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[wow] Warlords of Draenor - Page 529

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Add yourself to the player list
FinestHour
Profile Joined August 2010
United States18466 Posts
July 07 2015 03:11 GMT
#10561
someone sell gold cm modes on na for a reasonable price lordy
thug life.                                                       MVP/ex-
Cyro
Profile Blog Joined June 2011
United Kingdom20289 Posts
July 07 2015 09:08 GMT
#10562
On July 07 2015 05:37 daemir wrote:
I'm not getting rich, I'm paying my sub.


By printing huge amounts of free gold and handing it to somebody else for $20, making them unreasonably rich
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 07 2015 13:16 GMT
#10563
On July 07 2015 08:15 Redox wrote:
Show nested quote +
On July 07 2015 04:42 Seuss wrote:
Garrison gold abuse has made a small number of players fabulously rich while raising AH prices for everyone else.

If the price of tokens can be used as a measure of inflation (which is arguable, but it's probably the best we've got since the value of/demand for tokens should fluctuate far less than any other good sold on the AH) then the rate of inflation in the month leading up to patch 6.2 averaged 23% between the NA, EU and CN regions. With that level of inflation the value of gold could have dropped to half or less of its present value by Christmas.

That kind of inflation creates a situation wherein doing anything other than abusing garrisons or playing the AH leaves you poor. As fun as it is to be rich, it's not worth making the game less fun for everyone else.

In general you can also regard inflation as a catch-up mechanic for new players though. The rich dont stay rich forever, they have to keep making gold if they want to keep being rich and not just sit on it. It also is an incentive to spend gold which should promote trade overall.

Also idk why you say small number of players. Small number was true when the main income source was playing the auction house. The garrison is used by the majority of players I am pretty sure. With gradual differences in how much gold everyone makes with it.


I say small number of players because I'm not talking about every single player with a garrison, but about players who have min/max'd the garrison across multiple characters in order to get ridiculous amounts of gold. The majority of players haven't optimized a single garrison, let alone a dozen, and the difference optimization makes is huge (one order of magnitude in fact, and another for doing it across 11 characters).

That's why "inflation as a catchup mechanism" doesn't work in this case. Inflation wasn't being driven by all players having garrisons, but by the small subset of players who abused Blizzard's short-sighted design. Rather than catching them up, this inflation would have left the majority of players behind.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20289 Posts
July 07 2015 15:31 GMT
#10564
Yes inflation has those effects when everybodies income is increasing but not in a case like this. Buying power of everyone who's not abusing that particular aspect of the game just drops off sharply.

I got my 200k across 2 characters. I dread to think of those who played 5x as many characters for nearly twice as long - there's no way garrison should have been allowed to stand as it did for many-character farming for 1 month, let alone like 5-6
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Agh
Profile Blog Joined July 2010
United States978 Posts
July 07 2015 16:56 GMT
#10565
On July 07 2015 12:11 FinestHour wrote:
someone sell gold cm modes on na for a reasonable price lordy



Define 'reasonable'.


And also don't want to sound elitest but they really aren't that difficult.

Sold one and a half full clears a few months back. double dk, demo, myself(rsham). The buyers were complete dead weight, luckily they didn't pull randoms and wipe us.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-07-07 17:45:53
July 07 2015 17:43 GMT
#10566
On July 07 2015 22:16 Seuss wrote:
Show nested quote +
On July 07 2015 08:15 Redox wrote:
On July 07 2015 04:42 Seuss wrote:
Garrison gold abuse has made a small number of players fabulously rich while raising AH prices for everyone else.

If the price of tokens can be used as a measure of inflation (which is arguable, but it's probably the best we've got since the value of/demand for tokens should fluctuate far less than any other good sold on the AH) then the rate of inflation in the month leading up to patch 6.2 averaged 23% between the NA, EU and CN regions. With that level of inflation the value of gold could have dropped to half or less of its present value by Christmas.

That kind of inflation creates a situation wherein doing anything other than abusing garrisons or playing the AH leaves you poor. As fun as it is to be rich, it's not worth making the game less fun for everyone else.

In general you can also regard inflation as a catch-up mechanic for new players though. The rich dont stay rich forever, they have to keep making gold if they want to keep being rich and not just sit on it. It also is an incentive to spend gold which should promote trade overall.

Also idk why you say small number of players. Small number was true when the main income source was playing the auction house. The garrison is used by the majority of players I am pretty sure. With gradual differences in how much gold everyone makes with it.


I say small number of players because I'm not talking about every single player with a garrison, but about players who have min/max'd the garrison across multiple characters in order to get ridiculous amounts of gold. The majority of players haven't optimized a single garrison, let alone a dozen, and the difference optimization makes is huge (one order of magnitude in fact, and another for doing it across 11 characters).

That's why "inflation as a catchup mechanism" doesn't work in this case. Inflation wasn't being driven by all players having garrisons, but by the small subset of players who abused Blizzard's short-sighted design. Rather than catching them up, this inflation would have left the majority of players behind.

Meh I am running 2 garrisons, and for most of the time I had not been optimising them. Each with 2 followers with the gold trait, 1 with scavenger. And yet I got enough gold from it to buy 12 wow tokens, have enough materials for raids and still have like 200k spare that I dont know what to do with. No additional farming whatsoever.
Guess I simpy dont spend my gold for mounts or whatever, idk.
Off-season = best season
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
July 07 2015 17:45 GMT
#10567
Method 12/13
ffxiv enjoyer
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51485 Posts
July 07 2015 17:52 GMT
#10568
Method doing work again, pretty impressive. Still Archimode you would think is a while away
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
July 07 2015 20:15 GMT
#10569
So does RBGs give lockboxes now?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Cyro
Profile Blog Joined June 2011
United Kingdom20289 Posts
Last Edited: 2015-07-08 13:02:59
July 08 2015 13:02 GMT
#10570
On July 08 2015 01:56 Agh wrote:
Show nested quote +
On July 07 2015 12:11 FinestHour wrote:
someone sell gold cm modes on na for a reasonable price lordy



Define 'reasonable'.


And also don't want to sound elitest but they really aren't that difficult.

Sold one and a half full clears a few months back. double dk, demo, myself(rsham). The buyers were complete dead weight, luckily they didn't pull randoms and wipe us.


How to you handle everbloom timer? Seems to take us too long to 4-man it (doing 1 pull at entrance, 1 extended pull before first boss, skip to mage, clear trash then last 4 bosses)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
July 08 2015 13:23 GMT
#10571
Rip 2 epic ships, how to ruin your day by Blizzard

Never try to get away with 85% chance without unsinkable I guess.
Cyro
Profile Blog Joined June 2011
United Kingdom20289 Posts
July 08 2015 13:29 GMT
#10572
They're designed to sink
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-08 13:31:49
July 08 2015 13:31 GMT
#10573
On July 08 2015 02:43 Redox wrote:
Show nested quote +
On July 07 2015 22:16 Seuss wrote:
On July 07 2015 08:15 Redox wrote:
On July 07 2015 04:42 Seuss wrote:
Garrison gold abuse has made a small number of players fabulously rich while raising AH prices for everyone else.

If the price of tokens can be used as a measure of inflation (which is arguable, but it's probably the best we've got since the value of/demand for tokens should fluctuate far less than any other good sold on the AH) then the rate of inflation in the month leading up to patch 6.2 averaged 23% between the NA, EU and CN regions. With that level of inflation the value of gold could have dropped to half or less of its present value by Christmas.

That kind of inflation creates a situation wherein doing anything other than abusing garrisons or playing the AH leaves you poor. As fun as it is to be rich, it's not worth making the game less fun for everyone else.

In general you can also regard inflation as a catch-up mechanic for new players though. The rich dont stay rich forever, they have to keep making gold if they want to keep being rich and not just sit on it. It also is an incentive to spend gold which should promote trade overall.

Also idk why you say small number of players. Small number was true when the main income source was playing the auction house. The garrison is used by the majority of players I am pretty sure. With gradual differences in how much gold everyone makes with it.


I say small number of players because I'm not talking about every single player with a garrison, but about players who have min/max'd the garrison across multiple characters in order to get ridiculous amounts of gold. The majority of players haven't optimized a single garrison, let alone a dozen, and the difference optimization makes is huge (one order of magnitude in fact, and another for doing it across 11 characters).

That's why "inflation as a catchup mechanism" doesn't work in this case. Inflation wasn't being driven by all players having garrisons, but by the small subset of players who abused Blizzard's short-sighted design. Rather than catching them up, this inflation would have left the majority of players behind.

Meh I am running 2 garrisons, and for most of the time I had not been optimising them. Each with 2 followers with the gold trait, 1 with scavenger. And yet I got enough gold from it to buy 12 wow tokens, have enough materials for raids and still have like 200k spare that I dont know what to do with. No additional farming whatsoever.
Guess I simpy dont spend my gold for mounts or whatever, idk.


How many days/months are you talking about ?

I have two garrisons and have one with 12 gold trait (the other one isn't finished yet). I don't do 200k gold. I'm at something like 40K a month.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 08 2015 13:46 GMT
#10574
On July 08 2015 22:29 Cyro wrote:
They're designed to sink


This. Shipyard missions, including caches and legendary missions, can actually be repeated if you fail them. As a result there's very little value in trying to min/max the shipyard. It costs 500 GR to make a ship unsinkable or fine tune a counter, but it only costs 25-50 GR to build a new ship and 5000 experience (2-3 non-exp missions) to go from normal to uncommon (which is just as strong as an unsinkable epic). Given that you can pretty readily get 70%+ odds on missions just by throwing the right ship types at them, it's actually cheaper just to YOLO and rush order replacements than it is to bother with equipment.

In short, the shipyard has some neat ideas but in the end it's really poorly designed and outside of cache/legendary missions it offers very little.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20289 Posts
Last Edited: 2015-07-08 14:49:50
July 08 2015 14:48 GMT
#10575
On July 08 2015 22:31 FFW_Rude wrote:
Show nested quote +
On July 08 2015 02:43 Redox wrote:
On July 07 2015 22:16 Seuss wrote:
On July 07 2015 08:15 Redox wrote:
On July 07 2015 04:42 Seuss wrote:
Garrison gold abuse has made a small number of players fabulously rich while raising AH prices for everyone else.

If the price of tokens can be used as a measure of inflation (which is arguable, but it's probably the best we've got since the value of/demand for tokens should fluctuate far less than any other good sold on the AH) then the rate of inflation in the month leading up to patch 6.2 averaged 23% between the NA, EU and CN regions. With that level of inflation the value of gold could have dropped to half or less of its present value by Christmas.

That kind of inflation creates a situation wherein doing anything other than abusing garrisons or playing the AH leaves you poor. As fun as it is to be rich, it's not worth making the game less fun for everyone else.

In general you can also regard inflation as a catch-up mechanic for new players though. The rich dont stay rich forever, they have to keep making gold if they want to keep being rich and not just sit on it. It also is an incentive to spend gold which should promote trade overall.

Also idk why you say small number of players. Small number was true when the main income source was playing the auction house. The garrison is used by the majority of players I am pretty sure. With gradual differences in how much gold everyone makes with it.


I say small number of players because I'm not talking about every single player with a garrison, but about players who have min/max'd the garrison across multiple characters in order to get ridiculous amounts of gold. The majority of players haven't optimized a single garrison, let alone a dozen, and the difference optimization makes is huge (one order of magnitude in fact, and another for doing it across 11 characters).

That's why "inflation as a catchup mechanism" doesn't work in this case. Inflation wasn't being driven by all players having garrisons, but by the small subset of players who abused Blizzard's short-sighted design. Rather than catching them up, this inflation would have left the majority of players behind.

Meh I am running 2 garrisons, and for most of the time I had not been optimising them. Each with 2 followers with the gold trait, 1 with scavenger. And yet I got enough gold from it to buy 12 wow tokens, have enough materials for raids and still have like 200k spare that I dont know what to do with. No additional farming whatsoever.
Guess I simpy dont spend my gold for mounts or whatever, idk.


How many days/months are you talking about ?

I have two garrisons and have one with 12 gold trait (the other one isn't finished yet). I don't do 200k gold. I'm at something like 40K a month.


and outside of cache/legendary missions it offers very little.


It's actually relatively easy to break into the missions which give 2k+ apexis now, which has some use


I have two garrisons and have one with 12 gold trait (the other one isn't finished yet). I don't do 200k gold. I'm at something like 40K a month.[/quote]

Pre-patch, both of my chars with ~10 treasure hunters were pulling about 30k a month each.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-08 15:27:02
July 08 2015 15:26 GMT
#10576
On July 08 2015 23:48 Cyro wrote:
Show nested quote +
On July 08 2015 22:31 FFW_Rude wrote:
On July 08 2015 02:43 Redox wrote:
On July 07 2015 22:16 Seuss wrote:
On July 07 2015 08:15 Redox wrote:
On July 07 2015 04:42 Seuss wrote:
Garrison gold abuse has made a small number of players fabulously rich while raising AH prices for everyone else.

If the price of tokens can be used as a measure of inflation (which is arguable, but it's probably the best we've got since the value of/demand for tokens should fluctuate far less than any other good sold on the AH) then the rate of inflation in the month leading up to patch 6.2 averaged 23% between the NA, EU and CN regions. With that level of inflation the value of gold could have dropped to half or less of its present value by Christmas.

That kind of inflation creates a situation wherein doing anything other than abusing garrisons or playing the AH leaves you poor. As fun as it is to be rich, it's not worth making the game less fun for everyone else.

In general you can also regard inflation as a catch-up mechanic for new players though. The rich dont stay rich forever, they have to keep making gold if they want to keep being rich and not just sit on it. It also is an incentive to spend gold which should promote trade overall.

Also idk why you say small number of players. Small number was true when the main income source was playing the auction house. The garrison is used by the majority of players I am pretty sure. With gradual differences in how much gold everyone makes with it.


I say small number of players because I'm not talking about every single player with a garrison, but about players who have min/max'd the garrison across multiple characters in order to get ridiculous amounts of gold. The majority of players haven't optimized a single garrison, let alone a dozen, and the difference optimization makes is huge (one order of magnitude in fact, and another for doing it across 11 characters).

That's why "inflation as a catchup mechanism" doesn't work in this case. Inflation wasn't being driven by all players having garrisons, but by the small subset of players who abused Blizzard's short-sighted design. Rather than catching them up, this inflation would have left the majority of players behind.

Meh I am running 2 garrisons, and for most of the time I had not been optimising them. Each with 2 followers with the gold trait, 1 with scavenger. And yet I got enough gold from it to buy 12 wow tokens, have enough materials for raids and still have like 200k spare that I dont know what to do with. No additional farming whatsoever.
Guess I simpy dont spend my gold for mounts or whatever, idk.


How many days/months are you talking about ?

I have two garrisons and have one with 12 gold trait (the other one isn't finished yet). I don't do 200k gold. I'm at something like 40K a month.


Show nested quote +
and outside of cache/legendary missions it offers very little.


It's actually relatively easy to break into the missions which give 2k+ apexis now, which has some use


I have two garrisons and have one with 12 gold trait (the other one isn't finished yet). I don't do 200k gold. I'm at something like 40K a month.


Pre-patch, both of my chars with ~10 treasure hunters were pulling about 30k a month each.


So we are long away from the 200K then.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Cyro
Profile Blog Joined June 2011
United Kingdom20289 Posts
Last Edited: 2015-07-08 15:54:02
July 08 2015 15:52 GMT
#10577
So we are long away from the 200K then.


My horde DK got 120k in like 3 months, starting from ~3-4 treasure hunters and doing nothing but treasure missions and opening the garrison mission boxes (only got mats and a few items worth like 8k each)

the people doing it since launch day on 11 or even on 5-8 characters are long since millionaires
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-07-08 16:19:34
July 08 2015 16:12 GMT
#10578
He's not claiming 200k per month, just that he's bought 12 tokens and has 200k left over. Depending on what he defines as garrison-income that's not unreasonable.

For my part I only measure mission gold and gains from vendoring salvage. Anything involving the AH, invasions, or daily quests is another category, even though it tangentially related to the garrison.

On July 09 2015 00:52 Cyro wrote:
Show nested quote +
So we are long away from the 200K then.


My horde DK got 120k in like 3 months, starting from ~3-4 treasure hunters and doing nothing but treasure missions and opening the garrison mission boxes (only got mats and a few items worth like 8k each)

the people doing it since launch day on 11 or even on 5-8 characters are long since millionaires


In terms of profits I've made roughly 1.6 million gold so far. Barring further nerfs I expect to have another 3 million or so earned before the next expansion, but either way I'm in "I got mine" territory.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ref4
Profile Joined March 2012
2933 Posts
July 08 2015 16:59 GMT
#10579
On July 09 2015 01:12 Seuss wrote:
He's not claiming 200k per month, just that he's bought 12 tokens and has 200k left over. Depending on what he defines as garrison-income that's not unreasonable.

For my part I only measure mission gold and gains from vendoring salvage. Anything involving the AH, invasions, or daily quests is another category, even though it tangentially related to the garrison.

Show nested quote +
On July 09 2015 00:52 Cyro wrote:
So we are long away from the 200K then.


My horde DK got 120k in like 3 months, starting from ~3-4 treasure hunters and doing nothing but treasure missions and opening the garrison mission boxes (only got mats and a few items worth like 8k each)

the people doing it since launch day on 11 or even on 5-8 characters are long since millionaires


In terms of profits I've made roughly 1.6 million gold so far. Barring further nerfs I expect to have another 3 million or so earned before the next expansion, but either way I'm in "I got mine" territory.


damn so you can essentially play for free for the next 100 - 150 months or so (assuming tokens remain ~20 - 30K gold)

how much do tokens go for nowadays anyway?
Warri
Profile Joined May 2010
Germany3208 Posts
July 08 2015 17:05 GMT
#10580
https://wowtoken.info/
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