-quarter second points, but their first main central point is open-spaced; plays to the advantages of a lot of key classes (especially 6v6), but also hinders some movement for other classes to create situations. That said, TF2 suffers the same line of issues taht Overwatch has, it's inherent for these kinds of games. | ||
Tenks
United States3104 Posts
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FeyFey
Germany10114 Posts
I fell asleep watching some CS rounds its interesting but only in small doses for me. While I love watching Overwatch especially Seagulls stream, as he explains his play when he has time for it. But yeah it won't be "we can do that better" Hearthstone. Or Action Movie Dota/LoL/CS, where you have a slow build up and then a giant explosion right before you fall asleep. It will be a video game. Never a dull moment. | ||
Tenks
United States3104 Posts
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MotherFox
United States1529 Posts
On May 06 2016 02:16 Hider wrote: There are different variations of "fast". Fast can be referred to as the amount of shots to kill someone, it can refer to game-lenght, amount of actions or to the movement speed/movement- abilities of heroes. In terms of movement I think this game (generally) is more comparable to COD than Quake. I suspect my issue with the game has to do with my non-attraction to most major FPS games. I have no experience with COD/Halo/Quake/etc. The only multiplayer fps games that have ever held my interest were America's Army [Which is a highly strategic game with low twitch factor and more about moving through the silence listening for opponents] and TF2 [Which didn't have battlefields that felt quite as chaotic, since the levels were much smaller than Overwatch's by my estimation, and thus far more predictable] | ||
Djzapz
Canada10681 Posts
On May 06 2016 02:50 Duka08 wrote: There have been successful spectator experiences made from competitive team-based FPS before. Why exactly would OW be much different? It's not the FPS part that is not watchable IMO. But whatever, we'll see. | ||
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