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[wow] Warlords of Draenor - Page 528
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Singapore15360 Posts
yep. | ||
Grettin
42381 Posts
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daemir
Finland8662 Posts
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FinestHour
United States18466 Posts
getting tired of searching each one manually takes forever etc | ||
caelym
United States6421 Posts
On July 06 2015 04:26 FinestHour wrote: does anyone here use the curse client for managing and updating addons easily or something similar getting tired of searching each one manually takes forever etc i use WoWMatrix on my mac since curse is incompatible. | ||
Warri
Germany3208 Posts
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Gorsameth
Netherlands21689 Posts
On July 06 2015 05:10 Warri wrote: To come back to the catch up topic from yesterday, looks like the 695 upgrade items are also dropping from rares and are boa. I got 2 today,. Yeah they hotfixed them to be BoA a few days ago. | ||
jeeeeohn
United States1343 Posts
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Gorsameth
Netherlands21689 Posts
There are also actual daily quests that give Apexis(and rep). Dropped from mobs are 650 ilvl items. You can also buy them from a vendor for Apexis. Biggest thing is an item (bought with Apexis) that upgrades any of the 650 items to a 695 item, this is more then the new raid LFR will give. So it is a giant catchup zone. It takes a bit of grinding but it will reward you with a near full set of 695 items. | ||
Seuss
United States10536 Posts
On July 06 2015 05:10 Warri wrote: To come back to the catch up topic from yesterday, looks like the 695 upgrade items are also dropping from rares and are boa. I got 2 today,. Comments on wowhead concur, including them dropping off rares. Which greatly affects the calculations I did previously for "how quickly can I gear up". Each upgrade token that drops is 2-4 days saved depending on your playstyle, With some luck it's not unlikely that you could gear up in a couple of weeks of concerted effort (especially if you're good at farming rares). Edit: It's occurred to me that between a ton of alts and farming rares someone like me could probably get a full set of Baleful gear on a lazy Saturday. In other news after installing Accountant and tracking my revenue I have to concur that the garrison gold nerf only reduced my income to roughly 70-80% of what it was. Which is to say I'm still making ridiculous amounts of gold and Blizzard probably needs to do another pass. | ||
daemir
Finland8662 Posts
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Gorsameth
Netherlands21689 Posts
In the grand scheme I dont spend more time on the AH then I do on Missions. | ||
Warri
Germany3208 Posts
On July 07 2015 01:20 Gorsameth wrote: Donno why people think the garrison gold is the crux. Running 3 Garrisons has gotten me 35k in 3 weeks (2 of them are not optimised). Meanwhile I have made over 100k by turning a herbs into flasks and selling them together with the bags my single tailor makes on the AH. In the grand scheme I dont spend more time on the AH then I do on Missions. Because you dont generate gold. You get it from other players and some of it gets destroyed in the process (5% fee). That doesnt lead to inflation. The garrison on the other hand flat out prints gold out of nothing, resulting in more gold in circulation and in the end, higher prices. | ||
Seuss
United States10536 Posts
On July 07 2015 01:20 Gorsameth wrote: Donno why people think the garrison gold is the crux. Running 3 Garrisons has gotten me 35k in 3 weeks (2 of them are not optimised). Meanwhile I have made over 100k by turning a herbs into flasks and selling them together with the bags my single tailor makes on the AH. In the grand scheme I dont spend more time on the AH then I do on Missions. Garrison gold is a problem because it's created ex nihilo, and practically anyone can do it without limit. All AH gold comes from other players, and basic economics puts a strong limit on how many people can become fabulously rich that way. So if tomorrow there were ten times as many players doing what I do with the garrison it wouldn't directly affect me, though it would eventually cause inflation and devalue my gold. Meanwhile, if tomorrow there were ten times as many players buying herbs for the purpose of selling flasks/bags the market would collapse and you'd no longer be making 100k every three weeks in AH sales. That's why garrison gold is a problem. | ||
Gorsameth
Netherlands21689 Posts
Don't give them ideas, we don't all get to enjoy 25k time tokens the US does. which is the idea that you need garrison gold to earn a lot of money.You are both correct that for the overall economy Garrison gold is a bad thing. | ||
Redox
Germany24794 Posts
On July 07 2015 02:13 Gorsameth wrote: My mistake for being unclear. I was replying to which is the idea that you need garrison gold to earn a lot of money. You are both correct that for the overall economy Garrison gold is a bad thing. Why is inflation bad though? Garrison gold (missions and selling armor upgrades) enabled me to earn more gold than I ever need and buy WoW tokens to the maxiimum. Bascially made the game f2p while having to invest way less time than in "real" f2p games (Hearthstone, LoL etc). What really bugs me though is that you can not put tokens in your bank and also not send it to alts. Now they clog my already crammed bags. In general this game creates way too much crap that you have to carry around. Such a hassle in a game that is otherwise streamlined for convenience. | ||
Seuss
United States10536 Posts
If the price of tokens can be used as a measure of inflation (which is arguable, but it's probably the best we've got since the value of/demand for tokens should fluctuate far less than any other good sold on the AH) then the rate of inflation in the month leading up to patch 6.2 averaged 23% between the NA, EU and CN regions. With that level of inflation the value of gold could have dropped to half or less of its present value by Christmas. That kind of inflation creates a situation wherein doing anything other than abusing garrisons or playing the AH leaves you poor. As fun as it is to be rich, it's not worth making the game less fun for everyone else. | ||
daemir
Finland8662 Posts
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Redox
Germany24794 Posts
On July 07 2015 04:42 Seuss wrote: Garrison gold abuse has made a small number of players fabulously rich while raising AH prices for everyone else. If the price of tokens can be used as a measure of inflation (which is arguable, but it's probably the best we've got since the value of/demand for tokens should fluctuate far less than any other good sold on the AH) then the rate of inflation in the month leading up to patch 6.2 averaged 23% between the NA, EU and CN regions. With that level of inflation the value of gold could have dropped to half or less of its present value by Christmas. That kind of inflation creates a situation wherein doing anything other than abusing garrisons or playing the AH leaves you poor. As fun as it is to be rich, it's not worth making the game less fun for everyone else. In general you can also regard inflation as a catch-up mechanic for new players though. The rich dont stay rich forever, they have to keep making gold if they want to keep being rich and not just sit on it. It also is an incentive to spend gold which should promote trade overall. Also idk why you say small number of players. Small number was true when the main income source was playing the auction house. The garrison is used by the majority of players I am pretty sure. With gradual differences in how much gold everyone makes with it. | ||
daemir
Finland8662 Posts
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