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Czech Republic11293 Posts
On April 19 2017 01:26 ChunderBoy wrote: is there some discord group not just for TLers for Dom4 or something (4chan maybe?), I want to learn the game more but its hard to learn on my own
also if i have like 10 mages in my army, how do i tell the guy with Divine Blessing to cast it before other mages start casting Blessing... what happens is like 9 mages cast blessing, then 10th guy casts divine blessing....?
4chan has steam group /v/anheim, but 4channers are almost exclusively bad baddies. Honestly the TL skype group is probably one of the best things you'll find.
The order in which mages cast spells is the same as their order from top to bottom when scripting the army. So the topmost mage will cast the spell first, bottom-most last. Because that is based on individual ID of the commander assigned at recruitment, you can't change that order. Generally (although I don't think it's always the case) later built commanders will be further down.
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On April 19 2017 01:26 ChunderBoy wrote: is there some discord group not just for TLers for Dom4 or something (4chan maybe?), I want to learn the game more but its hard to learn on my own
also if i have like 10 mages in my army, how do i tell the guy with Divine Blessing to cast it before other mages start casting Blessing... what happens is like 9 mages cast blessing, then 10th guy casts divine blessing....?
Mages always cast in the order they appear in the army setup screen, and that order is (roughly) based on when the mages were created. You cannot change this order, but you can sometimes work around it or use it to your advantage, for example having your communion masters be last in your spell order, and have your slaves cast a spell then cast communion slave turn 2, to get a "free" round of spells without delaying your communion.
As for having mages cast blessing after a divine blessing, there's no reason to...
Divine blessing will have blessed your entire army already, so there's nothing left to bless for anyone trying to bless after him and they'll just throw out another random spell instead. + Show Spoiler +Unless you have someone summoning unblessed sacreds during the battle and want to bless those as they're summoned, but it doesn't sound like it.
edit: nvm, got new page baited xd
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TL13 has started, first turn will be 48 hours then we'll be moving into 24 hour turns. If anything went wrong with player's start let me know.
GLHF
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So for people wondering about a certain in game message for TL13, as far as I can tell the pretender I submitted received a nerf to it's cost in the patch after I submitted my god to Llama, which leaves my pretender costing 10 more points then what used to be aloud in pretender creation. My problem with this theory however is that its not mentioned in the patch notes and I'm not able to find any mentions about adjustments to the pretender I used online. If anyone has a problem with this and would prefer a restart, PM me and I can adjust my pretender in a new game. If no one has a problem then we'll continue with the game as is.
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is the llama not receiving turns?
sent the turn last night, and no confirmation....
now seems to be received.
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It sometimes takes a few minutes to receive a reply email, if it was longer then that then I don't know. I don't think its a problem to send the same turn to the server multiple times if you're feeling paranoid.
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gonna request the host to be changed to 27 hours.
those 3 extra hours are kinda good when I come to home late
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Hosting interval extended.
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It says turn corrupted :S
I suppose I'm not alone because no one else has send their turn.
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As far as I know it was only you who had the corrupted turn. You can request on Llama for the turn to be resent and that might fix it if it happens to you again. Sorry I didn't catch your message in time to do something to help.
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I looked for a fix, and it seems like the stale was inevitable. I resend it 3 times, changed the dir, still the error stayed.
In PDL another player had the same problem last week.
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Any recommendations for priority artifacts? what are the standout "must grab" in each path, I assume boosters but there's probably something strong that i'm missing.
For reference I'm MA Ulm with a F1A4S5D4 allfather and I lucked into enough pearls to get rings, so between that and indies I can get fairly high in just about anything besides blood, although crosspaths might be hard.
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On May 24 2017 08:25 ItsBigfoot wrote: Any recommendations for priority artifacts? what are the standout "must grab" in each path, I assume boosters but there's probably something strong that i'm missing.
For reference I'm MA Ulm with a F1A4S5D4 allfather and I lucked into enough pearls to get rings, so between that and indies I can get fairly high in just about anything besides blood, although crosspaths might be hard. All the boosters are huge. Depending on what your plans are, grabbing +2D or anvil early can be absolutely massive.
soulstone of the wolves is really good for bloodhunting nations, and wolves are just generally super useful (and zero upkeep.)
if nothing else to get, grabbing a gemgen is generally worth. There are a few of those.
A lot of items are very situational, like boots of the planes or gate stone for throne sniping, fountain of youth to tank out a BoT, Draupnir can also be good if you don't have much land or it's a low income map.
igor konhelm is great if you're corpse construct spamming.
Actual combat items are largely kinda meh, you can make some very powerful thugs if you want to, but at that point in the game I find most people have the research to counter almost anything, and you probably have ways of using the gems more effectively. If you have the gems and turns to spare though, you can create some pretty powerful tailored SC's if you know what you're up against.
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Dominions 5 got announced ! (link http://www.illwinter.com/dom5/)
List of preliminary changes:
*Real time combat *Per unit combat logs * Design your pretender's bless effect *Priest's banishment and smite spells will depend on what type of god he follows *History playback when game is over, see how dominion spread and provinces changed owners *New random maps with bridges and better looking terrains *New resource system with recruitment points that encourages recruiting in highly populated areas *Fortifications built by starting at the basic type, then upgrading it later *New research queue, researching is now one school at a time *New movement system *Winter shown on map and affects movement * Dominion overlay on map to clearly show its boundaries *New retreat system, good leaders can prevent units from dispersing in all directions *Updated user interface with information more clearly presented than before *New 3d-engine with better looking terrain, huge performance increase for good graphics cards *More reliable network, now works on less than perfect connections too *New nations *Some old nations have been reworked and updated *More spells, magic items, special abilities, events, monsters, titles, thrones, ....
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Didn't know there was a Dominions community on TL :p Maybe we can play together when dom5 comes out
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On September 28 2017 17:13 Zealgoon wrote: Didn't know there was a Dominions community on TL :p Maybe we can play together when dom5 comes out
99% of the TL dominions stuff happens in a skype group. We barely ever use this thread, it happens almost everything via that skype group
If you want an invite, just PM me your skype name.
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noooo, I'm going to have to update my mod and I've barely gotten started on EA and MA Koatekw. T_T
oh well, I suppose the world doesn't revolve around my modding procrastination.
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