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On November 27 2013 01:32 Pandemona wrote: Warrior tanking is so different to what it was. Hell on my mage i have a bout 6-8 buttons i might press at any raid fight, i switched my warrior back to tank (my original character and one i start every expansion doing (tanking)) and boy there is atleast like 20 active buttons you need to be using or use in a raid situation. From having all 3 banners being used Thunderclap - cleave - shield slam - shield block - shield barrier - heroic strike - sunder armor - revenge - shattering throw - heroic throw Then you add in the cooldowns, Trinkets if proc ones - demoralizing shout - battle/commanding shout - shield wall - recklessness - your defensive you pick from talent - last stand - rallying cry for raid cooldown - beserker rage It is quite many for Warrior what i found compared to my Mage for example and i even play Fire as well so it is a bit more entertaining xD
Well yeah warrior is hard. It's really different than the DK. Although... when i play my DK i just smash random button and kill everything. I never knew what i was doing. It works so why stop...
You know i play this like SlayerS_Boxer hotkey his CC on every button at the start of the match.
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On November 27 2013 01:22 2WeaK wrote:Show nested quote +On November 27 2013 01:06 Gorsameth wrote:On November 27 2013 00:57 2WeaK wrote: I hope they fix world PvP. I got frustrated whenever I started MoP in january for two months. I got to 496 iLevel and even at that point I could not kill an AFK Warlock as a prot Warrior. I also hope that they remove the "active mitigation" for prot Warriors (Only class I play) because I find it boring to have to use Shield Block every 6 seconds. The Shield Barrier also barely feels like a choice, because if it's magic damage you go with Barrier, otherwise you go with Block.
I'm happy they're removing reforging, though I dislike the gems/enchants reduction. I hate "customizing" stuff in games in general, but I've always felt that gems provided enough customization in order to balance out your gear and get the stats you might be missing. Reforging took that to the extreme and was just a horrible idea because of how you had to reoptimize your gear every single time you got a new piece or wanted to test out just a little bit more crit instead of mastery, etc etc...
For gearing, I hope that they allow the previous tier of LFR to push you into current tier normal. Right now as a tank, the damage is way too big of a jump in order for a tank to go from the previous tier's LFR into the current tier's normal raid.
Lastly, I hope they denormalize rage again. I personally loved how well Warriors scaled in the end of an expansion, it just felt like you were actually progressing as the expansion developed due to all the new stuff you could use as fillers... Oh and remove all the RNG in the rotation or at least put in some filler abilities for Fury so that I'm not stuck waiting for Raging Blow / Wild Strike procs. Thanks. No active mitigation will not go away. When I said "Active Mitigation" what I meant was that sure, you have to physically press Shield Block to activate it, but you're forced to use it on physical fights as soon as the previous one is fading (on a 6 second cooldown). Which is why in WOTLK they decided to make Shield Block a 40second CD, because it wasn't fun to press it every 6 seconds otherwise you're doing it wrong. I just want to be able to kill a player... Sure, PvP gear should offer an advantage, but it's not normal to not being able to kill someone as a tank... Is it really asking too much? Have you tried to tank 10m normal content? Healers will complain because you practically die in 2-3 hits. Though that might be because Warrior tanks aren't that great. Show nested quote + And no rage will not be denomalized. How is having warriors being useless for the first half and then OP for the second half ever a good design. Because that was the problem before.
They don't have to be useless, just offer minimum rage to fulfill a rotation and then go full berserk is fun as opposed to never changing your rotation ever when the mechanic of your class is that you build your resource bar. It feels lack luster. Also taking damage to generate rage should still be a part of the tanks rage income... Not as much as before, but getting a little bit of something would be nice. Show nested quote + RNG will not be removed from any rotation because else your back to cast sequence macro's instead of any decision making.
So you're telling me that Fury Warriors should only be able to hit Bloodthirst unless they get a crit / a 20% proc off of bloodthirst? Talk about a fun mechanic. Also the crit part is pretty much the same as rage being denormalized... You rarely crit early in the expansion but late expansion your crit rate goes up very high. Fury is boring as hell to play early in the expansion because you're pressing 1 button every 4.5 seconds most of the time.
Except that everybody gets high crit rates. So while you are critting alot (and getting the procs off critting from your talents), so are the mages, warlocks, death knights, etc. etc. Whereas with the way rage worked, warriors were simply too scale dependent.
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is the rotation still difficult for cat form? It used to be complicated but when I did the MoP trial it seemed more trivial than before, but I didn't investigate the talents
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China6326 Posts
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That sounds terrible. Randomizing bonus stats / gems/ warforged is just going to make best-in-slot items rarer... it's not going to do anything about minimaxing gear. People will have computed within the first ten seconds whether it's better to get a gem or warforged version. The other stats (move speed, multihit) are of course harder to calculate, but that's the same as it has always been: do you get move speed on your boots? Or agi/spell damage enchant (assuming the move speed enchant kept up and isn't still the TBC one)?
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new itemization sounds awful
i loved re-gemming / re-forging, can't believe they're taking that away
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I don't know, reforging/gems didn't add anything to the depth of the game in my opinion.. Almost everybody knows their stat priority, so it was just a hassle to reforge, or you would use an addon to do it for you. I re subed recently to see how SoO looks like, and I've got to say that having to spend 2k golds to switch spec as a mage is pretty annoying. You want mastery as arc, crit as fire and haste as frost. Gems are expensive as f***, and the whole reforging doesn't come that cheap either (for someone that didn't play in a long while and doesn't have a gold stock that is). Not to mention that you can't switch specs from one boss to another with appropriate itemization. So to be honest I like their idea, being able to play any spec (even healer/tank dps offspecs or vice versa) without needing another set of gear or regemming/reforging everything sounds cool to me. I was raiding pretty hardcore in 10man for Cataclysm, and having shitty offspec gear for healers/tanks was a problem for some fights where we couldn't swap the extra tank/heal because we had no extra geared DD available. On the other hand I dislike the random extra stat/bonus ilvl thing, I understand they want to motivate people to farm raids when they've already got most of their BiS, but adding randomness to something already very random (never got my BiS boots in the whole ICC farming period :') ) seems unwise to me. But heh, I don't really care anyway, I'll just play a bit to see how it looks like and then go back to dying to oracles
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$10 for MoP... that is actually worth it.
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I gotta agree with most people here, if anything they're making this even more of a headache then the current system. Sure there is gemming/reforging/enchanting a piece to usually get it better then the one you're currently wearing, but even in his example he states that because of the stats you want to stack as say ret vs healing you'll still probably need 2 sets of gear to be optimal anyways, so what exactly is this saving us? I'd say just squish the numbers down since apparently we're reaching the cap of the 32-bit program, but only take out hit/parry/exp/dodge and leave items the way they are now since the new system they're proposing isn't even gonna fix the issue they were talking about(having to carry 2 sets around/enchanting/gemming/reforging).
On November 27 2013 07:41 Acrofales wrote:$10 for MoP... that is actually worth it.
Yep I plan to take advantage of it for the 2 seater RAF mounts, $30 bucks doesn't seem like much especially you can apparently get a lvl 80 boost for free+account transfer, use it to get new lvl 80 char of my choice, transfer it to my real account, plus get free month for buying more time on my RAF account.
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Might buy MoP because I plan on playing the new exp and it will almost surely require MoP right?
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On November 27 2013 07:52 Weasel- wrote:Might buy MoP because I plan on playing the new exp and it will almost surely require MoP right? yes it will
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On November 27 2013 07:54 Gorsameth wrote:Show nested quote +On November 27 2013 07:52 Weasel- wrote:Might buy MoP because I plan on playing the new exp and it will almost surely require MoP right? yes it will Will it? If you can instalevel a character to 90, you don't need to play through Pandaria to get there, do you? Or will it simply not install if you don't have MoP?
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On November 27 2013 07:56 Acrofales wrote:Show nested quote +On November 27 2013 07:54 Gorsameth wrote:On November 27 2013 07:52 Weasel- wrote:Might buy MoP because I plan on playing the new exp and it will almost surely require MoP right? yes it will Will it? If you can instalevel a character to 90, you don't need to play through Pandaria to get there, do you? Or will it simply not install if you don't have MoP? It will probally not allow you to install it.
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Requirements of a new expansion always included the previous one.
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On November 27 2013 07:04 musai wrote: new itemization sounds awful
i loved re-gemming / re-forging, can't believe they're taking that away
really will make Gearing more casual that is for sure. You still get gear pretty quick but now you will be able to have a full tank/dps set with the same piece of armor.
What are they doing to make tank sets of armor different? without hit/expertise dodge/parry what are tanks suppose to do?
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On November 27 2013 08:07 SigmaoctanusIV wrote:Show nested quote +On November 27 2013 07:04 musai wrote: new itemization sounds awful
i loved re-gemming / re-forging, can't believe they're taking that away really will make Gearing more casual that is for sure. You still get gear pretty quick but now you will be able to have a full tank/dps set with the same piece of armor. What are they doing to make tank sets of armor different? without hit/expertise dodge/parry what are tanks suppose to do? They do the same thing they are doing now. whats your point Oo wearing dodge gear doesnt suddenly make you a tank. And every tank class has already moved away from the traditional tank stats for 2 expansions.
And no gearing doesn't become more casual just because i don't have to slog through the same instance twice as long to collect an offset. Im already downing the bosses they dont becomes easier to kill because of this.
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Pandemona
Charlie Sheens House51449 Posts
On November 27 2013 08:07 SigmaoctanusIV wrote:Show nested quote +On November 27 2013 07:04 musai wrote: new itemization sounds awful
i loved re-gemming / re-forging, can't believe they're taking that away really will make Gearing more casual that is for sure. You still get gear pretty quick but now you will be able to have a full tank/dps set with the same piece of armor. What are they doing to make tank sets of armor different? without hit/expertise dodge/parry what are tanks suppose to do?
STAMINA!!! Lol, aren't they adding "Avoidance" on items? I believe that was the picture they used on the item they showed at Blizzcon.
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On November 27 2013 08:14 Gorsameth wrote:Show nested quote +On November 27 2013 08:07 SigmaoctanusIV wrote:On November 27 2013 07:04 musai wrote: new itemization sounds awful
i loved re-gemming / re-forging, can't believe they're taking that away really will make Gearing more casual that is for sure. You still get gear pretty quick but now you will be able to have a full tank/dps set with the same piece of armor. What are they doing to make tank sets of armor different? without hit/expertise dodge/parry what are tanks suppose to do? They do the same thing they are doing now. whats your point Oo wearing dodge gear doesnt suddenly make you a tank. And every tank class has already moved away from the traditional tank stats for 2 expansions. And no gearing doesn't become more casual just because i don't have to slog through the same instance twice as long to collect an offset. Im already downing the bosses they dont becomes easier to kill because of this.
Gearing maybe not more Casual I guess that was a bad term. But it does make it much easier for Offsets which should help Que issues for non tanks/heals though it doesn't make tanking any less stressful for LFR. Now when You Do LFR you don't have to pick betwee that Tank/dps/heal set because it's all the same. Tanks do use Avoidance on gear even in MoP, The only thing that Tank will want in WoD is more Stam on their gear. Also life steal.
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