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Smite Free To Play Third Person Moba - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 Next All
sudzy
Profile Joined October 2010
United States58 Posts
January 08 2015 17:39 GMT
#61
Started playing this with my son. I've had a good time with it, not as involved as Dota but the key word is FUN.
It's not going to replace my Dota addiction but its definitely earned a place in my game rotation.
Old, slow, and bald...
SilverStar
Profile Joined January 2012
Sweden18511 Posts
January 09 2015 16:09 GMT
#62
Their world championship is live now.
EvilCheeseMan
Profile Joined November 2010
United States37 Posts
January 10 2015 11:59 GMT
#63
I am interested in this game now watching the world championship. My dota2 ping is permanently bad and I am tired of LoL. Looks like a game to try out.
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
January 10 2015 12:27 GMT
#64
I play smite every now and then with a friend and it is definetely a fun game, IMO it is better then league. although its E-sports scene is quite limited.
broodwar wasn't perfect
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 10 2015 20:00 GMT
#65
World Championships live: www.twitch.tv/smitegame

In 30 min, the top two EU teams will face off against each other, SK vs Titan.
Kill the Deathball
SilverStar
Profile Joined January 2012
Sweden18511 Posts
January 11 2015 17:09 GMT
#66
On January 10 2015 20:59 EvilCheeseMan wrote:
I am interested in this game now watching the world championship. My dota2 ping is permanently bad and I am tired of LoL. Looks like a game to try out.

I watched a bit of it but it's def. not a spectator sport. The angles are really weird. I assume its better when playing.
nimdil
Profile Blog Joined January 2011
Poland3751 Posts
January 12 2015 08:24 GMT
#67
They invested 2.6mln$ in the World Championship - I only imagine they hoped to make a splash in esports news with it to draw more attention. Any success?
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
January 12 2015 09:53 GMT
#68
On January 12 2015 17:24 nimdil wrote:
They invested 2.6mln$ in the World Championship - I only imagine they hoped to make a splash in esports news with it to draw more attention. Any success?

Well, invest is a strong word. It was crowd funded. They released items that were part of the "Odyssey" and part of the money went into the prize pool. Basically what Valve does. I don't know how much of a splash the game made in e-sports, but I'm sure they are very happy with how this Smite Championship / Smite Proleague turned out and they'll do it again this year.
nimdil
Profile Blog Joined January 2011
Poland3751 Posts
Last Edited: 2015-01-12 10:21:48
January 12 2015 10:21 GMT
#69
On January 12 2015 18:53 sashkata wrote:
Show nested quote +
On January 12 2015 17:24 nimdil wrote:
They invested 2.6mln$ in the World Championship - I only imagine they hoped to make a splash in esports news with it to draw more attention. Any success?

Well, invest is a strong word. It was crowd funded. They released items that were part of the "Odyssey" and part of the money went into the prize pool. Basically what Valve does. I don't know how much of a splash the game made in e-sports, but I'm sure they are very happy with how this Smite Championship / Smite Proleague turned out and they'll do it again this year.

OK. So the MOBA genre starts to be really crowded.
EIDT: wait, the whole 2.6mln$ was crowdsourced?
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
January 12 2015 10:39 GMT
#70
Wasn't sure myself, so I had to look it up. Apparently 600 000 was from Hi Rez. 2 mill crowd funded. The crowd funding lasted 21 weeks.
buMf00d
Profile Joined October 2010
Netherlands194 Posts
January 12 2015 10:55 GMT
#71
I really liked watching a few matches yesterday. Seems like a fun game and a MOBA that suits me better than League of Legends (I detest clicking to move).
Skirmjan
Profile Joined October 2012
Italy190 Posts
January 12 2015 13:05 GMT
#72
On January 12 2015 19:39 sashkata wrote:
Wasn't sure myself, so I had to look it up. Apparently 600 000 was from Hi Rez. 2 mill crowd funded. The crowd funding lasted 21 weeks.


Altho the term crowdfunding has been flying around a lot, it isn't exactly true, the money was gathered throught the Odissey, an event in which the game received slightly more pantheon-thematic content than usual (only cosmetics, of course) and you got a random roll into another gem only object for every "Odissey" tagged item you bought;
of the converted real money value of the gems spent into the Odissey (and only those tagged as such), 25% were put into the prizepool by Hi-Rez..... so yea, it's not quite crowdfunding in the most classical sense.

Then you have to consider that Smite gives a LOT of free gems that you can gather just by playing, so when those gems are spent into the Odissey, Hi Rez is just directly putting money in the pool (for istance, you get 50 gems every week just for logging in, and during holiday events you can easily ratchet up 200+ gems in a couple days (i think christmas alone was almost 100 gems for 6 victories or something like that?)
For reference, 400 gems is 6,40€, the most expensive skins are 400 and 600 gems.

Smite is easily the revelation new eSport of 2014 (unless you cheat with C$:GO ), and sits now easily and clearly in the position of third most important MOBA, sporting the most honest business model outside of Steam coupled with a certain ease of entry and the friendliest community of all MOBAs (seriously, it's depressing to say that Smite reddit is more friendly and positive than TL, nowadays....)


*+ Show Spoiler +
god skins in smite are usually distinguished between recolors (palette swap) that can be somewhat easily picked up for in game money, and remodels with redone voice packs and the like that are gem only, all of the Odissey content belonged to the 2nd category
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
January 12 2015 13:52 GMT
#73
I think you overestimate how much free gems impacted the prize pool. I'm pretty sure the amount contributed to the prize pool, because of that is insignificant. Even if you farm up 1000 gems that's 5$ (it's 1$ per 200 gems right?). And that's a lot for most people. I'm a person that spends stupid amount of time in front of the PC and even I don't log in every day or play modes I don't want to just to get some free gems.

Basically, I'm sure the Odyssey was a success for them, they made a ton of money and they'll do another "Odyssey" this year.
Skirmjan
Profile Joined October 2012
Italy190 Posts
Last Edited: 2015-01-12 14:35:18
January 12 2015 14:34 GMT
#74
yes, it's 1$ for 200 gems, but do keep in mind that the 50 gems for daily logins thing was added like a month or two ago tops, before that it was a gem gain weekend per month or more (mostly depending what hi-rez felt like,lol) i totally farmed much more than 1000 gems, and i lost a couple events due to my despise of one particular gamemode;

Besides, you should remember that League of Legends has a paying customer rate of 3% i think? and that game requires a lot more money, the Smite % is probably lower;
And yet the full brunt of the smite population was contributing to the prizepool out of Hi-Rez's wallet

Odissey was definitely a success for them,and i really hope they will do another event like that this year, it was fun to have "thematic" skins and rewards, and the quality of assets rose drammatically before and during it
(Not to mention i got excellent older skins at a bargain due to the free random rolls ^^)
GrapeApe
Profile Joined March 2011
1053 Posts
January 12 2015 16:01 GMT
#75
Okay, I hadn't touched Smite since super early beta. I remember signing up for it and getting in and playing a game or two and then ditching it. This had to have been, I dunno, 2 years ago? I was surprised to even see a Smite World Championship...and even more surprised that after a few minutes of figuring things out I was enjoying the stream. The 4 analysts did a great job. I didn't really know what they were saying a lot of the time, but they were all really good at their job. Their interactions with each other were great, and when they called that one guy out for not picking Titan (day 2, i think), and then Titan's two coaches came walking up out of no where to give him a little shit/get an impromptu interview, it was a really fun scene.

As for viewing the game: wow, some really shit angles. The game is way too fast paced for some of the angles and views they try to use. Team fights get really hard to follow.

As for playing the game: I've played a few vs bots so far and it actually seems pretty fun. I might spend a couple of my days off playing it and seeing how it sticks.
GOIMBA.com <--- eSports betting :)
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 12 2015 16:45 GMT
#76
I remember watching League and Dota games and thinking that team fights were impossible to keep track of. I couldn't keep up with what was going on and I just thought it was a mess. My friends on the other hand had no problem keeping up with anything. With Smite everything seems so clear to me, and all the angles looked great. I now realize that it's because I know the game so well that everything is easy to understand for me. The same way League and Dota are easy to keep up with if you know the game well. I can totally see how someone who doesn't know the game would have a super hard time keeping up with what's going on, but through the whole event, me, my friends, and the whole community haven't said anything negative about the spectator aspect of the game. It's been the opposite, the camera people have been praised for doing an incredible job with a much more improved experience to previous tournaments.

Here is a nice highlight video of the final match of the tournament between Cog Prime and Titan
CONTAINS SPOILERS OBVIOUSLY
+ Show Spoiler +
Kill the Deathball
nimdil
Profile Blog Joined January 2011
Poland3751 Posts
January 13 2015 14:17 GMT
#77
How is Smite business model more honest than i.e. LoL's?

@pzea469 - the same goes for me. I played like three games and never think twice about reinstalling the game. You almost convinced me to split time between Smite and Heroes of the Storm.
Skirmjan
Profile Joined October 2012
Italy190 Posts
January 14 2015 16:12 GMT
#78
On January 13 2015 23:17 nimdil wrote:
How is Smite business model more honest than i.e. LoL's?

@pzea469 - the same goes for me. I played like three games and never think twice about reinstalling the game. You almost convinced me to split time between Smite and Heroes of the Storm.


Couple reasons, let me try to get a list:

1) Absence of every kind of rune system or skill unlock based on playtime, if you can select a god, say He Bo, you can totally clone all my playstyle as a level 30 mastery X He Bo player, nothing but your own skill is in the way of beating a more experienced/equipped player.

2) Rent-a-god system, while i'm sure this is not unique to smite, you can rent any god you usually couldn't play for a game (or for more than a single game, the price scales, but can't remember how) for 50 favors, which is about the quantity of in game money you get for a shortish loss (game money gain scales from about 40 minimum for the worst losses to upwards of 150-200 for first wins of the day (there's a different FotD for everyone of the 6 game modes)

3) The price to permanently buy a god is 5500 favor, and you get 500 favor(or was it 1000? i think 500 tho) every time your account levels up, so you essentially get a free god regardless of how much money you're making every 10 level (level cap=30)
also, smite rotation is different from Heroes and LoL's, as you get 5 gods in free rotation every week, but 5 other gods are automatically given to you permanently upon account creation (the most standard adherents of their paradygms, arguably, altho Thor and Ymir are both top tier tournament picks)

4) The big reason, The Ultimate God pack, priced at 30$ or 23€, this thing is like buying a retail game, as it unlocks permanently all non cosmetic content presently in the game and future content too (aka all the Gods); you could literally make a new lvl 1 account, purchase the god pack, and give it to a pro tournament player who would be istantly on par with his old account (cosmetics aside) (don't know why you would do that, as there's an inexpensive paid namechange and clan system in the game, but you can)
It even beats out the HoN treatment that the old p2p players got when the game went f2p, in which you got all the heroes except those in the 2week beta system, Smite gives you istant access to the newly released gods in their tournament ban period of 2 weeks as well

On top of this, as i mentioned Hi-Rez does a lot of giveaways of premium currency, and you are guaranteed 50 gems on daily logins on a per week basis

As far as i'm aware this blows out of the water any MOBA that doesn't run on steam power....

Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 14 2015 17:43 GMT
#79
[image loading]

So the new map has changed buffs around (again, if you've been playing since beta you remember the wondrous Green buff )

Solo lane/FG side has both team's Orange/Speed buffs, and likewise the Red/Damage buffs are now both on the Duo lane/GF side. Also, the Blue/Mana buffs on that side have been replaced with a Purple Buff - increases attack speed.

This is interesting, as it's logical for Hunters but also is detrimental for those mana-hungry Hunters. Maybe this means an increase in Transcendence?
It's your boy Guzma!
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
January 15 2015 12:14 GMT
#80
I suppose they want hunters to actually itemize for mana. As it was before you pretty much ignored it. 10% attack speed is not enough to ignore building that stat and if you lose it late game it's going to suck a bit more than losing the mana buff.

My friend always buys meditation and spams like crazy anyway. lol
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