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[wow] Warlords of Draenor - Page 167

Forum Index > General Games
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Add yourself to the player list
FinestHour
Profile Joined August 2010
United States18466 Posts
October 04 2014 05:40 GMT
#3321
eh wait and see, realistically speaking its probably gonna be like what 5% or less of the palyerbase that will actually acquire 695 gear in the first tier
thug life.                                                       MVP/ex-
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 04 2014 05:42 GMT
#3322
On October 04 2014 14:40 FinestHour wrote:
eh wait and see, realistically speaking its probably gonna be like what 5% or less of the palyerbase that will actually acquire 695 gear in the first tier

It wouldn't matter if 2 people acquired it, because the next tier will follow the same pattern, and 130+ ilvl jumps across two tiers is retarded.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 04 2014 06:16 GMT
#3323
well who knows what le blizzard face decides to do i mean we are talking about the company that made things like monks and ring of peace and allowing orb botting to run rampant
u can tell i love monks
thug life.                                                       MVP/ex-
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 04 2014 06:26 GMT
#3324
How could you not love them?
Masq
Profile Blog Joined March 2009
Canada1792 Posts
October 04 2014 07:31 GMT
#3325
I like the huge ilvl jump between raid tiers. Feels like a built in attunement/gate mechanic which I think is good.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 04 2014 07:35 GMT
#3326
Well, if you take t10 for example, the entry level raiding gear/stuff you got from 5 mans was 232, while the highest was 277. That's a 19% increase in item level.

Going from 630 to 695, it's 10%. Jumping lots of item levels is fine when the item level itself is so high. Going from 630 to 655 for example isn't nearly as big of a deal as going from 232 to 251.

I think they won't have to squish stuff so soon because with the removal of reforge you do not get to stack your favourite stat to insane levels like now.

ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 04 2014 07:40 GMT
#3327
Are they really making raids 20 man only?
or going back to the 25 man raids to get good gear? while 10 mans get shit

i've heard both
Artillery spawned from the forges of Hell
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 04 2014 07:54 GMT
#3328
Mythic (hardest difficulty) will be 20 only. Every other difficulty works like flex does right now, so you can bring however many people you want.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands21949 Posts
October 04 2014 07:56 GMT
#3329
On October 04 2014 16:40 arb wrote:
Are they really making raids 20 man only?
or going back to the 25 man raids to get good gear? while 10 mans get shit

i've heard both

The hardest difficulty will be 20 man only. (mythic)
The easiest difficulty will be 25 man (LFR)
everything else will be 10 to 30 scaling (Normal/Heroic)
It ignores such insignificant forces as time, entropy, and death
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 04 2014 08:51 GMT
#3330
On October 04 2014 16:35 Teoita wrote:
Well, if you take t10 for example, the entry level raiding gear/stuff you got from 5 mans was 232, while the highest was 277. That's a 19% increase in item level.

Going from 630 to 695, it's 10%. Jumping lots of item levels is fine when the item level itself is so high. Going from 630 to 655 for example isn't nearly as big of a deal as going from 232 to 251.

I think they won't have to squish stuff so soon because with the removal of reforge you do not get to stack your favourite stat to insane levels like now.


Thats not how the ilvl increases your stats though, it scales up logarithmically, something like 50% extra every 14 ilvl iirc
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 04 2014 09:37 GMT
#3331
On October 04 2014 17:51 bo1b wrote:
Show nested quote +
On October 04 2014 16:35 Teoita wrote:
Well, if you take t10 for example, the entry level raiding gear/stuff you got from 5 mans was 232, while the highest was 277. That's a 19% increase in item level.

Going from 630 to 695, it's 10%. Jumping lots of item levels is fine when the item level itself is so high. Going from 630 to 655 for example isn't nearly as big of a deal as going from 232 to 251.

I think they won't have to squish stuff so soon because with the removal of reforge you do not get to stack your favourite stat to insane levels like now.


Thats not how the ilvl increases your stats though, it scales up logarithmically, something like 50% extra every 14 ilvl iirc


Uh ok. Source on that?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 04 2014 09:47 GMT
#3332
On October 04 2014 18:37 Teoita wrote:
Show nested quote +
On October 04 2014 17:51 bo1b wrote:
On October 04 2014 16:35 Teoita wrote:
Well, if you take t10 for example, the entry level raiding gear/stuff you got from 5 mans was 232, while the highest was 277. That's a 19% increase in item level.

Going from 630 to 695, it's 10%. Jumping lots of item levels is fine when the item level itself is so high. Going from 630 to 655 for example isn't nearly as big of a deal as going from 232 to 251.

I think they won't have to squish stuff so soon because with the removal of reforge you do not get to stack your favourite stat to insane levels like now.


Thats not how the ilvl increases your stats though, it scales up logarithmically, something like 50% extra every 14 ilvl iirc


Uh ok. Source on that?

The 50% every 14 ilvl is something I've read somewhere, I can link you the formula for a few trinkets or pieces of gear if you'd like? Or you can just open up an item on wowhead and see the amount of stats per ilvl increases as the ilvl gets higher.

Here is the procs per minute formula for black blood [formula = 1/(1.15^((553-ItemLevel)/15]

http://www.wowhead.com/item=99424

If you look at this piece of gear for example the amount of stats per ilvl increase in a greater rate each upgrade lvl. After the gsl finals I'll try and track down the 50% number
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-10-04 10:28:38
October 04 2014 10:26 GMT
#3333
[image loading]

This is item lvl vs intellect (the blue line) and sum of secondary stats (orange line) on mage tier chest items during MoP. It looks fairly linear to me. It most definitely isn't logarithmic (which btw is a slower increase than linearly, i think you meant exponentially).

Trinket behaviour isn't really a good way to model the power of items imo because a) soo trinkets are op as fuck and b) in general, trinkets are very different from every other piece of gear.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 04 2014 10:52 GMT
#3334
If ilvl - stats didn't increase exponentially then why the need for the stats squish?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-10-04 10:58:36
October 04 2014 10:57 GMT
#3335
Come to think of it, it does increase exponentially in the long run, and it's really noticable in the long run - ie, over ~450/500 item levels (from level 60 to 90). However, on a smaller scale (within one expansion or even tier), wether it increases exponentially or linearly doesn't change all that much. As you can see from those graphs, it really looks relevant only for t16 heroic gear.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands21949 Posts
October 04 2014 10:57 GMT
#3336
On October 04 2014 19:52 Grumbels wrote:
If ilvl - stats didn't increase exponentially then why the need for the stats squish?

Programming limits actually.
Boss health reached integer limits. It is a reason Garrosh heals 3 times during his fight instead of just having more hp to start with.
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 04 2014 10:58 GMT
#3337
Also that yes
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 04 2014 11:12 GMT
#3338
On October 04 2014 19:57 Gorsameth wrote:
Show nested quote +
On October 04 2014 19:52 Grumbels wrote:
If ilvl - stats didn't increase exponentially then why the need for the stats squish?

Programming limits actually.
Boss health reached integer limits. It is a reason Garrosh heals 3 times during his fight instead of just having more hp to start with.

Yeah, but why did they reach those limits if not for exponential growth?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-10-04 11:14:16
October 04 2014 11:14 GMT
#3339
No matter how numbers are growing, eventually you get to a limit that computers can't handle. It's going to happen again in a few expansions.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 04 2014 11:28 GMT
#3340
Yep, I did mean exponential sorry about that

In any event, across that graph you linked before it's noticeable across the single tier. Call me old fashioned I guess, I just think that going up 65 ilvl in one tier is ludicrous.
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