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Dominions 4: Thrones of Ascension - Page 48

Forum Index > General Games
Post a Reply
Prev 1 46 47 48 49 50 103 Next
entropius
Profile Joined June 2010
United States1046 Posts
July 11 2014 01:43 GMT
#941
I am surrounded by heavy cav :/
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
July 11 2014 03:15 GMT
#942
Hmm if I'm correct on whom my neighbors are ... this should be interesting @_@.
scFoX
Profile Joined September 2011
France454 Posts
July 11 2014 03:19 GMT
#943
I already know who one of mine is. There's another not far away holding me in a pincer. Yay. ><
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
July 11 2014 05:06 GMT
#944
If you Dom vets could all go fight each other while I hatch my master plan that would be excellent.
: o )
scFoX
Profile Joined September 2011
France454 Posts
July 11 2014 05:14 GMT
#945
On July 11 2014 14:06 ShloobeR wrote:
If you Dom vets could all go fight each other while I hatch my master plan that would be excellent.


Same for me, but my master plan is essentially "go hide in a corner", which won't really work as this is a wraparound map.

Is it possible to see what throne of ascension there is before conquering a province? I can't get any information with my scouts. I guess the amount of troops is correlated with the throne strength, but still.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2014-07-11 07:17:39
July 11 2014 05:15 GMT
#946
Astral projection works. I also believe spies/consorts etc works as well.

edit: whoever is causing unrest better not let me catch him in the act @_@
jaybrundage
Profile Joined December 2009
United States3921 Posts
July 11 2014 05:33 GMT
#947
YES! last person sent in there turn. I have had to of checked it on the bookmark like 10 times lol.

I am terribly sorry for making you guys wait like that last time. I didn't realize how unknowingly cruel i was being.
The more you sweat in training, the less you bleed in battle.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
July 11 2014 06:25 GMT
#948
On July 11 2014 14:33 jaybrundage wrote:
YES! last person sent in there turn. I have had to of checked it on the bookmark like 10 times lol.

I am terribly sorry for making you guys wait like that last time. I didn't realize how unknowingly cruel i was being.

Nah, it's just lighthearted ribbing.

The first few turns should be relatively rapid-fire. After the first year, things tend to slow down as diplomacy comes into the foray.
"His father is pretty juicy tbh." ~WaveofShadow
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
July 11 2014 06:37 GMT
#949
Hey guys, quick question about Forts.

Administration value refers to what % of resources are claimed from neighboring territories right?
How does that work if two forts are claiming from the same territory?
so just for an example

Fort A - Mountain - Fort B
(40ad) 200res (35ad)

If anyone could explain to me how the above situation would resolve I would be thankful : )
: o )
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
July 11 2014 06:45 GMT
#950
% resources and it gives you a gold bump as well. Basically Fort A would take 40% of available resources form Mountain, Fort B would take 35% and the mountain gets 25% which if the mountain registers a whopping 200 unforted would leave you with 100 resources on the mountain because unforted provinces only get 50% access to their resources.
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
July 11 2014 06:47 GMT
#951
On July 11 2014 15:37 ShloobeR wrote:
Hey guys, quick question about Forts.

Administration value refers to what % of resources are claimed from neighboring territories right?
How does that work if two forts are claiming from the same territory?
so just for an example

Fort A - Mountain - Fort B
(40ad) 200res (35ad)

If anyone could explain to me how the above situation would resolve I would be thankful : )


http://www.illwinter.com/dom4/manual_dom4.pdf0
page 44
scFoX
Profile Joined September 2011
France454 Posts
Last Edited: 2014-07-11 07:02:53
July 11 2014 06:53 GMT
#952
On July 11 2014 15:37 ShloobeR wrote:
Hey guys, quick question about Forts.

Administration value refers to what % of resources are claimed from neighboring territories right?
How does that work if two forts are claiming from the same territory?
so just for an example

Fort A - Mountain - Fort B
(40ad) 200res (35ad)

If anyone could explain to me how the above situation would resolve I would be thankful : )


Yep.

From what I've read, if two forts are claiming the same territory, they claim each a percentage of the province resources, unless the mountain province in question also has a fort. I assume that if the total administration of adjacent forts is above 100, then the total amount is divided and distributed to each fort, weighted according to the administration value. Obviously in that case it would be impossible to recruit anything in the shared province due to lack of resources.

In your example, it seems fort A would receive 80 resources, fort B would receive 70 and there would be 50 resources remaining in the mountain province.

Please correct me if I am wrong.

Edit: Gah! Totally forgot about the half-penalty for provinces without a fort. In essence, adjacent province count as having twice as many ressources as shown on the map for the purpose of ressource transfer. The numbers would therefore be 160 for A, 140 for B and 100 ressources remaining in the province.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
July 11 2014 11:31 GMT
#953
Awesome thanks^^

One more thing! In the manual I was reading about the effects of gems in battle spells.
It says that using a gem can reduce fatigue, I've re-read the page a few times but I can't find anywhere where it says how much the fatigue is reduced.

Is it percentage based? is it a set number?
is there a maximum of one gem consumption per spell to reduce fatigue?

so many questions :O
: o )
scFoX
Profile Joined September 2011
France454 Posts
Last Edited: 2014-07-11 11:57:47
July 11 2014 11:52 GMT
#954
On July 11 2014 20:31 ShloobeR wrote:
Awesome thanks^^

One more thing! In the manual I was reading about the effects of gems in battle spells.
It says that using a gem can reduce fatigue, I've re-read the page a few times but I can't find anywhere where it says how much the fatigue is reduced.

Is it percentage based? is it a set number?
is there a maximum of one gem consumption per spell to reduce fatigue?

so many questions :O


Using gems that way actually increases your casting level. Reducing fatigue is a side effect of the mage's level being higher. Having an additional level divides the base fatigue by 2, with spell encumbrance added afterwards. For example, a W1 mage with a water gem and 5 spell encumbrance can cast a 20-fatigue W2 spell for 25 fatigue or a 20-fatigue W1 spell for 15 fatigue by burning the gem.

You can only increase your level by one using this method and obviously you can't gain levels in paths your mage doesn't have. If you want to raise your combat level higher, communions are your friend.

The number of gems a mage can use is capped by his path level. For example, an E1 mage can't cast an E2 spell which requires a gem, since that would require burning two gems.
Icapica
Profile Joined February 2011
Finland206 Posts
July 11 2014 12:04 GMT
#955
On July 11 2014 03:40 entropius wrote:
Turn 3 -400 gold event. Ow. Who cares about the spring floods? Rebuild your own bridge, peasants.

Speaking of bad luck, my first combat was against a bunch of militia with some archer support. I thought it couldn't possibly fail. Well, a lucky archer shot and killed my prophet and then the militia managed to slaughter almost all of my army. Wasn't fun.

Oh and hello, Ulm.
scFoX
Profile Joined September 2011
France454 Posts
July 11 2014 12:29 GMT
#956
On July 11 2014 21:04 Icapica wrote:
Show nested quote +
On July 11 2014 03:40 entropius wrote:
Turn 3 -400 gold event. Ow. Who cares about the spring floods? Rebuild your own bridge, peasants.

Speaking of bad luck, my first combat was against a bunch of militia with some archer support. I thought it couldn't possibly fail. Well, a lucky archer shot and killed my prophet and then the militia managed to slaughter almost all of my army. Wasn't fun.

Oh and hello, Ulm.


My worst event in a game was losing my capital temple on turn 5. Losing your prophet on your first battle seems much worse though. I guess your army instantly routed?
Icapica
Profile Joined February 2011
Finland206 Posts
July 11 2014 12:36 GMT
#957
Pretty much yeah. I think that was my worst luck ever so far. The best luck was once against a computer when on like 7th or 8th turn I got some event that gave me a castle. It even happened at such a great timing that just that turn an enemy was attacking that province so instead of rolling over my 1 PD and site searcher, they had to siege.
entropius
Profile Joined June 2010
United States1046 Posts
July 11 2014 13:24 GMT
#958
I had a game against a computer where I blind-captured a province with an awake SC pretender on turn 1. On turn 2, I got an event that led to that province getting attacked by about ten manikins -- the dragon flies in, gets fatigued out from the sleep vines, and dies horribly.

This is with luck scales.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 11 2014 13:41 GMT
#959
OK, more newbie questions here.

In my current game my pretender-god-dragon Trogdor has rank 9 fire magic and I researched up to lvl 6 (evocation?). Problem is that Trogdor casts so much fireball/rain-of-fire/omgwtfbbqflame that the whole battlefield catches fire and Trogdor ends up burninating a bunch of his own peasants.

I know you can give fire resist gear to commanders, but is there anything I can do for the poor regular troops? I hate having to send so many letters home to their loved ones. I'm playing EA Ermor.

Also another question, whats so bad about old age units? Doesn't seem like that bad of a debuff to me.
~ ~ <°)))><~ ~ ~
Icapica
Profile Joined February 2011
Finland206 Posts
July 11 2014 14:13 GMT
#960
On July 11 2014 22:41 TheFish7 wrote:
OK, more newbie questions here.

In my current game my pretender-god-dragon Trogdor has rank 9 fire magic and I researched up to lvl 6 (evocation?). Problem is that Trogdor casts so much fireball/rain-of-fire/omgwtfbbqflame that the whole battlefield catches fire and Trogdor ends up burninating a bunch of his own peasants.

I know you can give fire resist gear to commanders, but is there anything I can do for the poor regular troops? I hate having to send so many letters home to their loved ones. I'm playing EA Ermor.

There are some spells, such as Flame Ward (Ench 5, F2), Fire Fend (Ench 8, F4). There are other spells too, but those should be the easiest for you since you use fire already.

Also another question, whats so bad about old age units? Doesn't seem like that bad of a debuff to me.

It makes units more likely to get afflictions, which can be nasty. Also eventually they'll die of old age, though I'm not sure when. Some more experienced player probably can tell more.
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