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On February 21 2016 04:15 NonY wrote: I'm curious to watch some competitive play. Is there a calendar somewhere with matches? Is there any forum or community or good Twitter feed dedicated to competitive Overwatch? Does anyone stream scrims?
http://www.twitch.tv/askjoshy/profile/highlights There are some matches there for the Gosugamer weekly tournament (I think) but I don't know of any calender of such for matches. Would love it if someone does ^^
GosuGamers has their (http://www.twitch.tv/gosugamers) own stream and (I think) will be hosting the weekly tournaments from here on for both EU and NA. Info is on their site.
As for scrims, there are the options of just looking for "scrim" in stream titles and recognizing big player-names from the weeklies and finding their streams. A lot of big guys like surefour and milo are still pretty unknown and will only have like 10 viewers, they need some more love!
We're looking a lot at what Hearthstone does, what StarCraft 2 did, what Heroes of the Storm does, and of course we look at other games that are out there as well.
I wonder if he accidentally let it slip that he counts SC2 a dead game.
We're looking a lot at what Hearthstone does, what StarCraft 2 did, what Heroes of the Storm does, and of course we look at other games that are out there as well.
I wonder if he accidentally let it slip that he counts SC2 a dead game.
SC2 is game that has nothing left to sell (aside from the long tail).
We're looking a lot at what Hearthstone does, what StarCraft 2 did, what Heroes of the Storm does, and of course we look at other games that are out there as well.
I wonder if he accidentally let it slip that he counts SC2 a dead game.
I guess they only oriented themself on what Sc2 did, because Sc2 did have alot of regional lock things going on they could learn from. Right now they only sell single player content. Not really alot for an Multiplayer game to learn from. I would have looked confused if it wouldn't have been the past tense .
~.~ I think I am to used playing against red. I am getting super confused seeing an obsed game, control maps are even worse, because of the objective color switch. They need to add Team Emblems, which show up over the name or so for the obs XD.
my method of figuring out what graphics card to buy includes asking the local LAN-Cafe-owner-guy. if what he says agrees with the testing in benchmark articles like this then i buy the graphics card both sources recommend.
I really question Blizzard's choices for lead game designers as of late. I don't think Tigole is a fit whatsoever for directing games with a player vs player/competitive base. I like that he is methodical and old school but he is definitely too much of a yes-man to hold that position. I do find it amusing with how much he contrasts with somebody like David Kim and Dustin Browder who exude arrogance and inflexibility.
Middle managers are corporate weather vanes. They are useful for figuring out which way the wind is blowing within an organization. Blizzard used to have a flat structure with essentially no middle managers as they made one game at a time. Now, they are essentially running 6 "software as a service" products concurrently. This demands a non-flat management structure.
Blizzard has gone away from the Rob-Pardo/Vince-Mcmahon F.U. approach to product creation to a process that includes the consumer in the feedback loop relatively early on in development. Tigole is merely reflecting Blizzard's over all corporate directive.
I bring up Mcmahon because he is choosing to continue with the "only my vision" approach despite an under-20 fan base that expects their voices to be heard. Blizzard is adjusting to the realities of the social media landscape and Mcmahon is not. Vince is not adjusting well and the WWE is getting its ass kicked.
Vince just finds a 6'7" steroid filled guy who wraps himself in the american flag and sticks the world title on him. this worked since 1960 and it ain't workin' no mo'.
i find it fascinating to watch ATVI and WWE take these starkly different approaches to optimizing profits as they are "collaborating" with their customers.
in terms of developers and how they interact, look at Ben Brode, community fucking loves that guy because he interacts and listens, sure he hides behind PR(as anyone should) but people feel heard and thats important.
its a totally different thing though. Hearthstone started as a very small team of self-managed Blizzard lifers. Whereas, Overwatch is on 3 platforms , new IP , etc etc. there is a lot more that can go wrong with Overwatch. Anything they alter in the game has to work smoothly on all 3 platforms.
On February 22 2016 16:12 Agh wrote: I really question Blizzard's choices for lead game designers as of late. I don't think Tigole is a fit whatsoever for directing games with a player vs player/competitive base. I like that he is methodical and old school but he is definitely too much of a yes-man to hold that position. I do find it amusing with how much he contrasts with somebody like David Kim and Dustin Browder who exude arrogance and inflexibility.
Just makes you wonder
What makes you say he's a yes-man? I think he's doing a great job directing the game.
I think it's more important to have a Director to make a fun game, and build competitions out of the fun game. Rather than having a Director design a competitive game where the fun is an afterthought.
There's a lot of replies in several threads on /r/overwatch and this one, where people have their idea of expectations and what needs to happen be "competitive". Especially people who point to Quake or something and speak with authority of the ideal competitive game.
The problem I have with that type of thinking, is that Quake might be ideally mechanically competitive, but at the end of the day its not really competitive because its not popular, and there's not enough people playing.
I think the success of Hearthstone and League is that they didnt seek to make the most competitive game from the ground up. They designed what's FUN, it became popular, and they had lots of people trying to compete with eachother.
There's a lot of people whose ideal "competitive" game would probably have like 200 people playing, which isnt really competitive, if that makes sense.
On February 21 2016 03:05 JimmyJRaynor wrote: Jeff Kaplan is going all Rob Pardo on us.
"if i had to do it over again i'd call it an alpha and put an NDA on it."
I kinda really really about this... Blizzard Betas dont have NDAs on it, they invite like less than a hundred streamers out of 7 million people who signed up, and everyone think its a huge marketing ploy when they've made significant changes since the launch. Also a marketing ploy that starts 6 months before the game launches? That's laughable.
On February 22 2016 21:15 lestye wrote: I kinda really really about this... Blizzard Betas dont have NDAs on it,
Kaplan said he'd call it an Alpha with an NDA.
I get that. I just disagree why he should even feel that way to begin with. I dont think they did anything "wrong", its like what he said, its a perception problem with how streaming works nowadays, not an actual problem.
these text only interviews are carefully edited so that the guy can control his exact message word for word. Kaplan is acknowledging an error he thinks he made.