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Dominions 4: Thrones of Ascension - Page 49

Forum Index > General Games
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scFoX
Profile Joined September 2011
France454 Posts
July 11 2014 14:19 GMT
#961
On July 11 2014 22:41 TheFish7 wrote:
OK, more newbie questions here.

In my current game my pretender-god-dragon Trogdor has rank 9 fire magic and I researched up to lvl 6 (evocation?). Problem is that Trogdor casts so much fireball/rain-of-fire/omgwtfbbqflame that the whole battlefield catches fire and Trogdor ends up burninating a bunch of his own peasants.

I know you can give fire resist gear to commanders, but is there anything I can do for the poor regular troops? I hate having to send so many letters home to their loved ones. I'm playing EA Ermor.

Also another question, whats so bad about old age units? Doesn't seem like that bad of a debuff to me.


Fire Fend is a F4 spell for 1 fire gem, available at Enchantment 8 (ouch!). That protects your entire army from fire. A lesser version is Flame Ward (F2, 1 fire gem) available at Enchantment 5 which only protects 15 units at a time. The Enchantment 1 spell Protection from Fire (F1, free) only protects the caster.

Old age units suffer -2 precision and additional encumbrance. This is especially annoying on battle mages which tend to have the trait in the first place. Actually landing evocations like lightning bolt becomes that much more random.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 11 2014 14:29 GMT
#962
Ah thanks guys, didn't realize that precision would affect spells. Guess I will need to start some enchantment research as I'm only at lvl 2. For now Trogdor will have to be content defending the throne and fort on the border with Ulm.
~ ~ <°)))><~ ~ ~
entropius
Profile Joined June 2010
United States1046 Posts
July 11 2014 14:33 GMT
#963
You can also try to cast more wide-area spells (falling fires) before the troops close, and more precise ones (fireball?) once the melee units have made contact.
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
July 11 2014 14:50 GMT
#964
as you can only set the first 5 spells... ^^ This won't work that well. And with F9 the pretender won't have fatigue issues that quick
Icapica
Profile Joined February 2011
Finland206 Posts
July 11 2014 15:41 GMT
#965
Well you could script big spells for the first five turns and then check the "conservative gem use" box. That way gems won't be used for anything unscripted and a lot of the more massive spells require gems. Not a perfect solution, of course.
jaybrundage
Profile Joined December 2009
United States3921 Posts
July 11 2014 15:42 GMT
#966
On July 11 2014 15:25 Lord Tolkien wrote:
Show nested quote +
On July 11 2014 14:33 jaybrundage wrote:
YES! last person sent in there turn. I have had to of checked it on the bookmark like 10 times lol.

I am terribly sorry for making you guys wait like that last time. I didn't realize how unknowingly cruel i was being.

Nah, it's just lighthearted ribbing.

The first few turns should be relatively rapid-fire. After the first year, things tend to slow down as diplomacy comes into the foray.

I know bud XD. I was being a bit melodramatic. Just a bit.
The more you sweat in training, the less you bleed in battle.
entropius
Profile Joined June 2010
United States1046 Posts
July 11 2014 15:46 GMT
#967
I'm biting my nails for the next turn in TL2, as I am involved in a bit of a scrap right now...
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
July 11 2014 15:56 GMT
#968
Why are you all such warmongers? Can't we all live in peace and friendship? :/
Icapica
Profile Joined February 2011
Finland206 Posts
July 11 2014 15:58 GMT
#969
My Little Dominion: Ascension is Magic
jaybrundage
Profile Joined December 2009
United States3921 Posts
July 11 2014 16:07 GMT
#970
On July 12 2014 00:56 mahrgell wrote:
Why are you all such warmongers? Can't we all live in peace and friendship? :/

Yea in our TL3 game I don't think any players have attacked anyone yet :o.

(Cept Indies....)


But everyone knows they have no souls :o
The more you sweat in training, the less you bleed in battle.
scFoX
Profile Joined September 2011
France454 Posts
July 11 2014 16:14 GMT
#971
On July 12 2014 01:07 jaybrundage wrote:
Show nested quote +
On July 12 2014 00:56 mahrgell wrote:
Why are you all such warmongers? Can't we all live in peace and friendship? :/

Yea in our TL3 game I don't think any players have attacked anyone yet :o.

(Cept Indies....)


But everyone knows they have no souls :o


Turn 5? I mean I *could* have severely inconvenienced a neighbor I won't name just yet, but why send a flying swat team to conquer undefended provinces when I can lose half my army conquering bloody useless provinces that can't be bothered to provide indie commanders worth a damn?

:'(

I'm going to cry in a corner now with my 6 morale elephant; he'll cheer me up.
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
July 11 2014 16:39 GMT
#972
So you guys have already attacked innocent independents? You should all be bound on back of a frightened elephant until you puke!
entropius
Profile Joined June 2010
United States1046 Posts
July 11 2014 17:11 GMT
#973
If your neighbor is me, I advise you to expand northward rather than southward and leave my "undefended" provinces alone. I know you're there and I know what Caelum's mapmove is.
scFoX
Profile Joined September 2011
France454 Posts
July 11 2014 17:37 GMT
#974
Heh. Like I said, if I had wanted to do that, I would have done it last turn. It would also have been pretty stupid pissing off a neighbor this early on the game since there is no way I would have kept the province(s).

My troops are basically ewoks with wings. Apart from the mammoths, but it's not like they can fly (yet).

I'm already sandwiched between at least three people. This is going to suck.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
July 11 2014 17:47 GMT
#975
Everyone is surrounded by a minimum of two three neighbors It's a somewhat cramped map.
entropius
Profile Joined June 2010
United States1046 Posts
July 11 2014 17:55 GMT
#976
Yeah, this is definitely more cramped than the EA game. Peliwyr is an awesome map but if we're going to have large games (which is great!) we might want a different one.
scFoX
Profile Joined September 2011
France454 Posts
July 11 2014 18:12 GMT
#977
If you divide ~120 provinces by 10 players, you get 12 provinces. I wasn't expecting to find Man on turn 2 with my first scout. Oh well, I'll just dig a few trenches WW1 style. Looks like neither of us is getting that throne for a while, by the way. I didn't know indie pretender armies existed.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 11 2014 18:15 GMT
#978
Indie Pretender? Whassat?

I love the random indie units in this game. Like running into a party of 4 Ogres, one warrior, a thief, a mage, and a priest. And they took out like 20 of my dudes but then dropped some awesome unique items. I haven't seen that level of random monsters since like diablo 2.
~ ~ <°)))><~ ~ ~
scFoX
Profile Joined September 2011
France454 Posts
July 11 2014 18:19 GMT
#979
On July 12 2014 03:15 TheFish7 wrote:
Indie Pretender? Whassat?

I love the random indie units in this game. Like running into a party of 4 Ogres, one warrior, a thief, a mage, and a priest. And they took out like 20 of my dudes but then dropped some awesome unique items. I haven't seen that level of random monsters since like diablo 2.


Just kidding about the pretender part, though you have to wonder.

The 4-man party is reportedly based on an old D&D campaign the developers used to run. They're basically a roaming easter egg and some of the items can't be obtained anywhere else.
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
July 11 2014 18:32 GMT
#980
L3 thrones are indeed defended by pretenders. In TLG2 there is a pretender defending the throne with combined 14 magic pathes...
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