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[wow] Warlords of Draenor - Page 165

Forum Index > General Games
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Add yourself to the player list
Serejai
Profile Blog Joined September 2010
6007 Posts
September 28 2014 19:25 GMT
#3281
When they first announced phasing I thought they were going to be innovative and do just that. Instead they used it to prevent friends from questing together and ruin gameplay in various other ways. Not the choice a rational developer would have made.
I HAVE 5 TOAST POINTS
Disengaged
Profile Joined July 2010
United States6994 Posts
September 28 2014 19:27 GMT
#3282
On September 29 2014 00:42 deth2munkies wrote:
The problem is that the lore has no rational relationship to the game world.

Case and point:

I have killed (well captured, whatever) Garrosh Hellscream a bunch of times, I've killed the Dark Shamans, Nazgrim, and the Treasurer even more than that. Yet when I walk into Orgrimmar, they're all still standing around there.

Is it really too much for Blizzard to at least use the phasing technology they're so fond of to make it look like you're at least having a nominal impact on the world around you?


They do and will . . . in a patch/expansion lol
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 28 2014 19:48 GMT
#3283
On September 29 2014 04:25 Serejai wrote:
When they first announced phasing I thought they were going to be innovative and do just that. Instead they used it to prevent friends from questing together and ruin gameplay in various other ways. Not the choice a rational developer would have made.

The phasing technology is really stupid because it's used so inconsistently. I honestly don't know if you should introduce tech like that in the middle of the development of a game, so that as a player all throughout you are wondering just why exactly the evil guard is still standing next to the king after you completed the quest in one instance, but then for another occasion Blizzard goes out of its way to make it obvious that they used their new phasing tech. It's so inconsistent and feels not an integral part of the game. Also, it's another demonstration of the principle that every time Blizzard wants to draw attention to something it will be dumb and tasteless, mostly because they're too worried that not all of the audience will get it. So any quality to Blizzard games nowadays (in terms of artistic judgement) feel like they're accidental or subversive to the main story / design.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 28 2014 19:53 GMT
#3284
On September 28 2014 22:21 micronesia wrote:
Well Grumbels, do you maintain your full offensive capabilities as you take physical damage? If I reduced you to just 1 hp, where a small tap would kill you, would your dps be unchanged (or possibly higher) from the beginning of our fight. That describes WoW characters, but not you. So yea... a weaponized rabbit could just slit your throat and kill you despite the size distance... but it's not as likely that a small dude could kill a big dude in WoW by himself.

Also, Manneroth is a demon, with magic blood and shit.

I just have a hatred of the concept of power levels. I read too many stupid discussions about this back when I was 14 or something where everyone obsessed about the relative power levels of all the characters and about who could beat who in a fight. This leads to stupidity like Heart of the Swarm where Kerrigan decides to level up her character in order to better defeat an army of millions. It's somewhat less awful in a fantasy world, but it should still be the case that Manneroth can be a vastly powerful demon with a power level rivaling Archimonde while also dying to an enraged Orc bashing his skull in with an axe.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2014 22:20 GMT
#3285
On September 29 2014 04:27 Disengaged wrote:
Show nested quote +
On September 29 2014 00:42 deth2munkies wrote:
The problem is that the lore has no rational relationship to the game world.

Case and point:

I have killed (well captured, whatever) Garrosh Hellscream a bunch of times, I've killed the Dark Shamans, Nazgrim, and the Treasurer even more than that. Yet when I walk into Orgrimmar, they're all still standing around there.

Is it really too much for Blizzard to at least use the phasing technology they're so fond of to make it look like you're at least having a nominal impact on the world around you?


They do and will . . . in a patch/expansion lol


Yeah, but why can't I do something important then see an impact? There's no reason to wait ~14 months for the game world to catch up with what I did.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 28 2014 22:30 GMT
#3286
On September 29 2014 07:20 deth2munkies wrote:
Show nested quote +
On September 29 2014 04:27 Disengaged wrote:
On September 29 2014 00:42 deth2munkies wrote:
The problem is that the lore has no rational relationship to the game world.

Case and point:

I have killed (well captured, whatever) Garrosh Hellscream a bunch of times, I've killed the Dark Shamans, Nazgrim, and the Treasurer even more than that. Yet when I walk into Orgrimmar, they're all still standing around there.

Is it really too much for Blizzard to at least use the phasing technology they're so fond of to make it look like you're at least having a nominal impact on the world around you?


They do and will . . . in a patch/expansion lol


Yeah, but why can't I do something important then see an impact? There's no reason to wait ~14 months for the game world to catch up with what I did.

I imagine because it'd take a wholeeeeeeeee lot of effort, to change the landscape every quest.
Also alot of problems with how phasing works. Since every quest or two would put you in a diff phase and could potentially really fuck things up
Artillery spawned from the forges of Hell
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2014 22:53 GMT
#3287
On September 29 2014 07:30 arb wrote:
Show nested quote +
On September 29 2014 07:20 deth2munkies wrote:
On September 29 2014 04:27 Disengaged wrote:
On September 29 2014 00:42 deth2munkies wrote:
The problem is that the lore has no rational relationship to the game world.

Case and point:

I have killed (well captured, whatever) Garrosh Hellscream a bunch of times, I've killed the Dark Shamans, Nazgrim, and the Treasurer even more than that. Yet when I walk into Orgrimmar, they're all still standing around there.

Is it really too much for Blizzard to at least use the phasing technology they're so fond of to make it look like you're at least having a nominal impact on the world around you?


They do and will . . . in a patch/expansion lol


Yeah, but why can't I do something important then see an impact? There's no reason to wait ~14 months for the game world to catch up with what I did.

I imagine because it'd take a wholeeeeeeeee lot of effort, to change the landscape every quest.
Also alot of problems with how phasing works. Since every quest or two would put you in a diff phase and could potentially really fuck things up


Except they already do that shit for a bunch of different questlines, like the Klaaxi ones or that one in Kun-lai where you rebuild the town. They even have a SoO phase where you grow the tree with all the Celestials, so why not just phase Garrosh out too? I can imagine Orgrimmar, being a major city, would be more difficult to phase, but IMO it'd be worth it.
Gorsameth
Profile Joined April 2010
Netherlands22284 Posts
September 28 2014 22:54 GMT
#3288
On September 29 2014 07:53 deth2munkies wrote:
Show nested quote +
On September 29 2014 07:30 arb wrote:
On September 29 2014 07:20 deth2munkies wrote:
On September 29 2014 04:27 Disengaged wrote:
On September 29 2014 00:42 deth2munkies wrote:
The problem is that the lore has no rational relationship to the game world.

Case and point:

I have killed (well captured, whatever) Garrosh Hellscream a bunch of times, I've killed the Dark Shamans, Nazgrim, and the Treasurer even more than that. Yet when I walk into Orgrimmar, they're all still standing around there.

Is it really too much for Blizzard to at least use the phasing technology they're so fond of to make it look like you're at least having a nominal impact on the world around you?


They do and will . . . in a patch/expansion lol


Yeah, but why can't I do something important then see an impact? There's no reason to wait ~14 months for the game world to catch up with what I did.

I imagine because it'd take a wholeeeeeeeee lot of effort, to change the landscape every quest.
Also alot of problems with how phasing works. Since every quest or two would put you in a diff phase and could potentially really fuck things up


Except they already do that shit for a bunch of different questlines, like the Klaaxi ones or that one in Kun-lai where you rebuild the town. They even have a SoO phase where you grow the tree with all the Celestials, so why not just phase Garrosh out too? I can imagine Orgrimmar, being a major city, would be more difficult to phase, but IMO it'd be worth it.

Garrosh also gives out a couple of quests.
Its not as simple as phasing him out. you would need to switch him with Vol'jin and duplicated all the quests so you can assign them to both ect. Its not worth the trouble.
It ignores such insignificant forces as time, entropy, and death
micronesia
Profile Blog Joined July 2006
United States24769 Posts
September 29 2014 04:02 GMT
#3289
I finally got in a garrosh kill group (10 man)... got as close as getting his final form down to like 3 million hp, but didn't get it ._.

This will happen EVENTUALLY
ModeratorThere are animal crackers for people and there are people crackers for animals.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
September 30 2014 07:30 GMT
#3290
On September 29 2014 13:02 micronesia wrote:
I finally got in a garrosh kill group (10 man)... got as close as getting his final form down to like 3 million hp, but didn't get it ._.

This will happen EVENTUALLY


Was your group's dps bad, healers bad, were you stacking both phases, etc?

Garrosh is faceroll if your healers can heal through whirling corruption, and everyone else knows what an interrupt is.
ffxiv enjoyer
micronesia
Profile Blog Joined July 2006
United States24769 Posts
September 30 2014 11:06 GMT
#3291
Eh I'm not sure. Played with a different group last night and didn't get it either.

I'm pretty sure the problem was not dps. It's probably not dealing with the mind controls fast enough.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Gorsameth
Profile Joined April 2010
Netherlands22284 Posts
September 30 2014 11:10 GMT
#3292
yeah I would expect phase 3 wipes are most often MC, the thing is you can no longer aoe stun them so you need people to actually individually interrupt them and that can be to much to ask of pugs.
It ignores such insignificant forces as time, entropy, and death
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
Last Edited: 2014-09-30 11:19:38
September 30 2014 11:18 GMT
#3293
Yup, as long as your group interrupts empowered mind controls, you won't have more than one empowered MC + whirling corruption in phase 3 as he'll be dead by/during/after the first whirling.

edit: and break them out of the MC instead of tunneling Garrosh, of course. If you were on US Horde, I'd be happy to get you a guaranteed kill every week ;_;
ffxiv enjoyer
micronesia
Profile Blog Joined July 2006
United States24769 Posts
Last Edited: 2014-09-30 11:21:33
September 30 2014 11:20 GMT
#3294
On the plus side I 'learned' how to be on engineer duty.

I thought it was ironic my group was having the engineer killing engineers.

I mean IRL engineer, not the profession lol.

So how do I go about getting this Garrosh kill? I seem to keep ending up in groups that aren't quite able to get it.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 30 2014 11:24 GMT
#3295
I could easily get you a kill if you were on EU

When we hit p3 we pretty much just zerg him, only dps'ing/interrupting mc'd people while ignoring the adds (we get 1-2 rounds depending on our dps) and moving counter clockwise to avoid the weapons. With ~570 average gear we can afford to boost a couple of alts easily too.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Squat
Profile Joined September 2013
Sweden7978 Posts
September 30 2014 12:07 GMT
#3296
If someone is running flex on EU sometime after reset, and would be interested in running with a fairly bad warrior in 550ish gear, I'd be more than happy to tag along. Haven't played for like 4 months, but thinking about resubbing and prepping for 6.0.
"Digital. They have digital. What is digital?" - Donald J Trump
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 30 2014 12:54 GMT
#3297
Teoita: I wouldn't mind doing Garrosh on normal(preferably the whole raid), so if you have a group that a 540 balance druid or 540 holy pala can join, that would be great! (I know it's low gear level)
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 30 2014 12:56 GMT
#3298
On September 30 2014 20:20 micronesia wrote:
On the plus side I 'learned' how to be on engineer duty.

I thought it was ironic my group was having the engineer killing engineers.

I mean IRL engineer, not the profession lol.

So how do I go about getting this Garrosh kill? I seem to keep ending up in groups that aren't quite able to get it.


You have to get very luck with PuGs...it took me almost a month worth of pugging 8-9 times a week.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 30 2014 12:59 GMT
#3299
On September 30 2014 21:54 Arnstein wrote:
Teoita: I wouldn't mind doing Garrosh on normal(preferably the whole raid), so if you have a group that a 540 balance druid or 540 holy pala can join, that would be great! (I know it's low gear level)


I hardly raid these days, but i'll let you know if i'm doing stuff. Usually our clean up night is monday or tuesday. We only do part 3 and 4 on normal tho, the rest we run on hc where we really would prefer not to boost people

Your gear level is fine, we've ran some alts that had like 500 ilvl.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ViperPL
Profile Joined March 2011
Poland1775 Posts
October 03 2014 06:12 GMT
#3300
Anyone knows if the mechanics trivialising the old raids are coming in with 6.0 patch?
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
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