On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet?
Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC
I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know.
But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One.
Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not.
I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this?
While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really.
But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay.
So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox.
I would ignore this guy, I've been following this thread very very closely and this guy is a stealth MS fan boy. I believe it was a few pages ago where he was ardently defending the price tag of the XBone by saying most people (He is a single, military personnel) would be able to afford both consoles which is a stupid remark on its own but some of the defenses he makes on behalf the XBone is actually quite hilarious.
On June 12 2013 10:04 {CC}StealthBlue wrote: Aaaaaaaaaaand you're fired.
What a fucking entitled douche.
I couldn't help but laugh that he just said to a Naval officer/npc that it's to bad you are serving the country, I don't know what it means, you buy xbo360.
Come on man! He didn't say that at all haha. I get it, Xbox is having a rough go right now but lets keep it reasonable.
Did he not allude to it? I've been one of the biggest defenders of the Xbox in this thread (accused of being a MS employee) and I still stand behind my comments but he blatantly said to bad, buy a xbox360 if you're overseas or without a connection. What about anyone living in a rural area with bad connection? Or going on a trip?
The reporter should have said "Do you mean buy a Ps4 if you want to buy a next gen console"?
As has been said already, what did you want him to say? It requires you to be online. If you don't have internet then you're SOL. Should he lie? Also, a bad connection wont affect anything. You don't need to connect with other players and play games, you just need an internet connection to update games. It doesn't need to be fast. You just have to have one.
Are their people without internet connections around the world? Sure, but the fact is, if you dont have internet then you probably arent interested in an xbox anyway. And for those living in areas where internet isn't available, then it sucks for them I guess. I guarantee MS wasn't banking on the northern Alaskan demographics to buy their system either way.
I think many people would disagree with this assertion... Power goes out for a few days, playing games on backup generator but THEN nope... Go on a trip with friends for the weekend, bring xbox along, then NOPE... Go over seas for 6 months where you go in and out of connection for weeks at a time, then NOPE!
As I said earlier, I was defending the Xbox but don't defend or join the stupidity by saying "people without connection every 24 hours aren't interested in an xbox" because, one, your generalizing and finally you're wrong.
On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet?
Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC
I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know.
But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One.
Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not.
I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this?
While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really.
But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay.
So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox.
I would ignore this guy, I've been following this thread very very closely and this guy is a stealth MS fan boy. I believe it was a few pages ago where he was ardently defending the price tag of the XBone by saying most people (He is a single, military personnel) would be able to afford both consoles which is a stupid remark on its own but some of the defenses he makes on behalf the XBone is actually quite hilarious.
Nothing wrong with being a MS Fan or of the Xbox Live console if you considering the thread they are posting it in.
On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet?
Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC
I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know.
But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One.
Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not.
I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this?
While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really.
But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay.
So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox.
Thanks for explaining, sorry I'm a bit behind the curve on some of this new technology. :D
On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet?
Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC
I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know.
But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One.
Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not.
I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this?
While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really.
But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay.
So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox.
There is 0 precedent on what cloud computing is capable of. And the PS4 gaikai technology could easily do what you described in regards to adding data to a game on the fly. Audio data is not computational power, it is just sending data which is what Gaikai was designed to do in the first place. Sony can do exactly what you described and you saying they can't is outright wrong.
MS is using 300k servers for COMPUTATIONAL performance to help the xbone perform better using these remote calculations. Nobody knows exactly what it will be used for, what it is capable of, or anything related. MS cloud computing is pure speculation until we see it in action. Sim City used "cloud computing" and it was mostly just for DRM purposes.
On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet?
Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC
I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know.
But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One.
Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not.
I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this?
While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really.
But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay.
So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox.
I would ignore this guy, I've been following this thread very very closely and this guy is a stealth MS fan boy. I believe it was a few pages ago where he was ardently defending the price tag of the XBone by saying most people (He is a single, military personnel) would be able to afford both consoles which is a stupid remark on its own but some of the defenses he makes on behalf the XBone is actually quite hilarious.
Nothing wrong with being a MS Fan or of the Xbox Live console if you considering the thread they are posting it in.
Well, this thread should get its name changed anyway, but I get the OP or the mods are just too busy/lazy. And Takingbackoj, he's one of the hardest MS fanboy out there. But I respect his fanboism, deep down he knows PS4 will be a good choice, but he loves Xbox.
This is nothing new in the console business, back in 2006 there are countless people that are fans of PS2 but later switch to Xbox360. And this the time where people that are fans of Xbox switch to PS4. You just need to gut to do it if you are a diehard fanboy, you will grow to love the new console.
This isn't just some private conversation or an extremely small, niche market event. This is one of the biggest and most covered video game events of the year. So yea, when you have a dialog that furthers stereotypes and mimics scenarios of sexual abuse, people are going to be justified in being upset.
I can't even imagine how stiff people must be to have perceived the conversation that way in real time. It's like they're trying to find politically incorrect things to complain about.
My first thought when the dude said, "Just relax it'll be over soon" was, "Oh shit, people are gonna get pissed."
If you can't see how this is offensive, you're simply ignorant about social dynamics.
Ignorance is the breadstick of the internet: it is the first thing you are given and they never stop coming.
This isn't just some private conversation or an extremely small, niche market event. This is one of the biggest and most covered video game events of the year. So yea, when you have a dialog that furthers stereotypes and mimics scenarios of sexual abuse, people are going to be justified in being upset.
I can't even imagine how stiff people must be to have perceived the conversation that way in real time. It's like they're trying to find politically incorrect things to complain about.
My first thought when the dude said, "Just relax it'll be over soon" was, "Oh shit, people are gonna get pissed."
If you can't see how this is offensive, you're simply ignorant about social dynamics.
Ignorance is the breadstick of the internet: it is the first thing you are given and they never stop coming.
And I'm the Olive Garden 'cause I have Unlimited Bread Sticks!
I still don't understand how you use cloud computer for games which run locally anyway. Especially for people who are far from the servers. Are those people just not going to have access to cloud computing and therefore the game won't look as good?
How does it deal with the gap between the console's nearly instantaneous processing and cloud computing's inherent input lag? Until new technologies come in, I can't imagine this being used for anything other than gimmicks.
I don't know why people would be defending cloud computing for games yet, not only it can't be universal, it has to prove itself. Even if they have a legitimate and useful way to make use of it, you should wait until we have proof. Skepticism goes a long way.
This isn't just some private conversation or an extremely small, niche market event. This is one of the biggest and most covered video game events of the year. So yea, when you have a dialog that furthers stereotypes and mimics scenarios of sexual abuse, people are going to be justified in being upset.
I can't even imagine how stiff people must be to have perceived the conversation that way in real time. It's like they're trying to find politically incorrect things to complain about.
My first thought when the dude said, "Just relax it'll be over soon" was, "Oh shit, people are gonna get pissed."
If you can't see how this is offensive, you're simply ignorant about social dynamics.
Ignorance is the breadstick of the internet: it is the first thing you are given and they never stop coming.
Lol, he said "breadstick" and "coming"...
The joy of the english language is that absolutely everything you say can be interpreted as a double entendre, and absolutely every double entendre is offensive. And if you ever meet anyone who thinks those two rules are the funniest thing ever, you will never, ever want to speak a single sentence again.
This isn't just some private conversation or an extremely small, niche market event. This is one of the biggest and most covered video game events of the year. So yea, when you have a dialog that furthers stereotypes and mimics scenarios of sexual abuse, people are going to be justified in being upset.
I can't even imagine how stiff people must be to have perceived the conversation that way in real time. It's like they're trying to find politically incorrect things to complain about.
My first thought when the dude said, "Just relax it'll be over soon" was, "Oh shit, people are gonna get pissed."
If you can't see how this is offensive, you're simply ignorant about social dynamics.
Ignorance is the breadstick of the internet: it is the first thing you are given and they never stop coming.
How is taking something like banter in a video game and turning into a sexual rape joke being ignorant? You're reaching for straws. Everyday in video games people say "damn you got raped" or if you kill someone with a fucking rocket ten times "damn you love those rockets don't you?" In her case she called it a stick and he replied a normal reply. I play games with my gf all the time and say shit like this. I'd say it to a random person online, it's a video game, not a sexual education class. Honestly if you're offended by things like this then you need to go outside more.
One of the best parts of that initial link was clicking on the guys twitters that they linked. One said "the fact that people laughed at this is sick" meanwhile in his description he uses the word "fuck" and "motherfucker." Nice hypocrisy.
This isn't just some private conversation or an extremely small, niche market event. This is one of the biggest and most covered video game events of the year. So yea, when you have a dialog that furthers stereotypes and mimics scenarios of sexual abuse, people are going to be justified in being upset.
I can't even imagine how stiff people must be to have perceived the conversation that way in real time. It's like they're trying to find politically incorrect things to complain about.
My first thought when the dude said, "Just relax it'll be over soon" was, "Oh shit, people are gonna get pissed."
If you can't see how this is offensive, you're simply ignorant about social dynamics.
Ignorance is the breadstick of the internet: it is the first thing you are given and they never stop coming.
Lol, he said "breadstick" and "coming"...
He said they NEVER STOP COMING. With the power of a thousand suns.
On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet?
Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC
I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know.
But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One.
Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not.
I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this?
While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really.
But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay.
So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox.
There is 0 precedent on what cloud computing is capable of. And the PS4 gaikai technology could easily do what you described in regards to adding data to a game on the fly. Audio data is not computational power, it is just sending data which is what Gaikai was designed to do in the first place. Sony can do exactly what you described and you saying they can't is outright wrong.
MS is using 300k servers for COMPUTATIONAL performance to help the xbone perform better using these remote calculations. Nobody knows exactly what it will be used for, what it is capable of, or anything related. MS cloud computing is pure speculation until we see it in action. Sim City used "cloud computing" and it was mostly just for DRM purposes.
Exactly this. Without some sort of example of cloud computing actually contributing to the computational requirements of a game (cough simcity cough), I really doubt anything will come of this.
Really, the consumption of resources on a local system are mostly due to a few things: - Models+Textures (absolute lion's share of power) - CPU-intensive processes (such as sc2's pathfinding and unit 'flocking' behavior, as well as AI and large randomized data sets) - Transferring data from static media to memory (this is whenever you have to load a new level)
For gaming, that's where almost every piece of your power goes.
Cloud computing obviously can't help with graphics. We're redrawing the screen every 16.6 milliseconds based on input data less than 16ms old in 32 bit 1080p. There's no way we could wait on a server to send us that information, even if the processing were instant. We have to do all of this locally.
CPU-intensive processes may be where they hope to get some power out of the cloud, but not in any cases where things are happening constantly, or dynamically based on input. For instance, when I tell 200 zerglings to move forward, I could rely on the cloud to build a path through the navmesh for all of them - but that means they don't start moving until I get that response. Gamers would notice that.
Transferring data is laughable because there's no way the bandwidth of data from a SSD or HDD or blu-ray disk would be beaten by the data transferred from the internet.
So I really don't know what cloud computing is supposed to do.
I personally do not get this hype about cloud computing.
No, it is not going to turn your single console into this power machine. The majority of the computation will still need to be done on the machine. None of the graphics/reactionary stuff can be done via cloud (which is really imo what gaming is about)... not even if you have an excellent connection. (an average 100ms latency is acceptable: but still too slow for "real work")
Developers will also have to think of ways to utilize the power, which in itself is a giant challenge. Doing something like, an evolving AI which studies every single sc2 games played across all levels (something suitable for cloud processing) is something which sound "simple" but is extremely complicated (if you go in depth of studying current meta). End of the day its not worth the effort.
Maybe MMOs can utilize the cloud network in place of standalone servers?
Something like SimCity is not cloud computing. The so called real time market do not need the powers of cloud. I mean, your regular PC has more computational powers than the super computers which run the REAL stock market 30 years ago... and I doubt any game will really need to run something that complicated.
I personally think cloud services is just a "cool" way for them to say DRM (and keeping you online).
xb1 being not the console for "people with shitty internet" is a terrible excuse. Its not like diablo where its just one game. Its an entire platform. It is supposed to be flexible and accommodating.
On June 12 2013 15:14 fdsdfg wrote: Transferring data is laughable because there's no way the bandwidth of data from a SSD or HDD or blu-ray disk would be beaten by the data transferred from the internet.
So I really don't know what cloud computing is supposed to do.
I am at this moment downloading a torrent faster than I could transfer it from a blu-ray. Assuming the following googling is true, Blu-ray has a data transfer rate of 36 Mbps. I would judge upwards of 10% of the people in Sweden can get 100 Mbps connections in the download direction. Perhaps .5% can get 1000 Mbps.
On June 12 2013 15:14 fdsdfg wrote: Transferring data is laughable because there's no way the bandwidth of data from a SSD or HDD or blu-ray disk would be beaten by the data transferred from the internet.
So I really don't know what cloud computing is supposed to do.
I am at this moment downloading a torrent faster than I could transfer it from a blu-ray. Assuming the following googling is true, Blu-ray has a data transfer rate of 36 Mbps. I would judge upwards of 10% of the people in Sweden can get 100 Mbps connections in the download direction. Perhaps .5% can get 1000 Mbps.
1x is 36Mbps PS3 had 2x which is 72Mbps PS4 is rumored to be 6x or 216Mbps Global average speed is 13Mbps which means discs are about 16x faster than the average internet.
On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet?
Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC
I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know.
But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One.
Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not.
I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this?
While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really.
But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay.
So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox.
I would ignore this guy, I've been following this thread very very closely and this guy is a stealth MS fan boy. I believe it was a few pages ago where he was ardently defending the price tag of the XBone by saying most people (He is a single, military personnel) would be able to afford both consoles which is a stupid remark on its own but some of the defenses he makes on behalf the XBone is actually quite hilarious.
Well now you sound like a not-stealth MS hater. I have no idea about the rest of takingbackoj's posts, but the one you quoted was factual, accurate and reasoned.
On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet?
Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC
I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know.
But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One.
Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not.
I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this?
While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really.
But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay.
So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox.
I would ignore this guy, I've been following this thread very very closely and this guy is a stealth MS fan boy. I believe it was a few pages ago where he was ardently defending the price tag of the XBone by saying most people (He is a single, military personnel) would be able to afford both consoles which is a stupid remark on its own but some of the defenses he makes on behalf the XBone is actually quite hilarious.
Well now you sound like a not-stealth MS hater. I have no idea about the rest of takingbackoj's posts, but the one you quoted was factual, accurate and reasoned.
Not sure if the Romanian in me is coming out or not... but... what facts did he present other than the number of servers MS has?