Titanfall game - Page 31
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Incognoto
France10239 Posts
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cLAN.Anax
United States2847 Posts
On March 25 2014 06:49 JinDesu wrote: At best, using the faster lock perk is the only way to go I think. I've had some success where the faster lock perk lets me get 2 shots off pretty quick, while letting me align my sights with the lock. This means I just keep clicking and it kills them pretty quick. Mind you, it can be disorientating. That being said, I only started using the smart pistol recently because I was trying to just get all the addons for every weapon - and then they nerf it ![]() The Enhanced Lock reduces the size of the targeting area on-screen, I think. It's faster, but you have to aim a little better, and you have a slightly more difficult time following a Pilot's path if they're bouncing around a lot. On March 25 2014 15:11 Incognoto wrote: You farm minions in this game? It's a legitimate strategy in Attrition. They respawn more frequently if you kill more of them faster. I once got 60+ in a game by running over them in my Stryder. | ||
lamprey1
Canada919 Posts
this Titanfall delay for the 360 is comical. EA runs their shop the way i organized my school work when i was 15. sorry, my dog ate my homework. the project that was due March 25 will be done April 8. to quote claptrap from borderlands 2. "un - fucking - professional ! ! ! !" | ||
JinDesu
United States3990 Posts
On March 25 2014 16:08 cLAN.Anax wrote: The Enhanced Lock reduces the size of the targeting area on-screen, I think. It's faster, but you have to aim a little better, and you have a slightly more difficult time following a Pilot's path if they're bouncing around a lot. It's a legitimate strategy in Attrition. They respawn more frequently if you kill more of them faster. I once got 60+ in a game by running over them in my Stryder. Definitely a trade off, but it's pretty reasonable for me because I have to aim for the pilot along the way since it's not going to kill him with just the locked shots. I was surprised at how useful it was to hunt minions. Each are an attrition point, they spawn in groups of 4, multiple sets, and they are a hell lot easier to find and kill than pilots. | ||
cLAN.Anax
United States2847 Posts
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Judicator
United States7270 Posts
Smart Pistol's greatest strength was that you always started the fight with an advantage on health if you knew what you were doing, plus the normal aim of that gun was pretty good. | ||
hootsushi
Germany3468 Posts
On March 26 2014 10:21 cLAN.Anax wrote: What's everyone's favorite Titan chassis thus far? I'm really enjoying the Stryder, Atlas is a close second, and I struggle a ton with the Ogre. Atlas for everything, maybe Stryder for Last Titan Standing, since many are oblivious to suprise rushes. But 99% of the time Atlas. | ||
imJealous
United States1382 Posts
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digmouse
China6326 Posts
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dae
Canada1600 Posts
On March 26 2014 22:23 digmouse wrote: Respawn is going to tweak the Gooser challenge requirement for Gen 5 to 6. It doesn't seem that bad, run chaingun accelerator spam shoot above the head of titans that are ejecting. This, or just aim decently after they eject and hope they don't have auto clock on eject on. I guess with auto cloak this can be very very annoying to do. | ||
Bam Lee
2336 Posts
And a Kadaverbb shot me in the face with a shotgun. Wonder if it's the one from team liquid? Edit: what do most people play as tactical ability? I can't stop using stim personally. It's just soooo awesome. | ||
Judicator
United States7270 Posts
On March 27 2014 00:35 Bam Lee wrote: Atlas > all. Damage core is awesome and the balance Between hp and mobility is good And a Kadaverbb shot me in the face with a shotgun. Wonder if it's the one from team liquid? Edit: what do most people play as tactical ability? I can't stop using stim personally. It's just soooo awesome. Stim, and it really isn't even close. | ||
ACrow
Germany6583 Posts
On March 26 2014 10:21 cLAN.Anax wrote: What's everyone's favorite Titan chassis thus far? I'm really enjoying the Stryder, Atlas is a close second, and I struggle a ton with the Ogre. Atlas by far. Stryder is way too squishy, against decent oponentes it won't live long. It's fun though if you are up against a bad titan pilot and have the dash core up. Ogre has only one dash charge, which is a no go for me. | ||
cLAN.Anax
United States2847 Posts
On March 27 2014 00:35 Bam Lee wrote: Atlas > all. Damage core is awesome and the balance Between hp and mobility is good And a Kadaverbb shot me in the face with a shotgun. Wonder if it's the one from team liquid? Edit: what do most people play as tactical ability? I can't stop using stim personally. It's just soooo awesome. How were the letters capitalized? I can tell you if you saw the real KBB. ![]() I'm finding them very situational. All in all, I like Cloak the most. Invisibility isn't end-all, but it's very helpful. Radar Pulse with the shotgun in Dom matches is tons of fun. I see potential in Stim, but I'm not skilled in parkour enough to use it proficiently. -.-' | ||
Bam Lee
2336 Posts
On March 27 2014 09:50 cLAN.Anax wrote: How were the letters capitalized? I can tell you if you saw the real KBB. ![]() I'm finding them very situational. All in all, I like Cloak the most. Invisibility isn't end-all, but it's very helpful. Radar Pulse with the shotgun in Dom matches is tons of fun. I see potential in Stim, but I'm not skilled in parkour enough to use it proficiently. -.-' If i remember correctly it was KadaverBB. Radar pulse can be awesome in hard point, but i prefer the raw 1v1 strength i get from stim. Also it is easy to disengage with stim. Cloak is something i personally dont like a whole lot, but it can be useful atm. I just feel like after some time people will be good enough to spot it outside of fog | ||
Judicator
United States7270 Posts
On March 27 2014 10:34 Bam Lee wrote: If i remember correctly it was KadaverBB. Radar pulse can be awesome in hard point, but i prefer the raw 1v1 strength i get from stim. Also it is easy to disengage with stim. Cloak is something i personally dont like a whole lot, but it can be useful atm. I just feel like after some time people will be good enough to spot it outside of fog It really is only good when in the dark. It's not hard to pick someone from a cloak. | ||
Zooper31
United States5710 Posts
“You can play with other banned players in something that will resemble the Wimbledon of aimbot contests. Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you.” Respawn said on its website. “Good luck.” Thoughts guys? I think it's kinda funny and might actually be interesting to watch those matches. | ||
cLAN.Anax
United States2847 Posts
Definitely an imposter, then. ![]() On March 27 2014 11:19 Zooper31 wrote: http://www.pcgamer.com/2014/03/26/titanfall-now-forces-cheaters-to-play-with-other-cheaters/ Thoughts guys? I think it's kinda funny and might actually be interesting to watch those matches. I like it too! Now you'll get YouTubers trying to get banned using an aimbot just to record the matches and post the hilarity. :-D | ||
Thereisnosaurus
Australia1822 Posts
1) I don't really like playing in the titans. Having one hang around and get me free kills is fun, but actually riding in them feels a little clunky and boring, kind of like a CoD streak call in. On the other hand, dueling a titan as a pilot is hella fun. I've been doing a lot of practicing bouncing around rooftops and vaulting through groups of enemy titans, rodeoing them until they smoke and then bouncing to another one. With an LMG or CAR you can really mess them up. 2) I've had most success with the basic carbine and CAR, both using stim and batteries. Works very well as a hardpoint domination kit and is solid in attrition. That said, I think by far and away the best kit for attrition is improved smart pistol and stim, letting you cruise around the map farming grunts to get your titan down fast. If you move right you can usually outflank and kill a few pilots early in the game too. You can also use it in hardpoint but it's more about being the team minesweeper and taking out all the satchels and AT mines that get sprayed around points. 3) as far as AT weapons go, the big hitting guns are the best for me. Either the missile or laser, both let you take chunks out of enemy titans and then bug out to assist in titan duels or harass good players from safety. 4) I'm kind of disappointed in the weapons once more, I think the smart pistol is a really cool design whose main issue is balance tweaking, which can be done with some very small time increments. I wish they'd come up with more interesting guns rather than just the COD specials. Take a leaf from dem oldschool games and bust out the biorifles, spinfusors and stake crossbows. I get that TF was kind of a concept piece, which is now going to get expanded on since it's shown to be successful, but still... 5) Kind of pissed off with matchmaking. I seem to get matched with everyone from outright rookies to gen5s. Straylia yo. Overall I'm very impressed, and I think this is the game that was needed to really refresh the MP shooter genre. I wish they'd pushed away a bit more from the COD model and come up with better solutions to the design challenges of the genre, but I can't fault them too much for choosing the route they did and it's certainly paid off nicely. | ||
udgnim
United States8024 Posts
On March 27 2014 15:10 Thereisnosaurus wrote: So I've been playing this a fair bit, here are my first thoughts 1) I don't really like playing in the titans. Having one hang around and get me free kills is fun, but actually riding in them feels a little clunky and boring, kind of like a CoD streak call in. On the other hand, dueling a titan as a pilot is hella fun. I've been doing a lot of practicing bouncing around rooftops and vaulting through groups of enemy titans, rodeoing them until they smoke and then bouncing to another one. With an LMG or CAR you can really mess them up. 2) I've had most success with the basic carbine and CAR, both using stim and batteries. Works very well as a hardpoint domination kit and is solid in attrition. That said, I think by far and away the best kit for attrition is improved smart pistol and stim, letting you cruise around the map farming grunts to get your titan down fast. If you move right you can usually outflank and kill a few pilots early in the game too. You can also use it in hardpoint but it's more about being the team minesweeper and taking out all the satchels and AT mines that get sprayed around points. 3) as far as AT weapons go, the big hitting guns are the best for me. Either the missile or laser, both let you take chunks out of enemy titans and then bug out to assist in titan duels or harass good players from safety. 4) I'm kind of disappointed in the weapons once more, I think the smart pistol is a really cool design whose main issue is balance tweaking, which can be done with some very small time increments. I wish they'd come up with more interesting guns rather than just the COD specials. Take a leaf from dem oldschool games and bust out the biorifles, spinfusors and stake crossbows. I get that TF was kind of a concept piece, which is now going to get expanded on since it's shown to be successful, but still... 5) Kind of pissed off with matchmaking. I seem to get matched with everyone from outright rookies to gen5s. Straylia yo. Overall I'm very impressed, and I think this is the game that was needed to really refresh the MP shooter genre. I wish they'd pushed away a bit more from the COD model and come up with better solutions to the design challenges of the genre, but I can't fault them too much for choosing the route they did and it's certainly paid off nicely. Improved Matchmaking (BETA) has been added although I'll continue to use the normal matchmaking because I need easier railgun G3 Titan kills | ||
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