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Warcraft III: The Frozen Throne - Page 57

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Latham
Profile Blog Joined May 2007
9562 Posts
March 23 2015 08:25 GMT
#1121
Also guys, please consider that a lot of people would be interested in Warcraft 4 that are not interested in Starcraft 2 solely because they don't like the sci-fi setting of SC2. Likewise there are people that play Company of Heroes 2 but don't touch starcraft or warcraft because they like the world war 2 setting and don't like either sci-fi or fantasy.
Many of you here seem to think that the market for sc2 and a potential warcraft 4 would heavily overlap, but that might not be completely true. To each their own. Both games could coexist next to each other, provided starcraft 2 would last that long.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
March 23 2015 09:23 GMT
#1122
On March 23 2015 15:29 lestye wrote:
Show nested quote +
I don't know. I think that if they did do WC4, they'd try not to repeat the really bad mistakes they did with SC2. But they would totally want the game to be competitive, yeah. They just wouldn't need to lift a finger to make it happen, I'm rather certain it would be put together really fast


Whatever your opinion of WCS is, that's not the big reason why SC2 has problems. Other games outgrew SC2 because RTS is hard and not casual friendly, and usually have team aspects. There's a reason why Dota 1 overshadowed and lasted way longer than Warcraft III. Hearthstone is very easy to get into, and very entertaining to watch. RTS is a lot more subtle. So that's why it's successful esports-wise even though Blizzard hasn't done anything with it.
.
I don't think WCS is necessarily bad, what you're describing what happened in 2013, it did suck but at the same time you gotta realize the giant bubble that 2012 was with MLG IPL and NASL trying to top eachother and spending way too much money. They have loosened up a lot since 2013. I remember like 2013 WCS was on 5 days a week so it was impossible to schedule anything with that.

That being said, they seem to be absolutely going HAM on HOTS esports, well kinda, sorta, the fact that HOTS isnt yet released or like competitively sound, the large push to get it broadcast ed on ESPN, tells me they want to push that hard as hell.

Either way, WCS isn't the biggest hurdle, it's the genre and how fun it is to play/watch. Warcraft III was known to have more micro intensive than BW/SC2 is, if WC4 carries over those same design principles, that's going to turn off a lot of casuals.


That is pretty much my case. I bought SC2 and played maybe half a thousand games, but I didn't stick around because the game was not entertaining me as much as WC3 did. I think it was largely due to the much more heavy focus on macro, expanding, position-based micro and deathballs. I agree that fundamentally, that will always attract less people than hero-based games à la Dota or WC3.

The case of Dota is pretty special though. It arguably began on BW with Aeons of Strife, and it only started to gain real popularity some time in 2006 or something. The game was a fluke. The Dota mod literally spawned a whole genre. Without it, there would be no LoL, no HoN, no HotS, and of course no Dota 2. Or at least, these would have come out much later. It always blows my mind to think about the fact that Blizzard, the uncontested master of RTS games, is indirectly responsible for creating the genre which largely contributed to the death of RTS (or at least it sped it up). Some pretty sick irony right there.

I'll take your word on everything else you said about WCS. I believe the situation I was describing was indeed 2013 or so. I haven't really followed the scene since. The viewer experience of WC3 wasn't so bad in comparison to SC2 though, so I'm not sure I agree about how WC4 would fare with the same core principles. At the time, the whole concept of heroes was rather new to a lot of people. I remember encountering so many players who would be turned off by WC3 because there were a lot of heroes, and therefore a lot of spells to keep in mind, and it confused them. Now though? Dota 2 and LoL both have hundreds of heroes, and they're hugely popular. People have gotten used to heroes and to what they do, and for that reason I personally think that if WC3 were to somehow come out today, among all the MOBAs, it would have a rather huge success.

I think WC3 may have been too early for its time. Twitch and streaming weren't around, gaming as a whole wasn't as popular, and the same applied to esports. WC3's learning curve is at least as steep as Dota 2's, though likely steeper, but I feel like it has a spot. I could be completely biased though, since I still think WC3 is the greatest game ever.

I see what you're saying about HotS. They are promoting it quite a bit. They do it as well on Hearthstone but they rely more on social medias in the process, and less on big announcements (à la Heroes of the Dorm). But eh, HotS happens to be a good game. I do believe it'll do just fine in esports, it's already quite big. Nearly 60k subscribers on reddit, close to 1 million likes on Facebook, and 186k followers on Twitter... it's looking pretty great on that front for Blizzard.
I like words.
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
March 23 2015 09:41 GMT
#1123
On March 22 2015 14:04 AssyrianKing wrote:
Just played the custom campaign, "Lord of the Clans" and it was pretty good nice :D
Here is a like for some recommended ones

http://www.gamefaqs.com/boards/589475-/55648085

I think there is more on the hiveworkshop website

Ill just re-quote this incase nobody noticed it because of all the arguing going on LOL :D
John 15:13
404AlphaSquad
Profile Joined October 2011
839 Posts
March 23 2015 11:29 GMT
#1124
I will start playing WC3 again. Add me on w3arena: TeSolKalevi
aka Kalevi
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-03-23 14:37:30
March 23 2015 14:36 GMT
#1125
On March 23 2015 18:23 Spaylz wrote:
Show nested quote +
On March 23 2015 15:29 lestye wrote:
I don't know. I think that if they did do WC4, they'd try not to repeat the really bad mistakes they did with SC2. But they would totally want the game to be competitive, yeah. They just wouldn't need to lift a finger to make it happen, I'm rather certain it would be put together really fast


Whatever your opinion of WCS is, that's not the big reason why SC2 has problems. Other games outgrew SC2 because RTS is hard and not casual friendly, and usually have team aspects. There's a reason why Dota 1 overshadowed and lasted way longer than Warcraft III. Hearthstone is very easy to get into, and very entertaining to watch. RTS is a lot more subtle. So that's why it's successful esports-wise even though Blizzard hasn't done anything with it.
.
I don't think WCS is necessarily bad, what you're describing what happened in 2013, it did suck but at the same time you gotta realize the giant bubble that 2012 was with MLG IPL and NASL trying to top eachother and spending way too much money. They have loosened up a lot since 2013. I remember like 2013 WCS was on 5 days a week so it was impossible to schedule anything with that.

That being said, they seem to be absolutely going HAM on HOTS esports, well kinda, sorta, the fact that HOTS isnt yet released or like competitively sound, the large push to get it broadcast ed on ESPN, tells me they want to push that hard as hell.

Either way, WCS isn't the biggest hurdle, it's the genre and how fun it is to play/watch. Warcraft III was known to have more micro intensive than BW/SC2 is, if WC4 carries over those same design principles, that's going to turn off a lot of casuals.


That is pretty much my case. I bought SC2 and played maybe half a thousand games, but I didn't stick around because the game was not entertaining me as much as WC3 did. I think it was largely due to the much more heavy focus on macro, expanding, position-based micro and deathballs. I agree that fundamentally, that will always attract less people than hero-based games à la Dota or WC3.

The case of Dota is pretty special though. It arguably began on BW with Aeons of Strife, and it only started to gain real popularity some time in 2006 or something. The game was a fluke. The Dota mod literally spawned a whole genre. Without it, there would be no LoL, no HoN, no HotS, and of course no Dota 2. Or at least, these would have come out much later. It always blows my mind to think about the fact that Blizzard, the uncontested master of RTS games, is indirectly responsible for creating the genre which largely contributed to the death of RTS (or at least it sped it up). Some pretty sick irony right there.

I'll take your word on everything else you said about WCS. I believe the situation I was describing was indeed 2013 or so. I haven't really followed the scene since. The viewer experience of WC3 wasn't so bad in comparison to SC2 though, so I'm not sure I agree about how WC4 would fare with the same core principles. At the time, the whole concept of heroes was rather new to a lot of people. I remember encountering so many players who would be turned off by WC3 because there were a lot of heroes, and therefore a lot of spells to keep in mind, and it confused them. Now though? Dota 2 and LoL both have hundreds of heroes, and they're hugely popular. People have gotten used to heroes and to what they do, and for that reason I personally think that if WC3 were to somehow come out today, among all the MOBAs, it would have a rather huge success.

I think WC3 may have been too early for its time. Twitch and streaming weren't around, gaming as a whole wasn't as popular, and the same applied to esports. WC3's learning curve is at least as steep as Dota 2's, though likely steeper, but I feel like it has a spot. I could be completely biased though, since I still think WC3 is the greatest game ever.

I see what you're saying about HotS. They are promoting it quite a bit. They do it as well on Hearthstone but they rely more on social medias in the process, and less on big announcements (à la Heroes of the Dorm). But eh, HotS happens to be a good game. I do believe it'll do just fine in esports, it's already quite big. Nearly 60k subscribers on reddit, close to 1 million likes on Facebook, and 186k followers on Twitter... it's looking pretty great on that front for Blizzard.


I think you're over complicating things (for some of your points). SC2 was just badly made and had a lot of money dumped into it to kill off WC3 and BW. They got so many things wrong, from the game itself to other parts like custom games and channels. I recall how most people didn't actually play WC3 melee back when it was popular but spent more time on mini games. (After all it was designed by a CnC guy, a game which didn't have comparable popularity at all, and you can see what would be coming from the way their attitude in interviews.)

I've played WC3 and BW for years, and would enjoy playing and watching them from time to time but stopped SC2 after 6 months and didn't enjoy the 6 months I played, and I actually like the RTS genre. Just imagine what people who don't like the genre would think.

A good measure is that watching highlights of WC3/BW/CS/Dota/Quake would blow my mind. Even hearthstone is quite entertaining.
Watching SC2 highlights make me wonder where the highlight was, like a watching a really bad comedian telling jokes.

To me the current situation is not surprising.

The RTS genre isn't inherently unfriendly or too hard (you think CS/Dota is easy?). It's just that SC2 is bad.
This means that if there were a well designed RTS, be it WC4 or day9's atlas or whatever, it has a chance to do well. We need not be so pessimistic about our favourite genre.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
3point14
Profile Joined November 2011
Germany890 Posts
Last Edited: 2015-03-23 18:35:31
March 23 2015 18:31 GMT
#1126
On March 23 2015 17:25 Latham wrote:
Also guys, please consider that a lot of people would be interested in Warcraft 4 that are not interested in Starcraft 2 solely because they don't like the sci-fi setting of SC2. Likewise there are people that play Company of Heroes 2 but don't touch starcraft or warcraft because they like the world war 2 setting and don't like either sci-fi or fantasy.
Many of you here seem to think that the market for sc2 and a potential warcraft 4 would heavily overlap, but that might not be completely true. To each their own. Both games could coexist next to each other, provided starcraft 2 would last that long.

I agree Sc2 will cool down in some years. Wc4 might even help it, cause it shows Blizzards RTSquality to the players of tomorrow.

I love the discussion in this thread. many well written comments!

Something Mobas dont have is the huge battles, basically the equivalent of giant explosions in movies. in Wc3 there are very many casual players, who will pick a fun hero in a 3on3 or 4on4 RT and just hope for some epic Heros and Battles.
they want to use starfall and cause 2000 damage with it, or do a huge flamestrike into a standing army. they want to feel their patriotism when they cast tranquillity or heal a friendly hero with their Paladin . they want to have a badass hero (like in Dota) but also have it as a legitimate leader of a huge army.
many Dota2 players will have this yearning too.

long huge battles, Hero spells, focus fire, Hero focus, using Items, unit counter, team work, fat T3 units
these are the gamemechanics they are looking for. and in Wc3 they get it rather often, because bad positioning is solved by TP.
personally for example I love playing the dreadlord simply because of his ultimate.

Blizzard have to decide whether they still want to be known for superheavyweight games, that control a whole genre and its community for years. it may not be fast and easy money, but it would have many other assets for them.
I personally believe Wc4 would be substantially more popular than Sc2 (and I regard Sc2 as a huge success).

@404AlphaSquad: added you! my name is "karpador". usually play after 11pm (cet)
greetings!
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 24 2015 00:56 GMT
#1127
The RTS genre isn't inherently unfriendly or too hard (you think CS/Dota is easy?). It's just that SC2 is bad.


RTS is hard for a lot of people. You have no idea how many abandons/shit games in Dota 1 + 2 I've experienced because people were not confident in their micro to play visage/chen/meepo and you only need to micro a few units. Mechanically WC3 is way harder than Dota and CS. That's probably why custom maps in warcraft 3 was more popular than the actual game itself. Most people sucked at it.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
March 24 2015 10:50 GMT
#1128
On March 24 2015 09:56 lestye wrote:
Show nested quote +
The RTS genre isn't inherently unfriendly or too hard (you think CS/Dota is easy?). It's just that SC2 is bad.


RTS is hard for a lot of people. You have no idea how many abandons/shit games in Dota 1 + 2 I've experienced because people were not confident in their micro to play visage/chen/meepo and you only need to micro a few units. Mechanically WC3 is way harder than Dota and CS. That's probably why custom maps in warcraft 3 was more popular than the actual game itself. Most people sucked at it.


I understand where you're coming from. Most people suck at everything, but maybe RTS feels harder because it is more apparent when we are bad at it (especially when we see how fast the pros play). But it's a fact that none of us "great RTS people" can win a dota or CS tournament just like that.

I'm only agreeing with you based on my experience with my friends when I was younger, who mainly played custom games and dota. When I was under 10 I didn't feel any difference between playing BW, Diablo, SF2 or Quake. They were all fun games to me and I cannot relate to that problem as a casual gamer. Now that I understand more and take competitive games more seriously they are all challenging in their own way.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Probemicro
Profile Joined February 2014
3708 Posts
March 24 2015 11:13 GMT
#1129
we need justine chowder to take the helm for wc4 and we are golden
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 24 2015 14:41 GMT
#1130
On March 24 2015 19:50 JieXian wrote:
Show nested quote +
On March 24 2015 09:56 lestye wrote:
The RTS genre isn't inherently unfriendly or too hard (you think CS/Dota is easy?). It's just that SC2 is bad.


RTS is hard for a lot of people. You have no idea how many abandons/shit games in Dota 1 + 2 I've experienced because people were not confident in their micro to play visage/chen/meepo and you only need to micro a few units. Mechanically WC3 is way harder than Dota and CS. That's probably why custom maps in warcraft 3 was more popular than the actual game itself. Most people sucked at it.


I understand where you're coming from. Most people suck at everything, but maybe RTS feels harder because it is more apparent when we are bad at it (especially when we see how fast the pros play). But it's a fact that none of us "great RTS people" can win a dota or CS tournament just like that.

I'm only agreeing with you based on my experience with my friends when I was younger, who mainly played custom games and dota. When I was under 10 I didn't feel any difference between playing BW, Diablo, SF2 or Quake. They were all fun games to me and I cannot relate to that problem as a casual gamer. Now that I understand more and take competitive games more seriously they are all challenging in their own way.



It was really strange, because when grey goo came out, as well as like, in RTS discussion reddit, AND EVEN and EVEn the "future of rts" thread on TL there are people who say games like Brood War and SC2 aren't real strategy games because it requires so much speed and in their mind, not much strategy.

Of course you and I know thats bullshit, but people actually believe that, and in games like RTS and Quake/UT based games, because like you said, the skill gap is VERY apparent. Casuals don't like that and casuals are super important nowadays when it comes to the healthiness of the professional scenes in games.






ON A LIGHTER NOTE, The WC3 Models are now available to use in SC2 after the patch that rolls out today. =D
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-03-24 15:21:08
March 24 2015 15:20 GMT
#1131
On March 24 2015 03:31 3point14 wrote:

@404AlphaSquad: added you! my name is "karpador". usually play after 11pm (cet)
greetings!

Yeay! But I already lost my PW so I have another account "Kalevi"
aka Kalevi
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-03-24 15:38:51
March 24 2015 15:37 GMT
#1132
On March 24 2015 23:41 lestye wrote:
Show nested quote +
On March 24 2015 19:50 JieXian wrote:
On March 24 2015 09:56 lestye wrote:
The RTS genre isn't inherently unfriendly or too hard (you think CS/Dota is easy?). It's just that SC2 is bad.


RTS is hard for a lot of people. You have no idea how many abandons/shit games in Dota 1 + 2 I've experienced because people were not confident in their micro to play visage/chen/meepo and you only need to micro a few units. Mechanically WC3 is way harder than Dota and CS. That's probably why custom maps in warcraft 3 was more popular than the actual game itself. Most people sucked at it.


I understand where you're coming from. Most people suck at everything, but maybe RTS feels harder because it is more apparent when we are bad at it (especially when we see how fast the pros play). But it's a fact that none of us "great RTS people" can win a dota or CS tournament just like that.

I'm only agreeing with you based on my experience with my friends when I was younger, who mainly played custom games and dota. When I was under 10 I didn't feel any difference between playing BW, Diablo, SF2 or Quake. They were all fun games to me and I cannot relate to that problem as a casual gamer. Now that I understand more and take competitive games more seriously they are all challenging in their own way.



It was really strange, because when grey goo came out, as well as like, in RTS discussion reddit, AND EVEN and EVEn the "future of rts" thread on TL there are people who say games like Brood War and SC2 aren't real strategy games because it requires so much speed and in their mind, not much strategy.

Of course you and I know thats bullshit, but people actually believe that, and in games like RTS and Quake/UT based games, because like you said, the skill gap is VERY apparent. Casuals don't like that and casuals are super important nowadays when it comes to the healthiness of the professional scenes in games.






ON A LIGHTER NOTE, The WC3 Models are now available to use in SC2 after the patch that rolls out today. =D


Oh well...... thing is, this noticeable skill gap problem is even more apparent in sports like football (NFL and FIFA), basketball, tennis etc., but that doesn't deter "casuals" from getting into the game.

Maybe it's the multitasking element in an RTS? I don't know. You still have to keep track of a million things in DotA and CS.

On March 24 2015 20:13 Probemicro wrote:
we need justine chowder to take the helm for wc4 and we are golden


:D hahaha
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 24 2015 15:58 GMT
#1133
Oh well...... thing is, this noticeable skill gap problem is even more apparent in sports like football (NFL and FIFA), basketball, tennis etc., but that doesn't deter "casuals" from getting into the game.


That's way different. Most people who are "into" those sports aren't playing it. With video games you're probably going to be playing it or watch the game you play the most.

Maybe it's the multitasking element in an RTS? I don't know. You still have to keep track of a million things in DotA and CS.


It's 100% the multitasking. When you play Broodwar, you're scouting, building army, fighting, keeping resources low, casting abiltiies, moving out of abilities, dealing with drops, and a bunch of other shit at the same time.

If you forget to make your workers (or in Brood War's case forget to put your workers on the mineral line because you were busy), you're fucked. If a drop gets off that wrecks your workers, you're especially fucked. You need to pay attention a million times more.

When you play dota, you're just sitting there csing casually, you can do it one handed, you might use a spell or two to harass, maybe you're a bit low and you're going to save the mana you have for an escape spell or save it for a burst kill. Glancing at the minimap once in a while to make sure no one is missing.

In CS, I'm not super knoweldgeable, but form my understanding you have a handfull of things you need to worry about, you don't need to change your view and do something or other shit every handfull of seconds. You're just worrying about your positioning, and where your enemy might be, and where you're exposed. It's way slower/tactical, you just have to be ready to have fast reaction time to aim and kill, but even then that's going to be only for a few seconds in the match. (comparing how long warcraft 3 fights are vs cs fights, cs fights can be over in like 2 seconds where wc3 fights can be minutes long)

There's not that many ways to "fall behind" in Dota like in Starcraft/Warcraft. Not to mention you have the team element in Dota/CS, even if you suck maybe someone on your team can carry you.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
March 24 2015 16:27 GMT
#1134
On March 25 2015 00:58 lestye wrote:
Show nested quote +
Oh well...... thing is, this noticeable skill gap problem is even more apparent in sports like football (NFL and FIFA), basketball, tennis etc., but that doesn't deter "casuals" from getting into the game.


That's way different. Most people who are "into" those sports aren't playing it. With video games you're probably going to be playing it or watch the game you play the most.

Show nested quote +
Maybe it's the multitasking element in an RTS? I don't know. You still have to keep track of a million things in DotA and CS.


When you play dota, you're just sitting there csing casually, you can do it one handed, you might use a spell or two to harass, maybe you're a bit low and you're going to save the mana you have for an escape spell or save it for a burst kill. Glancing at the minimap once in a while to make sure no one is missing.

There's not that many ways to "fall behind" in Dota like in Starcraft/Warcraft. Not to mention you have the team element in Dota/CS, even if you suck maybe someone on your team can carry you.


I'm not sure I agree with your statement about Dota or MOBA games in general. I played a looooooot of Dota 1/2 and a loooot of HoN, and starting from mid-level to high, it gets more intense. I mean, if we're talking about low level stuff... then you're absolutely right. Laning is pretty much what you described. Go a bit higher and the nuances add up though.

I also generally agree that WC3 requires more attention and multitasking than Dota and MOBAs. Playing Meepo at a high level is quite challenging though! But overall, it can be somewhat summarized as: you're handling one hero instead of one hero plus a whole army plus your economy. In reality it's a bit more complex, as some heroes have a very peculiar set of skills (Invoker/Meepo) and there's generally more awareness going on because you can die at the drop of a hat. Burst is far more present in MOBAs, especially in HoN.

Most of all, the team aspect adds a whole other universe. It's not entirely a concept that is estranged to WC3, because 2v2 was actually awesome and very realistically part of the competition. Still though, Dota and MOBAs have evolved a great deal and they've become games with a real elite and with people who can showcase just how high skill can go in the game.

I'll take a ToD vs. Moon over a Na`Vi vs. C9 any day though :D

I miss those days...
I like words.
lestye
Profile Blog Joined August 2010
United States4163 Posts
Last Edited: 2015-03-24 16:41:13
March 24 2015 16:39 GMT
#1135
On March 25 2015 01:27 Spaylz wrote:
Show nested quote +
On March 25 2015 00:58 lestye wrote:
Oh well...... thing is, this noticeable skill gap problem is even more apparent in sports like football (NFL and FIFA), basketball, tennis etc., but that doesn't deter "casuals" from getting into the game.


That's way different. Most people who are "into" those sports aren't playing it. With video games you're probably going to be playing it or watch the game you play the most.

Maybe it's the multitasking element in an RTS? I don't know. You still have to keep track of a million things in DotA and CS.


When you play dota, you're just sitting there csing casually, you can do it one handed, you might use a spell or two to harass, maybe you're a bit low and you're going to save the mana you have for an escape spell or save it for a burst kill. Glancing at the minimap once in a while to make sure no one is missing.

There's not that many ways to "fall behind" in Dota like in Starcraft/Warcraft. Not to mention you have the team element in Dota/CS, even if you suck maybe someone on your team can carry you.


I'm not sure I agree with your statement about Dota or MOBA games in general. I played a looooooot of Dota 1/2 and a loooot of HoN, and starting from mid-level to high, it gets more intense. I mean, if we're talking about low level stuff... then you're absolutely right. Laning is pretty much what you described. Go a bit higher and the nuances add up though.

I also generally agree that WC3 requires more attention and multitasking than Dota and MOBAs. Playing Meepo at a high level is quite challenging though! But overall, it can be somewhat summarized as: you're handling one hero instead of one hero plus a whole army plus your economy. In reality it's a bit more complex, as some heroes have a very peculiar set of skills (Invoker/Meepo) and there's generally more awareness going on because you can die at the drop of a hat. Burst is far more present in MOBAs, especially in HoN.

Most of all, the team aspect adds a whole other universe. It's not entirely a concept that is estranged to WC3, because 2v2 was actually awesome and very realistically part of the competition. Still though, Dota and MOBAs have evolved a great deal and they've become games with a real elite and with people who can showcase just how high skill can go in the game.

I'll take a ToD vs. Moon over a Na`Vi vs. C9 any day though :D

I miss those days...


There's a lot of nuances in Dota for sure. Like you need to concentrate to get some sick spills and strikes when you're playing Lanaya, and Meepo and stuff might get intense, there's like a variety of heroes you can play, and most require teamwork, but not super intense concentration/APM.

Like, to play Warcraft III competently, you gotta do a lot of shit, do a lot of effort, just to play at a basic level. However, with Dota, you could pick an "easy" hero, when that's not really an option in WC3, there's not really an easy race where you dont have to do basic RTS shit. When I play support, I ward, right click the off laner a few times, maybe do a pull, maybe we can go for a bursty kill because the offlaner gets out of position. I can play Leoric, where I'm just csing, doing my own thing, maybe throw out a casual hellfire blast. Not much effort.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
March 24 2015 17:06 GMT
#1136
Having been from DotA myself, I have to say that what makes MOBAs successful today has less to do with being 'casual friendly' or being easier mechanics-wise but more to do with the fact that you can invite lots of friends to a 'competitive' game (aka for your gaming pride). When my classmates and I played (still do on occasion) we can form two teams almost every time and then have fun shitting and swearing on each others games (especially when 1 team loses like 2-3 times in a row haha). With 5, 4 or 3 guys, you can walk in to a computer cafe and challenge people in pub games both online and offline.

This like asking why some people like football, basketball as opposed to say, golf or tennis. ^_^
WriterMovie, 진영화 : "StarCraft will never die".
3point14
Profile Joined November 2011
Germany890 Posts
March 24 2015 18:59 GMT
#1137
Ferfe, a top10 w3arena player has suggested some big changes to make Wc3 more interesting again (he will create custom maps that consist of a usual melee map with .the changes included)
Especially important: players will be allowed to veto 2 heroes and 1 unit (except workers, but more detailled rules are not yet firmly decided)
there will also be many new items and some unitchanges.
http://www.twitch.tv/imaginelimits/b/640626144 go to minute 35 for the acutal ingame presentation
http://www.wcreplays.com/forums/showthread.php?t=146973&p=3104176 you can read about it here (+discuss)

I like the changes, as it will force players to think a lot more strategically and it gives every unit a chance to be played.
balance will obviusly not be perfect from start, but some things, like UD having no DK due to veto will be handled by better healing chances for UD and so on..
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
March 24 2015 19:52 GMT
#1138
On March 22 2015 22:04 Nesto wrote:
Show nested quote +
On March 22 2015 20:45 Vindicare605 wrote:
On March 20 2015 08:00 Spaylz wrote:
I consider WC3's story to be of better quality than what WoW has delivered lately. I don't think it's necessary to be a nostalgic elitist and claim WoW doesn't hold up against WC3 though. They are different story-telling medias.

It's important to understand that MMOs are down right awful for story-telling. They really are. You have to give the notion that the player is advancing in the story, yet the world has to stay consistent and has to stay the same for new players... It forces the developers to make compromises, and that isn't good for the story.

The early days of WoW were great about immersion though. I've never played WoW itself, but I have played on a certain private server which reproduces the normal gaming conditions of WoW (normal drops, no donating to get power, etc.). And while walking around in the world of TBC, I had to say it all felt pretty close to WC3. It was something to walk in the ravaged lands of Lordaeron, and see a Ziggurat as an actual unit of WC3 would see it. Go into the Ziggurat, etc. It was just something else.

Anyway... Yeah, I would say that up until Wrath of the Lich King, WoW's story was alright. Then, they started to go with more convoluted stuff, like would-be spaceships with the Naaru and things like that... Plus now, time travel or parallel universes with Warlords of Draenor. The franchise is starting to tire itself a bit. You can only turn so many good guys into villains, and you can only bring so many villains back to life or come up with some wonky reason as to why they're defeated but not quite dead.

On the other topic, up until recently I believed we would eventually see WC4. Now, I'm not so sure anymore. Blizzard's focus is clearly shifting to casual games (see HotS, HS, Overwatch), and another RTS would not be casual. Perhap they can draw from some of the concepts they've created in HotS and create a hybrid-like WC4.

On the other hand, I also don't think Blizzard would be willing to not have at least one truly competitive game. It's in their history to have that, and I think they'll want to hang on to it. They are all about the legacy. But then again, Hearthstone is pretty damn competitive, and HotS is shaping up rather well on that side also.

I don't think we'll get WC4 anymore. I mean I don't know. I'm really on the fence about it.



This isnt a hard opinion to have. WoW's WoD story has been utter shit.


well, I totally liked the decision to create a Panda continent, that really fit in the WC3 universe quite nicely ;>



Actually if you bothered to read the lore or do the quest content in Pandaria, it had the best Lore that's been in WoW since Wrath of the Lich King.

WoD on the other hand is a mess and the time travel portion of it is only the beginning of how screwed up the story is.
aka: KTVindicare the Geeky Bartender
TheYango
Profile Joined September 2008
United States47024 Posts
March 24 2015 20:15 GMT
#1139
On March 25 2015 03:59 3point14 wrote:
Ferfe, a top10 w3arena player has suggested some big changes to make Wc3 more interesting again (he will create custom maps that consist of a usual melee map with .the changes included)
Especially important: players will be allowed to veto 2 heroes and 1 unit (except workers, but more detailled rules are not yet firmly decided)
there will also be many new items and some unitchanges.
http://www.twitch.tv/imaginelimits/b/640626144 go to minute 35 for the acutal ingame presentation
http://www.wcreplays.com/forums/showthread.php?t=146973&p=3104176 you can read about it here (+discuss)

I like the changes, as it will force players to think a lot more strategically and it gives every unit a chance to be played.
balance will obviusly not be perfect from start, but some things, like UD having no DK due to veto will be handled by better healing chances for UD and so on..

I saw that, unit veto still seems really, really stupid to me.
Moderator
3point14
Profile Joined November 2011
Germany890 Posts
March 24 2015 21:06 GMT
#1140
On March 25 2015 05:15 TheYango wrote:
Show nested quote +
On March 25 2015 03:59 3point14 wrote:
Ferfe, a top10 w3arena player has suggested some big changes to make Wc3 more interesting again (he will create custom maps that consist of a usual melee map with .the changes included)
Especially important: players will be allowed to veto 2 heroes and 1 unit (except workers, but more detailled rules are not yet firmly decided)
there will also be many new items and some unitchanges.
http://www.twitch.tv/imaginelimits/b/640626144 go to minute 35 for the acutal ingame presentation
http://www.wcreplays.com/forums/showthread.php?t=146973&p=3104176 you can read about it here (+discuss)

I like the changes, as it will force players to think a lot more strategically and it gives every unit a chance to be played.
balance will obviusly not be perfect from start, but some things, like UD having no DK due to veto will be handled by better healing chances for UD and so on..

I saw that, unit veto still seems really, really stupid to me.

I think it is cool and I want to try it out, but I dont see an Orc without BM and Grunts defending a 2rax footy(with defend) rush. i have never lost against that as human in Bnet
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