• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:55
CET 10:55
KST 18:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced2[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays sas.vorti stream [BSL21] Ro.16 Group Stage (C->B->A->D)
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1258 users

Team Liquid Minecraft: Forge Server (1.6.2) - Page 8

Forum Index > General Games
Post a Reply
Prev 1 6 7 8 9 10 15 Next All
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-09-12 16:35:34
September 12 2013 16:33 GMT
#141
PATCH 2

NEW MODS

Mists of RioV

UPDATED MODS

Industrialcraft
Gregtech

REMOVED MODS

Advanced Machines
Compact Solars

BALANCE CHANGES

Removed Sheldonite Ore from The End
Cobblestone can now be recycled

OTHER

Reformatted some files and stuff. See info below

This patch requires updating your modpack. Please see the IRC topic for a download link

This patch requires a complete removal of your /mods/ and /config/ folders. DELETE THESE ENTIRELY. Make sure to backup your Rei_minimap subfolder if you wish to keep your waypoints!
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 16:36 GMT
#142
Note: Your game will take a tad longer to launch due to some issues with the most recent GregTech version.
I HAVE 5 TOAST POINTS
Obsidian
Profile Joined June 2010
United States350 Posts
September 12 2013 17:04 GMT
#143
Wait... no Sheldonite Ore... so no Platinum/Iridium...?
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 17:19 GMT
#144
With The End being reset everywhere, Sheldonite Ore = infinite iridium for the lucky few who happen to be online right after the server patches. It wasn't fair to everyone else for 1-2 players to get all the Sheldonite every week, so it was removed.

Best way to get iridium now would be with a quarry. On average a max size quarry will find one iridium.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 17:23 GMT
#145
Also please note the new dimensions may be buggy. If you experience any crashes with them I would recommend avoiding that particular dimension. Don't bother reporting them to me because I can't really do anything about it.

I have experienced a few myself so far and I'm not really sure why. They seem to be caused by Tinker's Construct trying to place ore bushes in the new dimensions. I'm looking for a solution but as of now, enter at your own risk.
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 12 2013 17:25 GMT
#146
Is it possible to disable ore bush generation in TCon's config? They're not exactly a hugely important addition to the game, so it's no big loss if they can be turned off.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 17:34 GMT
#147
That's the problem. It's not actually an ore bush. It's a "tall slime grass" error that I'm getting, and there's no config for that.

It's part of the same worldgen as ore bushes but unlike them there's no option to disable it.
I HAVE 5 TOAST POINTS
Wineandbread
Profile Joined September 2009
United States2065 Posts
September 12 2013 19:45 GMT
#148
So are we just gonna have to go farther out in the overworld/nether for the new riov ores?
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 12 2013 19:50 GMT
#149
The latest dev version of Tinker's Construct lets you blacklist slime island generation on a per-dimension basis. That should be what you'd have to do to fix the RioV errors.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 20:31 GMT
#150
On September 13 2013 04:45 Wineandbread wrote:
So are we just gonna have to go farther out in the overworld/nether for the new riov ores?


Yes and no. You're not gonna need the new ores in bulk so it shouldn't be too bad. When you DO need one, the Nether isn't much of an issue because it's still so small. The overworld is pretty clean near the new spawn area, so you can simply go there. Likewise, the mining world will contain the new ores so quarries should pick them up.

In the future I will probably reset the mining world periodically in order to integrate new ores as well, but it's not really needed this time since the mining world is so small already.
I HAVE 5 TOAST POINTS
Obsidian
Profile Joined June 2010
United States350 Posts
September 13 2013 08:39 GMT
#151
I'd rather a Mining world that wasn't perpetual rain and night...

Well, Night I don't have a problem with actually... I mean, whatever. Mobs really aren't an issue for me at the moment, but the rain is annoying. Stopping that would be a worthwhile thing.
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 14 2013 01:27 GMT
#152
I'll remove the rain for performance reasons on low-end CPUs.
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2013-09-14 06:54:40
September 14 2013 02:49 GMT
#153
On September 14 2013 10:27 Serejai wrote:
I'll remove the rain for performance reasons on low-end CPUs.

Translation: Rain is really !@#$ing annoying, so this provides a great excuse to remove it.



--

Okay, here's my CEX program (v1.03), which is basically an improvement on the default tunnel program. Code is here: http://pastebin.com/dgTJzhZf

And a quick demo on what it does / can't do + how to pull in the program is here:


There's still a bug in the return to original position logic that I'll work out when I'm motivated to do so. I went ahead and commented out the item dumping line mentioned in the video because it can have bad results when coupled with the return home bug.

Let me know if you find any other bugs.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 14 2013 10:07 GMT
#154
Nice! I like what you have made.

Consider using os.pullevent to wait for fuel, using turtle_inventory event which updates whenever anything is changed to the inventory.
http://computercraft.info/wiki/Os.pullEvent

Programs i have so far:
http://pastebin.com/u/Aixler

This is my favorite one by far, my mining program:
http://pastebin.com/X2nzpcZU

Mines 3 blocks at a time, customizable dimensions to mine out, drops off in an enderchest when full, checks fuel only before start and tells you how much it can mine with current fuel level and how much it will use.
Tells you how often it dropped off and how many blocks mined.
I use it for making both small underground rooms and quarrying huge areas.
Oh, and i also have a version for using regular chests instead of ender, which it will leave behind.

Coding turtles is my first interaction with coding, its a lot of fun and led me to follow this online course: MIT: Introduction to Computer Science and Programming
Serejai
Profile Blog Joined September 2010
6007 Posts
September 14 2013 17:04 GMT
#155
Nerds
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17274 Posts
September 14 2013 18:12 GMT
#156
I figured there was probably more to the API than I could find for the turtle. Making things event-driven would add a lot of flexibility. I might look into it when I have more time.

I'm a full-time software dev if anyone was curious ^^

twitch.tv/cratonz
Serejai
Profile Blog Joined September 2010
6007 Posts
September 14 2013 20:11 GMT
#157
And a full-time TL poster according to your post count.

Going to add a mod later today and update some others. Should be a quick and painless update with the new file structure.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 15 2013 00:03 GMT
#158
Who is using a dark green / dark green / dark green Ender Chest? PM me
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 15 2013 02:49 GMT
#159
PATCH 2.1

NEW MODS

Advanced Solars

UPDATED MODS

Tinker's Construct

OTHER

Added a new hub dimension. Portals to the Nether, End, and all other dimensions will be located here. Certain dimensions will be reset next Thursday. ALL MACHINERY SHOULD BE REMOVED FROM THESE DIMENSIONS AS SOON AS POSSIBLE TO AVOID DELETION. Affected dimensions are as follows:

Nether
Mining
Promised Land*
All Mists of RioV dimensions*

This is part of a transition to a central travel hub. At this point in the game enough people have portal guns that I'm willing to allow Mystcraft travel so portal guns can be freed up for other uses. Starting on Thursday, if you have a Portal Gun you will be allowed to request a portal between your base and the Hub dimension. More info will be provided later.

To reiterate, ALL MACHINERY SHOULD BE REMOVED FROM THE ABOVE DIMENSIONS AS SOON AS POSSIBLE TO AVOID DELETION.

*There is a chance these dimensions may remain in tact during the transition, though I am unsure. Better safe than sorry if you have anything in them.

This patch requires updating your modpack. Please see the IRC topic for a download link
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 15 2013 12:53 GMT
#160
New way of ore processing with ic2:

Macerator:
[image loading]
Now gives you 2 Crushed Ore.
You can still smelt these to get an ingot each.

Ore Washing Plant:
This Machine requires water to operate
Uses Crushed Ore and gives you Purified Crushed Ore and 2 by products:
-Some Small Pile of Dust, of which you need 9 to make a regular dust.
+ Show Spoiler [9 Small Ores for 1 Dust image] +
[image loading]

-Some Stone dust, which you can use for foam:
+ Show Spoiler [Stone Dust in foam recipe image] +
[image loading]

[image loading]
gold: gold/2goldpile/stone
copper: copper/2copperpile/stone
iron: iron/2ironpile/stone
lead: lead/3sulfurpile/stone
silver: silver/2silverpile/stone
uranium: uranium/2leadpile/stone
tin: tin/2tinpile/stone

Thermal Centrifuge:
This machine needs to heat up first
Uses Purified Crushed Ore to give you a Dust and a Small Pile of Dust.
[image loading]
gold: gold/silverpile
copper:copper/tinpile
iron: iron/goldpile
lead: lead/copperpile
silver: silver/leadpile
uranium: 5uranium/2uraniumpile
tin: tin/ironpile

The Grinder gives you 2 Purified Crushed Copper Ore, 1 Tiny Pile of Gold Dust and 1 Tiny Pile of Nickel Dust:
You can use this Purified Crushed Ore in the Thermal Centrifuge if you want.
[image loading]
Copper in the Macerator gives 2 Crushed Copper Dust.
Ore Washing Plant turns this into: 2 Purified Crushed Copper Ore, 4 Small Pile of Copper Dust and 2 Stone Dust.
In comparison, grinder gives 1/4th gold + 1/4th nickel vs 4/9th copper.

Total Gain from 1 Copper Ore:
Macerator: 2 Crushed Copper Ore
Ore Washing Plant: 2 Purified Crushed Copper Ore, 4 Small Pile of Copper Dust and 2 Stone Dust.
Thermal Centrifuge: 2 Copper Dust, 2 Small Pile of Tin Dust, 4 Small Pile of Copper Dust and 2 Stone Dust.
Thats 2 + 6/9th Dust from 1 Ore, not bad!

Grinder: 2 + 2/4th Dust.
Grinder + Thermal Centrifuge: 2 + 2/4th + 2/9th Dust. (For Serejai: thats 13/18th Dust)
Prev 1 6 7 8 9 10 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 193
ProTech135
StarCraft: Brood War
Britney 28831
Shuttle 1431
Horang2 751
Hyuk 601
Mini 294
Larva 242
BeSt 217
EffOrt 152
Backho 151
Sharp 110
[ Show more ]
Stork 93
Light 75
Leta 68
soO 64
Soulkey 62
Rush 61
ToSsGirL 38
Free 30
Sacsri 28
Mong 21
Noble 20
Terrorterran 18
Bale 10
sorry 9
NaDa 8
ZerO 1
Dota 2
XcaliburYe114
NeuroSwarm82
League of Legends
JimRising 493
Reynor116
Counter-Strike
olofmeister1174
allub282
Other Games
Happy333
Fuzer 248
Mew2King105
Pyrionflax85
QueenE21
ZerO(Twitch)1
Organizations
Dota 2
PGL Dota 2 - Main Stream255
StarCraft: Brood War
UltimateBattle 65
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 89
• LUISG 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1458
Upcoming Events
OSC
7h 5m
LAN Event
8h 5m
Replay Cast
13h 5m
Replay Cast
23h 5m
WardiTV Korean Royale
1d 2h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
StarCraft2.fi
3 days
Replay Cast
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Wardi Open
5 days
StarCraft2.fi
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.