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A crib sheet, for those attempting to learn NetRunner over OCTGN. |
On November 08 2013 06:34 BlueBird. wrote:Show nested quote +On November 08 2013 06:31 hasuprotoss wrote: God, drafts sound so intriguing.
Can't wait to watch world's, should be fun to see (Is Second Thoughts legal for worlds?) Yes Second Thoughts should be legal as far as I know. And yeah drafts sound great, and cost shouldn't be too high considering how it's set up. I just hope there is enough variance between decks through different drafts. Can't wait to try it out.
I just hope its cheap enough so its not just a cash cow
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Pretty sweet :D
Thanks for stream link
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That's really sad, I loved my plugged in event.
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Finally won a Kate ID at one of those league night kit tournaments. WoooOOOooooOOOOo!!!
![[image loading]](http://i.ebayimg.com/t/Netrunner-LCG-alt-art-promo-Kate-Mac-McCaffrey-Game-Night-Kit-Fantasy-Flight-/00/s/Nzk0WDYzMA==/z/9d8AAOxynLhR-Gm6/$T2eC16VHJIIFHJJ1r0C5BR-Gm6VoRQ~~60_35.JPG)
Basically my corp deck was atrocious and it was a miracle I won even one game with it. It was a new deck that I hoped would be able to score agendas fast with big ice and oversight. I think I just suck at fast advance, I know it makes no sense. Going back to my old poker deck because I seem to not be able to get higher than 50% wins with a normal deck.
The first two games wasn't even a contest, one by turn 2, and another by turn 5-ish with siphon-doppelganger-medium-notoriety combos (actually it went longer than it should have because I forgot I already scored a notoriety). With doppelganger I can same-old-thing notoriety allowing me to theoretically score 6 points without even hitting an agenda, it also synergises really well with medium.
My newly created Andy deck seems unstoppable right now, I have a newer version that I'm trying out, dropping the siphons opus' and plascretes because it slows down my tempo. There's no point in plascrete when its designed to win before turn 5 anyway. More operation based economy + armitage (no kati), 3x non-AI breakers, an extra medium and quality times, see how it works.
My fast break Andromeda deck that I used, feel free to critique or comment + Show Spoiler + Identity: Criminal: Andromeda
Cards: 45 / 45 Influence: 15 / 15
Event (21) 3x Account Siphon 3x Easy Mark 3x Emergency Shutdown 2x Infiltration 3x Inside Job 3x Notoriety ●●● 1x Special Order 3x Sure Gamble
Hardware (9) 3x Doppelganger 2x Dyson Mem Chip 2x HQInterface 2x Plascrete Carapace
Program (12) 3x Crypsis 3x Faerie 1x Femme Fatale 3x Magnum Opus ●●●●●● 2x Medium ●●●●●●
Resource (3) 3x Same Old Thing
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How can you Same Old a Notoriety? The card ends up in your score area, not in your Heap.
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On November 14 2013 09:45 bobbob wrote: How can you Same Old a Notoriety? The card ends up in your score area, not in your Heap.
Ah that is a good point! :L Oh well I never managed to SOT it because I would hoard tags from siphon, I guess you can put it in your heap and use it later still, not as good as I originally thought.
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IMO installing SOT is still fine if you have a billion tags. You spend a click to install, click to draw, they spend 2 credits and a click to trash it. That is, unless you really need to use it for something else.
So your changes are -3 Opus, -2 Dyson Mem Chip, +1 Medium, +3 Quality Time, +1 ?
Been working on a Jinteki: RP deck, the PADs will be replaced with Sundew when it gets out, for now it's been reasonably solid.
As for the agenda makeup, while Herrings-Fetal would be funny, it just isn't very feasable to score, and gives another turn window of opportunity. It's much better to have a scored Nisei, especially since this deck is not looking hard for the flatline kill. With Herrings, you can install Niesi, advance, install Herrings, score it on the next turn, as it is unlikely that the runner either has the clicks to run a second time on the remote, or the money. Tried a version with SanSan (since you could just as easily install a Snare with the SanSan and play it off as a Nisei) but it was too hard to keep the SanSan up all the time.
The ICE is the good Jinteki ICE, and then basically a little bit of everything. The idea is that as the corp, you know the relative strengths and weaknesses of your servers, whereas the runner always has to guess what the worst possible ICE they could hit is.
Identity: Jinteki: Replicating Perfection
Total Cards: (49) Agenda (12) Executive Retreat x1 Braintrust x3 Gila Hands Arcology x2 Nisei MK II x3 Clone Retirement x3
Asset (8) PAD Campaign x3 Snare! x3 Melange Mining Corp x2
ICE (19) Wall of Thorns x3 Neural Katana x3 Tollbooth x1 ■■ Chum x1 Eli 1.0 x2 ■■ Pop-up Window x2 ■■ Enigma x2 Viper x1 ■ Grim x1 Archer x1 ■■ Ice Wall x2 ■■
Operation (6) Celebrity Gift x3 Hedge Fund x3
Upgrade (4) Hokusai Grid x2 Red Herrings x2 ■■■■
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On November 14 2013 12:56 bobbob wrote: IMO installing SOT is still fine if you have a billion tags. You spend a click to install, click to draw, they spend 2 credits and a click to trash it. That is, unless you really need to use it for something else.
So your changes are -3 Opus, -2 Dyson Mem Chip, +1 Medium, +3 Quality Time, +1 ?
Been working on a Jinteki: RP deck, the PADs will be replaced with Sundew when it gets out, for now it's been reasonably solid.
As for the agenda makeup, while Herrings-Fetal would be funny, it just isn't very feasable to score, and gives another turn window of opportunity. It's much better to have a scored Nisei, especially since this deck is not looking hard for the flatline kill. With Herrings, you can install Niesi, advance, install Herrings, score it on the next turn, as it is unlikely that the runner either has the clicks to run a second time on the remote, or the money. Tried a version with SanSan (since you could just as easily install a Snare with the SanSan and play it off as a Nisei) but it was too hard to keep the SanSan up all the time.
The ICE is the good Jinteki ICE, and then basically a little bit of everything. The idea is that as the corp, you know the relative strengths and weaknesses of your servers, whereas the runner always has to guess what the worst possible ICE they could hit is.
Identity: Jinteki: Replicating Perfection
Total Cards: (49) Agenda (12) Executive Retreat x1 Braintrust x3 Gila Hands Arcology x2 Nisei MK II x3 Clone Retirement x3
Asset (8) PAD Campaign x3 Snare! x3 Melange Mining Corp x2
ICE (19) Wall of Thorns x3 Neural Katana x3 Tollbooth x1 ■■ Chum x1 Eli 1.0 x2 ■■ Pop-up Window x2 ■■ Enigma x2 Viper x1 ■ Grim x1 Archer x1 ■■ Ice Wall x2 ■■
Operation (6) Celebrity Gift x3 Hedge Fund x3
Upgrade (4) Hokusai Grid x2 Red Herrings x2 ■■■■
I keep trying to understand what I don't like about your deck because it makes no sense that you'd want to put an Executive Retreat in the deck over a Fetal. And then I got it. It's RP. I hate RP. Or rather I have never "gotten" RP. I love Jinteki but RP seems stupid. At worst making a runner spend an extra click to run a remote just doesn't seem worth it when compared to the net damage. I might change my mind when sundew and shock comes out since both those cards synergize so well with RP by guaranteeing money to the corp and discouraging runs on archives but right now I've never seen anyone truly make it work. I feel like RP needs big ice to make it work but Jinteki is always so poor that it's out of the question. I suppose the Archer might surprise a runner once in a while but I suspect more often then not it will just get FAO'ed and that will be that. Good luck with it and let us knwo how it works out for you.
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I wish Fetal was a 5/3 too, but ER is there as a 3 pointer so that the deck is legal. I'd also rather not cut another card for a 3rd Gila in order to make 1 Fetal 1 Gila work, or cut a Gila or Clone to make 2 Fetal work. Fetal is so incredibly difficult to score in any Jinteki deck, PE generally just uses it as a tempo card that reads 'do 3 net damage and make the runner lose 2c'
Celeb Gift has gone quite a ways in terms of ensuring that Jinteki has access to larger bursts of money. Melange is also a safer economy card once installed, since the runner has to spend 2 clicks getting to it.
The difference in tempo between RP and PE is that RP you want to bait the runner into running your remotes more often, as it eats clicks that way, compared to PE, which makes the runner spend more clicks drawing.
Shock I somewhat doubt will make it into this deck, because there's nothing reasonable to cut for it. It also does not discourage archive runs because the runner can run, jack out before access. Sundew is obviously great for RP, and will replace the PADs.
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Oh yeah good point about Shock. I forgot the runner doesn't have to access the archives just to make the run. I agree celeb gift is awesome.
I guess my other question is if you don't really concentrate on flatlining the runner why have the Hokusai grid in there? You can cut that and put in a Fetal AI and a Profiteering instead of the Executive retereat. Profiteering is pretty sweet in a Jinteki deck because it can give you so much money super fast.
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On November 16 2013 03:25 FryBender wrote:Show nested quote +On November 14 2013 12:56 bobbob wrote: IMO installing SOT is still fine if you have a billion tags. You spend a click to install, click to draw, they spend 2 credits and a click to trash it. That is, unless you really need to use it for something else.
So your changes are -3 Opus, -2 Dyson Mem Chip, +1 Medium, +3 Quality Time, +1 ?
Been working on a Jinteki: RP deck, the PADs will be replaced with Sundew when it gets out, for now it's been reasonably solid.
As for the agenda makeup, while Herrings-Fetal would be funny, it just isn't very feasable to score, and gives another turn window of opportunity. It's much better to have a scored Nisei, especially since this deck is not looking hard for the flatline kill. With Herrings, you can install Niesi, advance, install Herrings, score it on the next turn, as it is unlikely that the runner either has the clicks to run a second time on the remote, or the money. Tried a version with SanSan (since you could just as easily install a Snare with the SanSan and play it off as a Nisei) but it was too hard to keep the SanSan up all the time.
The ICE is the good Jinteki ICE, and then basically a little bit of everything. The idea is that as the corp, you know the relative strengths and weaknesses of your servers, whereas the runner always has to guess what the worst possible ICE they could hit is.
Identity: Jinteki: Replicating Perfection
Total Cards: (49) Agenda (12) Executive Retreat x1 Braintrust x3 Gila Hands Arcology x2 Nisei MK II x3 Clone Retirement x3
Asset (8) PAD Campaign x3 Snare! x3 Melange Mining Corp x2
ICE (19) Wall of Thorns x3 Neural Katana x3 Tollbooth x1 ■■ Chum x1 Eli 1.0 x2 ■■ Pop-up Window x2 ■■ Enigma x2 Viper x1 ■ Grim x1 Archer x1 ■■ Ice Wall x2 ■■
Operation (6) Celebrity Gift x3 Hedge Fund x3
Upgrade (4) Hokusai Grid x2 Red Herrings x2 ■■■■ I keep trying to understand what I don't like about your deck because it makes no sense that you'd want to put an Executive Retreat in the deck over a Fetal. And then I got it. It's RP. I hate RP. Or rather I have never "gotten" RP. I love Jinteki but RP seems stupid. At worst making a runner spend an extra click to run a remote just doesn't seem worth it when compared to the net damage. I might change my mind when sundew and shock comes out since both those cards synergize so well with RP by guaranteeing money to the corp and discouraging runs on archives but right now I've never seen anyone truly make it work. I feel like RP needs big ice to make it work but Jinteki is always so poor that it's out of the question. I suppose the Archer might surprise a runner once in a while but I suspect more often then not it will just get FAO'ed and that will be that. Good luck with it and let us knwo how it works out for you.
I think its pretty solid from a basic point of view.
The main problem I see with it is there is nothing that really capitalises on RP's innate. It seems much better with PE than RP.
With RP you don't wanna run a lot of agendas because you still kind of leave your centrals quite open and runner can dig through RnD much harder than against PE, hitting lots of 1 pointers and a snare against PE sucks, but against RP, meh.
At the same time, you wanna have 3 pointers because people will be more scared to run traps with less card draw or clicks. If you do run 3 pointers, I would suggest either having all 3 pointers and 2 score from hand 1 pointers OR no 1 pointers and only 3 and 2 pointers.
This allows you to have a smaller agenda ratio, but also you are making it easier for the runner to win the game running 3, 2 and 1 pointers, you have more agendas but still only 3 are needed to win.
If it was me I would run bioroid ice to put on remotes, because of RP they can't click through it. I would also run heavy operation based economy because operations can't be trashed unlike assets which makes digging RnD harder.
I would also run at least 2 cerebrals. I would also run 3 zaibatsu loyalty to force the runner to run advanced remotes, especially after they see you scoring 3 pointers instead of fetal they start being more aggressive. And Jackson Howard because it triples your snare efficiency.
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On November 16 2013 07:19 FryBender wrote: Oh yeah good point about Shock. I forgot the runner doesn't have to access the archives just to make the run. I agree celeb gift is awesome.
I guess my other question is if you don't really concentrate on flatlining the runner why have the Hokusai grid in there? You can cut that and put in a Fetal AI and a Profiteering instead of the Executive retereat. Profiteering is pretty sweet in a Jinteki deck because it can give you so much money super fast. Hokusai comes as a card that has a reasonable trash cost, functions as a reasonable deterrent on centrals, and can masquerade as any number of things in the remote. It's acceptable Siphon defense as well, since it dumps 2 credits, and then does 1 net damage without them being able to access. 4 is also not a low amount when doing a R&D dig, so even if R&D is only lightly protected, it can very often end the dig. Hokusai played as Herrings can make a remote look like it has an agenda, when in reality it holds a snare or economic asset. If they don't have the money to trash both, your Hokusai gets to ping them again next time they run.
The problem with Profiteering in RP is that the runner who wants to access a remote makes 2 runs in a turn, one on a central, which he now has bad pub for, and one on the remote, which he gets more money for. The way this deck plays is very much centered around an economic game. You want the runner to have to dump tons of money to break ice, only to not find an agenda. Thorns is 5 to break. Tollbooth and Archer generally force a Femme (9 and 10 with Crypsis, respectively). Eli is 4, or most of their turn. Viper makes for a difficult choice when on a central.
On November 16 2013 14:36 sluggaslamoo wrote: The main problem I see with it is there is nothing that really capitalises on RP's innate. It seems much better with PE than RP.
With RP you don't wanna run a lot of agendas because you still kind of leave your centrals quite open and runner can dig through RnD much harder than against PE, hitting lots of 1 pointers and a snare against PE sucks, but against RP, meh.
At the same time, you wanna have 3 pointers because people will be more scared to run traps with less card draw or clicks. If you do run 3 pointers, I would suggest either having all 3 pointers and 2 score from hand 1 pointers OR no 1 pointers and only 3 and 2 pointers.
This allows you to have a smaller agenda ratio, but also you are making it easier for the runner to win the game running 3, 2 and 1 pointers, you have more agendas but still only 3 are needed to win.
If it was me I would run bioroid ice to put on remotes, because of RP they can't click through it. I would also run heavy operation based economy because operations can't be trashed unlike assets which makes digging RnD harder.
I would also run at least 2 cerebrals. I would also run 3 zaibatsu loyalty to force the runner to run advanced remotes, especially after they see you scoring 3 pointers instead of fetal they start being more aggressive. And Jackson Howard because it triples your snare efficiency. Pretty much every asset in the deck allows you to capitalize on RP's innate ability. Is the runner just going to let you have economic assets? The runner has to pay for runs, pay to trash cards, and still set up everything. This is not a low ICE deck that plays mindgames the whole way. The mindgames exist by putting cards in remotes. Snares masquerade as agendas in this deck, something that playing Fetal or many 5/3s do not allow you to do. Herrings are really to push through Nisei. With a scored Nisei, you have much more control over the game, as you can cut off bad event based runs, or force the runner through an economically taxing server.
There's no particularly great bioroid ice to play, The best candidates are Eli (which I have 2 of), Ichi 1.0, which fills a very similar role to Grim, but costs 2 influence, Viktor 2.0, which is a 5 cost ETR, but takes 3 influence. Viktor 1.0 is basically a worse Enigma for 2 influence. Heimdall 1.0 is reasonable, but 2 influence makes it less appealing given that Wall of Thorns is in faction. It is 7 to break instead of 5, but for what you can get for 2 influence, I would be more likely to take another Tollbooth, especially since Eli is a barrier too. Ichi was in a previous iteration of the deck, and he did pretty well, but with the exception of catching the runner click 4, one time, Grim would have done the same job. Clone Retirement can also remove the BP from Grim. I don't want to bump Eli up to a 3-of since you can still click through him on remotes (run click 1, run click 2, use clicks 3 and 4 on Eli) so he does a bad job protecting agendas, but is still great for centrals as well as defending economic assets.
RP's ability also reduces the amount of time the runner has to set up for the run. They don't have 3 clicks to set up for a remote, they only have 2 clicks to get the required economy and breakers to run the remote. Melange pretty blatantly requires the runner's attention, unless you actually want to let the deck get enough to rez a deep server and score a Nisei behind it.
EDIT: Also, agenda ratio in terms of value of each access is irrelevant. A random card's expected value is still the same. All it means is that you have more slots for other cards. Only if you run agendas that don't easily add up to 7 does it change things, in that it makes it harder to win via scoring for both runner and corp.
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I already have Opening Moves and the expansion, and recently ordered the 3 first data packs! Can't wait!
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Take Whizzard running Spinal Modem to a tournament...
Play almost all games against NBN. :'(
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On December 09 2013 10:30 hasuprotoss wrote: Take Whizzard running Spinal Modem to a tournament...
Play almost all games against NBN. :'(
NBN has become very popular recently. So I take it things didn't go great with the traces? At least in a week Anarchs get a new console to play with. I guess it's useless to you if you don't want to run caissas but I think a Caissa deck will be extremely fun. And you won't even need any icebreakers if you run Reina and Xanadu and a rook plus some parasites. Yes please rez that rototurret for 8 creds so that I can install a parasite on it.
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Is "Other games" hidden by default? I really hope not, took me ages to find it 
![[image loading]](http://www.fantasyflightgames.com/ffg_content/organized-play/game-night-kits/Season-3-2013/datasucker.png)
Won an alt art datasucker yesterday coming 3rd in our local league night kit tournament out of about 16. It was a hard run, I had to play pretty much the top 4 players (consistent finalists some not dropping a game ever, one of them came 2nd swiss rounds in nationals) to get there, so strength of schedule wasn't even going to be a debate here. 
2 more to go for full set :D
Decks if interested
Identity: Shapers: Kate "Mac" McCaffrey + Show Spoiler + Cards: 45 / 45 Influence: 15 / 15
Event (12) 1x Escher 2x Infiltration 3x Modded 1x Stimhack ● 3x Sure Gamble 2x The Makers Eye
Hardware (15) 2x Akamatsu Mem Chip 3x Clone Chip 3x Cyberfeeder ●●● 2x Plascrete Carapace 3x R&D Interface 2x Spinal Modem ●●●●
Program (12) 3x Cloak 1x Corroder ●● 1x Crescentus ● 1x Deus X 1x Faerie ●●● 1x Femme Fatale ● 1x Gordian Blade 3x Self-Modifying Code
Resource (6) 3x Kati Jones 3x Professional Contacts
Identity: NBN: Making News + Show Spoiler + Cards: 49 / 45 Agenda points: undefined / 20 Influence: 14 / 15
Agenda (11) 3x AstroScript Pilot Program 3x Private Security Force 2x Profiteering 3x Project Beale
Asset (6) 2x Edge of World ●●●● 2x Jackson Howard 2x Snare ●●●●
Ice (19) 2x Chum ●● 2x Data Raven 2x Draco 2x Enigma 2x Matrix Analyzer 2x Muckraker 3x Pop-up Window 2x Tollbooth 2x Wall of Static
Operation (8) 3x Hedge Fund 2x Midseason Replacements 2x Psychographics 1x Scorched Earth ●●●●
Upgrade (5) 2x Bernice Mai 3x SanSan City Grid
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I just bought the starter deck how many premade decks does it come with and how many decks can I make out of it??
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