|
Please be advised:
We will be closing this General thread in 24 hours. It will remain searchable.
After that we will require new threads to discuss topics.
Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.
Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads. |
On February 23 2016 00:02 Plansix wrote: Mike M. of Blizzard has said several times that the main focus must be making a fun game that lots of people want to play. It being “competitive” will happen naturally if the game allows for it. But the focus has to be making a fun game throughout the development and that being the main goal above all other things. cuz of that "causal" approach all their recent games are shallow as fuck and get boring super fast
|
The Overwatch discord goes pretty ham about a lot of balancing in the game, and general direction.
It's quite interesting.
RE: solo queue. The thing with this game is that unlike those games - you can change hero/role mid game and it could most probably be viable. You just need people willing to adapt mid-game (Good luck l0l)
|
On February 23 2016 13:55 Requizen wrote: I mean, I get what Force is saying, but it's like that in any team based game. LoL, Dota, and HotS all have successful solo queues. Maybe with role switching it's a bit more rough because no one gets "forced" into the less "carry" roles, but this sort of complaint has been around for a long time now.
This! I've been playing Dota and HotS solo queues for ages and it sucked most of the time because of the same issue... One of the reasons I enjoy Overwatch solo queue more is because the games are really short and if you lose a few..who cares in 5 minutes there's a new game with new people and "heey looky here I'm back in my happy place!"  Ofc I usually have more fun playing with my friends, but like Force said, they're not always around...
|
On February 23 2016 14:11 kongoline wrote:Show nested quote +On February 23 2016 00:02 Plansix wrote: Mike M. of Blizzard has said several times that the main focus must be making a fun game that lots of people want to play. It being “competitive” will happen naturally if the game allows for it. But the focus has to be making a fun game throughout the development and that being the main goal above all other things. cuz of that "causal" approach all their recent games are shallow as fuck and get boring super fast I've enjoyed all of their releases and still play them. But everyone likes different things.
|
haha solo experience being worse then playing with people you know/have the same tastes, who would have thought. The video is not wrong, but ultimately he just wants to have things changed that block him mentally. Like fighting premade teams or not being able to carry in a team game, because there are no characters designed to carry. And well if you talk yourself into it its actually something that makes you play bad.
No Carry by design is something I love, because i get that carry gameplay in a MMO I play. And thats more then enough for me. x.x I play alot of Solo Que and have no issues with it, because i expect that there will be people that have this dota/mmo ish approach to team games and will make it abit harder for the rest of team. But you just need around 3 teamplayers and they can work around these players and make it work. Most premades I faced also just fooled around when they faced solo ques, so it never felt like fighting a premade. I just enjoyed that it made difficult persons leave.
Just personal preference anyway. I am pretty happy that there are more and more games that don't try to please the biggest playerbase and rather go for those with not as much competition. But maybe people are just scared that support players will get even more rare in their normal games .
|
I find tanks more rare than support. Possibly because two of the supports (Lucio and Zenyatta) are one-man armies.
|
Netherlands45349 Posts
Dota 2 had "real"solo que (10 players, all queing solo) but the que times became unbearable so they had to revert it.
|
I had a feeling that was the case with Dota. Its is one of those things that people ask for all the time, but don’t seem to factor that you can only split the player base up so much before match making isn’t effective.
|
On February 24 2016 00:35 Plansix wrote: I had a feeling that was the case with Dota. Its is one of those things that people ask for all the time, but don’t seem to factor that you can only split the player base up so much before match making isn’t effective. Yeah, that's why I'm incredibly skeptical that this kind of thing can work. If Dota 2 can't do it w/ 12 million uniques a month then it's going to be impossible for Overwatch.
|
the problem with dota ques if you're solo quing is it's easy to get a 3stack of idiots together... usually if you get only 1 idiot you can somewhat isolate the damage, and even if there's 3 solo idiots the fighting is less one sided so some teamwork is achievable.. having 3 or 4 stacks, however, can be absolute hell in dota since similar types of people group together... i dont think it will affect overwatch ques much though, because i haven't really noticed the same issue in CS since there isn't nearly as much time for just BSing around over voice comms in fps
|
Dota also has the prisoner effect that you are trapped there for an hour. Overwatch maps are faster and you don’t “feed” your opponents with each death. I don’t think solo queue is really a solution to any problem that exists in Overwatch.
|
You can sort of feed since ult is gained rapidly if you're fragging. So if some Reaper is constantly running into a Bastion that Bastion will always have tank up to blow your team's organized push apart.
|
What are your guys' opinions on the current tournament format? Right now it relies on stopwatch ruleset which values speed assuming that both offensive teams complete the objective. Personally I think this is rather anti-climatic. Especially since there is nothing in the client really enforcing the rule. Maybe it would be better if the offensive team actually had that number displayed at the start but at the moment you can be halfway done with a map and you lose because you were going slower than you opponents. It feels a bit off that you can lose despite winning the map.
I think in a perfect world Blizzard would make it so offense isn't very favored. I think there are really only a few ways to do this. The maps already have enough chokes. I don't really want the maps to enforce. Rather maybe look into giving offense in competitive play maybe half the time they currently possess. Then at the end of the match if both teams won their offense (or both teams lost their offense I suppose) each map has a sudden death KOTH portion. Whoever wins the KOTH wins that map.
|
stop watch is the way to go and they will have to implement it in ranked anyway. And no idea why thats anti climatic. Is CS anti climatic because if on the first half one side gets 15 wins, the other side can afford no loss ? Because thats pretty similar in my eyes. Actually I always was at the edge of my seat if a map went like 12-3. And stop watch is the same to me.
I would change the double capture points map a little. Zap a bit of ult charge from the attackers if they get point A and take of some respawn seconds from the defender. Should help a little from being walked over. Doubt it'll help those maps getting played in competitive matches though.
|
I havent watched any tournaments since before the last beta.
Isn't the new latest maps ideal for competitive play atm, because its Attack-Attack?
I think that type of game mode, plus hopefully a 5-node capture game mode would be ideal for Overwatch until they/the community figures out how to balance Defense or figure out how to "score" maps with defense.
|
Jeff Kaplan provides some replies to a lengthy forum post. It gives me a better idea about his approach to Overwatch.
http://us.battle.net/forums/en/overwatch/topic/20742405108#4
"Wow, this is some really great feedback. This is exactly the type of constructive insight we're looking for. All of the designers are reading this right now.
I'm going to address some of your points but will reply below in hopes of keeping it succinct."
|
Really awesome he gave feedback on feedback. It's kinda hard for me to write gameplay feedback because I don't feel confident in my ideas/ I feel I'll get drowned out by a million other, often contradictory suggestions. It's encouraging to see developers saying "This is the type of feedback we needed to make the game better".
|
8751 Posts
On February 25 2016 21:40 JimmyJRaynor wrote:Jeff Kaplan provides some replies to a lengthy forum post. It gives me a better idea about his approach to Overwatch. http://us.battle.net/forums/en/overwatch/topic/20742405108#4"Wow, this is some really great feedback. This is exactly the type of constructive insight we're looking for. All of the designers are reading this right now. I'm going to address some of your points but will reply below in hopes of keeping it succinct." Not that surprising to see for someone who followed him before he worked at Blizzard (before he worked on WoW). The feedback that him and Furor wrote for EQ, back when they were just gamers and not developers, puts all the current backseat game designers to shame. There's no doubt that he truly values the well thought-out opinions of players and is gonna make his team consider them.
|
On February 25 2016 23:25 NonY wrote:Show nested quote +On February 25 2016 21:40 JimmyJRaynor wrote:Jeff Kaplan provides some replies to a lengthy forum post. It gives me a better idea about his approach to Overwatch. http://us.battle.net/forums/en/overwatch/topic/20742405108#4"Wow, this is some really great feedback. This is exactly the type of constructive insight we're looking for. All of the designers are reading this right now. I'm going to address some of your points but will reply below in hopes of keeping it succinct." Not that surprising to see for someone who followed him before he worked at Blizzard (before he worked on WoW). The feedback that him and Furor wrote for EQ, back when they were just gamers and not developers, puts all the current backseat game designers to shame. There's no doubt that he truly values the well thought-out opinions of players and is gonna make his team consider them. He could give amazing feedback, he could tear into the devs like this classic letter to Sony:
https://web.archive.org/web/20120530022551/http://www.legacyofsteel.net/Archives/Post/2001-08-03
|
Is anyone using the Death Adder Chrome mouse and even if you have it set so the lights wont come on, they still turn on when you run OW? This problem is annoying me a lot. I can feel the heat coming off the lights -_-
|
|
|
|
|
|