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The cloud can do a ton of shit for gaming, but cloud computing is not one of those things. CPUs are ridiculously powerful and fast, even a slow computer does a calculation which sounds huge extremely fast. Sending the data to be calculated to servers and getting it back is a massive bottleneck compared to the speed of the CPU calculating, which means that grid based computing is only interesting in situations where a calculation takes several seconds. What this means is that for example, if we wanted to sort an array of items, we wouldn't send it to servers to be calculated until we were talking about an array of 10 million items or so.
What it can help with is more the kind of MMO stuff, streaming data etc. Stuff you lack in your console but can be supplied through the cloud. The servers used might very well be more powerful than the consoles, so technically the more background stuff they can handle (without having to send to the client), the better. Just like in an MMO, the server can handle stuff happening in another part of the world without your console having to know about it.
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MMO's are technically the absolute best example of cloud computing that we have experienced, and they dont do a ton of actual calculations. They keep track of stuff mostly and when an action happens it does an RNG roll. http://electronics.howstuffworks.com/world-of-warcraft.htm
It took Blizzard 20k servers to perform basic calculations for 12 million people around the world.
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On June 12 2013 15:34 althaz wrote:Show nested quote +On June 12 2013 14:29 Partha wrote:On June 12 2013 14:21 takingbackoj wrote:On June 12 2013 13:31 screamingpalm wrote:On June 12 2013 13:15 takingbackoj wrote:On June 12 2013 11:06 TheRabidDeer wrote:On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet? Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know. But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One. Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not. I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this? While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really. But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay. So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox. I would ignore this guy, I've been following this thread very very closely and this guy is a stealth MS fan boy. I believe it was a few pages ago where he was ardently defending the price tag of the XBone by saying most people (He is a single, military personnel) would be able to afford both consoles which is a stupid remark on its own but some of the defenses he makes on behalf the XBone is actually quite hilarious. Well now you sound like a not-stealth MS hater. I have no idea about the rest of takingbackoj's posts, but the one you quoted was factual, accurate and reasoned. The only fact he stated is that MS is buying more servers at this current time.
Actually, when it gets down to it, his entire rant is absolutely hilarious. If Cloud Computing actually does take off, Sony just has to say "Hey, Cloud is cool, so we bought more servers".
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On June 12 2013 14:29 Partha wrote:Show nested quote +On June 12 2013 14:21 takingbackoj wrote:On June 12 2013 13:31 screamingpalm wrote:On June 12 2013 13:15 takingbackoj wrote:On June 12 2013 11:06 TheRabidDeer wrote:On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet? Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know. But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One. Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not. I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this? While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really. But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay. So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox. I would ignore this guy, I've been following this thread very very closely and this guy is a stealth MS fan boy. I believe it was a few pages ago where he was ardently defending the price tag of the XBone by saying most people (He is a single, military personnel) would be able to afford both consoles which is a stupid remark on its own but some of the defenses he makes on behalf the XBone is actually quite hilarious. I actually have stated that I would buy PS4 over Xbox one if it stands the way it is. I have also complimented PS4 over and over again. I also have owned both systems since they entered gaming. You're being ridiculous.
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On June 12 2013 16:05 WolfintheSheep wrote:Show nested quote +On June 12 2013 15:34 althaz wrote:On June 12 2013 14:29 Partha wrote:On June 12 2013 14:21 takingbackoj wrote:On June 12 2013 13:31 screamingpalm wrote:On June 12 2013 13:15 takingbackoj wrote:On June 12 2013 11:06 TheRabidDeer wrote:On June 12 2013 10:25 SnipedSoul wrote: How is all this cloud networking stuff going to work anyway? How am I going to download games when I have 5 Mbps internet? Slowly. Also, they should still have disc based games you just have to install them to the HDD like you do on a PC I actually, I believe this could be a saving grace for Xbox One down the road. Now they won't be able to use it to affect anything dynamic in game but there are several applications that are possible at least in the future. Small things like weather, stuff that doesn't change once loaded you know. But also bigger picture, with the power the cloud brings, you could store almost unlimited data to create the most realistic npc's ever seen. Being able to store dialogue, NPC actions, behaviors, etc on the cloud, so many that you would be able to play through a game like Elder Scrolls without ever hearing the same thing twice or seeing NPC's do so many more variations of tasks in different ways. Or how about maps? Being able to store so many different locations that you could literally create a whole world for a game. You could literally race across Europe or in Elder Scrolls case, create Tamriel and Akavir without scaling down. Morrowind would be as big as it was in Morrowind. Skyrim could be as large as it was in the last one. Even bigger if they wanted. They could create an actual Elder Scrolls MMO where the gameplay is just like the single player, but with the most realistic NPC's ever, doing so many different tasks and changing the world instead of just walking back and forth from building to building. They could all have their own personalities, looks, and actions. That possibility is incredible to me and is something that is exclusive to Xbox One. Now of course that technology isn't out yet but it is possible with the cloud from a data storage standpoint. Another issue would be that it could only really be used in Xbox exclusives since PS4 doesn't have that capability. But that is why I have been saying that while PS4 is the front runner now, the ceiling is much higher for XBox one. Its really up to if MS wants to put in the effort or not. I'm confused... I thought the PS4 will have cloud gaming as well (and will even enable backward compatibility with it). What is better or exclusive about XB on this? While Sony will have cloud features, saving, syncing, and allowing players to buy PS1,2, and 3 games (giving the option of backwards compatibility) and will also allow PS4 users to update their games and even possibly stream games before they download them. All great features really. But, MS is upping their servers from currently 15,000, to 300,000. PS4 Gaikai wont come anywhere close to that remaining near the standard of today. Xbox is going all in by hoping game makers will produce games that utilize the clouds capabilities as like the ones I stated above. Some people have stated that it will be like running 300,000 xbox's at one time which is untrue because you can't use cloud gaming to compute instantly. It has to be used more so for graphics, or lighting, or stuff like that. Nothing dynamic but it will be used to affect the actual gameplay. So PS4 will have cloud gaming features (not at launch but all they have said so far is expect it in 2014) but it will be a disc based system that is augmented by Gaikai but not used to amplify the games itself. Xbox One is completely intergrated cloud gaming in its system and has really gone to a whole new level with it. Now does this necessarily mean that it will ever be used to the full extent? No, but if MS has any sense it will be and I think, from listening to their pressers and statements, that is what they intend on doing. The biggest issue will be convincing companies to buy into it and put forth the effort to lead the way in Cloud gaming. Something that is easier said than done considering expenses and time. But the possibilities are there for Xbox. I would ignore this guy, I've been following this thread very very closely and this guy is a stealth MS fan boy. I believe it was a few pages ago where he was ardently defending the price tag of the XBone by saying most people (He is a single, military personnel) would be able to afford both consoles which is a stupid remark on its own but some of the defenses he makes on behalf the XBone is actually quite hilarious. Well now you sound like a not-stealth MS hater. I have no idea about the rest of takingbackoj's posts, but the one you quoted was factual, accurate and reasoned. The only fact he stated is that MS is buying more servers at this current time. Actually, when it gets down to it, his entire rant is absolutely hilarious. If Cloud Computing actually does take off, Sony just has to say "Hey, Cloud is cool, so we bought more servers". What was hilarious about my rant? Stop getting mad because I won't declare a system dead before it even comes out. Add to the discussion please. I'll say it again so there is no confusion. PS4 landed a huge blow PR wise in the past month or so. Its the better option from what I have seen for gamers at least and for people that want something new at a reasonable price. That doesn't mean Xbone or Xboxdone or whatever else you want to call it, has no place and is dead in the water. Its just more of the same over reaction common among the internet community.
Also, I guess with a snap of the fingers, Sony can just add that amount of servers post launch. No problem right?
On June 12 2013 15:43 Tobberoth wrote: The cloud can do a ton of shit for gaming, but cloud computing is not one of those things. CPUs are ridiculously powerful and fast, even a slow computer does a calculation which sounds huge extremely fast. Sending the data to be calculated to servers and getting it back is a massive bottleneck compared to the speed of the CPU calculating, which means that grid based computing is only interesting in situations where a calculation takes several seconds. What this means is that for example, if we wanted to sort an array of items, we wouldn't send it to servers to be calculated until we were talking about an array of 10 million items or so.
What it can help with is more the kind of MMO stuff, streaming data etc. Stuff you lack in your console but can be supplied through the cloud. The servers used might very well be more powerful than the consoles, so technically the more background stuff they can handle (without having to send to the client), the better. Just like in an MMO, the server can handle stuff happening in another part of the world without your console having to know about it.
Yep thats my understanding of it basically as well. Not much would really change in many games. It could lighten the load a bit for the console on your linear, single player games. The real value would be in MMO type games or games that would benefit from stuff happening without you being around or even logged on.
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On June 12 2013 16:12 takingbackoj wrote: What was hilarious about my rant? Stop getting mad because I won't declare a system dead before it even comes out. Add to the discussion please. I'll say it again so there is no confusion. PS4 landed a huge blow PR wise in the past month or so. Its the better option from what I have seen for gamers at least and for people that want something new at a reasonable price. That doesn't mean Xbone or Xboxdone or whatever else you want to call it, has no place and is dead in the water. Its just more of the same over reaction common among the internet community.
Also, I guess with a snap of the fingers, Sony can just add that amount of servers post launch. No problem right? I love how you automatically assume I'm some massive MS hater. I'm just calling out how absolutely stupid your massive rant was.
It pretty much is a snap of the finger. A rushed port job might take a month to finish and release, and you can set up a lot of servers in that time. And the thing about servers is that you don't need some brand new software or an entirely new framework to accommodate them. Server architecture is built to scale upward.
Once again, this has absolutely nothing to do with MS or the XBOne specifically. Server numbers are just the most meaningless and fleeting comparison you could ever use. Any company that ever needs more just buys more.
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On June 12 2013 17:21 WolfintheSheep wrote:Show nested quote +On June 12 2013 16:12 takingbackoj wrote: What was hilarious about my rant? Stop getting mad because I won't declare a system dead before it even comes out. Add to the discussion please. I'll say it again so there is no confusion. PS4 landed a huge blow PR wise in the past month or so. Its the better option from what I have seen for gamers at least and for people that want something new at a reasonable price. That doesn't mean Xbone or Xboxdone or whatever else you want to call it, has no place and is dead in the water. Its just more of the same over reaction common among the internet community.
Also, I guess with a snap of the fingers, Sony can just add that amount of servers post launch. No problem right? I love how you automatically assume I'm some massive MS hater. I'm just calling out how absolutely stupid your massive rant was. It pretty much is a snap of the finger. A rushed port job might take a month to finish and release, and you can set up a lot of servers in that time. And the thing about servers is that you don't need some brand new software or an entirely new framework to accommodate them. Server architecture is built to scale upward. Once again, this has absolutely nothing to do with MS or the XBOne specifically. Server numbers are just the most meaningless and fleeting comparison you could ever use. Any company that ever needs more just buys more.
Seems like he was just sort of summarizing a lot information that MS had previously put out prior to E3 regarding cloud computing. Articles at Ars Technica http://arstechnica.com/gaming/2013/05/how-the-xbox-one-draws-more-processing-power-from-cloud-computing/ basically said many of the same things regarding what MS is doing. No one really knows what the Gaikai thing will end up being so thats mostly speculation, with regards to cloud computing, if Sony moves forward with it or not...
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Xbox one is not the console we need, but the console we deserve. Tomorrows Gamers will think Angry Birds and CoD are the most sophisticated games ever made.
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I wish FF15 and KH3 were PS4 exclusives, as of now Xbone exclusives blow PS4 ones out of the water no questions asked. Kinda bummed out about that, Sony should have fought harder or something to have those 2 games exclusive to them. Still though, Xbone is such a shitty console that it won't make too much of a difference.
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On June 12 2013 20:28 Kamais Ookin wrote: I wish FF15 and KH3 were PS4 exclusives, as of now Xbone exclusives blow PS4 ones out of the water no questions asked. Kinda bummed out about that, Sony should have fought harder or something to have those 2 games exclusive to them. Still though, Xbone is such a shitty console that it won't make too much of a difference.
Please tell me what XBONE exclusives blow PS4 exclusives out of the water?
Naturally FFXV will be a multiplatform title same like the rest of the main title of FF. KH3 going multiplatform was a surprise though.
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On June 12 2013 20:39 FakeDeath wrote:Show nested quote +On June 12 2013 20:28 Kamais Ookin wrote: I wish FF15 and KH3 were PS4 exclusives, as of now Xbone exclusives blow PS4 ones out of the water no questions asked. Kinda bummed out about that, Sony should have fought harder or something to have those 2 games exclusive to them. Still though, Xbone is such a shitty console that it won't make too much of a difference. Please tell me what XBONE exclusives blow PS4 exclusives out of the water? Naturally FFXV will be a multiplatform title same like the rest of the main title of FF. KH3 going multiplatform was a surprise though. At the end of the day everyone enjoys different games, but Xbone exclusives like the new Killer Instinct, Forza, Quantum Break, Halo 5: Poncho edition, etc all look more enticing than what PS4 has to offer. Of course, the quality of said exclusives could turn out to be garbage so I don't put too much weight on them, but as of now I'd give the edge to Xbone on this.
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On June 12 2013 20:51 Kamais Ookin wrote:Show nested quote +On June 12 2013 20:39 FakeDeath wrote:On June 12 2013 20:28 Kamais Ookin wrote: I wish FF15 and KH3 were PS4 exclusives, as of now Xbone exclusives blow PS4 ones out of the water no questions asked. Kinda bummed out about that, Sony should have fought harder or something to have those 2 games exclusive to them. Still though, Xbone is such a shitty console that it won't make too much of a difference. Please tell me what XBONE exclusives blow PS4 exclusives out of the water? Naturally FFXV will be a multiplatform title same like the rest of the main title of FF. KH3 going multiplatform was a surprise though. At the end of the day everyone enjoys different games, but Xbone exclusives like the new Killer Instinct, Forza, Quantum Break, Halo 5: Poncho edition, etc all look more enticing than what PS4 has to offer. Of course, the quality of said exclusives could turn out to be garbage so I don't put too much weight on them, but as of now I'd give the edge to Xbone on this.
Frankly speaking, both parties exclusive wasn't that impressive. PS4 has the Killzone,Infamous Second Son,The Order exclusives and etc XBONE has the stuff like what you mention.
I just failed to comprehend how you could say XBONE exclusives blow PS4 ones out of the water. Sounds like an overstatement to me.
The most interesting games were actually the mutiplatform games. FFXV,MGSV,Titanfall and Destiny
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http://arstechnica.com/gaming/2013/06/microsoft-defends-the-xbox-ones-licensing-used-game-policies/
An interview with Yusuf Mehdi today. He makes the same arguments that I've been making:
1. Discs are stupid, and Microsoft is trying to get rid of them.
"We're trying to do something pretty big in terms of moving the industry forward for console gaming into the digital world. We believe the digital world is the future, and we believe digital is better." Unfortunately, Microsoft doesn't think people are prepared to go fully digital yet, although I suggest they should do it anyway:
Mehdi noted that purely digital game marketplaces like the iOS App Store have thrived despite having absolutely no physical media. Implementing that kind of disc-free system on the Xbox One "may not [have been] the best thing for consumers, and it may not [have been] the thing they [would have] wanted," Mehdi said, which is part of why Microsoft decided to keep discs as an option. 2. Restricting resale will lower prices.
He also suggested that the transition to a world of strictly downloadable and online-connected games would help allow for "a diversity of business models" for publishers to take advantage of, from free-to-play titles to $60 AAA games to Xbox Live Arcade games somewhere in between. "As you go into a digital world, what's happening is publishers are choosing to have different business models and consumers are saying 'hey, if I can't resell the title, provide for me a different way to get value to get into your game.' And we think the market will be efficient in finding good models that work for consumers." In essence, Mehdi said, consumer demand for good value from games will drive prices down, even if a publisher decides to fully cut off the market release valve of used game resale.
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On June 12 2013 20:57 FakeDeath wrote:Show nested quote +On June 12 2013 20:51 Kamais Ookin wrote:On June 12 2013 20:39 FakeDeath wrote:On June 12 2013 20:28 Kamais Ookin wrote: I wish FF15 and KH3 were PS4 exclusives, as of now Xbone exclusives blow PS4 ones out of the water no questions asked. Kinda bummed out about that, Sony should have fought harder or something to have those 2 games exclusive to them. Still though, Xbone is such a shitty console that it won't make too much of a difference. Please tell me what XBONE exclusives blow PS4 exclusives out of the water? Naturally FFXV will be a multiplatform title same like the rest of the main title of FF. KH3 going multiplatform was a surprise though. At the end of the day everyone enjoys different games, but Xbone exclusives like the new Killer Instinct, Forza, Quantum Break, Halo 5: Poncho edition, etc all look more enticing than what PS4 has to offer. Of course, the quality of said exclusives could turn out to be garbage so I don't put too much weight on them, but as of now I'd give the edge to Xbone on this. Frankly speaking, both parties exclusive wasn't that impressive. PS4 has the Killzone,Infamous Second Son,The Order exclusives and etc XBONE has the stuff like what you mention. I just failed to comprehend how you could say XBONE exclusives blow PS4 ones out of the water. Sounds like an overstatement to me. The most interesting games were actually the mutiplatform games. FFXV,MGSV,Titanfall and Destiny I agree it was an overstatement, and to my defence it's because I'm posting at 5am down here lol. I also agree that the most interesting games were the multi-platform games. In terms of both parties exclusives not being impressive - like I said it's all personal opinions on what type of games you like and all; personally I think Xbone ones has the edge but it really doesn't matter at this point. I'm glad we could have a simple conversation, it's a good change of pace from what I read in the last few pages. *shudders*
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On June 12 2013 20:57 FakeDeath wrote:Show nested quote +On June 12 2013 20:51 Kamais Ookin wrote:On June 12 2013 20:39 FakeDeath wrote:On June 12 2013 20:28 Kamais Ookin wrote: I wish FF15 and KH3 were PS4 exclusives, as of now Xbone exclusives blow PS4 ones out of the water no questions asked. Kinda bummed out about that, Sony should have fought harder or something to have those 2 games exclusive to them. Still though, Xbone is such a shitty console that it won't make too much of a difference. Please tell me what XBONE exclusives blow PS4 exclusives out of the water? Naturally FFXV will be a multiplatform title same like the rest of the main title of FF. KH3 going multiplatform was a surprise though. At the end of the day everyone enjoys different games, but Xbone exclusives like the new Killer Instinct, Forza, Quantum Break, Halo 5: Poncho edition, etc all look more enticing than what PS4 has to offer. Of course, the quality of said exclusives could turn out to be garbage so I don't put too much weight on them, but as of now I'd give the edge to Xbone on this. Frankly speaking, both parties exclusive wasn't that impressive. PS4 has the Killzone,Infamous Second Son,The Order exclusives and etc XBONE has the stuff like what you mention. I just failed to comprehend how you could say XBONE exclusives blow PS4 ones out of the water. Sounds like an overstatement to me. The most interesting games were actually the mutiplatform games. FFXV,MGSV,Titanfall and Destiny
I think he like most are going off what they've seen of those games and comparing them. Anything that is multiplatform is excluded. Then you look at exclusives and based off what we have seen off each game the exclusives for xbox do look better imo.
That also doesn't mean that instantly Xbox has won and I don't even know if they will win with their current gameplan. Always online idiots can keep bitching, but that isn't even where xbox fails.Xbox fails in presenting a plan that they know people won't like and think that people will pay for their system which at least for now seems inferior in too many ways.
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On June 12 2013 20:59 paralleluniverse wrote:http://arstechnica.com/gaming/2013/06/microsoft-defends-the-xbox-ones-licensing-used-game-policies/An interview with Yusuf Mehdi today. He makes the same arguments that I've been making: 1. Discs are stupid, and Microsoft is trying to get rid of them. Show nested quote +"We're trying to do something pretty big in terms of moving the industry forward for console gaming into the digital world. We believe the digital world is the future, and we believe digital is better." Unfortunately, Microsoft doesn't think people are prepared to go fully digital yet, although I suggest they should do it anyway: Show nested quote +Mehdi noted that purely digital game marketplaces like the iOS App Store have thrived despite having absolutely no physical media. Implementing that kind of disc-free system on the Xbox One "may not [have been] the best thing for consumers, and it may not [have been] the thing they [would have] wanted," Mehdi said, which is part of why Microsoft decided to keep discs as an option. 2. Restricting resale will lower prices. Show nested quote +He also suggested that the transition to a world of strictly downloadable and online-connected games would help allow for "a diversity of business models" for publishers to take advantage of, from free-to-play titles to $60 AAA games to Xbox Live Arcade games somewhere in between. "As you go into a digital world, what's happening is publishers are choosing to have different business models and consumers are saying 'hey, if I can't resell the title, provide for me a different way to get value to get into your game.' And we think the market will be efficient in finding good models that work for consumers." In essence, Mehdi said, consumer demand for good value from games will drive prices down, even if a publisher decides to fully cut off the market release valve of used game resale.
All I read from his statement.
Is a PR manager trying to sell a product with so many restrictive components and telling you that in time you will like it and it will be good for everyone.
And how about him saying
"This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."
So wrong. More like now Consumers are going to educate you how to not treat them. Screw MS anti-consumer rights.
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On June 12 2013 20:23 plgElwood wrote: Xbox one is not the console we need, but the console we deserve. Tomorrows Gamers will think Angry Birds and CoD are the most sophisticated games ever made. And they say Germans aren't funny. You sir are an artist!
Microsoft need to slash prices and back peddle hard to get away with this one. It'll be a long time before they make money on this one.
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I dont understand this exclusive title mumbo jumbo. Why would you gimp your sales to half of the market(or a third is you count in PC) by going just on one platform? Do those guys at Ms or Sony dobule the money you get from selling only on their platfom?
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On June 12 2013 21:25 FakeDeath wrote:Show nested quote +On June 12 2013 20:59 paralleluniverse wrote:http://arstechnica.com/gaming/2013/06/microsoft-defends-the-xbox-ones-licensing-used-game-policies/An interview with Yusuf Mehdi today. He makes the same arguments that I've been making: 1. Discs are stupid, and Microsoft is trying to get rid of them. "We're trying to do something pretty big in terms of moving the industry forward for console gaming into the digital world. We believe the digital world is the future, and we believe digital is better." Unfortunately, Microsoft doesn't think people are prepared to go fully digital yet, although I suggest they should do it anyway: Mehdi noted that purely digital game marketplaces like the iOS App Store have thrived despite having absolutely no physical media. Implementing that kind of disc-free system on the Xbox One "may not [have been] the best thing for consumers, and it may not [have been] the thing they [would have] wanted," Mehdi said, which is part of why Microsoft decided to keep discs as an option. 2. Restricting resale will lower prices. He also suggested that the transition to a world of strictly downloadable and online-connected games would help allow for "a diversity of business models" for publishers to take advantage of, from free-to-play titles to $60 AAA games to Xbox Live Arcade games somewhere in between. "As you go into a digital world, what's happening is publishers are choosing to have different business models and consumers are saying 'hey, if I can't resell the title, provide for me a different way to get value to get into your game.' And we think the market will be efficient in finding good models that work for consumers." In essence, Mehdi said, consumer demand for good value from games will drive prices down, even if a publisher decides to fully cut off the market release valve of used game resale. All I read from his statement. Is a PR manager trying to sell a product with so many restrictive components and telling you that in time you will like it and it will be good for everyone. And how about him saying Show nested quote +"This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand." So wrong. More like now Consumers are going to educate you how to not treat them. Screw MS anti-consumer rights. I know he's a PR guy. I'm not saying it's right because a PR guy said it. I'm just noting that his reasons happen to align almost exactly with my arguements.
This is a big change only for 2 types of people: 1. console players who are stuck in the past, 2. people who legitimately don't have usable internet. But apart from that this is not a big change, PC games have worked like this for many years, many stores are digital only, and no it's not wrong. It's better.
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