• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:54
CEST 17:54
KST 00:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"5ZeroSpace Early Access is Now Live!34Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)103
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? 3kb/s downloading patch..... are we back to 1998? Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5787 users

[wow] Warlords of Draenor - Page 169

Forum Index > General Games
Post a Reply
Prev 1 167 168 169 170 171 591 Next
Add yourself to the player list
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 04 2014 19:43 GMT
#3361
On October 05 2014 04:16 digmouse wrote:
Show nested quote +
On October 05 2014 03:07 deth2munkies wrote:
On October 05 2014 02:20 Gorsameth wrote:
On October 05 2014 02:15 deth2munkies wrote:
On October 05 2014 02:10 Gorsameth wrote:
On October 05 2014 01:51 deth2munkies wrote:
I think the biggest thing they could do for gear, if they really want to make primary stats matter, is to make different skills that are essential to the class benefit in certain ways by normally "off" spec stats (and obviously remove the WoD "everything has every stat" system). For instance, Int decreases the cast time and increases crit chance of Aimed Shot, or Agi decreases the CD of Mortal Strike, or something like that.

Just make it more interesting and make there tradeoffs that allow for sidegrades to actually exist and for there to be a lot more tension that goes into choosing what kinds of gear you use. As of right now, there's a ton of completely worthless gear, like the caster trinket off Malkorok and the 2her off Thok (for everyone except ret pallies), that's utterly outclassed in its slot by something from the same raid tier that just has better stats on it. This is even worse in WoD where the primary stats no longer matter and you just get the item with the secondary stats that benefit the class/spec you are most.

Making there be a meaningful choice beyond haste breakpoints and then stacking crit/mastery/multistrike/whatever is the thing that needs to be done before any scaling discussion can occur, because otherwise scaling is pointless.

First off, outside of a few corner cases Haste breakpoints no long exist in 6.0

secondly your idea is impossible to balance. some stat X will always be the best and so everyone still stack X anyway.
Wow's item system is far from ideal but your not going to create an interesting and balanced system because that's near impossible, something will always be the best and that something will then get stacked as much as possible.

Third, primary stats still very much matter. 8 out of 16 pieces have dual stats (ignoring cloth which is ofc only int). the rest is still very much the same as it is now.

The WoD model is a giant game of chance where your going to end up waiting for that 1 piece with your best secondary stats to roll all the sweet tertiary stuff that you want and until then you use a slightly inferior piece.
I'm not super enthusiastic about that system. I liked the pre-MoP gearing with no bullshit random stuff outside of which item dropped but I also realize I cant come up with a system that does work without major downsides while keeping people on the gear treadmill.
If you do have that solution I suggest you apply with it to Blizzard, they will most likely hire you on the spot.


It doesn't matter if something's the "theoretical best" so long as the other options are significantly close and, depending on what gear you see drop, you aren't utterly hamstrung by equipping the wrong items. In MoP, missing your haste breakpoint was like a 10% drop in DPS for some classes. Not being hit capped was even worse. Ideally, such a system would have the "theoretical best" be a mix of stats that were impossible to get, and so the "actual best" had several stat combinations very close together.

I actually did study game design and applied to a game design grad school at one point, but through my interactions I've found that I'm really good at big picture and bad at minutiae that aren't directly iterative. That's why I'm in law, I can have a big picture idea in law, and find precedent to iterate off of to make that point, not always something you can do in game design.

Which is why haste breakpoints are gone and hit is gone.

Again stats can be close all they want, something will be best and the min-max crowd will flock to it. then another large part will blindly copy the min-max lists with no idea why and a 3e group will not give a shit because they don't know better.

This has always been the case and will always be the case.


Here's the problem with WoD though: with all that gone, every class/spec is literally "Stack X stat, then Y stat, other stats suck". There needs to be tension and options that affect your playstyle to make gear interesting. Now, it's just not. Gear is just an ilvl number and 1 secondary stat and nothing more. It's just incredibly boring.

Instead, having like 4 breakpoints that are impossible to all get at the same time and all have roughly the same effect on your DPS but slightly alter how your rotation works is much more interesting.

But that would also be extremely hard to balance/tune given how many different scenarios to consider and how many classes/specs we have to interact with, and no matter what people will always find the best combination and stack towards that. That would be indeed interesting in early days when people are still leveling up their gear and doing progression, but for the long term endgame things are very likely to end up the same.


If you stop balancing around skill as well as gear level it gets easier. MoP was balanced around everyone of similar skill level doing similar damage, if you just let the shitty players do a lot less than the decent-good players, it gets easier to balance gear.
Gorsameth
Profile Joined April 2010
Netherlands22488 Posts
October 04 2014 20:29 GMT
#3362
On October 05 2014 04:43 deth2munkies wrote:
Show nested quote +
On October 05 2014 04:16 digmouse wrote:
On October 05 2014 03:07 deth2munkies wrote:
On October 05 2014 02:20 Gorsameth wrote:
On October 05 2014 02:15 deth2munkies wrote:
On October 05 2014 02:10 Gorsameth wrote:
On October 05 2014 01:51 deth2munkies wrote:
I think the biggest thing they could do for gear, if they really want to make primary stats matter, is to make different skills that are essential to the class benefit in certain ways by normally "off" spec stats (and obviously remove the WoD "everything has every stat" system). For instance, Int decreases the cast time and increases crit chance of Aimed Shot, or Agi decreases the CD of Mortal Strike, or something like that.

Just make it more interesting and make there tradeoffs that allow for sidegrades to actually exist and for there to be a lot more tension that goes into choosing what kinds of gear you use. As of right now, there's a ton of completely worthless gear, like the caster trinket off Malkorok and the 2her off Thok (for everyone except ret pallies), that's utterly outclassed in its slot by something from the same raid tier that just has better stats on it. This is even worse in WoD where the primary stats no longer matter and you just get the item with the secondary stats that benefit the class/spec you are most.

Making there be a meaningful choice beyond haste breakpoints and then stacking crit/mastery/multistrike/whatever is the thing that needs to be done before any scaling discussion can occur, because otherwise scaling is pointless.

First off, outside of a few corner cases Haste breakpoints no long exist in 6.0

secondly your idea is impossible to balance. some stat X will always be the best and so everyone still stack X anyway.
Wow's item system is far from ideal but your not going to create an interesting and balanced system because that's near impossible, something will always be the best and that something will then get stacked as much as possible.

Third, primary stats still very much matter. 8 out of 16 pieces have dual stats (ignoring cloth which is ofc only int). the rest is still very much the same as it is now.

The WoD model is a giant game of chance where your going to end up waiting for that 1 piece with your best secondary stats to roll all the sweet tertiary stuff that you want and until then you use a slightly inferior piece.
I'm not super enthusiastic about that system. I liked the pre-MoP gearing with no bullshit random stuff outside of which item dropped but I also realize I cant come up with a system that does work without major downsides while keeping people on the gear treadmill.
If you do have that solution I suggest you apply with it to Blizzard, they will most likely hire you on the spot.


It doesn't matter if something's the "theoretical best" so long as the other options are significantly close and, depending on what gear you see drop, you aren't utterly hamstrung by equipping the wrong items. In MoP, missing your haste breakpoint was like a 10% drop in DPS for some classes. Not being hit capped was even worse. Ideally, such a system would have the "theoretical best" be a mix of stats that were impossible to get, and so the "actual best" had several stat combinations very close together.

I actually did study game design and applied to a game design grad school at one point, but through my interactions I've found that I'm really good at big picture and bad at minutiae that aren't directly iterative. That's why I'm in law, I can have a big picture idea in law, and find precedent to iterate off of to make that point, not always something you can do in game design.

Which is why haste breakpoints are gone and hit is gone.

Again stats can be close all they want, something will be best and the min-max crowd will flock to it. then another large part will blindly copy the min-max lists with no idea why and a 3e group will not give a shit because they don't know better.

This has always been the case and will always be the case.


Here's the problem with WoD though: with all that gone, every class/spec is literally "Stack X stat, then Y stat, other stats suck". There needs to be tension and options that affect your playstyle to make gear interesting. Now, it's just not. Gear is just an ilvl number and 1 secondary stat and nothing more. It's just incredibly boring.

Instead, having like 4 breakpoints that are impossible to all get at the same time and all have roughly the same effect on your DPS but slightly alter how your rotation works is much more interesting.

But that would also be extremely hard to balance/tune given how many different scenarios to consider and how many classes/specs we have to interact with, and no matter what people will always find the best combination and stack towards that. That would be indeed interesting in early days when people are still leveling up their gear and doing progression, but for the long term endgame things are very likely to end up the same.


If you stop balancing around skill as well as gear level it gets easier. MoP was balanced around everyone of similar skill level doing similar damage, if you just let the shitty players do a lot less than the decent-good players, it gets easier to balance gear.

that just makes no sense lol
It ignores such insignificant forces as time, entropy, and death
Serejai
Profile Blog Joined September 2010
6007 Posts
October 04 2014 20:39 GMT
#3363
YOU GUYS ARE OVERLOOKING ONE KEY THING:

PEOPLE THAT PLAY THIS GAME THESE DAYS ARE FUCKING TERRIBLE.

I'm against the class/skill/talent homogenization, and the watering down of stats/gear... but honestly they'd lose half their playerbase overnight if they didn't. Could you imagine players these days trying to figure out something like Armor Penetration? These morons can't even understand primary stats without an addon or website telling them everything. Same issue with crowd control (LOL, YOU MEAN I NEED TO INTERRUPT ON GARROSH? HOW DO I DO THAT?).
I HAVE 5 TOAST POINTS
Gorsameth
Profile Joined April 2010
Netherlands22488 Posts
October 04 2014 20:42 GMT
#3364
On October 05 2014 05:39 Serejai wrote:
YOU GUYS ARE OVERLOOKING ONE KEY THING:

PEOPLE THAT PLAY THIS GAME THESE DAYS ARE FUCKING TERRIBLE.

I'm against the class/skill/talent homogenization, and the watering down of stats/gear... but honestly they'd lose half their playerbase overnight if they didn't. Could you imagine players these days trying to figure out something like Armor Penetration? These morons can't even understand primary stats without an addon or website telling them everything. Same issue with crowd control (LOL, YOU MEAN I NEED TO INTERRUPT ON GARROSH? HOW DO I DO THAT?).

newsflash, they are as shit as they have always been.
It ignores such insignificant forces as time, entropy, and death
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 04 2014 21:02 GMT
#3365
On October 05 2014 05:29 Gorsameth wrote:
Show nested quote +
On October 05 2014 04:43 deth2munkies wrote:
On October 05 2014 04:16 digmouse wrote:
On October 05 2014 03:07 deth2munkies wrote:
On October 05 2014 02:20 Gorsameth wrote:
On October 05 2014 02:15 deth2munkies wrote:
On October 05 2014 02:10 Gorsameth wrote:
On October 05 2014 01:51 deth2munkies wrote:
I think the biggest thing they could do for gear, if they really want to make primary stats matter, is to make different skills that are essential to the class benefit in certain ways by normally "off" spec stats (and obviously remove the WoD "everything has every stat" system). For instance, Int decreases the cast time and increases crit chance of Aimed Shot, or Agi decreases the CD of Mortal Strike, or something like that.

Just make it more interesting and make there tradeoffs that allow for sidegrades to actually exist and for there to be a lot more tension that goes into choosing what kinds of gear you use. As of right now, there's a ton of completely worthless gear, like the caster trinket off Malkorok and the 2her off Thok (for everyone except ret pallies), that's utterly outclassed in its slot by something from the same raid tier that just has better stats on it. This is even worse in WoD where the primary stats no longer matter and you just get the item with the secondary stats that benefit the class/spec you are most.

Making there be a meaningful choice beyond haste breakpoints and then stacking crit/mastery/multistrike/whatever is the thing that needs to be done before any scaling discussion can occur, because otherwise scaling is pointless.

First off, outside of a few corner cases Haste breakpoints no long exist in 6.0

secondly your idea is impossible to balance. some stat X will always be the best and so everyone still stack X anyway.
Wow's item system is far from ideal but your not going to create an interesting and balanced system because that's near impossible, something will always be the best and that something will then get stacked as much as possible.

Third, primary stats still very much matter. 8 out of 16 pieces have dual stats (ignoring cloth which is ofc only int). the rest is still very much the same as it is now.

The WoD model is a giant game of chance where your going to end up waiting for that 1 piece with your best secondary stats to roll all the sweet tertiary stuff that you want and until then you use a slightly inferior piece.
I'm not super enthusiastic about that system. I liked the pre-MoP gearing with no bullshit random stuff outside of which item dropped but I also realize I cant come up with a system that does work without major downsides while keeping people on the gear treadmill.
If you do have that solution I suggest you apply with it to Blizzard, they will most likely hire you on the spot.


It doesn't matter if something's the "theoretical best" so long as the other options are significantly close and, depending on what gear you see drop, you aren't utterly hamstrung by equipping the wrong items. In MoP, missing your haste breakpoint was like a 10% drop in DPS for some classes. Not being hit capped was even worse. Ideally, such a system would have the "theoretical best" be a mix of stats that were impossible to get, and so the "actual best" had several stat combinations very close together.

I actually did study game design and applied to a game design grad school at one point, but through my interactions I've found that I'm really good at big picture and bad at minutiae that aren't directly iterative. That's why I'm in law, I can have a big picture idea in law, and find precedent to iterate off of to make that point, not always something you can do in game design.

Which is why haste breakpoints are gone and hit is gone.

Again stats can be close all they want, something will be best and the min-max crowd will flock to it. then another large part will blindly copy the min-max lists with no idea why and a 3e group will not give a shit because they don't know better.

This has always been the case and will always be the case.


Here's the problem with WoD though: with all that gone, every class/spec is literally "Stack X stat, then Y stat, other stats suck". There needs to be tension and options that affect your playstyle to make gear interesting. Now, it's just not. Gear is just an ilvl number and 1 secondary stat and nothing more. It's just incredibly boring.

Instead, having like 4 breakpoints that are impossible to all get at the same time and all have roughly the same effect on your DPS but slightly alter how your rotation works is much more interesting.

But that would also be extremely hard to balance/tune given how many different scenarios to consider and how many classes/specs we have to interact with, and no matter what people will always find the best combination and stack towards that. That would be indeed interesting in early days when people are still leveling up their gear and doing progression, but for the long term endgame things are very likely to end up the same.


If you stop balancing around skill as well as gear level it gets easier. MoP was balanced around everyone of similar skill level doing similar damage, if you just let the shitty players do a lot less than the decent-good players, it gets easier to balance gear.

that just makes no sense lol


Sure it does: when balancing DPS numbers, they even out rotations and haste affected rotations such that if someone fucks up X% of the time, they do roughly the same damage as other classes/specs who fuck up X% of the time. Say, as above, Agi lowers the MS CD, and a warrior who gears for Agi above mastery or w/e, has the same ilvl as someone who doesn't, has a harder rotation that they had to choose because of their Agi stacking, but does a lot more damage than someone without Agi if they play well, but significantly less if they do poorly.
Gorsameth
Profile Joined April 2010
Netherlands22488 Posts
October 04 2014 21:08 GMT
#3366
On October 05 2014 06:02 deth2munkies wrote:
Show nested quote +
On October 05 2014 05:29 Gorsameth wrote:
On October 05 2014 04:43 deth2munkies wrote:
On October 05 2014 04:16 digmouse wrote:
On October 05 2014 03:07 deth2munkies wrote:
On October 05 2014 02:20 Gorsameth wrote:
On October 05 2014 02:15 deth2munkies wrote:
On October 05 2014 02:10 Gorsameth wrote:
On October 05 2014 01:51 deth2munkies wrote:
I think the biggest thing they could do for gear, if they really want to make primary stats matter, is to make different skills that are essential to the class benefit in certain ways by normally "off" spec stats (and obviously remove the WoD "everything has every stat" system). For instance, Int decreases the cast time and increases crit chance of Aimed Shot, or Agi decreases the CD of Mortal Strike, or something like that.

Just make it more interesting and make there tradeoffs that allow for sidegrades to actually exist and for there to be a lot more tension that goes into choosing what kinds of gear you use. As of right now, there's a ton of completely worthless gear, like the caster trinket off Malkorok and the 2her off Thok (for everyone except ret pallies), that's utterly outclassed in its slot by something from the same raid tier that just has better stats on it. This is even worse in WoD where the primary stats no longer matter and you just get the item with the secondary stats that benefit the class/spec you are most.

Making there be a meaningful choice beyond haste breakpoints and then stacking crit/mastery/multistrike/whatever is the thing that needs to be done before any scaling discussion can occur, because otherwise scaling is pointless.

First off, outside of a few corner cases Haste breakpoints no long exist in 6.0

secondly your idea is impossible to balance. some stat X will always be the best and so everyone still stack X anyway.
Wow's item system is far from ideal but your not going to create an interesting and balanced system because that's near impossible, something will always be the best and that something will then get stacked as much as possible.

Third, primary stats still very much matter. 8 out of 16 pieces have dual stats (ignoring cloth which is ofc only int). the rest is still very much the same as it is now.

The WoD model is a giant game of chance where your going to end up waiting for that 1 piece with your best secondary stats to roll all the sweet tertiary stuff that you want and until then you use a slightly inferior piece.
I'm not super enthusiastic about that system. I liked the pre-MoP gearing with no bullshit random stuff outside of which item dropped but I also realize I cant come up with a system that does work without major downsides while keeping people on the gear treadmill.
If you do have that solution I suggest you apply with it to Blizzard, they will most likely hire you on the spot.


It doesn't matter if something's the "theoretical best" so long as the other options are significantly close and, depending on what gear you see drop, you aren't utterly hamstrung by equipping the wrong items. In MoP, missing your haste breakpoint was like a 10% drop in DPS for some classes. Not being hit capped was even worse. Ideally, such a system would have the "theoretical best" be a mix of stats that were impossible to get, and so the "actual best" had several stat combinations very close together.

I actually did study game design and applied to a game design grad school at one point, but through my interactions I've found that I'm really good at big picture and bad at minutiae that aren't directly iterative. That's why I'm in law, I can have a big picture idea in law, and find precedent to iterate off of to make that point, not always something you can do in game design.

Which is why haste breakpoints are gone and hit is gone.

Again stats can be close all they want, something will be best and the min-max crowd will flock to it. then another large part will blindly copy the min-max lists with no idea why and a 3e group will not give a shit because they don't know better.

This has always been the case and will always be the case.


Here's the problem with WoD though: with all that gone, every class/spec is literally "Stack X stat, then Y stat, other stats suck". There needs to be tension and options that affect your playstyle to make gear interesting. Now, it's just not. Gear is just an ilvl number and 1 secondary stat and nothing more. It's just incredibly boring.

Instead, having like 4 breakpoints that are impossible to all get at the same time and all have roughly the same effect on your DPS but slightly alter how your rotation works is much more interesting.

But that would also be extremely hard to balance/tune given how many different scenarios to consider and how many classes/specs we have to interact with, and no matter what people will always find the best combination and stack towards that. That would be indeed interesting in early days when people are still leveling up their gear and doing progression, but for the long term endgame things are very likely to end up the same.


If you stop balancing around skill as well as gear level it gets easier. MoP was balanced around everyone of similar skill level doing similar damage, if you just let the shitty players do a lot less than the decent-good players, it gets easier to balance gear.

that just makes no sense lol


Sure it does: when balancing DPS numbers, they even out rotations and haste affected rotations such that if someone fucks up X% of the time, they do roughly the same damage as other classes/specs who fuck up X% of the time. Say, as above, Agi lowers the MS CD, and a warrior who gears for Agi above mastery or w/e, has the same ilvl as someone who doesn't, has a harder rotation that they had to choose because of their Agi stacking, but does a lot more damage than someone without Agi if they play well, but significantly less if they do poorly.

Yeah see this is the point where I ignore you until you come up with something usable. All you say is "change stuff" and when asked what to change and how it would effect the game you just go "i only do the big picture, someone else can balance it". No. just no.

This conversation is over.
It ignores such insignificant forces as time, entropy, and death
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 04 2014 21:36 GMT
#3367
On October 05 2014 06:08 Gorsameth wrote:
Show nested quote +
On October 05 2014 06:02 deth2munkies wrote:
On October 05 2014 05:29 Gorsameth wrote:
On October 05 2014 04:43 deth2munkies wrote:
On October 05 2014 04:16 digmouse wrote:
On October 05 2014 03:07 deth2munkies wrote:
On October 05 2014 02:20 Gorsameth wrote:
On October 05 2014 02:15 deth2munkies wrote:
On October 05 2014 02:10 Gorsameth wrote:
On October 05 2014 01:51 deth2munkies wrote:
I think the biggest thing they could do for gear, if they really want to make primary stats matter, is to make different skills that are essential to the class benefit in certain ways by normally "off" spec stats (and obviously remove the WoD "everything has every stat" system). For instance, Int decreases the cast time and increases crit chance of Aimed Shot, or Agi decreases the CD of Mortal Strike, or something like that.

Just make it more interesting and make there tradeoffs that allow for sidegrades to actually exist and for there to be a lot more tension that goes into choosing what kinds of gear you use. As of right now, there's a ton of completely worthless gear, like the caster trinket off Malkorok and the 2her off Thok (for everyone except ret pallies), that's utterly outclassed in its slot by something from the same raid tier that just has better stats on it. This is even worse in WoD where the primary stats no longer matter and you just get the item with the secondary stats that benefit the class/spec you are most.

Making there be a meaningful choice beyond haste breakpoints and then stacking crit/mastery/multistrike/whatever is the thing that needs to be done before any scaling discussion can occur, because otherwise scaling is pointless.

First off, outside of a few corner cases Haste breakpoints no long exist in 6.0

secondly your idea is impossible to balance. some stat X will always be the best and so everyone still stack X anyway.
Wow's item system is far from ideal but your not going to create an interesting and balanced system because that's near impossible, something will always be the best and that something will then get stacked as much as possible.

Third, primary stats still very much matter. 8 out of 16 pieces have dual stats (ignoring cloth which is ofc only int). the rest is still very much the same as it is now.

The WoD model is a giant game of chance where your going to end up waiting for that 1 piece with your best secondary stats to roll all the sweet tertiary stuff that you want and until then you use a slightly inferior piece.
I'm not super enthusiastic about that system. I liked the pre-MoP gearing with no bullshit random stuff outside of which item dropped but I also realize I cant come up with a system that does work without major downsides while keeping people on the gear treadmill.
If you do have that solution I suggest you apply with it to Blizzard, they will most likely hire you on the spot.


It doesn't matter if something's the "theoretical best" so long as the other options are significantly close and, depending on what gear you see drop, you aren't utterly hamstrung by equipping the wrong items. In MoP, missing your haste breakpoint was like a 10% drop in DPS for some classes. Not being hit capped was even worse. Ideally, such a system would have the "theoretical best" be a mix of stats that were impossible to get, and so the "actual best" had several stat combinations very close together.

I actually did study game design and applied to a game design grad school at one point, but through my interactions I've found that I'm really good at big picture and bad at minutiae that aren't directly iterative. That's why I'm in law, I can have a big picture idea in law, and find precedent to iterate off of to make that point, not always something you can do in game design.

Which is why haste breakpoints are gone and hit is gone.

Again stats can be close all they want, something will be best and the min-max crowd will flock to it. then another large part will blindly copy the min-max lists with no idea why and a 3e group will not give a shit because they don't know better.

This has always been the case and will always be the case.


Here's the problem with WoD though: with all that gone, every class/spec is literally "Stack X stat, then Y stat, other stats suck". There needs to be tension and options that affect your playstyle to make gear interesting. Now, it's just not. Gear is just an ilvl number and 1 secondary stat and nothing more. It's just incredibly boring.

Instead, having like 4 breakpoints that are impossible to all get at the same time and all have roughly the same effect on your DPS but slightly alter how your rotation works is much more interesting.

But that would also be extremely hard to balance/tune given how many different scenarios to consider and how many classes/specs we have to interact with, and no matter what people will always find the best combination and stack towards that. That would be indeed interesting in early days when people are still leveling up their gear and doing progression, but for the long term endgame things are very likely to end up the same.


If you stop balancing around skill as well as gear level it gets easier. MoP was balanced around everyone of similar skill level doing similar damage, if you just let the shitty players do a lot less than the decent-good players, it gets easier to balance gear.

that just makes no sense lol


Sure it does: when balancing DPS numbers, they even out rotations and haste affected rotations such that if someone fucks up X% of the time, they do roughly the same damage as other classes/specs who fuck up X% of the time. Say, as above, Agi lowers the MS CD, and a warrior who gears for Agi above mastery or w/e, has the same ilvl as someone who doesn't, has a harder rotation that they had to choose because of their Agi stacking, but does a lot more damage than someone without Agi if they play well, but significantly less if they do poorly.

Yeah see this is the point where I ignore you until you come up with something usable. All you say is "change stuff" and when asked what to change and how it would effect the game you just go "i only do the big picture, someone else can balance it". No. just no.

This conversation is over.


I'm sorry you're ignoring what I'm saying. I already said what was changing, now I'm defending why that actually needs changing and ways to account for balance once it is changed. No, I'm not going to write up my ideal patch notes and crunch the numbers, that's not my job. All I'm saying is that something needs to change, this is a way I would like to see it done, end of story.

I'm sorry I can't give you a motherfucking design document for a suggestion on a random ass internet forum.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2014-10-04 22:02:03
October 04 2014 22:01 GMT
#3368
I HAVE 5 TOAST POINTS
DCRed
Profile Joined May 2011
Finland435 Posts
October 05 2014 09:26 GMT
#3369
Okay let's talk about Brawler's guild for a change. What do you guys think about the "new" brawler's guild which doesn't have a single new boss, just in a shuffled order and Hexos has been put to a card boss. Sure they said new bosses would be added in patches between tiers but personally I'm not too interested in doing the same bosses again from rank 1. Hexos wasn't even that hard, I only wish they'd put Disruptron back in and not as a card boss.
Gorsameth
Profile Joined April 2010
Netherlands22488 Posts
October 05 2014 09:28 GMT
#3370
On October 05 2014 18:26 DCRed wrote:
Okay let's talk about Brawler's guild for a change. What do you guys think about the "new" brawler's guild which doesn't have a single new boss, just in a shuffled order and Hexos has been put to a card boss. Sure they said new bosses would be added in patches between tiers but personally I'm not too interested in doing the same bosses again from rank 1. Hexos wasn't even that hard, I only wish they'd put Disruptron back in and not as a card boss.

Not much to say about it. Very disappointing.
It ignores such insignificant forces as time, entropy, and death
Ansinjunger
Profile Joined November 2010
United States2451 Posts
October 05 2014 20:35 GMT
#3371
On October 04 2014 23:08 Teoita wrote:
Yes, very true. I still think that the main problem isn't item level per se, but the combination of that, lots of raiding tiers (lfr/norma/heroic/mythic is really pointless), hilariously OP trinkets and cloak, and reforge. Reforge alone is a huge culprit there for lots of classes imo.

The stat squish was done wierdly. All they was remove the insane power spike between expansions, while leaving intact the one that will happen for WoD as well as how insanely broken characters are pre-60. It's really silly to see lvl 50 alts doing as much dps as kara raiders during early tbc progression. They also have yet another power spike at the start of wod, which imo isn't that really necessary. I feel like they are still leaving room to do another squish again (like by adjusting lower level characters as well).


Last I heard, which was quite awhile ago, they were getting rid of reforge. While I like the idea of reforge, I'm also sick of juggling crap all around for every new piece of gear, so it's a welcome change overall.

I'm sure it'll go back to people only spending dkp on BiS gear, with other people like me not minding a smaller bump in power instead of waiting for the trinket that never drops, until only after you spend your dkp and put yourself at the back of the line (we use epgp btw, a more modern dkp system).
Gorsameth
Profile Joined April 2010
Netherlands22488 Posts
October 05 2014 20:37 GMT
#3372
On October 06 2014 05:35 Ansinjunger wrote:
Show nested quote +
On October 04 2014 23:08 Teoita wrote:
Yes, very true. I still think that the main problem isn't item level per se, but the combination of that, lots of raiding tiers (lfr/norma/heroic/mythic is really pointless), hilariously OP trinkets and cloak, and reforge. Reforge alone is a huge culprit there for lots of classes imo.

The stat squish was done wierdly. All they was remove the insane power spike between expansions, while leaving intact the one that will happen for WoD as well as how insanely broken characters are pre-60. It's really silly to see lvl 50 alts doing as much dps as kara raiders during early tbc progression. They also have yet another power spike at the start of wod, which imo isn't that really necessary. I feel like they are still leaving room to do another squish again (like by adjusting lower level characters as well).


Last I heard, which was quite awhile ago, they were getting rid of reforge. While I like the idea of reforge, I'm also sick of juggling crap all around for every new piece of gear, so it's a welcome change overall.

I'm sure it'll go back to people only spending dkp on BiS gear, with other people like me not minding a smaller bump in power instead of waiting for the trinket that never drops, until only after you spend your dkp and put yourself at the back of the line (we use epgp btw, a more modern dkp system).

reforge is indeed gone and tbh BiS will probably be a myth this expansion. To small chances to get that perfect piece.
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 05 2014 20:39 GMT
#3373
Meh, tertiary stats are pretty irrelevant. What else is there RNG wise other than that and warforged?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands22488 Posts
October 05 2014 20:41 GMT
#3374
On October 06 2014 05:39 Teoita wrote:
Meh, tertiary stats are pretty irrelevant. What else is there RNG wise other than that and warforged?

socket being a tertiary.
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 05 2014 21:10 GMT
#3375
Oh rofl, that's fucking stupid. Source?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands22488 Posts
October 05 2014 21:59 GMT
#3376
On October 06 2014 06:10 Teoita wrote:
Oh rofl, that's fucking stupid. Source?

Sorry i was slightly off

An item has fixed secondary stats (crit/haste/mastery)
It has a chance to have a tertiate stat
It has a chance to have a socket
It has a chance to be warforged.

Still it means there is so much rng thrown into the mix that you will be lucky to get a hand full of BiS pieces, nevermind a full BiS set.

Source The tertiary stats listed there have changed since but as far as i know the overall gear stat system is still accurate.
It ignores such insignificant forces as time, entropy, and death
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 06 2014 00:38 GMT
#3377
On October 06 2014 06:59 Gorsameth wrote:
Show nested quote +
On October 06 2014 06:10 Teoita wrote:
Oh rofl, that's fucking stupid. Source?

Sorry i was slightly off

An item has fixed secondary stats (crit/haste/mastery)
It has a chance to have a tertiate stat
It has a chance to have a socket
It has a chance to be warforged.

Still it means there is so much rng thrown into the mix that you will be lucky to get a hand full of BiS pieces, nevermind a full BiS set.

Source The tertiary stats listed there have changed since but as far as i know the overall gear stat system is still accurate.

You must be joking, this is like diablo 3 now rofl
Atreides
Profile Joined October 2010
United States2393 Posts
October 06 2014 02:40 GMT
#3378
It actually is basically diablo 3 loot haha
Godwrath
Profile Joined August 2012
Spain10156 Posts
October 06 2014 05:39 GMT
#3379
On October 06 2014 06:59 Gorsameth wrote:
Show nested quote +
On October 06 2014 06:10 Teoita wrote:
Oh rofl, that's fucking stupid. Source?

Sorry i was slightly off

An item has fixed secondary stats (crit/haste/mastery)
It has a chance to have a tertiate stat
It has a chance to have a socket
It has a chance to be warforged.

Still it means there is so much rng thrown into the mix that you will be lucky to get a hand full of BiS pieces, nevermind a full BiS set.

Source The tertiary stats listed there have changed since but as far as i know the overall gear stat system is still accurate.

That's only some bullshit for pve players, right ?
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 06 2014 05:43 GMT
#3380
On October 06 2014 14:39 Godwrath wrote:
Show nested quote +
On October 06 2014 06:59 Gorsameth wrote:
On October 06 2014 06:10 Teoita wrote:
Oh rofl, that's fucking stupid. Source?

Sorry i was slightly off

An item has fixed secondary stats (crit/haste/mastery)
It has a chance to have a tertiate stat
It has a chance to have a socket
It has a chance to be warforged.

Still it means there is so much rng thrown into the mix that you will be lucky to get a hand full of BiS pieces, nevermind a full BiS set.

Source The tertiary stats listed there have changed since but as far as i know the overall gear stat system is still accurate.

That's only some bullshit for pve players, right ?

rofl, it almost certainly is, but with the way blizzard has degraded arena post wrath I really wouldn't be surprised if it wasn't haha
Prev 1 167 168 169 170 171 591 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #97
WardiTV1482
IntoTheiNu 1454
Ryung 164
Rex133
CranKy Ducklings78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 164
Rex 133
RushiSC 34
SHIN 23
TKL 1
StarCraft: Brood War
Rain 10735
Calm 7595
Bisu 2107
Jaedong 1294
Shuttle 949
Mini 538
EffOrt 478
Light 450
firebathero 302
Zeus 229
[ Show more ]
ggaemo 201
Stork 194
ZerO 178
Pusan 118
Free 88
JulyZerg 58
Dewaltoss 55
Sexy 49
Sea.KH 49
Hyun 35
sorry 32
Barracks 26
Terrorterran 26
Hm[arnc] 19
zelot 16
Sacsri 15
Shine 12
yabsab 9
ajuk12(nOOB) 8
Dota 2
Gorgc4246
qojqva2313
syndereN462
Counter-Strike
x6flipin1077
byalli663
edward47
Other Games
hiko849
Mlord468
ceh9425
B2W.Neo423
uThermal275
Liquid`VortiX230
Hui .192
elazer177
amsayoshi113
XaKoH 97
Mew2King84
Trikslyr34
ZerO(Twitch)16
Organizations
StarCraft 2
TaKeTV 82
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH226
• CranKy Ducklings SOOP12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1658
• WagamamaTV526
League of Legends
• Nemesis3108
• TFBlade648
Upcoming Events
Monday Night Weeklies
6m
Sparkling Tuna Cup
18h 6m
INu's Battles
19h 6m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 8h
The PondCast
1d 18h
Kung Fu Cup
1d 19h
Patches Events
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.