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On August 03 2015 15:23 abuse wrote: Ok so now Red dragon fruit are skillups for Urd. Please someone help me how can I beat the dragon fruit dungeon? Have never tried it before. What tricks are there to passing it? Can my Urd/Gigas/Shinrapollo/Echidna/Claymore/Urd team do it? I have seen a few vids where people always spend half a decade before they kill the final tamadra before the dragon fruits, why exactly is this and how do they decide when to go in? What else should be taken into account?
Pretty much have to kill the dragon seeds 1st turn on floor one then you get 2 more to kill the dragon fruit. Floor 2 you can stall a bit depending on how many turns before they attack but you can pretty much 1 shot em. The tama floor you can stall if you want after killing the two accompanying monsters but the tama will bind a char a lot of its turns. If you think you can 1 or 2 shot the final floor you can use your echi on the tama floor.. Otherwise basically its a dungeon that will 1 shot you unless you kill it.
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On August 03 2015 15:41 Slaughter wrote:Show nested quote +On August 03 2015 15:23 abuse wrote: Ok so now Red dragon fruit are skillups for Urd. Please someone help me how can I beat the dragon fruit dungeon? Have never tried it before. What tricks are there to passing it? Can my Urd/Gigas/Shinrapollo/Echidna/Claymore/Urd team do it? I have seen a few vids where people always spend half a decade before they kill the final tamadra before the dragon fruits, why exactly is this and how do they decide when to go in? What else should be taken into account? Pretty much have to kill the dragon seeds 1st turn on floor one then you get 2 more to kill the dragon fruit. Floor 2 you can stall a bit depending on how many turns before they attack but you can pretty much 1 shot em. The tama floor you can stall if you want after killing the two accompanying monsters but the tama will bind a char a lot of its turns. If you think you can 1 or 2 shot the final floor you can use your echi on the tama floor.. Otherwise basically its a dungeon that will 1 shot you unless you kill it.
I don't think I can come close to oneshotting the final floor, no way I can do 2m DPS especially against a water enemy. :/ Also - what does the echidna thing change really, as all of the dragon fruits have a pre-emptive anti delay?
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u delay the tama floor so you have 3 free turns to kill the flower and fruit without worrying about your lead being bound.
You have 2 turns to kill the last floor. If you can kill the red and green fruit first, it's very easy to tank the blue fruit.
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On August 03 2015 16:29 abuse wrote:Show nested quote +On August 03 2015 15:41 Slaughter wrote:On August 03 2015 15:23 abuse wrote: Ok so now Red dragon fruit are skillups for Urd. Please someone help me how can I beat the dragon fruit dungeon? Have never tried it before. What tricks are there to passing it? Can my Urd/Gigas/Shinrapollo/Echidna/Claymore/Urd team do it? I have seen a few vids where people always spend half a decade before they kill the final tamadra before the dragon fruits, why exactly is this and how do they decide when to go in? What else should be taken into account? Pretty much have to kill the dragon seeds 1st turn on floor one then you get 2 more to kill the dragon fruit. Floor 2 you can stall a bit depending on how many turns before they attack but you can pretty much 1 shot em. The tama floor you can stall if you want after killing the two accompanying monsters but the tama will bind a char a lot of its turns. If you think you can 1 or 2 shot the final floor you can use your echi on the tama floor.. Otherwise basically its a dungeon that will 1 shot you unless you kill it. I don't think I can come close to oneshotting the final floor, no way I can do 2m DPS especially against a water enemy. :/ Also - what does the echidna thing change really, as all of the dragon fruits have a pre-emptive anti delay?
Actually your Urd + Gigas + Apollo combo should come very close of one shotting blue fruit. And 2nd Urd to finish it off next turn.
got 2x H during the event... though my stone stock is pretty much gone now...
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How do you deal with the tama binding your whole team? I tried running it last week and my whole team was bound so I couldn't do enough damage to kill the fruits.
I have a Verd team, but I assume it works relatively similar. I know I can do enough damage unless verd active trolls me.
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they don't have a lot of hp, so just pop cd and kill fruit / flower first turn, then stall skill back up on tama
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GRAND OLD AMERICA16375 Posts
rofl, fattie is such a joke. Just stuff a Ra into a lmeta farm team, and press buttons to victory.
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Canada8033 Posts
On August 03 2015 22:39 Blitzkrieg0 wrote: How do you deal with the tama binding your whole team? I tried running it last week and my whole team was bound so I couldn't do enough damage to kill the fruits.
I have a Verd team, but I assume it works relatively similar. I know I can do enough damage unless verd active trolls me. You can stall on a lone tama because it will either hit you or bind something. So you can make single non-matching moves and wait until the bind timers sync up at one turn, at which point you kill the tama.
During this time, you can also make non-damaging matches to get skills back up, or even setup the board for the final floor.
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On August 04 2015 02:29 Spazer wrote:Show nested quote +On August 03 2015 22:39 Blitzkrieg0 wrote: How do you deal with the tama binding your whole team? I tried running it last week and my whole team was bound so I couldn't do enough damage to kill the fruits.
I have a Verd team, but I assume it works relatively similar. I know I can do enough damage unless verd active trolls me. You can stall on a lone tama because it will either hit you or bind something. So you can make single non-matching moves and wait until the bind timers sync up at one turn, at which point you kill the tama. During this time, you can also make non-damaging matches to get skills back up, or even setup the board for the final floor.
Except it binded both my leaders for 11 turns (it can throw a bind at the same target over and over). Eventually you're forced to make damage matches and then the tama dies.
I have a ceres so I just need to evo it and get a couple more tamadras before Thursday. Seems like the most logical solution to just get some bind recovery.
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Canada8033 Posts
You don't have to do damage matches. This is why you do non-matches. It just takes fucking forever sometimes.
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On August 04 2015 02:37 Spazer wrote: You don't have to do damage matches. This is why you do non-matches. It just takes fucking forever sometimes.
Except skills don't charge unless you match. I might as well just blast the tamadra if I'm not going to get my skills up.
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binds actually continue to count down for non matches. What you do is set your board so your damaging orbs are on the bottom, while only making non damage matches at the top of the board. Once the majority of your team gets bound, you can make damage matches again, since the bound cards won't attack. If it's too risky to match anything, just keep making non-matches until the tama binds enough cards. It's actually not very hard once you get used to it, I use to stall for my non-awoken shiva's skill (22 turn cd).
Also, it helps when fighting the flower and plant to use only single target attacks (which is why you bring echidna to delay)
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Hey guys, new to this game. Pretty noob right now, having a hard time putting together a party with such low max cost I'm allowed. Only rank 27 so are there are bits of advice you could give to kind of optimize a general party at low levels? I've rolled a couple 5* and 6* monsters but obviously I can't really use them right now..
Also I have two 5* "Water Wizard, Sharon" monsters. Is there any purpose at all to keep both these cards or can one be sold/fused to another monster? Thanks for the help, much appreciated.
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Always keep your dupes. Especially since in the future, you can sell rem dupes for a new type of currency.
You can grind rank quickly on the dungeon Dragons of the Tower: http://www.puzzledragonx.com/en/mission.asp?m=49
On weekends, it goes on half stamina so it becomes even more stamina efficient. You can essentially play non-stop on weekends up until rank 100, but it might get too boring to grind all the way. I'd still recommend getting a good chunk of ranks before you stop though.
Early game can be a lot easier if you have a few high level friends. Post your friend code so you can add a bunch of us to make the early game grind a little more bearable. While you're at it, post the rest of your box too, maybe you have the beginnings of a working team.
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Hard to know since we dunno what you have but just rank up as fast as you can. You should be able to beat the lower level dungeons pretty easily. As for knowing about monsters and their evos and stuff padx is the goto for that probably. It also has info on dungeons and the special events and stuff.
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Thanks for the advice on leveling that helps, I won't mind grinding up that much to get to where I need to be As far as My box/Team is concerned I'll post below for some help!
Box 1: + Show Spoiler + Box 2: + Show Spoiler + Team: + Show Spoiler +
Obviously my team is shit right now I'm having trouble balancing out all elements with my cost limit so low. Any help would be greatly appreciated to get started, I will definitely grind up in that dungeon mentioned earlier 
Also having problems with Box size, I have spent some real money into that but still running into problems with it filling up all the time. What things in my box are a waste of space? Seems like I have either semi-useful monsters or evo mats..
EDIT: My ID is 394,479,374 add me!
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Oh you have both green and red valk! Pretty cool
Maybe try to use Arcline as leader and put in as many healer subs as possible? That might get you the early game content pretty well until you can rank up to enough team cost x2 hp and x2 attack is not bad
Using the wizard leader skills are kind of hard without skill ups
What was your starting roll by the way also sent invite~
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On August 04 2015 10:40 JSH wrote: Oh you have both green and red valk! Pretty cool
Maybe try to use Arcline as leader and put in as many healer subs as possible? That might get you the early game content pretty well until you can rank up to enough team cost x2 hp and x2 attack is not bad
Using the wizard leader skills are kind hard without skill ups
What was your starting roll by the way
also sent invite~ green valk was first, and thanks i'll look into that!
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On August 04 2015 10:40 JSH wrote: Maybe try to use Arcline as leader and put in as many healer subs as possible? That might get you the early game content pretty well until you can rank up to enough team cost x2 hp and x2 attack is not bad
Would use a valk instead for the 2.5x, at least until you reach the point where you actually need the hitpoint bonus to survive. You'll get a tamadra in the mail tomorrow that you can use to get a TPA on said valk which will make the game even easier.
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If I use the valk I don't have enough cost to use anything else xD
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