Dominions 4: Thrones of Ascension - Page 87
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Sunaj
Canada2041 Posts
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entropius
United States1046 Posts
Do people want disciples teams of 2? Random nations? Etc.? | ||
xuanzue
Colombia1747 Posts
small maps are better to handle the lategame micro. I did a thread but most people seems to be fine with the actual interface :S http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/suggestionswishlist-for-interface | ||
gTank
Austria2557 Posts
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scFoX
France454 Posts
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killerdog
Denmark6522 Posts
On March 04 2015 10:17 xuanzue wrote: Random selection is fun. small maps are better to handle the lategame micro. I did a thread but most people seems to be fine with the actual interface :S http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/suggestionswishlist-for-interface I don't think it's really the interface that makes lategame so annoying. Just the standard 4x problems -> large maps mean it takes at least 3-4 turns for armies to move anywhere, especially if you're not currently at war, it can be 4-5 turns with very little interesting happening -> scripting starts to take a VERY long time for lategame armies -> turns taking longer means people need extensions more often -> several days between turns, where nothing intersting can happen for several turns = weeks with nothing fun going on :p then one person gets bored/gets ganked by rl and has to sub out and the whole game gets shifted by that which throws it all back into chaos again :p On March 04 2015 07:49 entropius wrote: People in the skype group have suggested things like disciples, random nation selection, and smallish maps. I think the solution for "no lategame micro hell" isn't small maps as much as easier throne victory conditions, as in TL2 and TLR1. Do people want disciples teams of 2? Random nations? Etc.? You need to be careful with easy throne conditions on large maps though, tl6 it kind of worked because everyone bordered everyone (literally,) but if you had any more players then that, you run the risk of the game randomly ending because the person on the opposite side of the world just won a throne victory, before you even got near him. The risk of throne snipes has to be balanced by having a map design/player count which allows every (or at least the vast majority of) player(s) the potential to counter a throne grab by any other player. | ||
xuanzue
Colombia1747 Posts
most of my time in lategame turns goes sinked searching units/objects/mages. | ||
ShloobeR
Korea (South)3809 Posts
My preferences: Random nations Teamgame (multiple teams, not XvX, not necessarily disciples) LA. not huge map | ||
gTank
Austria2557 Posts
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entropius
United States1046 Posts
For TL8, I'd like to do some sort of team game too. What's other people's view on this? | ||
YuriAndrogynopov
United Kingdom10 Posts
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gTank
Austria2557 Posts
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entropius
United States1046 Posts
![]() Since this is the first time we've seen Xibalba in any age, can you post your thoughts here? What are they good at? Bad at? | ||
YuriAndrogynopov
United Kingdom10 Posts
Overall they're quite weak to start but probably will benefit from the recent pretender patch in terms of ways to keep themselves alive early on, benefit very much from a major bless (next time id probably take F9 and just empower the pretender into blood). Once they get into the lategame they'll be a terror with their high death and blood and can even get pretty high up the nature magic chain if you put in the effort + get lucky with paths with the only problem being a lack of the blood astral combo and inability to natively cast stealing the sun. Also id probably suggest to the helheim player to not put 180 death gems into behemoths or keep sending out overgeared vanjarls, i think i killed over 200+ gems worth of stuff from you without much pain. | ||
scFoX
France454 Posts
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entropius
United States1046 Posts
Player list so far: Entropius Sunaj Shloober scFoX gTank Shallantor Morinethar/Skirmjan Marc xuanxue Who else? Poll: TL8 game type? 2- or 3-person teams, disciples (5) Individual (3) 2- or 3-person teams, not disciples (3) 11 total votes Your vote: TL8 game type? (Vote): Individual Poll: TL8 map size? 12 provinces per player (8) 14 provinces per player (3) 16 provinces per player (0) 18 provinces per player (0) 11 total votes Your vote: TL8 map size? (Vote): 12 provinces per player | ||
xuanzue
Colombia1747 Posts
Sign me on. | ||
killerdog
Denmark6522 Posts
On April 03 2015 23:21 xuanzue wrote: why people is voting to play as team without disciples? Sign me on. Disciples makes the game a little weird, sharing dominion lowers the choices of combinations (temp scales + some dominion effects,) requires more co-ordination but does allow some interesting gimmick strategies with race/pretender combinations. On the other hand non disciples makes some teamwork manoeuvres harder and you don't share vision, but you get much more freedom to design individual pretenders/races. | ||
xuanzue
Colombia1747 Posts
You had to be sharing screenshots because there was not team exploration, and there is not provinces relinquish neither the troops can walk free in allied territory. the winning condition can be automatically triggered in the disciples mode. | ||
Lord Tolkien
United States12083 Posts
We spent every turn sharing turn files. Turned into a mess later on. Just go with Dom4 disciples: it's very good now. | ||
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