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A crib sheet, for those attempting to learn NetRunner over OCTGN. |
On September 28 2013 15:42 BlueBird. wrote:Well got a tournament tomorrow, but the availability of Opening Moves in Portland is really low. Half the players coming to the tournament basically couldnt get a copy, including me.  Im still gonna go play, but oh well. Time to get rolled by Jackson Howard players. There is a CHANCE i can borrow cards from a couple attending, but basically I only need Jackson Howard, and they probably are using all 6 copies they have  . I In other news, I get to play in the Plugged in Tour on the 8th and i'm SUPER excited. Can't wait to vote on a card(The Collective? I heard it's OP lol) , get a alternate art gabe(cards), and hopefully win all the swag. Also I'm fully intending on crushing whichever fantasy flight staff member is doing the challenges.
Looks like nationals here is going to have the same problem. Its around the 20th Oct, and via express we would get Opening Moves at around the 10th earliest, non-express probably late-Oct early-Nov.
Feels like FFG is just releasing way too often. By the time I get my expansion I have about 1 week before the next one is released in the states.
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Bought the core set today, can't wait to play it later tonight :D
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I've been playing this on OCTGN for about 2 days(my first TCG), but I've got a question. If a runner runs onto my unrezzed ice, does he have to commit to the run before I reveal it, or can he jack out after I rez it without suffering the subroutines?
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If a runner encounters an ice and has no icebreakers to break them then he has to take whatever the ice dishes out. Some ice (data raven for instance) does give you an option to jack out before the subroutine takes effect
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On September 29 2013 02:35 LazyFailKid wrote: I've been playing this on OCTGN for about 2 days(my first TCG), but I've got a question. If a runner runs onto my unrezzed ice, does he have to commit to the run before I reveal it, or can he jack out after I rez it without suffering the subroutines? he can't jack out of the first ICE he encounters anyway (assuming you rezz it). In case there is a second ICE behind it, he has to commit before you rezz it.
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unfortunately there's a distinct lack of ice that actually hurts to facecheck right now
on a tangent, what are your favorite pieces of ice to put a chum in front of?
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Pop-up is always a good candidate. If you want to be a real jerk (aka tournament situations) don't remind them that they have a codegate icebreaker that they can use to break pop-up and instead allow them to just pay one to get past pop-up and take your 3 damage.
Other then that traps are the obvious choice (assuming they don't have AI icebreakers). cheap and does the job it's supposed to. That's why smart runners almost always jack out unless they know exactly what the corp has behind the chum or they can break the chum.
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Didn't get to play my first game today, there are a lot of rules but after reading a bit in the rulebook, looking at the cards and then watching the tutorial in the OP, I think I'm ready to play tomorrow :D
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So we had a 10 person mini tournament in the city today and came equal first with one other dude. I versed him in the last round of swiss and we both beat each other as corp causing a tie for first place.
I was one of two NBN players, and the only CT player. The other winner was Parasite-Exile and Weyland slow-advance with mass transactions and Corporate Trouble shooter/Ash.
I only managed to use midseason once because I was starved of credits every game somehow, I never managed to make money from assets ever.
That said, I managed to score a beal for 13 credits (7 points) in the open twice slow advancing. Another I had a beal in the open for 5 credits for a while, then I put a breaking news with 2 counters out in the open, left it for 1 turn, score -> trash katie -> aggressive negotiation -> closed accounts. Then I put an agenda in the open he hit it, I midseason him for trace-10, psychographics for 5 credits on the open Beal to win the game.
If you're wondering why they didn't run remotes, well herp derp Kate RnD diggers, and I quickly figured out the ones that did run remotes saccing an agenda early so I'd make them scared to run with Cerebrals and Junebugs. Unfortunately I wasn't able to get my Zaibatsu's out early this time so my traps weren't as effective but still worked nonetheless.
Runner... well I had atman and 3 account siphons (+2 sameoldthings) with a 40 card deck vs NBN and Jinteki. I kept my tags every game, just made sure to install plascrete against the T&B Weyland and keep his money low and then just own the snares.
Feeling good for nationals tho.
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I got 5th of 13 in my tournament, the people who did well, didn't even have the new set kind of amusing, guess too much of a shortage, only 3-4 ppl had it.
Ok only read this rant if you want too I just needed to vent
+ Show Spoiler + I got really mad at one guy though(tried not to express it). He is new to our meta(but an obviously experienced player, has won a regionals according to him) and just moved in from out of town. It was round 4 and I'm currently in 1st, and he is in 2nd and he is playing Jinteki, and I'm playing Katman (neither of us have opening moves) and I hit a snare on my second click, and then he tries to give me the tag at the end of the turn, i literally take several actions, and then he goes, take your tag. and then I'm like, shit I'm sorry I forgot(Legit forgot about the tag). And he wont let me take back my action and remove the tag. He's like, "We each have our own counters, I'm not responsible for giving you one of my tags". And my argument is that ... "Were both responsible for all the abilities on your card resolving, I'm obviously going to remove the tag if I know about it, I just forgot, you just need to actually verbally remind me that I have one, or at least point to a tag thing, or something, giving it to me at the end of the turn is not a cool move." At this point I tell him I want a tournament organizer to solve this issue, (because I feel hes trying to screw me over regardless of who is right at this point, and I'd rather get an official ruling then just let him Kill me this turn). He just lets me take it back. I guess hoping we don't both get game losses for incorrect board state or something, I'm not even sure on the rules, I just feel like the vibe I was getting was he was trying to screw me over.
I end up hitting 2 more snares in R&D digging, and between that and a ronin I ate(had to clone chip into smc into dues ex to prevent the other ronin from hitting) and I really feel the odds were not with my hitting that last one, I had seen 2 and he had drawn quite a bit of cards, and still had half his R&D left, thought 3rd snare was a facedown card or in his hand because I kept running HQ and he wasn't protecting it.Ended up not being able to remove the tag, and died to a SE lol.
Ugh my inexperience vs Jinteki (haven't played more than 4-5 games vs Jinteki since I started playing since I haven't played Octgn in 3 months, and they recently got popular ) really cost me both my game losses as runner that day, I went on to lose because I was gonna deck basically and run out of cards to discard to net damage and I only had 2 points at the time with only 7 cards left in deck and 3 in hand so I needed to act quickly and ended up hitting stuff.
Next game(same guy) This decides if I'm gonna be in 1st or 5th basically at end of tournament, I'm in a really really good position , both financially and point wise. I have enough to score a 2 pointer next turn and the following turn, and I have them in my hand, and I already have 3 points, including a scored Gila Hands. He has NO agendas scored. I can rez wall of static on R& D when he runs, but he can get past with clone chip into atman, and it's not gonna cost him much, but doing so will make it take me an extra turn to win due to finances which I have the win right now in my hand/in my sights, considering the fact he has no points scored, I decide wth, he can see what's here I don't need it or anything. He hits 3 2 point agendas right off the top, just seeing individual cards and it's like turn 5. So I end up needing to defend both HQ and RandD for fear he pulls the final point needed and end up losing the game, and therefore, the tournament. (Would have been tied 12 points prestige with someone else, and won on Tiebreakers, but it ended up this guy I played got 1st :/)
Okay so end of story, I'm mad about that shit. I should have rezzed that fucking Wall of Static. Also I should have listened to whoever was talking about adding one of those Levy AR Lab Access instead of Escher. I never used Escher, but I would have NEVER lost either of those jinteki losses with 2 Levy AR Labs in my deck(which I normally think is a mediocre card in EVERY other matchup), both players killed me with flatline cause I was feeling pressured by cards NOT because I was feeling pressured by agenda points. I had both players R&D locked. Just very frustrated with myself right now.
This is what I get for only playing in tournaments and not playing any other time I guess.
Looking forward to playing with the developers and getting that awful gabe art on the 8th though. Also I already have a playmat and a kate, and i got new scorched earths, so yay.
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Haha I read the whole thing, but from an objective standpoint I feel like they were totally your losses, I understand the feels though, sometimes you gotta take big risks. Its hard when a couple of points separate you from top and bottom.
Sometimes you gotta realise that variance plays a big part in the game, and if variance is a big problem for you, you should prioritise your deck building towards reducing variance. That's how I think anyway. Yyou just have to take it as it is. For every time you have a bad beat, there are an equal amount of times when you were super lucky and you attribute it to good play instead of variance, its a part of the game.
I totally get the snare thing, most of the time I'm told to take a tag, but I feel that I shouldn't have to remind the runner either. Its the same in poker, its not wise to go into auto-pilot mode, that's how you make silly mistakes. Sure its taxing on the brain but its only an extra second and can save you a lot of trouble.
I feel like the common Katmansperado deck that everyone plays is not as good as people think. It was designed to counter HB really hard when everyone played HB, but now hardly anyone plays HB, it becomes a pretty mediocre deck once you are against NBN or Jinteki.
Yep, you'll definitely need 1 levy (you won't need 2). I would also consider running vamp or account siphon, that was how I beat Jinteki because the only net damage I got was from scoring agendas, as he couldn't pay for his snares or rez his upgrades. Desperado I feel is pretty useless for Kate, its really only good for gabe or if you're running sneakdoor or a fast-break deck. Kate is slow, corp will have his ice out already, you just need 1 recurring credit for icebreakers and that does an equivalent job to Desperado without costing you 9 influence.
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I am actually extremely used to variance in games, and I'm usually not tilted by variance. I am an experienced MTG player after all. I was more tilted by the players response/attitude than anything else.
Like I said I'm mad at myself about the losses cause I could have prevented them, basically by playing more and being more up to date, hadnt played for 2 months.
Also I agree, sorry misread that it's both parties especially the one thats card controls the affect. At least in MTG thats how it is, and honestly, the way he went about it in MTG he would have got DQd.
If it hadnt been that player being a dick, I probably would not be bitter bout the losses
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I guess that's understandable. Luckily I have only really faced nice players, even willing to let me take back my action when I say to run a server with no tokens on crypsis by accident (first ice + crypsis only so its an obvious mistake), or reminding about the snare-tag and letting the runner pay it off instead of their last action. Of course I do the same, I don't think I'd feel good about winning by abusing the rules.
What I really love about netrunner is there are so many cards that you look at first glance and think is terrible and then you figure out the edge cases where its so powerful you gotta have it in your deck.
I was looking at TGTBT thinking it was terrible. Its a 3 for 1, it only gives one tag. I was thinking it would be much better as a 2 for 1 and give 2 tags. Why not just run snares and breaking news right?
Well snares don't activate from archives. This is great against Noise when he mills my TGTBT's and I can Jackson my snares/agendas back in. Great against anyone who runs Atman, which is pretty much everyone atm.
When the runner installs datasuckers I throw TGTBT's in archives, put a breaking news down in the open. If he runs any server he's got midseason heading straight for him. Most likely he will pump his datasuckers on an open archives only to be greeted with 2 tags and midseason.
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I think a sideboard like in magic would be so helpful. I mean when you play as a runner, your style of play is totally different depending if you go against Jinteki or HB for example... Let's say you run 3 HQ interfaces, this is something pretty risky in case you go aginst Jinteki.
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it's been discussed and SBs would ruin some strategies outright. i'd have 3 net shields and 1-2 extra plascretes in my SB
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On September 30 2013 14:07 sluggaslamoo wrote: I guess that's understandable. Luckily I have only really faced nice players, even willing to let me take back my action when I say to run a server with no tokens on crypsis by accident (first ice + crypsis only so its an obvious mistake), or reminding about the snare-tag and letting the runner pay it off instead of their last action. Of course I do the same, I don't think I'd feel good about winning by abusing the rules.
What I really love about netrunner is there are so many cards that you look at first glance and think is terrible and then you figure out the edge cases where its so powerful you gotta have it in your deck.
I was looking at TGTBT thinking it was terrible. Its a 3 for 1, it only gives one tag. I was thinking it would be much better as a 2 for 1 and give 2 tags. Why not just run snares and breaking news right?
Well snares don't activate from archives. This is great against Noise when he mills my TGTBT's and I can Jackson my snares/agendas back in. Great against anyone who runs Atman, which is pretty much everyone atm.
When the runner installs datasuckers I throw TGTBT's in archives, put a breaking news down in the open. If he runs any server he's got midseason heading straight for him. Most likely he will pump his datasuckers on an open archives only to be greeted with 2 tags and midseason.
Heads I win, tails you lose. I've been playing with Power Grid Overload. It's been inconsistent, but useful more often than not. Good for removing plascretes, R&D Interfaces, and consoles. Also any hardware hosting something.
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On October 01 2013 00:41 Tooplark wrote:Show nested quote +On September 30 2013 14:07 sluggaslamoo wrote: I guess that's understandable. Luckily I have only really faced nice players, even willing to let me take back my action when I say to run a server with no tokens on crypsis by accident (first ice + crypsis only so its an obvious mistake), or reminding about the snare-tag and letting the runner pay it off instead of their last action. Of course I do the same, I don't think I'd feel good about winning by abusing the rules.
What I really love about netrunner is there are so many cards that you look at first glance and think is terrible and then you figure out the edge cases where its so powerful you gotta have it in your deck.
I was looking at TGTBT thinking it was terrible. Its a 3 for 1, it only gives one tag. I was thinking it would be much better as a 2 for 1 and give 2 tags. Why not just run snares and breaking news right?
Well snares don't activate from archives. This is great against Noise when he mills my TGTBT's and I can Jackson my snares/agendas back in. Great against anyone who runs Atman, which is pretty much everyone atm.
When the runner installs datasuckers I throw TGTBT's in archives, put a breaking news down in the open. If he runs any server he's got midseason heading straight for him. Most likely he will pump his datasuckers on an open archives only to be greeted with 2 tags and midseason. Heads I win, tails you lose. I've been playing with Power Grid Overload. It's been inconsistent, but useful more often than not. Good for removing plascretes, R&D Interfaces, and consoles. Also any hardware hosting something.
Actually I found that the best way to remove plascretes is actually PSF and Midseason. If you can aggressive negotiation your midseason and run 3 closed accounts, you can score-forfeit posted bounty -> aggressive negotiation -> closed accounts -> midseason, next turn trash all resources. Then he won't be able to run your fat remotes for a while so you should be able to slow advance a PSF, which keeps him meat locked until you draw 1 scorched (if you haven't already) and win the game.
Another way is Corporate Troubleshooter and Flare.
I found its best to run a combination of ways to achieve the same thing, what usually gets the runner off guard is when you preoccupy him with something (eg powergrid), and then you do something else which achieves the same thing which he didn't think about because he was too preoccupied (Flare+CT).
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This game is so much fucking fun!!!
Just lost to a trap giving me 6 damage, but it was fun as hell!
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I have literally never lost as Kate against Jinteki: PE. Professional Contacts is such a beast card, along with tutorable Deus X and 3x Infiltration. Slow down your game, let Jinteki score however many points he wants, you'll take 7 later no problem. Scoring as Jinteki is super inefficient anyway.
Against Jinteki/Weyland all you need is to exercise proper caution with regards to hand size / amount of credits left / which click you're running on. If False Leads is scored you only want to make runs on Click 1 and 3, so do take note of that.
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Which card pack should I buy after the core set?
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