• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:42
CEST 11:42
KST 18:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 237ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL22 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4263 users

General Discussion - Page 118

Forum Index > General Games
Post a Reply
Prev 1 116 117 118 119 120 176 Next
Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
lestye
Profile Blog Joined August 2010
United States4209 Posts
February 22 2016 13:47 GMT
#2341
On February 22 2016 22:33 Kipsate wrote:
I just want the game to be fun more then anything, don´t neccesarily need the esport part

But these days esports is an incredibly effective marketing tool.


You'll find more success in esports if you focus on the esports part, which was the emphasis of my point.

Make it fun, make lots of people play it, and competition will come later.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Gorsameth
Profile Joined April 2010
Netherlands22458 Posts
February 22 2016 13:56 GMT
#2342
Instead of resorting to an NDA to avoid community backlash of a non-existent problem wouldn't is just be easier to provide more info when you do an invite wave like that. You know something like "Beta wave going out, 100 streamers and 9999 randoms, welcome".
It ignores such insignificant forces as time, entropy, and death
Tenks
Profile Joined April 2010
United States3104 Posts
February 22 2016 14:30 GMT
#2343
On February 22 2016 22:33 Kipsate wrote:
I just want the game to be fun more then anything, don´t neccesarily need the esport part

But these days esports is an incredibly effective marketing tool.


The game is incredibly fun to play. People are putting the cart in front of the horse anymore with the "esports first" attitude instead of letting the scene grow organically through a good title.
Wat
Gorsameth
Profile Joined April 2010
Netherlands22458 Posts
February 22 2016 14:37 GMT
#2344
A fun game that can be played competitive has a future, because there are people to play and people to watch.
A competitive game that is not fun will bleed itself to death and people quit and no one comes in to replace them.

Its a lot easier to make an already fun game playable in a competitive environment then it is to make an already competitive game fun to the average gamer.



It ignores such insignificant forces as time, entropy, and death
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 22 2016 15:02 GMT
#2345
Mike M. of Blizzard has said several times that the main focus must be making a fun game that lots of people want to play. It being “competitive” will happen naturally if the game allows for it. But the focus has to be making a fun game throughout the development and that being the main goal above all other things.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Tenks
Profile Joined April 2010
United States3104 Posts
February 22 2016 15:10 GMT
#2346
The game is already pretty competitive. I feel the tick rate/lag compensation crowd is making a huge fuss over something that I don't consider terribly dramatic. Sure a few times it feels like you peeked behind that wall before death but not often enough that I'm ready to throw the engine's netcode in the scrap heap. It feels already like something people are bitching about the justify their poor play and resultant death and proclaiming if it wasn't for the terrible netcode they'd still be alive.
Wat
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 22 2016 18:28 GMT
#2347
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Tenks
Profile Joined April 2010
United States3104 Posts
February 22 2016 18:35 GMT
#2348
Haha thats pretty hilarious. I've seen some similar (but not as impressive) uses of DVa's ult like that. It feels now that everyone knows how to properly handle her ult you have to be a bit tricky with it these days to get work done.
Wat
salle
Profile Blog Joined August 2010
Sweden5554 Posts
February 22 2016 21:13 GMT
#2349
By the way Liquipedia can always use your help, even if it's just five minutes every day that'd be a great help if all of us did it.

There's tonnes of things that could be done to improve the wiki currently. Feel free to PM me if you have any questions or join our IRC.
Administrator"Ambitious but rubbish!" - Jeremy Clarkson
Endymion
Profile Blog Joined November 2009
United States3701 Posts
February 22 2016 21:39 GMT
#2350
ill help with liquipepdia if you give me a key.... otherwise i'll be pretty useless other than making pages saying dva is the best character
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
zev318
Profile Joined October 2010
Canada4306 Posts
February 22 2016 21:51 GMT
#2351
ya i watched 1 "pro" game of overwatch and if that's how it goes, i dont see how casual people would want to watch it.

maybe it was because it was payload, teams running the exact same set up (a grand total of 3-4 different classes between 12 people playing) and the game came down to who has more ults to spam. was not very interesting to watch at all.
Gorsameth
Profile Joined April 2010
Netherlands22458 Posts
February 22 2016 22:34 GMT
#2352
On February 23 2016 06:51 zev318 wrote:
ya i watched 1 "pro" game of overwatch and if that's how it goes, i dont see how casual people would want to watch it.

maybe it was because it was payload, teams running the exact same set up (a grand total of 3-4 different classes between 12 people playing) and the game came down to who has more ults to spam. was not very interesting to watch at all.

This past weekend's gosu weekly was pretty class stacked yes, the 2 months before saw a large variety being played. The future will have to show which way the meta goes.
It ignores such insignificant forces as time, entropy, and death
DuB phool
Profile Joined April 2011
United States1003 Posts
February 22 2016 22:42 GMT
#2353
On February 23 2016 07:34 Gorsameth wrote:
Show nested quote +
On February 23 2016 06:51 zev318 wrote:
ya i watched 1 "pro" game of overwatch and if that's how it goes, i dont see how casual people would want to watch it.

maybe it was because it was payload, teams running the exact same set up (a grand total of 3-4 different classes between 12 people playing) and the game came down to who has more ults to spam. was not very interesting to watch at all.

This past weekend's gosu weekly was pretty class stacked yes, the 2 months before saw a large variety being played. The future will have to show which way the meta goes.

Yeah, this was the first weekly that has been so wonky... apparently that's just the meta that popped out of this week's NA scrims. Hopefully it's been countered by next week.

2xReaper 2xMonkey Zen/Lucio isn't the greatest viewing experience. The "create a chaotic melee and hope to win" meta.
"overwatch is jesus" - motbob 2016
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
February 23 2016 00:14 GMT
#2354
i like how Force criticizes games.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
lestye
Profile Blog Joined August 2010
United States4209 Posts
February 23 2016 02:52 GMT
#2355
Yeah. I hope this game has solo queue. For some reason, I think it's kinda difficult for solo queue, I know ideally everyone wants it, but when I look at HOTS, Dota 2, League (Does CS:GO have solo queue?), anyway those 3 games fuck up solo queue in some capacity, even with their HUUUUGE playerbase.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2016-02-23 03:05:24
February 23 2016 03:01 GMT
#2356
I guess maybe I'm just an anti-social gamer but I never play these games with a party. In fact none of my real life friends even play PC games. I think the solo experience is alright once people get a better grasp of the game. There isn't really a "meta" in the pub tier. It is pick whatever the hell you feel like picking, throw shit against the wall and see what works. Eventually you'd expect some people to understand that on Hollywood you shouldn't 6 stack right infront of their base, die and get A capped immediately. But for now its a beta with a progression that will be wiped. It shouldn't really be taken very seriously. If he feels frustrated playing the game solo that seems like he just has the wrong mindset for the game at the present.

Actually just thinking about it for a sec. I wonder if the "solo" experience would be heightened if in these pub games if instead of dying and getting an indivdual respawn timer there were "group" timers. So once every 20 seconds or so the entire group respawned. The combat cheese it should probably be the first person who dies sets the timer than anyone who dies within 20 seconds of him gets spawned with him. The main issue is on offense people just continue to zerg and trickle into the point. Which is why pub defense is easier since you generally stay alive longer and the grouping point is very obvious. Maybe if you had 3-4 people spawn at once it would make offense less frustrating.
Wat
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 23 2016 03:23 GMT
#2357
The problem with solo queue is that its really hard to keep match making times short, reasonable lag and have a separate queue for solo players. Fragmenting your play base can just lead to everyone being unhappy or play modes just dying off due to lack of players.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Tenks
Profile Joined April 2010
United States3104 Posts
February 23 2016 03:32 GMT
#2358
On February 23 2016 12:23 Plansix wrote:
The problem with solo queue is that its really hard to keep match making times short, reasonable lag and have a separate queue for solo players. Fragmenting your play base can just lead to everyone being unhappy or play modes just dying off due to lack of players.


Thats basically always the problem with armchair solutions. They sound great in a vacuum but if they were implemented at scale it wouldn't really work out well.
Wat
zev318
Profile Joined October 2010
Canada4306 Posts
Last Edited: 2016-02-23 03:46:50
February 23 2016 03:42 GMT
#2359
On February 23 2016 12:01 Tenks wrote:
I guess maybe I'm just an anti-social gamer but I never play these games with a party. In fact none of my real life friends even play PC games. I think the solo experience is alright once people get a better grasp of the game. There isn't really a "meta" in the pub tier. It is pick whatever the hell you feel like picking, throw shit against the wall and see what works. Eventually you'd expect some people to understand that on Hollywood you shouldn't 6 stack right infront of their base, die and get A capped immediately. But for now its a beta with a progression that will be wiped. It shouldn't really be taken very seriously. If he feels frustrated playing the game solo that seems like he just has the wrong mindset for the game at the present.

Actually just thinking about it for a sec. I wonder if the "solo" experience would be heightened if in these pub games if instead of dying and getting an indivdual respawn timer there were "group" timers. So once every 20 seconds or so the entire group respawned. The combat cheese it should probably be the first person who dies sets the timer than anyone who dies within 20 seconds of him gets spawned with him. The main issue is on offense people just continue to zerg and trickle into the point. Which is why pub defense is easier since you generally stay alive longer and the grouping point is very obvious. Maybe if you had 3-4 people spawn at once it would make offense less frustrating.


wow did that for battlegrounds, and im not sure that solves the issue of running into premades when u are queued solo with 5 other randoms. i mean ya sure you'll go in together, but then because the premade has a better balance and coordination (they should), u get rekt anyways.

depending on the player base, solo queuing in dota 2 at the lower skill levels doesnt take long, it CAN get ridiculously long at the very highest levels. and im not sure how overwatch pub matchmaking works, does it generally put people who are grouped up against people who are grouped up? or is it like oh you're a premade group of 6 with the skill of x, here's also a random 6 people who dont know each other, who i will lump together because they collectively have the skill of x.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 23 2016 04:55 GMT
#2360
I mean, I get what Force is saying, but it's like that in any team based game. LoL, Dota, and HotS all have successful solo queues. Maybe with role switching it's a bit more rough because no one gets "forced" into the less "carry" roles, but this sort of complaint has been around for a long time now.
It's your boy Guzma!
Prev 1 116 117 118 119 120 176 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Group B
Maru vs NightMareLIVE!
Rogue vs TBD
Solar vs TBD
Tasteless796
Ryung 522
IntoTheiNu 191
IndyStarCraft 122
TKL 117
Rex72
3DClanTV 63
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 796
Ryung 522
IndyStarCraft 113
TKL 105
Rex 72
StarCraft: Brood War
Calm 3387
Bisu 1079
Hyuk 906
Soma 171
Shuttle 163
Mong 143
hero 127
actioN 86
Mind 44
NaDa 38
[ Show more ]
Sharp 30
HiyA 30
yabsab 28
sorry 28
sSak 28
Aegong 28
soO 27
Killer 27
scan(afreeca) 24
JulyZerg 18
NotJumperer 17
Hm[arnc] 15
Soulkey 13
Noble 8
ajuk12(nOOB) 7
League of Legends
Doublelift2372
JimRising 727
Counter-Strike
Sick61
Other Games
ceh9443
crisheroes130
RuFF_SC232
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2117
League of Legends
• Jankos2700
Upcoming Events
Sparkling Tuna Cup
18m
IPSL
6h 18m
Bonyth vs Hawk
GSL
1d 1h
Replay Cast
1d 14h
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
3 days
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.