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On June 08 2013 03:18 TheRabidDeer wrote:Show nested quote +On June 08 2013 03:13 Jibba wrote:On June 08 2013 03:03 TheRabidDeer wrote:On June 08 2013 02:57 Plansix wrote:On June 08 2013 02:52 Excludos wrote:On June 08 2013 02:44 Plansix wrote:On June 08 2013 02:40 Excludos wrote:On June 08 2013 02:37 Plansix wrote:On June 08 2013 02:31 Cereb wrote:On June 08 2013 01:39 Plansix wrote: [quote] Steam's offline mode works for 30 days and then shuts down. Microsoft will likely adjust the time required from 24 hours as things go on.
And lets be clear, the DRM isn't about pirated games. That was a problem with the Xbox and PS2, yet the 360 and PS3 didn't have super DRM. The DRM is about used games and the publishers being undercut by Gamestop. There is overwhelming data to back up that the used game market is crushing sections of the video game industry, causing studios to go out of business.
Microsoft does not give a shit about pirated games. But publisher do give a shit about used games being sold one day after the release of the 20 million dollar title. Ever stopped to think why companies such as GameStop sell used games? It's because publishers barely share any of the revenue with distributors. It wouldn't have to if publishers weren't so greedy to take everything for themselves. If it was more profitable for GameStop to sell new games, then guess what? They wouldn't even waste time in the used game market. Another way to confirm this point is the online prices of games. They cost exactly the same as in at the stores!!! This is insane! If distributors actually got a noticeable part of the revenue then this wouldn't make sense at all. Selling your product online is even much preferable because it's cheaper for publishers and offers them total control and yet somehow they still charge the full retail price for products online. It really goes to show the level of greed of these guys. Day one DLC with basic in game elements, games being released way before they are actually ready and lots of anti consumer features - the list goes on and on. These guys will do anything to squeeze every last bit of dime out of customers (and distributors) and they are not afraid to sacrifice the product's quality to do so. And now, in the midst of this, Microsoft is for some reason hell bent on helping these greedy **** The used game issue is a problem created by developers and publishers themselves and so is it if they can't make ends meet. If they didn't all have these ridiculous bloated development cost to produce the next generic rip off of what is currently the most popular game they wouldn't be in this situation. EA for instance needed to sell 5 000 000 copies of Dead Space 3(which has become more and more generic as the series goes on) in order to find profit in continuing the series! And has this ridiculous production cost made it any more of a better game than so many others? If these are the criteria for success then of course some people are going to fail! We see many examples of where games marked to niche audiences achieve great success but somehow it still seems like a battle for so many to create the most expensive game with the "broadest appeal" ever... :/ Games are hard to make and cost money. Look at the Skull Girls Kickstarter if you want to see exactly how much it cost. None of this stuff is easy, it all takes smart, talented people to make those games. People who claim game budgets are bloated, or that online sales should be cheaper(because CDs somehow got expensive to stamp) don't really have a firm understanding as to how hard making games is. Its like people who thing making a website is easy and can happen instantly. Or that Game of Thrones could be sold to people on a per viewer basis at cost by HBO. People undervalue the cost making making things they can't hold in their hands. For one who have absolutely no idea how making a game works, you sure like to boast that you do. If big triple A titles with massive amount of marketing doesn't work, then something is surely wrong with the budget, no? Yes, making a game costs money. But making a below average game with slightly better graphics costs a lot more money. People rather have a decent game than a bad one with foto realistic brown elements with twice the development money spent on marketing (looking at you EA). If you traffic sites like Giant Bomb, who has game developers on their site almost weekly, you learn a lot about how games are made. Their videos of Bastion is amazing to watch and learn how the build that game from the ground up. And learning how things are made is a hobby of mine and I like games a lot. But the Skull Girls kickstarter is a good place just to see how much it cost to make one 2d fighting game characters. The price, $150,000 per character. And people who worked on games did the math during the whole discussion and determined that the guys making the characters were getting paid less than $8 an hour. Kickstarter is for developers without publishers (and I can't find anything on skull girls except a calendar). its not a good indication what it costs to make a game in real life. It also depends heavily on what type of game you're making, what you're focusing on, amount of cutscenes, graphics, game mechanics, level design, etc. It can cost anything from hundred thousand to many many millions of dollars. edit: What does this have to do with the new XBone again? You claimed publishers were greedy. I said the games cost a lot and they would like to make money off used game sales. Pointed out that I don't work in games and I admitted as much, but I follow the industry very closely, including development. And you can find a good write up on the Skull Girls thing on Giant Bomb. Just type in Skull Girls and looking for the actical write by Patrick Cleping. 150k/char is excessive. SF4 has like 30-35 characters... even just using the same 10 week development time from the skullgirls campaign that would be over 5 years to develop... I see no reason for it to take 10 weeks to make one character. I also dont see what they are being paid for if they arent doing the animation in house. What? The teams and systems they're using are very, very different. Skull girls is very high framerate hand drawn animation, SF4 uses 3D models. The animation involved in Skull Girls is way more complex than Bastion or Dust, plus there's a lot of balancing and things that had to go into it as well. That is understandable and would explain the animation costs... but what are the developers doing for 10 weeks if the animation is outsourced? What are the developers doing that takes 10 weeks? Creating the character, concept art, building the moves the character does and putting that into the game. They have to do more than just draw the character, they also need to make it work in the game, balance it. They also need to create the concept of the character and anything else that has to with adding it to the game(menus and so on)
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Could the people discussing Skulls Girls , Bastion etc return to topic please ? You're drifting away from the Topic massivly.
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On June 08 2013 03:22 s3rp wrote:Show nested quote +On June 08 2013 03:06 Blacktion wrote:On June 08 2013 02:04 Plansix wrote: Prices will go down as quickly as they do on amazon and steam, have no doubt.
No chance. If microsoft get rid of store distribution the live store will have a complete monopoly on xbox games. Why let the price drop when you can hold it up and make more money, what are gamers gonna do? Boycott your games? Remember the MW2 boycott group on steam? The one full of people playing MW2, well that was one game, now imagine trying to get people to boycott all games. Amazon and steam prices drop because of competition. Console online store already charge way more than steam/amazon, imagine if they had the chance to charge even more without customers having the chance to take their money elsewhere. Heres an example btw. PS3 version of Red Dead Redemption. Remember the online price should be lower because the cost of physically making and delivering a game is much higher than delivering digitally. Amazon: http://www.amazon.co.uk/Red-Dead-Redemption-Game-Edition/dp/B005EPHVMQ/ref=sr_1_3?ie=UTF8&qid=1370617840&sr=8-3&keywords=red dead redemption£17.28, delivered, includes all DLC (GotY edition) PSN: Cant take a screenshot because i dont have a capture card, but its £31.99, including the game + Undead nightmare DLC (dont know if theres any other DLC, but if there is its not included in this price, so on amazon you might even get more product for less money) Online store, which should be cheaper is £14.71 more expensive for a comparable product. Hell even the base game is dearer on PSN (23.99) than Game+DLC on amazon. Think this is a PSN only phenomenon? Guess again. SC2: https://eu.battle.net/account/management/sc2/services/upgrade.htmlUpgrade online, Already have fully updated WoL so no product to deliver, should be the cheapest way to get the product. £32.99 Amazon: http://www.amazon.co.uk/Starcraft-II-Heart-Swarm-Mac/dp/B00A6OP29E/ref=sr_1_1?ie=UTF8&qid=1370628154&sr=8-1&keywords=HotS£25.99, delivered I dont have a WiiU/360, but those of you who do can look at their store, willing to bet you find 10 games on there that are more expensive in their stores than they are from amazon or most other retailers for every 1 you find cheaper. And people seem to think this will get better if these companies have monopolies over there games sales? Pretty much this . The digital sales platform for both the PS3/Xbox 360 charge ludicrous prices. 60€ for Catherine ( LINK ) on PSN which is 2 year old mind you while i can get a retail copy for 15-20€ . The only way for prices to drop is competetion which just doesn't exist wth digital markets for console. There's no PNS or Xbix-love or whatever that sells the same product and is in competition with the official stores.
Well most of the game will be out of PC as well. Almost every game for both counsels now are out of PC and the prices drop very quickly. There will be plenty of venues to find cheaper games for the new systems.
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On June 08 2013 03:22 Plansix wrote:Show nested quote +On June 08 2013 03:18 TheRabidDeer wrote:On June 08 2013 03:13 Jibba wrote:On June 08 2013 03:03 TheRabidDeer wrote:On June 08 2013 02:57 Plansix wrote:On June 08 2013 02:52 Excludos wrote:On June 08 2013 02:44 Plansix wrote:On June 08 2013 02:40 Excludos wrote:On June 08 2013 02:37 Plansix wrote:On June 08 2013 02:31 Cereb wrote: [quote]
Ever stopped to think why companies such as GameStop sell used games? It's because publishers barely share any of the revenue with distributors. It wouldn't have to if publishers weren't so greedy to take everything for themselves. If it was more profitable for GameStop to sell new games, then guess what? They wouldn't even waste time in the used game market.
Another way to confirm this point is the online prices of games. They cost exactly the same as in at the stores!!! This is insane! If distributors actually got a noticeable part of the revenue then this wouldn't make sense at all. Selling your product online is even much preferable because it's cheaper for publishers and offers them total control and yet somehow they still charge the full retail price for products online. It really goes to show the level of greed of these guys. Day one DLC with basic in game elements, games being released way before they are actually ready and lots of anti consumer features - the list goes on and on. These guys will do anything to squeeze every last bit of dime out of customers (and distributors) and they are not afraid to sacrifice the product's quality to do so. And now, in the midst of this, Microsoft is for some reason hell bent on helping these greedy ****
The used game issue is a problem created by developers and publishers themselves and so is it if they can't make ends meet. If they didn't all have these ridiculous bloated development cost to produce the next generic rip off of what is currently the most popular game they wouldn't be in this situation. EA for instance needed to sell 5 000 000 copies of Dead Space 3(which has become more and more generic as the series goes on) in order to find profit in continuing the series! And has this ridiculous production cost made it any more of a better game than so many others? If these are the criteria for success then of course some people are going to fail! We see many examples of where games marked to niche audiences achieve great success but somehow it still seems like a battle for so many to create the most expensive game with the "broadest appeal" ever... :/
Games are hard to make and cost money. Look at the Skull Girls Kickstarter if you want to see exactly how much it cost. None of this stuff is easy, it all takes smart, talented people to make those games. People who claim game budgets are bloated, or that online sales should be cheaper(because CDs somehow got expensive to stamp) don't really have a firm understanding as to how hard making games is. Its like people who thing making a website is easy and can happen instantly. Or that Game of Thrones could be sold to people on a per viewer basis at cost by HBO. People undervalue the cost making making things they can't hold in their hands. For one who have absolutely no idea how making a game works, you sure like to boast that you do. If big triple A titles with massive amount of marketing doesn't work, then something is surely wrong with the budget, no? Yes, making a game costs money. But making a below average game with slightly better graphics costs a lot more money. People rather have a decent game than a bad one with foto realistic brown elements with twice the development money spent on marketing (looking at you EA). If you traffic sites like Giant Bomb, who has game developers on their site almost weekly, you learn a lot about how games are made. Their videos of Bastion is amazing to watch and learn how the build that game from the ground up. And learning how things are made is a hobby of mine and I like games a lot. But the Skull Girls kickstarter is a good place just to see how much it cost to make one 2d fighting game characters. The price, $150,000 per character. And people who worked on games did the math during the whole discussion and determined that the guys making the characters were getting paid less than $8 an hour. Kickstarter is for developers without publishers (and I can't find anything on skull girls except a calendar). its not a good indication what it costs to make a game in real life. It also depends heavily on what type of game you're making, what you're focusing on, amount of cutscenes, graphics, game mechanics, level design, etc. It can cost anything from hundred thousand to many many millions of dollars. edit: What does this have to do with the new XBone again? You claimed publishers were greedy. I said the games cost a lot and they would like to make money off used game sales. Pointed out that I don't work in games and I admitted as much, but I follow the industry very closely, including development. And you can find a good write up on the Skull Girls thing on Giant Bomb. Just type in Skull Girls and looking for the actical write by Patrick Cleping. 150k/char is excessive. SF4 has like 30-35 characters... even just using the same 10 week development time from the skullgirls campaign that would be over 5 years to develop... I see no reason for it to take 10 weeks to make one character. I also dont see what they are being paid for if they arent doing the animation in house. What? The teams and systems they're using are very, very different. Skull girls is very high framerate hand drawn animation, SF4 uses 3D models. The animation involved in Skull Girls is way more complex than Bastion or Dust, plus there's a lot of balancing and things that had to go into it as well. That is understandable and would explain the animation costs... but what are the developers doing for 10 weeks if the animation is outsourced? What are the developers doing that takes 10 weeks? Creating the character, concept art, building the moves the character does and putting that into the game. They have to do more than just draw the character, they also need to make it work in the game, balance it. They also need to create the concept of the character and anything else that has to with adding it to the game(menus and so on) Assuming the engine is decent enough, the implementation of the character shouldnt take very long at all. The creative process can take some time but they should have a lot of ideas already. Perhaps I am thinking of it in a different light because I tend to think of that stuff on my own time and don't think to be getting paid for those ideas.
Anyway, back to the costs... it isnt 150k/char. It is 120k/char (possibly less if they make a bunch of characters for QA testing). First party cert is for the entire game, so should only need one. And 20k was purely to make the stuff for the kickstarter campaign funders.
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On June 08 2013 03:24 s3rp wrote:Could the people discussing Skulls Girls , Bastion etc return to topic please ? You're drifting away from the Topic massivly.  Its all related to the topic and the Xbox One. People want to know why the new systems have DRM and people are discussing the reasons why and providing information people may not have been aware of.
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United States22883 Posts
On June 08 2013 03:24 s3rp wrote:Could the people discussing Skulls Girls , Bastion etc return to topic please ? You're drifting away from the Topic massivly.  Fair enough.
I think the biggest mistake of MS's DRM system is just that they're vulnerable to an outage, possibly an attack, on release which will ruin people's first impressions. Especially if it's a holiday launch, it seems like this could very easily blow up in their face and damage the early success of the system.
Sure there's other problems with it, but I don't know that those will actually hurt MS (even though they may hurt consumers.)
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On June 08 2013 03:29 Jibba wrote:Show nested quote +On June 08 2013 03:24 s3rp wrote:Could the people discussing Skulls Girls , Bastion etc return to topic please ? You're drifting away from the Topic massivly.  Fair enough. I think the biggest mistake of MS's DRM system is just that they're vulnerable to an outage, possibly an attack, on release which will ruin people's first impressions. Sure there's other problems with it, but I don't know that those will actually hurt MS (even though they may hurt consumers.) It is all going to depend on how flexible they are with their policy. If they find that 24 hours it to short and quickly switch it to 72 hours or more, I don't think they will have as many issues.
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On June 08 2013 03:26 Plansix wrote:Show nested quote +On June 08 2013 03:22 s3rp wrote:On June 08 2013 03:06 Blacktion wrote:On June 08 2013 02:04 Plansix wrote: Prices will go down as quickly as they do on amazon and steam, have no doubt.
No chance. If microsoft get rid of store distribution the live store will have a complete monopoly on xbox games. Why let the price drop when you can hold it up and make more money, what are gamers gonna do? Boycott your games? Remember the MW2 boycott group on steam? The one full of people playing MW2, well that was one game, now imagine trying to get people to boycott all games. Amazon and steam prices drop because of competition. Console online store already charge way more than steam/amazon, imagine if they had the chance to charge even more without customers having the chance to take their money elsewhere. Heres an example btw. PS3 version of Red Dead Redemption. Remember the online price should be lower because the cost of physically making and delivering a game is much higher than delivering digitally. Amazon: http://www.amazon.co.uk/Red-Dead-Redemption-Game-Edition/dp/B005EPHVMQ/ref=sr_1_3?ie=UTF8&qid=1370617840&sr=8-3&keywords=red dead redemption£17.28, delivered, includes all DLC (GotY edition) PSN: Cant take a screenshot because i dont have a capture card, but its £31.99, including the game + Undead nightmare DLC (dont know if theres any other DLC, but if there is its not included in this price, so on amazon you might even get more product for less money) Online store, which should be cheaper is £14.71 more expensive for a comparable product. Hell even the base game is dearer on PSN (23.99) than Game+DLC on amazon. Think this is a PSN only phenomenon? Guess again. SC2: https://eu.battle.net/account/management/sc2/services/upgrade.htmlUpgrade online, Already have fully updated WoL so no product to deliver, should be the cheapest way to get the product. £32.99 Amazon: http://www.amazon.co.uk/Starcraft-II-Heart-Swarm-Mac/dp/B00A6OP29E/ref=sr_1_1?ie=UTF8&qid=1370628154&sr=8-1&keywords=HotS£25.99, delivered I dont have a WiiU/360, but those of you who do can look at their store, willing to bet you find 10 games on there that are more expensive in their stores than they are from amazon or most other retailers for every 1 you find cheaper. And people seem to think this will get better if these companies have monopolies over there games sales? Pretty much this . The digital sales platform for both the PS3/Xbox 360 charge ludicrous prices. 60€ for Catherine ( LINK ) on PSN which is 2 year old mind you while i can get a retail copy for 15-20€ . The only way for prices to drop is competetion which just doesn't exist wth digital markets for console. There's no PNS or Xbix-love or whatever that sells the same product and is in competition with the official stores. Well most of the game will be out of PC as well. Almost every game for both counsels now are out of PC and the prices drop very quickly. There will be plenty of venues to find cheaper games for the new systems.
I still very much doubt they'll ever drop as much , as fast and as regularly as they do on PC without the a similar amount of competetion . It's extremely rare to ever find a game for consoles below 20€ no matter the age . On PC i can buy the same games retail OR digital for 10 bucks or lower on a regular basis. Hell sometimes even within a couple of months of the release of the game.
After all : Supply and demand determine the price.
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If everything I've read about this new Xbox is true, I'm saying good-bye.
I think it was a big mistake to purchase a 360 in the first place.
As long as Sony doesn't mimic Microsoft, they have all my future monies.
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On June 08 2013 03:34 s3rp wrote:Show nested quote +On June 08 2013 03:26 Plansix wrote:On June 08 2013 03:22 s3rp wrote:On June 08 2013 03:06 Blacktion wrote:On June 08 2013 02:04 Plansix wrote: Prices will go down as quickly as they do on amazon and steam, have no doubt.
No chance. If microsoft get rid of store distribution the live store will have a complete monopoly on xbox games. Why let the price drop when you can hold it up and make more money, what are gamers gonna do? Boycott your games? Remember the MW2 boycott group on steam? The one full of people playing MW2, well that was one game, now imagine trying to get people to boycott all games. Amazon and steam prices drop because of competition. Console online store already charge way more than steam/amazon, imagine if they had the chance to charge even more without customers having the chance to take their money elsewhere. Heres an example btw. PS3 version of Red Dead Redemption. Remember the online price should be lower because the cost of physically making and delivering a game is much higher than delivering digitally. Amazon: http://www.amazon.co.uk/Red-Dead-Redemption-Game-Edition/dp/B005EPHVMQ/ref=sr_1_3?ie=UTF8&qid=1370617840&sr=8-3&keywords=red dead redemption£17.28, delivered, includes all DLC (GotY edition) PSN: Cant take a screenshot because i dont have a capture card, but its £31.99, including the game + Undead nightmare DLC (dont know if theres any other DLC, but if there is its not included in this price, so on amazon you might even get more product for less money) Online store, which should be cheaper is £14.71 more expensive for a comparable product. Hell even the base game is dearer on PSN (23.99) than Game+DLC on amazon. Think this is a PSN only phenomenon? Guess again. SC2: https://eu.battle.net/account/management/sc2/services/upgrade.htmlUpgrade online, Already have fully updated WoL so no product to deliver, should be the cheapest way to get the product. £32.99 Amazon: http://www.amazon.co.uk/Starcraft-II-Heart-Swarm-Mac/dp/B00A6OP29E/ref=sr_1_1?ie=UTF8&qid=1370628154&sr=8-1&keywords=HotS£25.99, delivered I dont have a WiiU/360, but those of you who do can look at their store, willing to bet you find 10 games on there that are more expensive in their stores than they are from amazon or most other retailers for every 1 you find cheaper. And people seem to think this will get better if these companies have monopolies over there games sales? Pretty much this . The digital sales platform for both the PS3/Xbox 360 charge ludicrous prices. 60€ for Catherine ( LINK ) on PSN which is 2 year old mind you while i can get a retail copy for 15-20€ . The only way for prices to drop is competetion which just doesn't exist wth digital markets for console. There's no PNS or Xbix-love or whatever that sells the same product and is in competition with the official stores. Well most of the game will be out of PC as well. Almost every game for both counsels now are out of PC and the prices drop very quickly. There will be plenty of venues to find cheaper games for the new systems. I still very much doubt they'll ever drop as much , as fast and as regularly as they do on PC. It's extremely rare to ever find a game for consoles below 20€ no matter the age . On PC i can buy the same games retail OR digital for 10 bucks or lower on a regular basis. Hell sometimes even within a couple of months of the release of the game.
If Steam keeps doing what they are doing, counsels will follow suite. The simple fact is that if there are sales to be made, they will do it. The main problem with the old systems was that they were not built to be stores, so Sony and Microsoft did not focus on digital sales. That has changed and if the publishers control the price on the stores, we will see sales like the ones on Steam.
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On June 08 2013 01:21 Go0g3n wrote: IMO, the biggest issue is not the DRM or used games, but poor people. If one can freely blow $500 (or whatever it costs) on a console, he won't have any problems with connecting the thing to the internet once a day or with inability to trade-in used games.
Most of these are non-issues for PC gamers. It's all purchased online, played online or while being online. It's like a PC without a piracy option.
I'll buy it if it comes with an SSD.
I have Internet, but if i cant buy used games, i cant afford a console and i wont buy one. Simple as that.
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Also, funny how nobody noticed that killing used games wouldnt increase sales figures one bit. Im sure ALOT of people buy a game knowing they can sell it later and get 70% money back. Now, if you have to buy every game for full price (since used games are a thing of the past), you will buy CoD, or Halo or Metal Gear Solid. But many other games you would have bought since you can just resell them later, you WONT buy them. Result? Sales figures stay the same, only thing that changes is that YOU spend more money per game.
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You want to laugh a bit ? Watch one of their 15 exclusive games for the launch of Xbox one : Lococycle, a true next-gen game !
With Fantasia, we'll have 15 awesome games ! Oh wait...
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On June 08 2013 03:42 Plansix wrote:Show nested quote +On June 08 2013 03:34 s3rp wrote:On June 08 2013 03:26 Plansix wrote:On June 08 2013 03:22 s3rp wrote:On June 08 2013 03:06 Blacktion wrote:On June 08 2013 02:04 Plansix wrote: Prices will go down as quickly as they do on amazon and steam, have no doubt.
No chance. If microsoft get rid of store distribution the live store will have a complete monopoly on xbox games. Why let the price drop when you can hold it up and make more money, what are gamers gonna do? Boycott your games? Remember the MW2 boycott group on steam? The one full of people playing MW2, well that was one game, now imagine trying to get people to boycott all games. Amazon and steam prices drop because of competition. Console online store already charge way more than steam/amazon, imagine if they had the chance to charge even more without customers having the chance to take their money elsewhere. Heres an example btw. PS3 version of Red Dead Redemption. Remember the online price should be lower because the cost of physically making and delivering a game is much higher than delivering digitally. Amazon: http://www.amazon.co.uk/Red-Dead-Redemption-Game-Edition/dp/B005EPHVMQ/ref=sr_1_3?ie=UTF8&qid=1370617840&sr=8-3&keywords=red dead redemption£17.28, delivered, includes all DLC (GotY edition) PSN: Cant take a screenshot because i dont have a capture card, but its £31.99, including the game + Undead nightmare DLC (dont know if theres any other DLC, but if there is its not included in this price, so on amazon you might even get more product for less money) Online store, which should be cheaper is £14.71 more expensive for a comparable product. Hell even the base game is dearer on PSN (23.99) than Game+DLC on amazon. Think this is a PSN only phenomenon? Guess again. SC2: https://eu.battle.net/account/management/sc2/services/upgrade.htmlUpgrade online, Already have fully updated WoL so no product to deliver, should be the cheapest way to get the product. £32.99 Amazon: http://www.amazon.co.uk/Starcraft-II-Heart-Swarm-Mac/dp/B00A6OP29E/ref=sr_1_1?ie=UTF8&qid=1370628154&sr=8-1&keywords=HotS£25.99, delivered I dont have a WiiU/360, but those of you who do can look at their store, willing to bet you find 10 games on there that are more expensive in their stores than they are from amazon or most other retailers for every 1 you find cheaper. And people seem to think this will get better if these companies have monopolies over there games sales? Pretty much this . The digital sales platform for both the PS3/Xbox 360 charge ludicrous prices. 60€ for Catherine ( LINK ) on PSN which is 2 year old mind you while i can get a retail copy for 15-20€ . The only way for prices to drop is competetion which just doesn't exist wth digital markets for console. There's no PNS or Xbix-love or whatever that sells the same product and is in competition with the official stores. Well most of the game will be out of PC as well. Almost every game for both counsels now are out of PC and the prices drop very quickly. There will be plenty of venues to find cheaper games for the new systems. I still very much doubt they'll ever drop as much , as fast and as regularly as they do on PC. It's extremely rare to ever find a game for consoles below 20€ no matter the age . On PC i can buy the same games retail OR digital for 10 bucks or lower on a regular basis. Hell sometimes even within a couple of months of the release of the game. If Steam keeps doing what they are doing, counsels will follow suite. The simple fact is that if there are sales to be made, they will do it. The main problem with the old systems was that they were not built to be stores, so Sony and Microsoft did not focus on digital sales. That has changed and if the publishers control the price on the stores, we will see sales like the ones on Steam.
Wait and see i guess but i'm not very optimistic . I allways expect the worst out of big companies . Anything to squeeze out the most amount of money possible .
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On June 08 2013 03:50 CROrens wrote: Also, funny how nobody noticed that killing used games wouldnt increase sales figures one bit. Im sure ALOT of people buy a game knowing they can sell it later and get 70% money back. Now, if you have to buy every game for full price (since used games are a thing of the past), you will buy CoD, or Halo or Metal Gear Solid. But many other games you would have bought since you can just resell them later, you WONT buy them. Result? Sales figures stay the same, only thing that changes is that YOU spend more money per game. Stop writing you when you mean I.
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On June 08 2013 03:55 yolteotl wrote:You want to laugh a bit ? Watch one of their 15 exclusive games for the launch of Xbox one : Lococycle, a true next-gen game ! With Fantasia, we'll have 15 awesome games ! Oh wait...
Do not mock Lococyle! That game looks so amazingly stupid, I can't help but love it. It is a motorcycle that that knows martial arts and can do air jungle combos and 120 MPH. Why would you want anything else?
Also, Fantasia is by the guys who did Rockband and Dance Central. Both games, pretty awesome. Why would this one be bad?
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On June 08 2013 03:42 Plansix wrote: If Steam keeps doing what they are doing, counsels will follow suite. The simple fact is that if there are sales to be made, they will do it. The main problem with the old systems was that they were not built to be stores, so Sony and Microsoft did not focus on digital sales. That has changed and if the publishers control the price on the stores, we will see sales like the ones on Steam. Hope springs eternal i guess. I just hope you dont buy a console on release expecting a lot of cheap games down the road. Games on console store are ridiculously expensive now, and thats with competition from used games, something that wont happen next gen.
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HAHAHAH the thread was removed. HAHAH, oh boy.
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On June 08 2013 04:21 CROrens wrote:HAHAHAH the thread was removed. HAHAH, oh boy. at the bottom there is a repost of the OP
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