http://netrunnerdb.com/en/decklist/128/first-alternative-shaper-deck
Android: Netrunner - Page 12
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A crib sheet, for those attempting to learn NetRunner over OCTGN. | ||
Arnstein
Norway3381 Posts
http://netrunnerdb.com/en/decklist/128/first-alternative-shaper-deck | ||
nyxnyxnyx
Indonesia2978 Posts
On October 05 2013 22:57 Arnstein wrote: Which card pack should I buy after the core set? What Lies Ahead | ||
sluggaslamoo
Australia4494 Posts
On October 05 2013 23:33 Arnstein wrote: What do you guys think about this deck? http://netrunnerdb.com/en/decklist/128/first-alternative-shaper-deck I would say it needs a lot of work. Its going to be very unreliable and you will have a lot of trouble against most types of corp bar slow advance. There's also no synergy between the cards. It might help if you explain why you made the deck the way it is. Here's some basic guidelines for a runner deck. - Don't go above 45 cards unless you're Noise and you are using wyldside. A smaller deck with less variety is more powerful than a fat deck with more variety. - Most games are around 15 turns, that means roughly 8 turns per side. If your rig doesn't come online well before 8 turns forget it. - Never run 1's of anything, unless its Levy Labs. - 3 of the same card, plus tutors if possible is what you want for an important item. - You will struggle to win games without seeing at least 2 cards from R&D every run, unless you're Gabe. - Really think about the net benefit of each card. Easy mark is a lot worse than it seems, it only gives you 1 net credit. 1 to draw, 1 to use, you may as well click twice for credits and have a much more useful card in your deck. | ||
FryBender
United States290 Posts
On October 05 2013 23:33 Arnstein wrote: What do you guys think about this deck? http://netrunnerdb.com/en/decklist/128/first-alternative-shaper-deck I was going to comment as well but then I realized you only have the core set hence the weird deck. It's kind of hard to advise since thee just isn't a whole lot you can do with a single core set and be very competitive. If you like the game definitely consider getting in the rest of the cards. It is a bit of an investment but if you want to be competitive you will need pretty much all of the data packs as each one has one or two cards that are very important. Now if you just want to pay for fun don't worry too much at first about getting advice on your decks. Slugg is right about the 16 turns thing but that applies more for experienced games with aggressive runners and optimized core decks that can score agendas quick. You don't need to worry about that right now if you're playing with someone who also only has the core set and is jst starting out as well. Try and play with the deck you just created. Pay attention to both what is working really well for you but also what isn't working. Take out the cards that are useless and put in cards that help you do what you do well. That's the best way you can start to learn how to deck build effectively. | ||
Arnstein
Norway3381 Posts
On October 07 2013 10:31 FryBender wrote: I was going to comment as well but then I realized you only have the core set hence the weird deck. It's kind of hard to advise since thee just isn't a whole lot you can do with a single core set and be very competitive. If you like the game definitely consider getting in the rest of the cards. It is a bit of an investment but if you want to be competitive you will need pretty much all of the data packs as each one has one or two cards that are very important. Now if you just want to pay for fun don't worry too much at first about getting advice on your decks. Slugg is right about the 16 turns thing but that applies more for experienced games with aggressive runners and optimized core decks that can score agendas quick. You don't need to worry about that right now if you're playing with someone who also only has the core set and is jst starting out as well. Try and play with the deck you just created. Pay attention to both what is working really well for you but also what isn't working. Take out the cards that are useless and put in cards that help you do what you do well. That's the best way you can start to learn how to deck build effectively. I really don't have time to play competitive, but at the same time, I want to get a little better. Also, I will buy all the cards, but I don't have money right now. It will maybe take a year before I get to buy most packs(and by then they have released a bunch of new cards!), but I'll get there eventually! On October 07 2013 09:07 sluggaslamoo wrote: I would say it needs a lot of work. Its going to be very unreliable and you will have a lot of trouble against most types of corp bar slow advance. There's also no synergy between the cards. It might help if you explain why you made the deck the way it is. Here's some basic guidelines for a runner deck. - Don't go above 45 cards unless you're Noise and you are using wyldside. A smaller deck with less variety is more powerful than a fat deck with more variety. - Most games are around 15 turns, that means roughly 8 turns per side. If your rig doesn't come online well before 8 turns forget it. - Never run 1's of anything, unless its Levy Labs. - 3 of the same card, plus tutors if possible is what you want for an important item. - You will struggle to win games without seeing at least 2 cards from R&D every run, unless you're Gabe. - Really think about the net benefit of each card. Easy mark is a lot worse than it seems, it only gives you 1 net credit. 1 to draw, 1 to use, you may as well click twice for credits and have a much more useful card in your deck. Thanks for the tips, I will remake it. I only have the core set, so I don't have many cards to chose from, and I've also just played this game 4-5 times, so that's why I get a strange deck ![]() | ||
BlueBird.
United States3889 Posts
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FryBender
United States290 Posts
Identity: Andromeda: Dispossessed Ristie (Humanity's Shadow) Total Cards: (45) Event (23) Account Siphon (Core #18) x3 Special Order (Core #22) x3 Easy Mark (Core #19) x3 Sure Gamble (Core #50) x3 Emergency Shutdown (Cyber Exodus #43) x1 Quality Time (Humanity's Shadow #87) x1 ■ Inside Job (Core #21) x2 Forged Activation Orders (Core #20) x1 Infiltration (Core #49) x2 Diesel (Core #34) x1 ■■ Dirty Laundry (Creation and Control #52) x3 Hardware (5) Desperado (Core #24) x2 Plascrete Carapace (What Lies Ahead #9) x3 Program (14) Sneakdoor Beta (Core #28) x2 Femme Fatale (Core #26) x2 Atman (Creation and Control #40) x2 ■■■ Datasucker (Core #8) x3 ■ Faerie (Future Proof #104) x2 Corroder (Core #7) x1 ■■ Crypsis (Core #51) x1 Yog.0 (Core #14) x1 ■ Resource (3) Same Old Thing (Creation and Control #54) x3 Influence Values Totals - Anarch: 6 Criminal: 51 Shaper: 9 I even think it kind of plays itself too. You just account siphon and go. And then you Account siphon some more. And then Account siphon again. I thought that JH would make it worse since he can slow the game down by hiding agendas in the archives but it really wasn't that much of a problem. Although I have noting from Opening moves in there since it's been doing great before opening moves came out. Feel free to give it a try if you like. | ||
Argoth.
Germany1961 Posts
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Arnstein
Norway3381 Posts
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FryBender
United States290 Posts
On October 12 2013 08:10 Arnstein wrote: My local shop only has Opening Moves and Study in Static. Which one should I buy? It usually depends on what kidn of facions and decks you like to play but this one is pretty easy. Definitely get Opening moves. There are pretty much no decks that are not going to want Jackson Howard. And there are a couple of other good cards in there (hostage, gorman drip, celebrity gift) so that's a pretty easy one. Especially since study in static doesn't have a whole lot of amazing cards (green level clearence is good but that's about it) and it has the worst card in the entire game (tyrant) so it's a pretty easy choice | ||
Tooplark
United States3977 Posts
but yes, get Opening Moves. Jackson Howard too good. | ||
BlueBird.
United States3889 Posts
Lost to AlexFrog round 2, then the eventual 3/4 place finisher round 5. Needed that one more game win to make top 8 somewhere. not that I deserved it, I played like absolute crap. I really should have practiced for this thing, oh well ![]() | ||
Arnstein
Norway3381 Posts
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hasuprotoss
United States4612 Posts
On October 07 2013 09:07 sluggaslamoo wrote: - Never run 1's of anything, unless its Levy Labs. I agree with the vast majority of your points. However, this one is a lot more iffy. Especially with "never." Imo there are a good number of 1 of's in runner decks (especially). Thinks like Escher and Deus X come immediately to mind. Maybe even E3. Especially in a deck with a lot of card and/or tutoring (the first runner deck here, for instance) you should be running more one-of's that just become silver bullets if you need them but still advance your goal (like a one of nerve agent in Noise). That being said, when you're beginning your Netrunner adventure, staying away from one of's (and still making sure they do something for your deck later on!) is a good way to go. | ||
sluggaslamoo
Australia4494 Posts
FML I need a way to counter this deck before nationals which is 4 days away. Was doing great with my current CT deck (literally never lost) except against this. This is my upgraded CT deck. I want to be able to attack a bit faster so I've gone from 2/2 crypsis/atman to 3/3 + 1 BRam for those stupid hadrians late game. I've removed 1 siphon (used to run 3) for 2 vamps, the only way I can beat CT is denying Weyland of money as much as possible, either that or emergency shutdown/crescentus/clone-chip, although it doesn't have as much utility against small ice decks. Removed 3 datasuckers because atman/datasucker isn't that useful anymore. Basically the idea is to throw everything onto workshop, stimhack it all out. Then go from there, and just attack as hard as possible before Weyland gets too much money and can c***block me from getting into any server. So far I haven't seen much tag heavy play from any corp. The only other thing I can think of is run HQ interface and Sneakdoor and sacrifice economy control + run economy. Chaos Theory Cards: 40 / 40 Influence points: 15 / 15 Identity: Chaos Theory Event (16) 2x Account Siphon ●●●●●●●● 3x Diesel 3x Quality Time 3x Stimhack ●●● 3x The Makers Eye 2x Vamp ●●●● Hardware (8) 3x Dinosaurus 2x Plascrete Carapace 3x R&D Interface Program (13) 3x Atman 1x Battering Ram 3x Crypsis 3x Magnum Opus 3x Self-Modifying Code Resource (3) 3x Personal Workshop Gah I dunno, I think I'm going crazy. | ||
FryBender
United States290 Posts
On October 22 2013 23:41 sluggaslamoo wrote: Far out I cannot for the life of me beat Money Weyland with Corporate Troubleshooter. I was doing really well until somebody started using it and now everyone is using it. You pump 4 credits to beat an Oversighted Archer and then corp goes "derp gonna rez CT hurrr, derp I get 2 monies, derp trash 2 programs and end the run kthx". FML I need a way to counter this deck before nationals which is 4 days away. Was doing great with my current CT deck (literally never lost) except against this. This is my upgraded CT deck. I want to be able to attack a bit faster so I've gone from 2/2 crypsis/atman to 3/3 + 1 BRam for those stupid hadrians late game. I've removed 1 siphon (used to run 3) for 2 vamps, the only way I can beat CT is denying Weyland of money as much as possible, either that or emergency shutdown/crescentus/clone-chip, although it doesn't have as much utility against small ice decks. Removed 3 datasuckers because atman/datasucker isn't that useful anymore. Basically the idea is to throw everything onto workshop, stimhack it all out. Then go from there, and just attack as hard as possible before Weyland gets too much money and can c***block me from getting into any server. So far I haven't seen much tag heavy play from any corp. The only other thing I can think of is run HQ interface and Sneakdoor and sacrifice economy control + run economy. Chaos Theory Cards: 40 / 40 Influence points: 15 / 15 Identity: Chaos Theory Event (16) 2x Account Siphon ●●●●●●●● 3x Diesel 3x Quality Time 3x Stimhack ●●● 3x The Makers Eye 2x Vamp ●●●● Hardware (8) 3x Dinosaurus 2x Plascrete Carapace 3x R&D Interface Program (13) 3x Atman 1x Battering Ram 3x Crypsis 3x Magnum Opus 3x Self-Modifying Code Resource (3) 3x Personal Workshop Gah I dunno, I think I'm going crazy. Hrm.. If the archers give you that much problems have you tried including a couple of faeries in your deck? that way you can match the CT cred for cred and it'll cost you nothing to break all 4 subroutines. Account Siphons against Weyland just isn't worth it if you're only doing it to try to keep them poor so maybe switch that out with the Faeries? And if economy is no issue then obviously a Femme is the answer for any ice that is giving you issues. Other than that I don't know because I just don't play Shapers that much. | ||
bobbob
United States368 Posts
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jampidampi
Finland386 Posts
On October 22 2013 23:41 sluggaslamoo wrote: Far out I cannot for the life of me beat Money Weyland with Corporate Troubleshooter. I was doing really well until somebody started using it and now everyone is using it. You pump 4 credits to beat an Oversighted Archer and then corp goes "derp gonna rez CT hurrr, derp I get 2 monies, derp trash 2 programs and end the run kthx". FML I need a way to counter this deck before nationals which is 4 days away. Was doing great with my current CT deck (literally never lost) except against this. This is my upgraded CT deck. I want to be able to attack a bit faster so I've gone from 2/2 crypsis/atman to 3/3 + 1 BRam for those stupid hadrians late game. I've removed 1 siphon (used to run 3) for 2 vamps, the only way I can beat CT is denying Weyland of money as much as possible, either that or emergency shutdown/crescentus/clone-chip, although it doesn't have as much utility against small ice decks. Removed 3 datasuckers because atman/datasucker isn't that useful anymore. Basically the idea is to throw everything onto workshop, stimhack it all out. Then go from there, and just attack as hard as possible before Weyland gets too much money and can c***block me from getting into any server. So far I haven't seen much tag heavy play from any corp. The only other thing I can think of is run HQ interface and Sneakdoor and sacrifice economy control + run economy. Chaos Theory Cards: 40 / 40 Influence points: 15 / 15 Identity: Chaos Theory Event (16) 2x Account Siphon ●●●●●●●● 3x Diesel 3x Quality Time 3x Stimhack ●●● 3x The Makers Eye 2x Vamp ●●●● Hardware (8) 3x Dinosaurus 2x Plascrete Carapace 3x R&D Interface Program (13) 3x Atman 1x Battering Ram 3x Crypsis 3x Magnum Opus 3x Self-Modifying Code Resource (3) 3x Personal Workshop Gah I dunno, I think I'm going crazy. Why are you playing three dinosaurus when to only thing you can host in it is the single battering ram? | ||
FryBender
United States290 Posts
On October 23 2013 03:58 jampidampi wrote: Why are you playing three dinosaurus when to only thing you can host in it is the single battering ram? Edit: never mind. yeah I guess that's a good point? | ||
Durak
Canada3684 Posts
Edit: What are the rules/etiquette for playing in tournaments or casually in regards to letting people see what is in your deck? I don't know how sideboards work or what is expected. | ||
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