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Dominions 4: Thrones of Ascension - Page 3

Forum Index > General Games
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Lord Tolkien
Profile Joined November 2012
United States12083 Posts
April 25 2014 09:12 GMT
#41
It is indeed (because it was [and is?] the most annoying gamey-ist thing in the world). However, it may still be in the code.
"His father is pretty juicy tbh." ~WaveofShadow
Ultraliskhero
Profile Joined April 2010
Canada249 Posts
April 27 2014 14:24 GMT
#42
Does the sailing ability allow your army to cross a water province even if you don't control it? I just had a Berytos army cross the water even though the water province was still indy.
Capresis
Profile Joined September 2008
United States518 Posts
April 27 2014 17:55 GMT
#43
I'm a noob just learning the game against the AI atm. How do you effectively attack water provinces if you aren't a water nation? I understand you can find a province that can make those murlock guys, but they look terrible.

And how significant is the morale bonus commanders give to troops? I read the manual and it didn't seem like too big of a deal to have 1-3 less morale?
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2014-04-27 19:28:45
April 27 2014 19:10 GMT
#44
On April 27 2014 23:24 Ultraliskhero wrote:
Does the sailing ability allow your army to cross a water province even if you don't control it? I just had a Berytos army cross the water even though the water province was still indy.

Yes. Depends on the map which can affect the distance (hover over it) but you can move 2 water provinces. It doesn't care about who owns the water provinces.
"His father is pretty juicy tbh." ~WaveofShadow
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2014-04-27 19:28:19
April 27 2014 19:14 GMT
#45
Also,
You have items that give waterbreathing to commanders and armies, summons that are amphibious (water mostly), and a global enchantment (blessing of thetis) that allows all land troops to enter the water.

On morale, id say its pretty huge. Every point below 10 makes the chance of routing on damage for the whole squad much higher. It makes your troops susceptible to fear/awe effects. If you have low morale, a Dom10 Dragon (picking Dom10 in pretender select confers an an awe bonus) will be impervious to all your troops, because massive fear (reduces your troops morale further)+morale check necessary to attack, and your troops are likely to auto-rout without attacking once.
"His father is pretty juicy tbh." ~WaveofShadow
Ultraliskhero
Profile Joined April 2010
Canada249 Posts
April 29 2014 05:32 GMT
#46
My first ever MP game is heating up as an enemy army attacked and is now right beside one of my forts, and I'm assuming he will attack me at that fort the next turn, so I got a series of questions regarding my situation.

1. I just want to confirm that any unit that I want to use to fight his army at my fort province must have the patrol command right? If they're on defend, or research or whatever, they won't actually fight? Also, the new units recruited that turn will not be able to fight right? (since they're garrisoned inside)

2. I have an army beside my fort province, and also another one ( my main force) 2 provinces away, both of which I will move to the fort to defend. I want to confirm that my army moving into the fort province will fight the enemy moving in? Also, both of these armies moving in should be combined together along with my patrolling force, and they'll all fight the battle together? as opposed to each army fighting the enemy army in sequential order? (be really bad if this is the case lol)

3. In the event that the enemy didn't attack my fort, and instead attacked a province that my main force is crossing while moving back to my fort, would these armies battle?

Lastly, any tips on fighting EA Sauromantia as Pangaea? The army attacking me consists of a large number of Sauromantian archers and Androphag archers, along with a decent number of Oiorpatias. I have a decent number of centaur warriors that I think I can tell to attack archer to kill all their archers? other than that I have a squad of satyr warriors, along with some horned serpents and very few minotaurs that i'm thinking of using to hold the line against the Oiorpatias, perhaps my centaurs will route the archers and then turn around for the Oiorpatias? I'm kind of scared of the Oiorpatias because they're W9 blessed with a total of 24 Def.

I'm also kinda of scared about their archers hitting my commanders, which would be pretty bad. Any tips on how to best prevent my Pan from getting unluckly sniped? Also, I could potentially bring 5 dryads to the fight, which I think would help decently by casting tangle vines on the Oiorpatias, but I scared that they will die to arrow fire.

Thanks TL!
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
April 29 2014 09:56 GMT
#47
All fights happen after movement if I'm not mistaken so he won't catch your army like that. Also, use plenty of archer bait guys with shields. That's all I got
knuckle
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
April 29 2014 10:45 GMT
#48
1) Yes. Patrol only will fight outside the castle.
2) If you use the move and patrol command, yes. If just regular move, theyll defend inside the keep. Also no, there is no sequential order fights. The fight will take place with them combined, provided the movement wasn't disrupted by thugs using rituals (magic movement and battles occur before normal movement and battles).
3) No.
4) I'm too tired to give anything coherent atm. Can't remember what Sauro even has.
5) give them some cheap E1 or N1 shields, thats all I got atm.
"His father is pretty juicy tbh." ~WaveofShadow
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 29 2014 11:15 GMT
#49
I'm also kinda of scared about their archers hitting my commanders, which would be pretty bad. Any tips on how to best prevent my Pan from getting unluckly sniped? Also, I could potentially bring 5 dryads to the fight, which I think would help decently by casting tangle vines on the Oiorpatias, but I scared that they will die to arrow fire.


cast mossbody, and put pockets of isolated soldiers (satyrs maybe) with the guard commander order, sometimes archers will shoot at them instead of the mass of soldiers.

[image loading]

Dominions 4: "Thrones of Ascension".
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2014-04-29 18:57:25
April 29 2014 18:56 GMT
#50
That's one method of archer decoys. It only works reliably against indies, because players can always script around the decoys if they go for something other than attack closest.

Once you learn the system, you realize there's plenty of great tricks you can pull off with the new formations too.


Also, how many of you would be interested in a TL Dom4 game?
"His father is pretty juicy tbh." ~WaveofShadow
Capresis
Profile Joined September 2008
United States518 Posts
April 29 2014 20:37 GMT
#51
I'd play if we get 24hrs+ per move.
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
April 29 2014 21:11 GMT
#52
1 turn per day and I'm in.
knuckle
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
April 29 2014 21:41 GMT
#53
1 turn per day is pretty standard unless you blitzing or hotseating
"His father is pretty juicy tbh." ~WaveofShadow
Ultraliskhero
Profile Joined April 2010
Canada249 Posts
April 30 2014 01:14 GMT
#54
I'm down to play.

also. damm I asked all those questions and planned out my battle well, only to forget the "move and patrol" command...
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 30 2014 08:08 GMT
#55
I'm in.

On April 30 2014 10:14 Ultraliskhero wrote:

also. damm I asked all those questions and planned out my battle well, only to forget the "move and patrol" command...


rofl



Dominions 4: "Thrones of Ascension".
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
April 30 2014 19:10 GMT
#56
Confirmed to Tolkien in a PM but just for completeness, I'm in for the tl game as well :3
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 30 2014 20:29 GMT
#57
we are 6 now, enough number to have a game.

define age and map to create the pretender and go :p
Dominions 4: "Thrones of Ascension".
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
April 30 2014 20:40 GMT
#58
I'm going to leave the informal recruitment open for a little while longer since I can't do shit until the weekend lol, but

MA, Peliwyr

Also: Worthy Heroes 1.21 for mods. Because better heroes are never bad.

Get things prepped up and I'll get the game settings started sometime tonight/tomorrow.
"His father is pretty juicy tbh." ~WaveofShadow
Skirmjan
Profile Joined October 2012
Italy190 Posts
April 30 2014 20:43 GMT
#59
i'm probably unable to play for the rest of this week and the next, but i'm in as a sub if someone needs to drop out after that, or for a TL game #2
Capresis
Profile Joined September 2008
United States518 Posts
April 30 2014 21:36 GMT
#60
Okay, I think I downloaded the map/mod to the right place and am ready whenever lol. So who else really sucks?
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