• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:35
CEST 12:35
KST 19:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2582 users

[wow] Warlords of Draenor - Page 543

Forum Index > General Games
Post a Reply
Prev 1 541 542 543 544 545 591 Next
Add yourself to the player list
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
August 03 2015 11:37 GMT
#10841
On August 03 2015 20:21 Gorsameth wrote:
Show nested quote +
On August 03 2015 19:50 Cyro wrote:
If they have any idea what they are doing, garrison and legendary ring will be nerfed to the ground to be not worth using in 7.0 and professions will be reworked in a significant way

Ring will prob follow the same logic as the cloak, reduced effect above 100 and not working at 110 (or whatever will be max level next expansion).



At base level, the activation is basically +56.25% damage for 15 seconds. I'm not sure how it acts at the later stages of upgrades, but it went to +26 and +27 with the first 2 IIRC. If it kept gaining 1% per 3 item levels, that would make the last stage increase your damage by *1.45*1.45 (2.1x damage) for that time period. It's probably going to stop somewhere between those values i think, but that's way too powerful to exist in any real form any more once the expansion is over. Hell, it's way too powerful now
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lestye
Profile Blog Joined August 2010
United States4206 Posts
August 03 2015 22:31 GMT
#10842
On August 03 2015 19:17 FFW_Rude wrote:
Show nested quote +
On August 03 2015 19:15 Gorsameth wrote:
On August 03 2015 19:07 Warri wrote:
On August 03 2015 17:20 Drazerk wrote:
I believe I read they only intend for garrisons to be a WoD thing. There might still be money in having the garrison still running into the next expansion but I kind of doubt it.

If they dont nerf the raw gold missions, then continuing garrison will be worth it just for that.

Yep, which is why I expect them to be nerfed into the ground.

I dont think they will completely abandon the concept of Garrisons in the future, its a lot of tech they made just for WoD that would go to waste so I expect it to be recycled at least in some form.


i hope so. "houses" were really cool in Dark age of camelot and added depth in the game. It was completly out of the time though. Like ... houses weren't tied to a location or to an expension. Much like FF14. (but i didn't have the chance to try it out in FF)


I wonder if they could do houses, I'd say we'd see guild houses before player housing. With so many players, you run into database issues, this is why FFXIV can only have 630ish houses per server.

There is 30 houses per ward, and 21 wards per server (7 for each nation)

So most of us would be landless serfs.

But, guild houses should be fine.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 04 2015 11:25 GMT
#10843
Rumors!

http://www.mmo-champion.com/threads/1822797-New-Expansion-General-Discussion?p=35241845&viewfull=1#post35241845
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Grettin
Profile Joined April 2010
42384 Posts
August 04 2015 11:32 GMT
#10844
On August 04 2015 20:25 Seuss wrote:
Rumors!

http://www.mmo-champion.com/threads/1822797-New-Expansion-General-Discussion?p=35241845&viewfull=1#post35241845


Wonder for how many time's theres been rumors, confirmation or leaks already.

Certainly interesting to read everyone's effort tho.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Gorsameth
Profile Joined April 2010
Netherlands22211 Posts
August 04 2015 11:42 GMT
#10845
I'll just wait for this Thursday when it is revealed :p
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-08-04 12:28:42
August 04 2015 12:23 GMT
#10846
I wonder if they could do houses, I'd say we'd see guild houses before player housing. With so many players, you run into database issues, this is why FFXIV can only have 630ish houses per server.

There is 30 houses per ward, and 21 wards per server (7 for each nation)

So most of us would be landless serfs.

But, guild houses should be fine.


Wildstar has the best housing system of any MMO as far as i know and they gave it to everyone. Peaked at ~500k players, but most people did not really use housing heavily and there were a lot of limits at first, not raised until most of the players were gone. Overall, they had relatively weak servers and still supported at least a 5 digit number of decent houses. I don't doubt that a WoW realm could take guild housing fine - the WS system had a cap on hundreds of placable objects. It was more minecrafty than "pick a house and choose if you want A, B or C inside"

I just threw up a youtube search and skipped through this for a sec, seems like a good example.


I barely touched the WS housing system but it goes to show that a lot is possible in an MMO these days
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Grettin
Profile Joined April 2010
42384 Posts
August 04 2015 20:11 GMT
#10847
Holy shit. Blizzard dropped down to 5.6 million subs, tokens INCLUDED.

No wonder they want a new expansion fast.
"If I had force-fields in Brood War, I'd never lose." -Bisu
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
August 04 2015 20:15 GMT
#10848
not surprising, still a lot but its only going to go down - content is just not fun - they do a lot of bad jobs on different fronts. the only guys at blizzard who currently seem to do a good job is the raid encounter crew
The only virgins in kpop left are the fans
Gorsameth
Profile Joined April 2010
Netherlands22211 Posts
August 04 2015 20:20 GMT
#10849
On August 05 2015 05:11 Grettin wrote:
Holy shit. Blizzard dropped down to 5.6 million subs, tokens INCLUDED.

No wonder they want a new expansion fast.

zzzz again your ignoring this was all planned since before WoD release.

I'll spell it out again.
Blizzard wants roughly yearly expansions, as stated before WoD launch.
Blizzcon happens almost a full year after release.
Waiting for Blizzcon to announce means you cant start F&F Alpha until after because of leaks.
Waiting for Blizzcon means you will be well over a year before you can release the expansion.
Announcing at Gamescom lets you start Alpha/Beta sooner without fear of the title leaking and lets you have a year long expansion.

Hence the Gamescom announcement is not a result of falling numbers since WoD release.
It ignores such insignificant forces as time, entropy, and death
Grettin
Profile Joined April 2010
42384 Posts
Last Edited: 2015-08-04 20:35:00
August 04 2015 20:30 GMT
#10850
On August 05 2015 05:20 Gorsameth wrote:
Show nested quote +
On August 05 2015 05:11 Grettin wrote:
Holy shit. Blizzard dropped down to 5.6 million subs, tokens INCLUDED.

No wonder they want a new expansion fast.

zzzz again your ignoring this was all planned since before WoD release.

I'll spell it out again.
Blizzard wants roughly yearly expansions, as stated before WoD launch.
Blizzcon happens almost a full year after release.
Waiting for Blizzcon to announce means you cant start F&F Alpha until after because of leaks.
Waiting for Blizzcon means you will be well over a year before you can release the expansion.
Announcing at Gamescom lets you start Alpha/Beta sooner without fear of the title leaking and lets you have a year long expansion.

Hence the Gamescom announcement is not a result of falling numbers since WoD release.


All your points are valid, but come on. Numbers have to mean something for a company like Activision-Blizzard, especially when almost half of your subscribers vanish in 7 months.

Also, didn't Blizzard mention they've tried to push for "roughly yearly" expansions way before WoD? Look how that worked out.

All in all, i think all your points plus the Warcraft movie coming out is legitimate reasons to push expansion out so quickly and even cut the content from the current one. But i can't see why numbers wouldn't mean anything. It's still a business.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Gorsameth
Profile Joined April 2010
Netherlands22211 Posts
August 04 2015 20:38 GMT
#10851
On August 05 2015 05:30 Grettin wrote:
Show nested quote +
On August 05 2015 05:20 Gorsameth wrote:
On August 05 2015 05:11 Grettin wrote:
Holy shit. Blizzard dropped down to 5.6 million subs, tokens INCLUDED.

No wonder they want a new expansion fast.

zzzz again your ignoring this was all planned since before WoD release.

I'll spell it out again.
Blizzard wants roughly yearly expansions, as stated before WoD launch.
Blizzcon happens almost a full year after release.
Waiting for Blizzcon to announce means you cant start F&F Alpha until after because of leaks.
Waiting for Blizzcon means you will be well over a year before you can release the expansion.
Announcing at Gamescom lets you start Alpha/Beta sooner without fear of the title leaking and lets you have a year long expansion.

Hence the Gamescom announcement is not a result of falling numbers since WoD release.


All your points are valid, but come on. Numbers have to mean something for a company like Activision-Blizzard, especially when almost half of your subscribers vanish in 7 months.

Also, didn't Blizzard mention they've tried to push for "roughly yearly" expansions way before WoD? Look how that worked out.

Should they be worried? Hell yes, the previous loss could be explained as people who came back for WoD and left again but this loss trend is keeping very strong and that should be very worrying.

And yes they had the intention of yearly expansions since Wrath orso but the signals were pretty strong that they were more serious this time. From the start the idea of only 2 raid tiers has been pushed because a year is not enough time for 3 tiers for example.

My point is just that the timing is not directly tied to the state of WoD. I'm not saying that things aren't looking bad (tho WoW is still very far from dying).
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-08-04 20:43:01
August 04 2015 20:39 GMT
#10852
44% sub loss in 2 quarters is devastating. Even more so because the third and maybe fourth quarter are going to be the stagnant sub loss time with content drought unless they miraculously throw in another raid and release the expansion on the 1 year mark

i was hoping they'd stay somewhat level due to the recent major content patch and tokens, but another loss of over 1/5'th of the subs since last quarter
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22211 Posts
August 04 2015 20:42 GMT
#10853
On August 05 2015 05:39 Cyro wrote:
44% sub loss in 2 quarters is devastating. Even more so because the third and maybe fourth quarter are going to be the stagnant sub loss time with content drought unless they miraculously throw in another raid and release the expansion on the 1 year mark

I can amazing a fair few developers will be having very restless nights as they keep asking themselves if they are going in the right direction with the new expansion because there will be a lot of pressure to stop this drop of players.
It ignores such insignificant forces as time, entropy, and death
Grettin
Profile Joined April 2010
42384 Posts
Last Edited: 2015-08-04 21:07:37
August 04 2015 20:55 GMT
#10854
On August 05 2015 05:42 Gorsameth wrote:
Show nested quote +
On August 05 2015 05:39 Cyro wrote:
44% sub loss in 2 quarters is devastating. Even more so because the third and maybe fourth quarter are going to be the stagnant sub loss time with content drought unless they miraculously throw in another raid and release the expansion on the 1 year mark

I can amazing a fair few developers will be having very restless nights as they keep asking themselves if they are going in the right direction with the new expansion because there will be a lot of pressure to stop this drop of players.


They should, because WoW really needs something new and get their shit together. Quickly too.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 04 2015 21:10 GMT
#10855
Basically there's no reason to stick around anymore once you're through the content.

WoW used to be a glorified chatroom of sorts, all your friends were playing it all the time as they farmed mats, did rep grinds, or ran a dungeon for the 20th time for that one drop they really wanted. Blizzard removed all the pointlessly punishing aspects of the game, but didn't find any way to replace the social functions those gameplay elements served.

So now that you can do everything except harder difficulties without giving a crap about anybody else there's no reason to stick around once you've done everything.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Acrofales
Profile Joined August 2010
Spain18258 Posts
August 04 2015 21:35 GMT
#10856
On August 05 2015 06:10 Seuss wrote:
Basically there's no reason to stick around anymore once you're through the content.

WoW used to be a glorified chatroom of sorts, all your friends were playing it all the time as they farmed mats, did rep grinds, or ran a dungeon for the 20th time for that one drop they really wanted. Blizzard removed all the pointlessly punishing aspects of the game, but didn't find any way to replace the social functions those gameplay elements served.

So now that you can do everything except harder difficulties without giving a crap about anybody else there's no reason to stick around once you've done everything.

But cataclysm was already rapidly heading in this direction and by MoP it had been made fact. Why is the drop only happening now, if it's the devastation of the social aspect?

Not that I disagree, the evisceration of anything that promoted group formation and actually getting to know other players is the underlying thing that caused me to lose interest, but I lost interest in Cata, tried a comeback in MoP and didn't even bother anymore with WoD.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-08-04 22:22:36
August 04 2015 22:18 GMT
#10857
On August 05 2015 06:10 Seuss wrote:
Basically there's no reason to stick around anymore once you're through the content.

WoW used to be a glorified chatroom of sorts, all your friends were playing it all the time as they farmed mats, did rep grinds, or ran a dungeon for the 20th time for that one drop they really wanted. Blizzard removed all the pointlessly punishing aspects of the game, but didn't find any way to replace the social functions those gameplay elements served.

So now that you can do everything except harder difficulties without giving a crap about anybody else there's no reason to stick around once you've done everything.

Lots of truth in this post. But tbh I dont mind it. The social aspects of the game were rather annoying imo. In classic I had enough retarded drama and learned private stuff about weird online people. Yuck. I am glad to be rid of that. Then again I am not the most social person. :D
Off-season = best season
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 04 2015 22:46 GMT
#10858
On August 05 2015 06:35 Acrofales wrote:
Show nested quote +
On August 05 2015 06:10 Seuss wrote:
Basically there's no reason to stick around anymore once you're through the content.

WoW used to be a glorified chatroom of sorts, all your friends were playing it all the time as they farmed mats, did rep grinds, or ran a dungeon for the 20th time for that one drop they really wanted. Blizzard removed all the pointlessly punishing aspects of the game, but didn't find any way to replace the social functions those gameplay elements served.

So now that you can do everything except harder difficulties without giving a crap about anybody else there's no reason to stick around once you've done everything.

But cataclysm was already rapidly heading in this direction and by MoP it had been made fact. Why is the drop only happening now, if it's the devastation of the social aspect?

Not that I disagree, the evisceration of anything that promoted group formation and actually getting to know other players is the underlying thing that caused me to lose interest, but I lost interest in Cata, tried a comeback in MoP and didn't even bother anymore with WoD.


It's pretty simple. Social connections don't disappear the moment you remove the mechanisms that forged them, so even if we went straight from BC to WoD you wouldn't instantly see a 5-6 million drop in players. It takes time for them to fall apart, but once it gets going in earnest it's really hard to stop.

It starts when someone leaves due to life or boredom. The hole in the social network needs to be filled, but in a game which deemphasizes getting to actually know other players it's difficult to do that. As more holes are created and not filled, or filled inadequately, the social network begins to fall apart as the remaining players have fewer reasons to care about the game. Eventually the network completely collapses.

The more mechanics which forced social interaction and investment were removed, the harder it become to fill those holes, and the more rapidly social networks fell apart. At the same time, without those mechanics it became harder to forge new ones. That's why the drop hasn't been precipitous until now.

"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Godwrath
Profile Joined August 2012
Spain10140 Posts
August 04 2015 23:46 GMT
#10859
On August 04 2015 21:23 Cyro wrote:
Show nested quote +
I wonder if they could do houses, I'd say we'd see guild houses before player housing. With so many players, you run into database issues, this is why FFXIV can only have 630ish houses per server.

There is 30 houses per ward, and 21 wards per server (7 for each nation)

So most of us would be landless serfs.

But, guild houses should be fine.


Wildstar has the best housing system of any MMO as far as i know and they gave it to everyone.

Just for clarity. Out of themepark games.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-08-05 01:26:19
August 05 2015 01:24 GMT
#10860
On August 05 2015 07:46 Seuss wrote:
Show nested quote +
On August 05 2015 06:35 Acrofales wrote:
On August 05 2015 06:10 Seuss wrote:
Basically there's no reason to stick around anymore once you're through the content.

WoW used to be a glorified chatroom of sorts, all your friends were playing it all the time as they farmed mats, did rep grinds, or ran a dungeon for the 20th time for that one drop they really wanted. Blizzard removed all the pointlessly punishing aspects of the game, but didn't find any way to replace the social functions those gameplay elements served.

So now that you can do everything except harder difficulties without giving a crap about anybody else there's no reason to stick around once you've done everything.

But cataclysm was already rapidly heading in this direction and by MoP it had been made fact. Why is the drop only happening now, if it's the devastation of the social aspect?

Not that I disagree, the evisceration of anything that promoted group formation and actually getting to know other players is the underlying thing that caused me to lose interest, but I lost interest in Cata, tried a comeback in MoP and didn't even bother anymore with WoD.


It's pretty simple. Social connections don't disappear the moment you remove the mechanisms that forged them, so even if we went straight from BC to WoD you wouldn't instantly see a 5-6 million drop in players. It takes time for them to fall apart, but once it gets going in earnest it's really hard to stop.

It starts when someone leaves due to life or boredom. The hole in the social network needs to be filled, but in a game which deemphasizes getting to actually know other players it's difficult to do that. As more holes are created and not filled, or filled inadequately, the social network begins to fall apart as the remaining players have fewer reasons to care about the game. Eventually the network completely collapses.

The more mechanics which forced social interaction and investment were removed, the harder it become to fill those holes, and the more rapidly social networks fell apart. At the same time, without those mechanics it became harder to forge new ones. That's why the drop hasn't been precipitous until now.

I will add that this casualization started with Wrath, not Cata. Wrath implemented LFD and made dungeons trivial, as well as making raids puggable while they were relevant content with the introduction of normal/heroic modes.

Blizz tried to rein it back in with Cata, but the people who just wanted gratification nownownow whined and Blizz caved. People like to blame the difficulty of early Cata content for the dip in subs, but MoP and WoD have been jokes and we see the same trend. Note that I'm referring to heroic 5 mans here and to a lesser extent, normal raids.
rip
Prev 1 541 542 543 544 545 591 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #127
CranKy Ducklings68
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 232
SortOf 126
MindelVK 23
Rex 14
StarCraft: Brood War
PianO 2050
Bisu 1292
EffOrt 457
Hyuk 453
Killer 271
BeSt 194
Last 142
ToSsGirL 87
Backho 47
Mind 42
[ Show more ]
Free 39
Shinee 37
ZerO 29
yabsab 19
GoRush 17
Movie 15
Noble 11
Hyun 10
Rush 7
Dota 2
Gorgc3407
XaKoH 632
Fuzer 214
NeuroSwarm125
League of Legends
JimRising 469
Counter-Strike
x6flipin225
edward167
Other Games
gofns24806
singsing1057
mouzStarbuck347
Mew2King32
ZerO(Twitch)6
Organizations
Counter-Strike
PGL670
Other Games
BasetradeTV354
StarCraft: Brood War
UltimateBattle 40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 23
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1610
• Nemesis1547
• TFBlade1055
Upcoming Events
WardiTV Team League
25m
RotterdaM232
OSC
2h 25m
BSL
8h 25m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
8h 25m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
22h 25m
Wardi Open
23h 25m
Afreeca Starleague
23h 25m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 5h
Afreeca Starleague
1d 23h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 23h
[ Show More ]
GSL
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
The PondCast
3 days
WardiTV Map Contest Tou…
4 days
Escore
4 days
WardiTV Map Contest Tou…
5 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.