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Team Liquid Minecraft: Forge Server (1.6.2) - Page 8

Forum Index > General Games
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Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-09-12 16:35:34
September 12 2013 16:33 GMT
#141
PATCH 2

NEW MODS

Mists of RioV

UPDATED MODS

Industrialcraft
Gregtech

REMOVED MODS

Advanced Machines
Compact Solars

BALANCE CHANGES

Removed Sheldonite Ore from The End
Cobblestone can now be recycled

OTHER

Reformatted some files and stuff. See info below

This patch requires updating your modpack. Please see the IRC topic for a download link

This patch requires a complete removal of your /mods/ and /config/ folders. DELETE THESE ENTIRELY. Make sure to backup your Rei_minimap subfolder if you wish to keep your waypoints!
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 16:36 GMT
#142
Note: Your game will take a tad longer to launch due to some issues with the most recent GregTech version.
I HAVE 5 TOAST POINTS
Obsidian
Profile Joined June 2010
United States350 Posts
September 12 2013 17:04 GMT
#143
Wait... no Sheldonite Ore... so no Platinum/Iridium...?
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 17:19 GMT
#144
With The End being reset everywhere, Sheldonite Ore = infinite iridium for the lucky few who happen to be online right after the server patches. It wasn't fair to everyone else for 1-2 players to get all the Sheldonite every week, so it was removed.

Best way to get iridium now would be with a quarry. On average a max size quarry will find one iridium.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 17:23 GMT
#145
Also please note the new dimensions may be buggy. If you experience any crashes with them I would recommend avoiding that particular dimension. Don't bother reporting them to me because I can't really do anything about it.

I have experienced a few myself so far and I'm not really sure why. They seem to be caused by Tinker's Construct trying to place ore bushes in the new dimensions. I'm looking for a solution but as of now, enter at your own risk.
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 12 2013 17:25 GMT
#146
Is it possible to disable ore bush generation in TCon's config? They're not exactly a hugely important addition to the game, so it's no big loss if they can be turned off.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 17:34 GMT
#147
That's the problem. It's not actually an ore bush. It's a "tall slime grass" error that I'm getting, and there's no config for that.

It's part of the same worldgen as ore bushes but unlike them there's no option to disable it.
I HAVE 5 TOAST POINTS
Wineandbread
Profile Joined September 2009
United States2065 Posts
September 12 2013 19:45 GMT
#148
So are we just gonna have to go farther out in the overworld/nether for the new riov ores?
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 12 2013 19:50 GMT
#149
The latest dev version of Tinker's Construct lets you blacklist slime island generation on a per-dimension basis. That should be what you'd have to do to fix the RioV errors.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 20:31 GMT
#150
On September 13 2013 04:45 Wineandbread wrote:
So are we just gonna have to go farther out in the overworld/nether for the new riov ores?


Yes and no. You're not gonna need the new ores in bulk so it shouldn't be too bad. When you DO need one, the Nether isn't much of an issue because it's still so small. The overworld is pretty clean near the new spawn area, so you can simply go there. Likewise, the mining world will contain the new ores so quarries should pick them up.

In the future I will probably reset the mining world periodically in order to integrate new ores as well, but it's not really needed this time since the mining world is so small already.
I HAVE 5 TOAST POINTS
Obsidian
Profile Joined June 2010
United States350 Posts
September 13 2013 08:39 GMT
#151
I'd rather a Mining world that wasn't perpetual rain and night...

Well, Night I don't have a problem with actually... I mean, whatever. Mobs really aren't an issue for me at the moment, but the rain is annoying. Stopping that would be a worthwhile thing.
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 14 2013 01:27 GMT
#152
I'll remove the rain for performance reasons on low-end CPUs.
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2013-09-14 06:54:40
September 14 2013 02:49 GMT
#153
On September 14 2013 10:27 Serejai wrote:
I'll remove the rain for performance reasons on low-end CPUs.

Translation: Rain is really !@#$ing annoying, so this provides a great excuse to remove it.



--

Okay, here's my CEX program (v1.03), which is basically an improvement on the default tunnel program. Code is here: http://pastebin.com/dgTJzhZf

And a quick demo on what it does / can't do + how to pull in the program is here:


There's still a bug in the return to original position logic that I'll work out when I'm motivated to do so. I went ahead and commented out the item dumping line mentioned in the video because it can have bad results when coupled with the return home bug.

Let me know if you find any other bugs.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 14 2013 10:07 GMT
#154
Nice! I like what you have made.

Consider using os.pullevent to wait for fuel, using turtle_inventory event which updates whenever anything is changed to the inventory.
http://computercraft.info/wiki/Os.pullEvent

Programs i have so far:
http://pastebin.com/u/Aixler

This is my favorite one by far, my mining program:
http://pastebin.com/X2nzpcZU

Mines 3 blocks at a time, customizable dimensions to mine out, drops off in an enderchest when full, checks fuel only before start and tells you how much it can mine with current fuel level and how much it will use.
Tells you how often it dropped off and how many blocks mined.
I use it for making both small underground rooms and quarrying huge areas.
Oh, and i also have a version for using regular chests instead of ender, which it will leave behind.

Coding turtles is my first interaction with coding, its a lot of fun and led me to follow this online course: MIT: Introduction to Computer Science and Programming
Serejai
Profile Blog Joined September 2010
6007 Posts
September 14 2013 17:04 GMT
#155
Nerds
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17250 Posts
September 14 2013 18:12 GMT
#156
I figured there was probably more to the API than I could find for the turtle. Making things event-driven would add a lot of flexibility. I might look into it when I have more time.

I'm a full-time software dev if anyone was curious ^^

twitch.tv/cratonz
Serejai
Profile Blog Joined September 2010
6007 Posts
September 14 2013 20:11 GMT
#157
And a full-time TL poster according to your post count.

Going to add a mod later today and update some others. Should be a quick and painless update with the new file structure.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 15 2013 00:03 GMT
#158
Who is using a dark green / dark green / dark green Ender Chest? PM me
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 15 2013 02:49 GMT
#159
PATCH 2.1

NEW MODS

Advanced Solars

UPDATED MODS

Tinker's Construct

OTHER

Added a new hub dimension. Portals to the Nether, End, and all other dimensions will be located here. Certain dimensions will be reset next Thursday. ALL MACHINERY SHOULD BE REMOVED FROM THESE DIMENSIONS AS SOON AS POSSIBLE TO AVOID DELETION. Affected dimensions are as follows:

Nether
Mining
Promised Land*
All Mists of RioV dimensions*

This is part of a transition to a central travel hub. At this point in the game enough people have portal guns that I'm willing to allow Mystcraft travel so portal guns can be freed up for other uses. Starting on Thursday, if you have a Portal Gun you will be allowed to request a portal between your base and the Hub dimension. More info will be provided later.

To reiterate, ALL MACHINERY SHOULD BE REMOVED FROM THE ABOVE DIMENSIONS AS SOON AS POSSIBLE TO AVOID DELETION.

*There is a chance these dimensions may remain in tact during the transition, though I am unsure. Better safe than sorry if you have anything in them.

This patch requires updating your modpack. Please see the IRC topic for a download link
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 15 2013 12:53 GMT
#160
New way of ore processing with ic2:

Macerator:
[image loading]
Now gives you 2 Crushed Ore.
You can still smelt these to get an ingot each.

Ore Washing Plant:
This Machine requires water to operate
Uses Crushed Ore and gives you Purified Crushed Ore and 2 by products:
-Some Small Pile of Dust, of which you need 9 to make a regular dust.
+ Show Spoiler [9 Small Ores for 1 Dust image] +
[image loading]

-Some Stone dust, which you can use for foam:
+ Show Spoiler [Stone Dust in foam recipe image] +
[image loading]

[image loading]
gold: gold/2goldpile/stone
copper: copper/2copperpile/stone
iron: iron/2ironpile/stone
lead: lead/3sulfurpile/stone
silver: silver/2silverpile/stone
uranium: uranium/2leadpile/stone
tin: tin/2tinpile/stone

Thermal Centrifuge:
This machine needs to heat up first
Uses Purified Crushed Ore to give you a Dust and a Small Pile of Dust.
[image loading]
gold: gold/silverpile
copper:copper/tinpile
iron: iron/goldpile
lead: lead/copperpile
silver: silver/leadpile
uranium: 5uranium/2uraniumpile
tin: tin/ironpile

The Grinder gives you 2 Purified Crushed Copper Ore, 1 Tiny Pile of Gold Dust and 1 Tiny Pile of Nickel Dust:
You can use this Purified Crushed Ore in the Thermal Centrifuge if you want.
[image loading]
Copper in the Macerator gives 2 Crushed Copper Dust.
Ore Washing Plant turns this into: 2 Purified Crushed Copper Ore, 4 Small Pile of Copper Dust and 2 Stone Dust.
In comparison, grinder gives 1/4th gold + 1/4th nickel vs 4/9th copper.

Total Gain from 1 Copper Ore:
Macerator: 2 Crushed Copper Ore
Ore Washing Plant: 2 Purified Crushed Copper Ore, 4 Small Pile of Copper Dust and 2 Stone Dust.
Thermal Centrifuge: 2 Copper Dust, 2 Small Pile of Tin Dust, 4 Small Pile of Copper Dust and 2 Stone Dust.
Thats 2 + 6/9th Dust from 1 Ore, not bad!

Grinder: 2 + 2/4th Dust.
Grinder + Thermal Centrifuge: 2 + 2/4th + 2/9th Dust. (For Serejai: thats 13/18th Dust)
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