• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:08
CEST 22:08
KST 05:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1677 users

Dominions 4: Thrones of Ascension - Page 87

Forum Index > General Games
Post a Reply
Prev 1 85 86 87 88 89 103 Next
Sunaj
Profile Joined November 2009
Canada2041 Posts
March 03 2015 03:53 GMT
#1721
mir
entropius
Profile Joined June 2010
United States1046 Posts
Last Edited: 2015-03-03 22:49:33
March 03 2015 22:49 GMT
#1722
People in the skype group have suggested things like disciples, random nation selection, and smallish maps. I think the solution for "no lategame micro hell" isn't small maps as much as easier throne victory conditions, as in TL2 and TLR1.

Do people want disciples teams of 2? Random nations? Etc.?
xuanzue
Profile Joined October 2010
Colombia1747 Posts
Last Edited: 2015-03-04 01:27:02
March 04 2015 01:17 GMT
#1723
Random selection is fun.

small maps are better to handle the lategame micro. I did a thread but most people seems to be fine with the actual interface :S http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/suggestionswishlist-for-interface
Dominions 4: "Thrones of Ascension".
gTank
Profile Joined January 2011
Austria2606 Posts
March 04 2015 08:17 GMT
#1724
Random selection seems fun, never played a disciples game though.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
scFoX
Profile Joined September 2011
France454 Posts
March 05 2015 08:58 GMT
#1725
I guess I'm signing up as well.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-03-05 09:21:25
March 05 2015 09:17 GMT
#1726
On March 04 2015 10:17 xuanzue wrote:
Random selection is fun.

small maps are better to handle the lategame micro. I did a thread but most people seems to be fine with the actual interface :S http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/suggestionswishlist-for-interface

I don't think it's really the interface that makes lategame so annoying. Just the standard 4x problems

-> large maps mean it takes at least 3-4 turns for armies to move anywhere, especially if you're not currently at war, it can be 4-5 turns with very little interesting happening
-> scripting starts to take a VERY long time for lategame armies
-> turns taking longer means people need extensions more often
-> several days between turns, where nothing intersting can happen for several turns = weeks with nothing fun going on :p

then one person gets bored/gets ganked by rl and has to sub out and the whole game gets shifted by that which throws it all back into chaos again :p

On March 04 2015 07:49 entropius wrote:
People in the skype group have suggested things like disciples, random nation selection, and smallish maps. I think the solution for "no lategame micro hell" isn't small maps as much as easier throne victory conditions, as in TL2 and TLR1.

Do people want disciples teams of 2? Random nations? Etc.?

You need to be careful with easy throne conditions on large maps though, tl6 it kind of worked because everyone bordered everyone (literally,) but if you had any more players then that, you run the risk of the game randomly ending because the person on the opposite side of the world just won a throne victory, before you even got near him.

The risk of throne snipes has to be balanced by having a map design/player count which allows every (or at least the vast majority of) player(s) the potential to counter a throne grab by any other player.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
Last Edited: 2015-03-05 10:45:58
March 05 2015 10:43 GMT
#1727
every time I play in lategame, I really miss some features, like the possibility of sort the F1 screen, to search quickly the provinces with low def/high unrest. Or a search function to find who has the dwarfhammer, or the mages that can cast a ritual desired. things like that can change the time a turn requires to prepare from 30 minutes to 15-20.

most of my time in lategame turns goes sinked searching units/objects/mages.
Dominions 4: "Thrones of Ascension".
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
Last Edited: 2015-03-05 13:38:08
March 05 2015 13:37 GMT
#1728
Id like to play TL8 too.

My preferences:

Random nations
Teamgame (multiple teams, not XvX, not necessarily disciples)
LA.
not huge map
: o )
gTank
Profile Joined January 2011
Austria2606 Posts
March 05 2015 15:09 GMT
#1729
Yaaay Shloober has his passion back
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
entropius
Profile Joined June 2010
United States1046 Posts
March 06 2015 18:38 GMT
#1730
I spent quite a while looking for one of my hammers today in TL7, and it's only turn 40.

For TL8, I'd like to do some sort of team game too. What's other people's view on this?
YuriAndrogynopov
Profile Joined December 2014
United Kingdom10 Posts
March 11 2015 13:27 GMT
#1731
Well im out of TL7 ty for the game. Been fun fighting you Helheim and getting to know the limits of the nation.
gTank
Profile Joined January 2011
Austria2606 Posts
March 11 2015 13:52 GMT
#1732
I am pro teamgame, the rest is fine with me either way
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
entropius
Profile Joined June 2010
United States1046 Posts
March 11 2015 14:07 GMT
#1733
Poor bats

Since this is the first time we've seen Xibalba in any age, can you post your thoughts here? What are they good at? Bad at?
YuriAndrogynopov
Profile Joined December 2014
United Kingdom10 Posts
March 11 2015 17:00 GMT
#1734
EA Xibalba suffers from being in EA where bless rush strats are more common, while you can take on sacreds quite well as shown by that huge helhirding kill that mainly came down to helheims force using only 2 commanders in a huge easily surrounded blob that meant i was fighting only a tiny fraction of the horses at any time. They can deal with attrition quite easily but lack a lot of conventional battlemagic so you need to rely on stuff like elementals, earth grip, will o the wisp, corpse candles and so on. Onaqui are absolutely incredible and if it wasnt for all my goddam territory being low pop low income crap id have been using blood magic more aggressively and actually had some forts. Free bats are incredibly good as well as you get a ton with decent dominion.

Overall they're quite weak to start but probably will benefit from the recent pretender patch in terms of ways to keep themselves alive early on, benefit very much from a major bless (next time id probably take F9 and just empower the pretender into blood). Once they get into the lategame they'll be a terror with their high death and blood and can even get pretty high up the nature magic chain if you put in the effort + get lucky with paths with the only problem being a lack of the blood astral combo and inability to natively cast stealing the sun.

Also id probably suggest to the helheim player to not put 180 death gems into behemoths or keep sending out overgeared vanjarls, i think i killed over 200+ gems worth of stuff from you without much pain.
scFoX
Profile Joined September 2011
France454 Posts
March 11 2015 23:14 GMT
#1735
I'm fine either way concerning TL8 as a team game.
entropius
Profile Joined June 2010
United States1046 Posts
Last Edited: 2015-04-03 15:24:10
April 03 2015 00:13 GMT
#1736
TL8 is imminent.

Player list so far:

Entropius
Sunaj
Shloober
scFoX
gTank
Shallantor
Morinethar/Skirmjan
Marc
xuanxue

Who else?

Poll: TL8 game type?

2- or 3-person teams, disciples (5)
 
45%

Individual (3)
 
27%

2- or 3-person teams, not disciples (3)
 
27%

11 total votes

Your vote: TL8 game type?

(Vote): Individual
(Vote): 2- or 3-person teams, not disciples
(Vote): 2- or 3-person teams, disciples



Poll: TL8 map size?

12 provinces per player (8)
 
73%

14 provinces per player (3)
 
27%

16 provinces per player (0)
 
0%

18 provinces per player (0)
 
0%

11 total votes

Your vote: TL8 map size?

(Vote): 12 provinces per player
(Vote): 14 provinces per player
(Vote): 16 provinces per player
(Vote): 18 provinces per player


xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 03 2015 14:21 GMT
#1737
why people is voting to play as team without disciples?

Sign me on.
Dominions 4: "Thrones of Ascension".
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-04-07 02:26:45
April 07 2015 02:24 GMT
#1738
On April 03 2015 23:21 xuanzue wrote:
why people is voting to play as team without disciples?

Sign me on.

Disciples makes the game a little weird, sharing dominion lowers the choices of combinations (temp scales + some dominion effects,) requires more co-ordination but does allow some interesting gimmick strategies with race/pretender combinations.

On the other hand non disciples makes some teamwork manoeuvres harder and you don't share vision, but you get much more freedom to design individual pretenders/races.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 07 2015 17:22 GMT
#1739
the disciples mode removes the problems the dom3 team games had.

You had to be sharing screenshots because there was not team exploration, and there is not provinces relinquish neither the troops can walk free in allied territory.

the winning condition can be automatically triggered in the disciples mode.
Dominions 4: "Thrones of Ascension".
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
April 07 2015 19:11 GMT
#1740
I remember dom3 team games.

We spent every turn sharing turn files. Turned into a mess later on.

Just go with Dom4 disciples: it's very good now.
"His father is pretty juicy tbh." ~WaveofShadow
Prev 1 85 86 87 88 89 103 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#112
Serral vs herOLIVE!
RotterdaM1950
IndyStarCraft 288
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1950
IndyStarCraft 288
UpATreeSC 109
StarCraft: Brood War
Dewaltoss 87
Aegong 74
ggaemo 44
firebathero 41
Dota 2
febbydoto12
Counter-Strike
fl0m5669
olofmeister3143
Super Smash Bros
Mew2King55
Heroes of the Storm
Liquid`Hasu425
Other Games
summit1g5820
Grubby3290
FrodaN1481
Beastyqt657
Mlord426
KnowMe209
ArmadaUGS175
Trikslyr175
Pyrionflax140
PPMD21
MindelVK18
Organizations
Other Games
BasetradeTV286
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 98
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 30
• 80smullet 25
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV670
League of Legends
• TFBlade2097
Other Games
• imaqtpie1068
• Shiphtur239
Upcoming Events
Korean StarCraft League
6h 53m
CranKy Ducklings
13h 53m
WardiTV Map Contest Tou…
14h 53m
IPSL
19h 53m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
22h 53m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
1d 1h
CranKy Ducklings
1d 3h
Sparkling Tuna Cup
1d 13h
WardiTV Map Contest Tou…
1d 14h
Ladder Legends
1d 18h
[ Show More ]
BSL
1d 22h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 22h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
3 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-16
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.