[wow] Warlords of Draenor - Page 529
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FinestHour
United States18466 Posts
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Cyro
United Kingdom20289 Posts
On July 07 2015 05:37 daemir wrote: I'm not getting rich, I'm paying my sub. By printing huge amounts of free gold and handing it to somebody else for $20, making them unreasonably rich | ||
Seuss
United States10536 Posts
On July 07 2015 08:15 Redox wrote: In general you can also regard inflation as a catch-up mechanic for new players though. The rich dont stay rich forever, they have to keep making gold if they want to keep being rich and not just sit on it. It also is an incentive to spend gold which should promote trade overall. Also idk why you say small number of players. Small number was true when the main income source was playing the auction house. The garrison is used by the majority of players I am pretty sure. With gradual differences in how much gold everyone makes with it. I say small number of players because I'm not talking about every single player with a garrison, but about players who have min/max'd the garrison across multiple characters in order to get ridiculous amounts of gold. The majority of players haven't optimized a single garrison, let alone a dozen, and the difference optimization makes is huge (one order of magnitude in fact, and another for doing it across 11 characters). That's why "inflation as a catchup mechanism" doesn't work in this case. Inflation wasn't being driven by all players having garrisons, but by the small subset of players who abused Blizzard's short-sighted design. Rather than catching them up, this inflation would have left the majority of players behind. | ||
Cyro
United Kingdom20289 Posts
I got my 200k across 2 characters. I dread to think of those who played 5x as many characters for nearly twice as long - there's no way garrison should have been allowed to stand as it did for many-character farming for 1 month, let alone like 5-6 | ||
Agh
United States978 Posts
On July 07 2015 12:11 FinestHour wrote: someone sell gold cm modes on na for a reasonable price lordy Define 'reasonable'. And also don't want to sound elitest but they really aren't that difficult. Sold one and a half full clears a few months back. double dk, demo, myself(rsham). The buyers were complete dead weight, luckily they didn't pull randoms and wipe us. | ||
Redox
Germany24794 Posts
On July 07 2015 22:16 Seuss wrote: I say small number of players because I'm not talking about every single player with a garrison, but about players who have min/max'd the garrison across multiple characters in order to get ridiculous amounts of gold. The majority of players haven't optimized a single garrison, let alone a dozen, and the difference optimization makes is huge (one order of magnitude in fact, and another for doing it across 11 characters). That's why "inflation as a catchup mechanism" doesn't work in this case. Inflation wasn't being driven by all players having garrisons, but by the small subset of players who abused Blizzard's short-sighted design. Rather than catching them up, this inflation would have left the majority of players behind. Meh I am running 2 garrisons, and for most of the time I had not been optimising them. Each with 2 followers with the gold trait, 1 with scavenger. And yet I got enough gold from it to buy 12 wow tokens, have enough materials for raids and still have like 200k spare that I dont know what to do with. No additional farming whatsoever. Guess I simpy dont spend my gold for mounts or whatever, idk. | ||
Stancel
Singapore15360 Posts
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Charlie Sheens House51485 Posts
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NotSorry
United States6722 Posts
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Cyro
United Kingdom20289 Posts
On July 08 2015 01:56 Agh wrote: Define 'reasonable'. And also don't want to sound elitest but they really aren't that difficult. Sold one and a half full clears a few months back. double dk, demo, myself(rsham). The buyers were complete dead weight, luckily they didn't pull randoms and wipe us. How to you handle everbloom timer? Seems to take us too long to 4-man it (doing 1 pull at entrance, 1 extended pull before first boss, skip to mage, clear trash then last 4 bosses) | ||
Nisyax
Netherlands756 Posts
![]() Never try to get away with 85% chance without unsinkable I guess. | ||
Cyro
United Kingdom20289 Posts
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FFW_Rude
France10201 Posts
On July 08 2015 02:43 Redox wrote: Meh I am running 2 garrisons, and for most of the time I had not been optimising them. Each with 2 followers with the gold trait, 1 with scavenger. And yet I got enough gold from it to buy 12 wow tokens, have enough materials for raids and still have like 200k spare that I dont know what to do with. No additional farming whatsoever. Guess I simpy dont spend my gold for mounts or whatever, idk. How many days/months are you talking about ? I have two garrisons and have one with 12 gold trait (the other one isn't finished yet). I don't do 200k gold. I'm at something like 40K a month. | ||
Seuss
United States10536 Posts
On July 08 2015 22:29 Cyro wrote: They're designed to sink This. Shipyard missions, including caches and legendary missions, can actually be repeated if you fail them. As a result there's very little value in trying to min/max the shipyard. It costs 500 GR to make a ship unsinkable or fine tune a counter, but it only costs 25-50 GR to build a new ship and 5000 experience (2-3 non-exp missions) to go from normal to uncommon (which is just as strong as an unsinkable epic). Given that you can pretty readily get 70%+ odds on missions just by throwing the right ship types at them, it's actually cheaper just to YOLO and rush order replacements than it is to bother with equipment. In short, the shipyard has some neat ideas but in the end it's really poorly designed and outside of cache/legendary missions it offers very little. | ||
Cyro
United Kingdom20289 Posts
On July 08 2015 22:31 FFW_Rude wrote: How many days/months are you talking about ? I have two garrisons and have one with 12 gold trait (the other one isn't finished yet). I don't do 200k gold. I'm at something like 40K a month. and outside of cache/legendary missions it offers very little. It's actually relatively easy to break into the missions which give 2k+ apexis now, which has some use I have two garrisons and have one with 12 gold trait (the other one isn't finished yet). I don't do 200k gold. I'm at something like 40K a month.[/quote] Pre-patch, both of my chars with ~10 treasure hunters were pulling about 30k a month each. | ||
FFW_Rude
France10201 Posts
On July 08 2015 23:48 Cyro wrote: It's actually relatively easy to break into the missions which give 2k+ apexis now, which has some use I have two garrisons and have one with 12 gold trait (the other one isn't finished yet). I don't do 200k gold. I'm at something like 40K a month. Pre-patch, both of my chars with ~10 treasure hunters were pulling about 30k a month each. So we are long away from the 200K then. | ||
Cyro
United Kingdom20289 Posts
So we are long away from the 200K then. My horde DK got 120k in like 3 months, starting from ~3-4 treasure hunters and doing nothing but treasure missions and opening the garrison mission boxes (only got mats and a few items worth like 8k each) the people doing it since launch day on 11 or even on 5-8 characters are long since millionaires | ||
Seuss
United States10536 Posts
For my part I only measure mission gold and gains from vendoring salvage. Anything involving the AH, invasions, or daily quests is another category, even though it tangentially related to the garrison. On July 09 2015 00:52 Cyro wrote: My horde DK got 120k in like 3 months, starting from ~3-4 treasure hunters and doing nothing but treasure missions and opening the garrison mission boxes (only got mats and a few items worth like 8k each) the people doing it since launch day on 11 or even on 5-8 characters are long since millionaires In terms of profits I've made roughly 1.6 million gold so far. Barring further nerfs I expect to have another 3 million or so earned before the next expansion, but either way I'm in "I got mine" territory. | ||
ref4
2933 Posts
On July 09 2015 01:12 Seuss wrote: He's not claiming 200k per month, just that he's bought 12 tokens and has 200k left over. Depending on what he defines as garrison-income that's not unreasonable. For my part I only measure mission gold and gains from vendoring salvage. Anything involving the AH, invasions, or daily quests is another category, even though it tangentially related to the garrison. In terms of profits I've made roughly 1.6 million gold so far. Barring further nerfs I expect to have another 3 million or so earned before the next expansion, but either way I'm in "I got mine" territory. damn so you can essentially play for free for the next 100 - 150 months or so (assuming tokens remain ~20 - 30K gold) how much do tokens go for nowadays anyway? | ||
Warri
Germany3208 Posts
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