• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:12
CET 21:12
KST 05:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Oliveira Would Have Returned If EWC Continued Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion Gypsy to Korea Which foreign pros are considered the best? BW AKA finder tool
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1454 users

General Discussion - Page 118

Forum Index > General Games
Post a Reply
Prev 1 116 117 118 119 120 176 Next
Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
lestye
Profile Blog Joined August 2010
United States4186 Posts
February 22 2016 13:47 GMT
#2341
On February 22 2016 22:33 Kipsate wrote:
I just want the game to be fun more then anything, don´t neccesarily need the esport part

But these days esports is an incredibly effective marketing tool.


You'll find more success in esports if you focus on the esports part, which was the emphasis of my point.

Make it fun, make lots of people play it, and competition will come later.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Gorsameth
Profile Joined April 2010
Netherlands22065 Posts
February 22 2016 13:56 GMT
#2342
Instead of resorting to an NDA to avoid community backlash of a non-existent problem wouldn't is just be easier to provide more info when you do an invite wave like that. You know something like "Beta wave going out, 100 streamers and 9999 randoms, welcome".
It ignores such insignificant forces as time, entropy, and death
Tenks
Profile Joined April 2010
United States3104 Posts
February 22 2016 14:30 GMT
#2343
On February 22 2016 22:33 Kipsate wrote:
I just want the game to be fun more then anything, don´t neccesarily need the esport part

But these days esports is an incredibly effective marketing tool.


The game is incredibly fun to play. People are putting the cart in front of the horse anymore with the "esports first" attitude instead of letting the scene grow organically through a good title.
Wat
Gorsameth
Profile Joined April 2010
Netherlands22065 Posts
February 22 2016 14:37 GMT
#2344
A fun game that can be played competitive has a future, because there are people to play and people to watch.
A competitive game that is not fun will bleed itself to death and people quit and no one comes in to replace them.

Its a lot easier to make an already fun game playable in a competitive environment then it is to make an already competitive game fun to the average gamer.



It ignores such insignificant forces as time, entropy, and death
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 22 2016 15:02 GMT
#2345
Mike M. of Blizzard has said several times that the main focus must be making a fun game that lots of people want to play. It being “competitive” will happen naturally if the game allows for it. But the focus has to be making a fun game throughout the development and that being the main goal above all other things.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Tenks
Profile Joined April 2010
United States3104 Posts
February 22 2016 15:10 GMT
#2346
The game is already pretty competitive. I feel the tick rate/lag compensation crowd is making a huge fuss over something that I don't consider terribly dramatic. Sure a few times it feels like you peeked behind that wall before death but not often enough that I'm ready to throw the engine's netcode in the scrap heap. It feels already like something people are bitching about the justify their poor play and resultant death and proclaiming if it wasn't for the terrible netcode they'd still be alive.
Wat
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 22 2016 18:28 GMT
#2347
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Tenks
Profile Joined April 2010
United States3104 Posts
February 22 2016 18:35 GMT
#2348
Haha thats pretty hilarious. I've seen some similar (but not as impressive) uses of DVa's ult like that. It feels now that everyone knows how to properly handle her ult you have to be a bit tricky with it these days to get work done.
Wat
salle
Profile Blog Joined August 2010
Sweden5554 Posts
February 22 2016 21:13 GMT
#2349
By the way Liquipedia can always use your help, even if it's just five minutes every day that'd be a great help if all of us did it.

There's tonnes of things that could be done to improve the wiki currently. Feel free to PM me if you have any questions or join our IRC.
Administrator"Ambitious but rubbish!" - Jeremy Clarkson
Endymion
Profile Blog Joined November 2009
United States3701 Posts
February 22 2016 21:39 GMT
#2350
ill help with liquipepdia if you give me a key.... otherwise i'll be pretty useless other than making pages saying dva is the best character
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
zev318
Profile Joined October 2010
Canada4306 Posts
February 22 2016 21:51 GMT
#2351
ya i watched 1 "pro" game of overwatch and if that's how it goes, i dont see how casual people would want to watch it.

maybe it was because it was payload, teams running the exact same set up (a grand total of 3-4 different classes between 12 people playing) and the game came down to who has more ults to spam. was not very interesting to watch at all.
Gorsameth
Profile Joined April 2010
Netherlands22065 Posts
February 22 2016 22:34 GMT
#2352
On February 23 2016 06:51 zev318 wrote:
ya i watched 1 "pro" game of overwatch and if that's how it goes, i dont see how casual people would want to watch it.

maybe it was because it was payload, teams running the exact same set up (a grand total of 3-4 different classes between 12 people playing) and the game came down to who has more ults to spam. was not very interesting to watch at all.

This past weekend's gosu weekly was pretty class stacked yes, the 2 months before saw a large variety being played. The future will have to show which way the meta goes.
It ignores such insignificant forces as time, entropy, and death
DuB phool
Profile Joined April 2011
United States1003 Posts
February 22 2016 22:42 GMT
#2353
On February 23 2016 07:34 Gorsameth wrote:
Show nested quote +
On February 23 2016 06:51 zev318 wrote:
ya i watched 1 "pro" game of overwatch and if that's how it goes, i dont see how casual people would want to watch it.

maybe it was because it was payload, teams running the exact same set up (a grand total of 3-4 different classes between 12 people playing) and the game came down to who has more ults to spam. was not very interesting to watch at all.

This past weekend's gosu weekly was pretty class stacked yes, the 2 months before saw a large variety being played. The future will have to show which way the meta goes.

Yeah, this was the first weekly that has been so wonky... apparently that's just the meta that popped out of this week's NA scrims. Hopefully it's been countered by next week.

2xReaper 2xMonkey Zen/Lucio isn't the greatest viewing experience. The "create a chaotic melee and hope to win" meta.
"overwatch is jesus" - motbob 2016
JimmyJRaynor
Profile Blog Joined April 2010
Canada17206 Posts
February 23 2016 00:14 GMT
#2354
i like how Force criticizes games.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
lestye
Profile Blog Joined August 2010
United States4186 Posts
February 23 2016 02:52 GMT
#2355
Yeah. I hope this game has solo queue. For some reason, I think it's kinda difficult for solo queue, I know ideally everyone wants it, but when I look at HOTS, Dota 2, League (Does CS:GO have solo queue?), anyway those 3 games fuck up solo queue in some capacity, even with their HUUUUGE playerbase.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2016-02-23 03:05:24
February 23 2016 03:01 GMT
#2356
I guess maybe I'm just an anti-social gamer but I never play these games with a party. In fact none of my real life friends even play PC games. I think the solo experience is alright once people get a better grasp of the game. There isn't really a "meta" in the pub tier. It is pick whatever the hell you feel like picking, throw shit against the wall and see what works. Eventually you'd expect some people to understand that on Hollywood you shouldn't 6 stack right infront of their base, die and get A capped immediately. But for now its a beta with a progression that will be wiped. It shouldn't really be taken very seriously. If he feels frustrated playing the game solo that seems like he just has the wrong mindset for the game at the present.

Actually just thinking about it for a sec. I wonder if the "solo" experience would be heightened if in these pub games if instead of dying and getting an indivdual respawn timer there were "group" timers. So once every 20 seconds or so the entire group respawned. The combat cheese it should probably be the first person who dies sets the timer than anyone who dies within 20 seconds of him gets spawned with him. The main issue is on offense people just continue to zerg and trickle into the point. Which is why pub defense is easier since you generally stay alive longer and the grouping point is very obvious. Maybe if you had 3-4 people spawn at once it would make offense less frustrating.
Wat
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 23 2016 03:23 GMT
#2357
The problem with solo queue is that its really hard to keep match making times short, reasonable lag and have a separate queue for solo players. Fragmenting your play base can just lead to everyone being unhappy or play modes just dying off due to lack of players.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Tenks
Profile Joined April 2010
United States3104 Posts
February 23 2016 03:32 GMT
#2358
On February 23 2016 12:23 Plansix wrote:
The problem with solo queue is that its really hard to keep match making times short, reasonable lag and have a separate queue for solo players. Fragmenting your play base can just lead to everyone being unhappy or play modes just dying off due to lack of players.


Thats basically always the problem with armchair solutions. They sound great in a vacuum but if they were implemented at scale it wouldn't really work out well.
Wat
zev318
Profile Joined October 2010
Canada4306 Posts
Last Edited: 2016-02-23 03:46:50
February 23 2016 03:42 GMT
#2359
On February 23 2016 12:01 Tenks wrote:
I guess maybe I'm just an anti-social gamer but I never play these games with a party. In fact none of my real life friends even play PC games. I think the solo experience is alright once people get a better grasp of the game. There isn't really a "meta" in the pub tier. It is pick whatever the hell you feel like picking, throw shit against the wall and see what works. Eventually you'd expect some people to understand that on Hollywood you shouldn't 6 stack right infront of their base, die and get A capped immediately. But for now its a beta with a progression that will be wiped. It shouldn't really be taken very seriously. If he feels frustrated playing the game solo that seems like he just has the wrong mindset for the game at the present.

Actually just thinking about it for a sec. I wonder if the "solo" experience would be heightened if in these pub games if instead of dying and getting an indivdual respawn timer there were "group" timers. So once every 20 seconds or so the entire group respawned. The combat cheese it should probably be the first person who dies sets the timer than anyone who dies within 20 seconds of him gets spawned with him. The main issue is on offense people just continue to zerg and trickle into the point. Which is why pub defense is easier since you generally stay alive longer and the grouping point is very obvious. Maybe if you had 3-4 people spawn at once it would make offense less frustrating.


wow did that for battlegrounds, and im not sure that solves the issue of running into premades when u are queued solo with 5 other randoms. i mean ya sure you'll go in together, but then because the premade has a better balance and coordination (they should), u get rekt anyways.

depending on the player base, solo queuing in dota 2 at the lower skill levels doesnt take long, it CAN get ridiculously long at the very highest levels. and im not sure how overwatch pub matchmaking works, does it generally put people who are grouped up against people who are grouped up? or is it like oh you're a premade group of 6 with the skill of x, here's also a random 6 people who dont know each other, who i will lump together because they collectively have the skill of x.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 23 2016 04:55 GMT
#2360
I mean, I get what Force is saying, but it's like that in any team based game. LoL, Dota, and HotS all have successful solo queues. Maybe with role switching it's a bit more rough because no one gets "forced" into the less "carry" roles, but this sort of complaint has been around for a long time now.
It's your boy Guzma!
Prev 1 116 117 118 119 120 176 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#104
Serral vs MaxPaxLIVE!
RotterdaM1703
IndyStarCraft 385
TKL 374
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1763
IndyStarCraft 396
TKL 374
UpATreeSC 143
ProTech134
BRAT_OK 75
StarCraft: Brood War
Calm 2838
GuemChi 314
EffOrt 276
Shuttle 248
Dewaltoss 137
BeSt 103
ggaemo 62
910 25
NaDa 8
Dota 2
420jenkins1190
BananaSlamJamma191
Counter-Strike
fl0m3161
Fnx 847
byalli394
SPUNJ237
Super Smash Bros
Mew2King43
Heroes of the Storm
Liquid`Hasu500
Other Games
gofns11130
Grubby3119
FrodaN1060
Beastyqt806
mouzStarbuck158
DeMusliM120
QueenE117
KnowMe92
Livibee62
Chillindude6
ZombieGrub0
Organizations
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 50
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2175
• TFBlade1009
Other Games
• imaqtpie1438
• Shiphtur223
Upcoming Events
RongYI Cup
14h 48m
SHIN vs Creator
Classic vs Percival
OSC
16h 48m
BSL 21
18h 48m
RongYI Cup
1d 14h
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d 15h
BSL 21
1d 18h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.