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On November 25 2015 19:29 Hider wrote:Show nested quote +On November 25 2015 19:25 hfglgg wrote:On November 25 2015 18:41 Hider wrote:And there are soooo much more like me. And we WILL lose interest in a game where there is no ranked, that i can promise Sure I mean we all have know that this is the case. In games such as LOL and CS:GO, players can opt between ranked or unranked mode, and the majority of the players (when they have it unlocked) prefer ranked as it gives them the opportunity to set goals and track progress. i wouldnt be so sure of that. back when i was playing lol, the vast majority of my friends almost exclusively played unranked. i think this changed a bit after they introduced the league system which basically hides your relative standing and decives you on your progress, but there are still a lot of people who have no intention to compete. Yes just checked, total games played is roughly 3:1 in favor of unranked vs ranked. Though when you account for the lvl 30 requirement, it's probably more even. Anyway, my point still stands that having a choice is valuable. And it's also worth noting that in LOL playing unranked still adds some type of progress (you unlock IP). It's definitely important that OW finds some type of system to reward the most casual, semicasual and more competitive players. I think CS:GO does that wonderfully with skins (that you then can go bet on --> creates synergy with esport scene) and ranked games as well.
The thing I fucking hate about CS:GO is that there's no matchmaking option for a standard game (5v5 Bo30, no free armor) that isn't ranked. You have to play casual mode which is useless if you want to practice but not get stressed out about dropping ranks because you haven't played in a while.
Again, I don't think Overwatch NEEDS a solo ranked mode. I think it'd be better to do dedicated servers and some sort of in-game tournament system where you can enter weekly (or daily) tournaments to sate the competitive urge. Solo matchmaking has almost no reflection on individual skill in this game and it'd be even more of a joke than it is in HotS to have it here. A team ranked matchmaking might be fine, but the push towards forcing people to have 5 other friends to play with isolates a lot of people like me who don't have a ton of friends that enjoy the same kind of games I do.
I'm honestly satisfied with what the beta has at the moment, but still would like to see more game modes (King of the Hill, some variation on CTF that doesn't involve Tracer being completely overpowered, etc.), a killfeed, and the ability to access detailed stats similar to the ones you see at the end of the game. Those would be enough for me without some stupid ranking system or ladder that would be ultimately meaningless but for being a way for people to demean each other for lack of skill and feel superior for no good reason.
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On November 25 2015 08:31 Gorsameth wrote: Ranked mode does nothing but show you a number already in the game and let you wave your epeen in other peoples faces. It is entirely unneeded for an esports or competitive scene to function and adds nothing to that scene.
Kill feeds/screen clutter/usable spectator mode are things I care infinitely more about.
I would be perfectly fine if the game did not get more game modes then it has now. Especially if those extra game modes create separate matchmaking systems to split up the player base. Heck SC only has 1 game mode.
A lot of players who eventually get picked up for teams get noticed initially for their high ranking within a given games system....how you don't understand this though is beyond me.
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On November 25 2015 20:58 Perseverance wrote:Show nested quote +On November 25 2015 08:31 Gorsameth wrote: Ranked mode does nothing but show you a number already in the game and let you wave your epeen in other peoples faces. It is entirely unneeded for an esports or competitive scene to function and adds nothing to that scene.
Kill feeds/screen clutter/usable spectator mode are things I care infinitely more about.
I would be perfectly fine if the game did not get more game modes then it has now. Especially if those extra game modes create separate matchmaking systems to split up the player base. Heck SC only has 1 game mode. A lot of players who eventually get picked up for teams get noticed initially for their high ranking within a given games system....how you don't understand this though is beyond me. I wonder how those CS/UT/Halo/whatever teams ever found players before games added epeen numbers to people...
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Every time I visit this thread (starting roughly 50 pages ago) I see that viper guy crying about something. Just thought I would point that out since it seems like, as an outside party, he may take my criticism more constructively.
Anyway, I just dropped by to ask if/when a new beta wave will be announced/released? Also, are they continuing to add players as time goes in small increments or is it just large waves like in other games?
Lastly, I figure I will add in my input from a weekend of playing with some RL friends...it is a pretty fun game but they need ranks/stats/everything to be visible. I want to know when my brother sucks and is feeding. I want to know when I suck and am feeding. I want to know if I am doing my team a disservice by playing bastion...etc.
There are SO many features they need to add in order to make this game worth playing for the long haul. Honestly, I have no idea how they could allow so many things to be left out even for an early beta...Blizzard is really dropping the ball in both hots and OW it seems...
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On November 25 2015 21:04 Gorsameth wrote:Show nested quote +On November 25 2015 20:58 Perseverance wrote:On November 25 2015 08:31 Gorsameth wrote: Ranked mode does nothing but show you a number already in the game and let you wave your epeen in other peoples faces. It is entirely unneeded for an esports or competitive scene to function and adds nothing to that scene.
Kill feeds/screen clutter/usable spectator mode are things I care infinitely more about.
I would be perfectly fine if the game did not get more game modes then it has now. Especially if those extra game modes create separate matchmaking systems to split up the player base. Heck SC only has 1 game mode. A lot of players who eventually get picked up for teams get noticed initially for their high ranking within a given games system....how you don't understand this though is beyond me. I wonder how those CS/UT/Halo/whatever teams ever found players before games added epeen numbers to people...
Private inhouses/leagues with their own ranking system.
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On November 25 2015 21:04 Gorsameth wrote:Show nested quote +On November 25 2015 20:58 Perseverance wrote:On November 25 2015 08:31 Gorsameth wrote: Ranked mode does nothing but show you a number already in the game and let you wave your epeen in other peoples faces. It is entirely unneeded for an esports or competitive scene to function and adds nothing to that scene.
Kill feeds/screen clutter/usable spectator mode are things I care infinitely more about.
I would be perfectly fine if the game did not get more game modes then it has now. Especially if those extra game modes create separate matchmaking systems to split up the player base. Heck SC only has 1 game mode. A lot of players who eventually get picked up for teams get noticed initially for their high ranking within a given games system....how you don't understand this though is beyond me. I wonder how those CS/UT/Halo/whatever teams ever found players before games added epeen numbers to people...
Every game ever that was played in "versus mode", not even truely competetive, had (user generated) ways to "rank" people. Hell, People even liked to do it among friends before you could go online with consoles for console games, on paper (or excel)... Removing the very basic measurment of K/D/A (and healing done/players saved for support/healers) won't change this, it will just annoy people.
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This thread has been quite awful for days now. Nothing but complaining about the same lacking features. It adds nothing to this discussion.
How about we talk about new aspects.
Do you think thanksgiving will postpone flagging of new beta accounts?
What do you think Blizz meant when they said that "this stage of the beta" ends in December.
Which new gamemodes will they implement. Do you think Overwatch could sustain a Tavern Brawl type of gamemode where rules can be radically different (for example, certain attacks do double damage, or stopping=death, etc).
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On November 25 2015 22:29 Velr wrote:Show nested quote +On November 25 2015 21:04 Gorsameth wrote:On November 25 2015 20:58 Perseverance wrote:On November 25 2015 08:31 Gorsameth wrote: Ranked mode does nothing but show you a number already in the game and let you wave your epeen in other peoples faces. It is entirely unneeded for an esports or competitive scene to function and adds nothing to that scene.
Kill feeds/screen clutter/usable spectator mode are things I care infinitely more about.
I would be perfectly fine if the game did not get more game modes then it has now. Especially if those extra game modes create separate matchmaking systems to split up the player base. Heck SC only has 1 game mode. A lot of players who eventually get picked up for teams get noticed initially for their high ranking within a given games system....how you don't understand this though is beyond me. I wonder how those CS/UT/Halo/whatever teams ever found players before games added epeen numbers to people... Every game ever that was played in "versus mode", not even truely competetive, had (user generated) ways to "rank" people. Hell, People even liked to do it among friends before you could go online with consoles for console games, on paper (or excel)... Removing the very basic measurment of K/D/A (and healing done/players saved for support/healers) won't change this, it will just annoy people.
KDA is already in the game and visible, it's just not possible to see past matches performance and only a rough estimate of an average (that seems super bugged at times). The stats system needs to be more robust, but it's there.
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In objective based team mates with several roles, KDA needs to be broken down into matches won and lost. It is possible to have a really high KDA and lose the vast majority of your matches. It’s like dota player that claims he did well because he went 7/2 because he never came to fight.
I am all about stats, but I really want games to break them down more.
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Canada8159 Posts
I tried starting some discussion about the game but no one wanted to 
Favorite map?
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A player that on average has better K/D/A will on average be better than a player with less K/D/A. No matter the gamemode, no matter if you compare 2 supports or 2 carries or whatever. Killing may be not the stuff that wins you a game, but in general it makes winning easier and more likely.
It’s like dota player that claims he did well because he went 7/2 because he never came to fight. Thats a horrible analogy... Try GPM vs total Hero/Tower-DMG next time .
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On November 25 2015 23:26 Jer99 wrote:I tried starting some discussion about the game but no one wanted to  Favorite map?
I only have experience from the beta weekend, so only a few maps, but I really loved King's Road and Gibraltar. Hanamura was meh. It felt good busting a strong defense, but it was also a lot of work.
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Nothing but complaining about the same lacking features. It adds nothing to this discussion.
How about we talk about new aspects.
So mindless speculation that none of has any idea about and is completely irrelevant for the future of the game "adds something to the discussion"?
And a discussion about business model/non-mechanics game design is irrelevant? Ok.
In objective based team mates with several roles, KDA needs to be broken down into matches won and lost. It is possible to have a really high KDA and lose the vast majority of your matches. It’s like dota player that claims he did well because he went 7/2 because he never came to fight.
I am all about stats, but I really want games to break them down more.
Yep, and there is not an easy solution to this stat-problems in OW. But I do think its very important that they offer some type of solution here that is meaningful to the role. They have 5-7 months to solve this issiue, and I am interested to see what they come up with.
I tried starting some discussion about the game but no one wanted to
Favorite map?
Give me a beta key and I'll discuss.
Again, I don't think Overwatch NEEDS a solo ranked mode. I think it'd be better to do dedicated servers and some sort of in-game tournament system where you can enter weekly (or daily) tournaments to sate the competitive urge.
Why not have both?
What worries me about Blizzard is that I don't get any indications that they are looking to connect all of the ecosystem parts together. Like maybe if there was some type of tournament you could participate in, if you won you got skins etc.
For me, it feels a bit like a an old style business model, $40 and then they continue to balance the game add small features afterwards. Maybe 6-7 months post-release they add a DLC with 4 new heroes and 2 new maps for $10.
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On November 25 2015 23:26 Jer99 wrote:I tried starting some discussion about the game but no one wanted to  Favorite map?
Probably because we are quite few with actual closed beta access :p weekend testers got to see 3 maps only. My personal favourite is dorado along with gibraltar. Just need some fine tuning like the sun in gibraltar second point where you are blinded if you look up to the sun(please gief custom configs blizz).
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On November 25 2015 23:38 DCRed wrote:Show nested quote +On November 25 2015 23:26 Jer99 wrote:I tried starting some discussion about the game but no one wanted to  Favorite map? Probably because we are quite few with actual closed beta access :p weekend testers got to see 3 maps only. My personal favourite is dorado along with gibraltar. Just need some fine tuning like the sun in gibraltar second point where you are blinded if you look up to the sun(please gief custom configs blizz).
From what I've read, that sun glare is deliberate. They're using it as environmental barriers (I believe to give attackers an advantage there).
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On November 25 2015 23:28 Velr wrote:A player that on average has better K/D/A will on average be better than a player with less K/D/A. No matter the gamemode, no matter if you compare 2 supports or 2 carries or whatever. Killing may be not the stuff that wins you a game, but in general it makes winning easier and more likely. Show nested quote + It’s like dota player that claims he did well because he went 7/2 because he never came to fight. Thats a horrible analogy... Try GPM vs total Hero/Tower-DMG next time  . But dumpster tier players never cite their GPM as a metric of how well they did? They picked off a couple supports 30 minutes in and ran away the rest of the time.
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On November 25 2015 23:26 Jer99 wrote:I tried starting some discussion about the game but no one wanted to  Favorite map?
I have a feeling I've played mostly King's Row for some reason, but I very much enjoy the hybrid map. It also feels more varied in terms of the situations it creates, at first there's a choke point by the statue, then a wide varied area, then sneaky tunnels, then another choke point and the end is very open again. Makes for nice and varied gameplay. I haven't had an unpleasant game on that map yet. Mostly because losing a situation only means you enter a new completely different play area where your composition might have an advantage. One has to switch up their play a lot.
P.S. Hider, I know you know better.
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Holy shit, people bitching about not specific stats in Overwatch when they give you a crazy amount of shit already up to and including:
-Average Energy, Damage Blocked, Black Hole kills, and High Energy Kills on Zarya -Scoped Accuracy, Recon Assists, Headshots as Widowmaker -Damage Blocked, Pinned Kills, Earthshatter hits/kills, Fire Strike kills as Reinhart -Healing Done, Amplified Damage done, Players Rezzed as Mercy -Hook accuracy ratio, Ult kills, Damage Taken/Healed on Roadhog -Turret Kills, Teleporter uptime, and Shields given as Symmetra
And a shitload more. All that is in addition to KDA and Objective Score. The ONLY thing they need to do is make all that accessible in a database outside of matches, because right now it's only on the ending screen and sometimes only on the cards.
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true currently they are gathering opinions about all this stuff, while they test the gameplay. You can really see thats its not the usual Blizzard that goes: "we will do the stats and communication this way" . Its more a lets see what people want the most and if they have good reasons for it.
And unless the play of the game is randomly recorded, its only a matter of presenting the data.
Personally I hope that they don't add alot of UI customisation. I like when everyone is on the same ground in that regard.
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I found this game fun but ultra-casual.
On the plus side, I was able to get my GF to actually sit at her battlestation and play games for the first time in a long while. She took a new job where she mostly works from home, and by the time the evening rolls around and I come home from the office - she never wants to game, since she's been sitting in the home office all day already.
She's never really played an FPS, the closest thing would be Smite - but she really had fun playing the support and tank characters (Mia, Mercy especially).
I'm fairly high rated in CS (LEM) so the lack of aim really bothered me. Aim, angles, and movement are just not important skills in this game. The zipping around that Tracers do (2+ per match every single game guaranteed) feels like CoD with the extra knife range and movespeed. Really lame, arcade stuff. Many of the most played pubstomp characters (Tracer, Reaper, Bastion, Genji) just require zero aim. It took a lot of calm nerves and whiskey to get used to my deathcam showing my enemy's xhairs around my feet sweeping back and forth.
I played a lot of Mcree, since I figured it would reward aim. The crits had a nice graphic, but really felt underpowered. Onetapping someone in the head at medium range with a 6shot pistol should be a kill (at least against non-tanks), yet it really only does 50-60% damage. Especially in a game where movement is so fast and most characters have a blink or dash ability. His ult is ok- I had a great game with 35 kills on the back of 22 headshots, and the play of the game was my onebutton ult triple kill. Lame. It's pretty strong as area denial though. He felt pretty strong as a duelist with stuncombo, but super unrewarding to left click. You could almost honestly unbind left click unless it gets a big buff.
Turret nests felt pretty frustrating without enough players on your team knowing how to counter them. 2x Bastion + Roadhog + Torbjorn at B on Hanamura is an absolute nightmare to crack. Would be really nice to have a siege character that can deal heavy indirect damage.
Overall, I felt pretty "meh". Fun, not bad. Not something I'd play a ton, but quite enjoyable with a few friends on Skype.
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