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Android: Netrunner - Page 14

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A crib sheet, for those attempting to learn NetRunner over OCTGN.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 07 2013 22:39 GMT
#261
On November 08 2013 06:34 BlueBird. wrote:
Show nested quote +
On November 08 2013 06:31 hasuprotoss wrote:
God, drafts sound so intriguing.

Can't wait to watch world's, should be fun to see (Is Second Thoughts legal for worlds?)


Yes Second Thoughts should be legal as far as I know.

And yeah drafts sound great, and cost shouldn't be too high considering how it's set up. I just hope there is enough variance between decks through different drafts. Can't wait to try it out.


I just hope its cheap enough so its not just a cash cow
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2013-11-08 21:14:22
November 08 2013 21:11 GMT
#262
Just a heads up, the netrunner stream is live now. http://www.twitch.tv/ffglive

Full art eli below

+ Show Spoiler +

[image loading]


Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-11-09 01:39:25
November 09 2013 01:39 GMT
#263
On November 09 2013 06:11 BlueBird. wrote:
Just a heads up, the netrunner stream is live now. http://www.twitch.tv/ffglive

Full art eli below

+ Show Spoiler +

[image loading]




Pretty sweet :D

Thanks for stream link
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
November 09 2013 17:40 GMT
#264
This gon' be gud!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
SaetZero
Profile Blog Joined December 2009
United States855 Posts
November 11 2013 21:04 GMT
#265
http://boardgamegeek.com/thread/1068742/make-sure-to-e-mail-ffg-customer-support-about-how

if you enjoyed a plugged in, i would suggest reading that and sending an email saying hwo much you enjoyed plugged in

link to the customer support email is a few posts further down.
Never Forget. #TheRevolutionist
BlueBird.
Profile Joined August 2008
United States3890 Posts
November 11 2013 21:46 GMT
#266
That's really sad, I loved my plugged in event.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-11-13 23:40:56
November 13 2013 23:33 GMT
#267
Finally won a Kate ID at one of those league night kit tournaments. WoooOOOooooOOOOo!!!

[image loading]

Basically my corp deck was atrocious and it was a miracle I won even one game with it. It was a new deck that I hoped would be able to score agendas fast with big ice and oversight. I think I just suck at fast advance, I know it makes no sense. Going back to my old poker deck because I seem to not be able to get higher than 50% wins with a normal deck.

The first two games wasn't even a contest, one by turn 2, and another by turn 5-ish with siphon-doppelganger-medium-notoriety combos (actually it went longer than it should have because I forgot I already scored a notoriety). With doppelganger I can same-old-thing notoriety allowing me to theoretically score 6 points without even hitting an agenda, it also synergises really well with medium.

My newly created Andy deck seems unstoppable right now, I have a newer version that I'm trying out, dropping the siphons opus' and plascretes because it slows down my tempo. There's no point in plascrete when its designed to win before turn 5 anyway. More operation based economy + armitage (no kati), 3x non-AI breakers, an extra medium and quality times, see how it works.

My fast break Andromeda deck that I used, feel free to critique or comment
+ Show Spoiler +

Identity: Criminal: Andromeda

Cards: 45 / 45
Influence: 15 / 15

Event (21)
3x Account Siphon
3x Easy Mark
3x Emergency Shutdown
2x Infiltration
3x Inside Job
3x Notoriety ●●●
1x Special Order
3x Sure Gamble

Hardware (9)
3x Doppelganger
2x Dyson Mem Chip
2x HQInterface
2x Plascrete Carapace

Program (12)
3x Crypsis
3x Faerie
1x Femme Fatale
3x Magnum Opus ●●●●●●
2x Medium ●●●●●●

Resource (3)
3x Same Old Thing
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
bobbob
Profile Joined December 2009
United States368 Posts
November 14 2013 00:45 GMT
#268
How can you Same Old a Notoriety? The card ends up in your score area, not in your Heap.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-11-14 02:59:50
November 14 2013 02:57 GMT
#269
On November 14 2013 09:45 bobbob wrote:
How can you Same Old a Notoriety? The card ends up in your score area, not in your Heap.


Ah that is a good point! :L Oh well I never managed to SOT it because I would hoard tags from siphon, I guess you can put it in your heap and use it later still, not as good as I originally thought.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
bobbob
Profile Joined December 2009
United States368 Posts
November 14 2013 03:56 GMT
#270
IMO installing SOT is still fine if you have a billion tags. You spend a click to install, click to draw, they spend 2 credits and a click to trash it. That is, unless you really need to use it for something else.

So your changes are -3 Opus, -2 Dyson Mem Chip, +1 Medium, +3 Quality Time, +1 ?



Been working on a Jinteki: RP deck, the PADs will be replaced with Sundew when it gets out, for now it's been reasonably solid.

As for the agenda makeup, while Herrings-Fetal would be funny, it just isn't very feasable to score, and gives another turn window of opportunity. It's much better to have a scored Nisei, especially since this deck is not looking hard for the flatline kill. With Herrings, you can install Niesi, advance, install Herrings, score it on the next turn, as it is unlikely that the runner either has the clicks to run a second time on the remote, or the money. Tried a version with SanSan (since you could just as easily install a Snare with the SanSan and play it off as a Nisei) but it was too hard to keep the SanSan up all the time.

The ICE is the good Jinteki ICE, and then basically a little bit of everything. The idea is that as the corp, you know the relative strengths and weaknesses of your servers, whereas the runner always has to guess what the worst possible ICE they could hit is.


Identity: Jinteki: Replicating Perfection


Total Cards: (49)
Agenda (12)
Executive Retreat x1
Braintrust x3
Gila Hands Arcology x2
Nisei MK II x3
Clone Retirement x3

Asset (8)
PAD Campaign x3
Snare! x3
Melange Mining Corp x2

ICE (19)
Wall of Thorns x3
Neural Katana x3
Tollbooth x1 ■■
Chum x1
Eli 1.0 x2 ■■
Pop-up Window x2 ■■
Enigma x2
Viper x1 ■
Grim x1
Archer x1 ■■
Ice Wall x2 ■■

Operation (6)
Celebrity Gift x3
Hedge Fund x3

Upgrade (4)
Hokusai Grid x2
Red Herrings x2 ■■■■
FryBender
Profile Joined January 2011
United States290 Posts
November 15 2013 18:25 GMT
#271
On November 14 2013 12:56 bobbob wrote:
IMO installing SOT is still fine if you have a billion tags. You spend a click to install, click to draw, they spend 2 credits and a click to trash it. That is, unless you really need to use it for something else.

So your changes are -3 Opus, -2 Dyson Mem Chip, +1 Medium, +3 Quality Time, +1 ?



Been working on a Jinteki: RP deck, the PADs will be replaced with Sundew when it gets out, for now it's been reasonably solid.

As for the agenda makeup, while Herrings-Fetal would be funny, it just isn't very feasable to score, and gives another turn window of opportunity. It's much better to have a scored Nisei, especially since this deck is not looking hard for the flatline kill. With Herrings, you can install Niesi, advance, install Herrings, score it on the next turn, as it is unlikely that the runner either has the clicks to run a second time on the remote, or the money. Tried a version with SanSan (since you could just as easily install a Snare with the SanSan and play it off as a Nisei) but it was too hard to keep the SanSan up all the time.

The ICE is the good Jinteki ICE, and then basically a little bit of everything. The idea is that as the corp, you know the relative strengths and weaknesses of your servers, whereas the runner always has to guess what the worst possible ICE they could hit is.


Identity: Jinteki: Replicating Perfection


Total Cards: (49)
Agenda (12)
Executive Retreat x1
Braintrust x3
Gila Hands Arcology x2
Nisei MK II x3
Clone Retirement x3

Asset (8)
PAD Campaign x3
Snare! x3
Melange Mining Corp x2

ICE (19)
Wall of Thorns x3
Neural Katana x3
Tollbooth x1 ■■
Chum x1
Eli 1.0 x2 ■■
Pop-up Window x2 ■■
Enigma x2
Viper x1 ■
Grim x1
Archer x1 ■■
Ice Wall x2 ■■

Operation (6)
Celebrity Gift x3
Hedge Fund x3

Upgrade (4)
Hokusai Grid x2
Red Herrings x2 ■■■■


I keep trying to understand what I don't like about your deck because it makes no sense that you'd want to put an Executive Retreat in the deck over a Fetal. And then I got it. It's RP. I hate RP. Or rather I have never "gotten" RP. I love Jinteki but RP seems stupid. At worst making a runner spend an extra click to run a remote just doesn't seem worth it when compared to the net damage. I might change my mind when sundew and shock comes out since both those cards synergize so well with RP by guaranteeing money to the corp and discouraging runs on archives but right now I've never seen anyone truly make it work. I feel like RP needs big ice to make it work but Jinteki is always so poor that it's out of the question. I suppose the Archer might surprise a runner once in a while but I suspect more often then not it will just get FAO'ed and that will be that. Good luck with it and let us knwo how it works out for you.
bobbob
Profile Joined December 2009
United States368 Posts
November 15 2013 21:30 GMT
#272
I wish Fetal was a 5/3 too, but ER is there as a 3 pointer so that the deck is legal. I'd also rather not cut another card for a 3rd Gila in order to make 1 Fetal 1 Gila work, or cut a Gila or Clone to make 2 Fetal work. Fetal is so incredibly difficult to score in any Jinteki deck, PE generally just uses it as a tempo card that reads 'do 3 net damage and make the runner lose 2c'

Celeb Gift has gone quite a ways in terms of ensuring that Jinteki has access to larger bursts of money. Melange is also a safer economy card once installed, since the runner has to spend 2 clicks getting to it.

The difference in tempo between RP and PE is that RP you want to bait the runner into running your remotes more often, as it eats clicks that way, compared to PE, which makes the runner spend more clicks drawing.

Shock I somewhat doubt will make it into this deck, because there's nothing reasonable to cut for it. It also does not discourage archive runs because the runner can run, jack out before access. Sundew is obviously great for RP, and will replace the PADs.
FryBender
Profile Joined January 2011
United States290 Posts
November 15 2013 22:19 GMT
#273
Oh yeah good point about Shock. I forgot the runner doesn't have to access the archives just to make the run. I agree celeb gift is awesome.

I guess my other question is if you don't really concentrate on flatlining the runner why have the Hokusai grid in there? You can cut that and put in a Fetal AI and a Profiteering instead of the Executive retereat. Profiteering is pretty sweet in a Jinteki deck because it can give you so much money super fast.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 16 2013 05:36 GMT
#274
On November 16 2013 03:25 FryBender wrote:
Show nested quote +
On November 14 2013 12:56 bobbob wrote:
IMO installing SOT is still fine if you have a billion tags. You spend a click to install, click to draw, they spend 2 credits and a click to trash it. That is, unless you really need to use it for something else.

So your changes are -3 Opus, -2 Dyson Mem Chip, +1 Medium, +3 Quality Time, +1 ?



Been working on a Jinteki: RP deck, the PADs will be replaced with Sundew when it gets out, for now it's been reasonably solid.

As for the agenda makeup, while Herrings-Fetal would be funny, it just isn't very feasable to score, and gives another turn window of opportunity. It's much better to have a scored Nisei, especially since this deck is not looking hard for the flatline kill. With Herrings, you can install Niesi, advance, install Herrings, score it on the next turn, as it is unlikely that the runner either has the clicks to run a second time on the remote, or the money. Tried a version with SanSan (since you could just as easily install a Snare with the SanSan and play it off as a Nisei) but it was too hard to keep the SanSan up all the time.

The ICE is the good Jinteki ICE, and then basically a little bit of everything. The idea is that as the corp, you know the relative strengths and weaknesses of your servers, whereas the runner always has to guess what the worst possible ICE they could hit is.


Identity: Jinteki: Replicating Perfection


Total Cards: (49)
Agenda (12)
Executive Retreat x1
Braintrust x3
Gila Hands Arcology x2
Nisei MK II x3
Clone Retirement x3

Asset (8)
PAD Campaign x3
Snare! x3
Melange Mining Corp x2

ICE (19)
Wall of Thorns x3
Neural Katana x3
Tollbooth x1 ■■
Chum x1
Eli 1.0 x2 ■■
Pop-up Window x2 ■■
Enigma x2
Viper x1 ■
Grim x1
Archer x1 ■■
Ice Wall x2 ■■

Operation (6)
Celebrity Gift x3
Hedge Fund x3

Upgrade (4)
Hokusai Grid x2
Red Herrings x2 ■■■■


I keep trying to understand what I don't like about your deck because it makes no sense that you'd want to put an Executive Retreat in the deck over a Fetal. And then I got it. It's RP. I hate RP. Or rather I have never "gotten" RP. I love Jinteki but RP seems stupid. At worst making a runner spend an extra click to run a remote just doesn't seem worth it when compared to the net damage. I might change my mind when sundew and shock comes out since both those cards synergize so well with RP by guaranteeing money to the corp and discouraging runs on archives but right now I've never seen anyone truly make it work. I feel like RP needs big ice to make it work but Jinteki is always so poor that it's out of the question. I suppose the Archer might surprise a runner once in a while but I suspect more often then not it will just get FAO'ed and that will be that. Good luck with it and let us knwo how it works out for you.


I think its pretty solid from a basic point of view.

The main problem I see with it is there is nothing that really capitalises on RP's innate. It seems much better with PE than RP.

With RP you don't wanna run a lot of agendas because you still kind of leave your centrals quite open and runner can dig through RnD much harder than against PE, hitting lots of 1 pointers and a snare against PE sucks, but against RP, meh.

At the same time, you wanna have 3 pointers because people will be more scared to run traps with less card draw or clicks. If you do run 3 pointers, I would suggest either having all 3 pointers and 2 score from hand 1 pointers OR no 1 pointers and only 3 and 2 pointers.

This allows you to have a smaller agenda ratio, but also you are making it easier for the runner to win the game running 3, 2 and 1 pointers, you have more agendas but still only 3 are needed to win.

If it was me I would run bioroid ice to put on remotes, because of RP they can't click through it. I would also run heavy operation based economy because operations can't be trashed unlike assets which makes digging RnD harder.

I would also run at least 2 cerebrals. I would also run 3 zaibatsu loyalty to force the runner to run advanced remotes, especially after they see you scoring 3 pointers instead of fetal they start being more aggressive. And Jackson Howard because it triples your snare efficiency.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
bobbob
Profile Joined December 2009
United States368 Posts
Last Edited: 2013-11-16 07:59:26
November 16 2013 07:55 GMT
#275
On November 16 2013 07:19 FryBender wrote:
Oh yeah good point about Shock. I forgot the runner doesn't have to access the archives just to make the run. I agree celeb gift is awesome.

I guess my other question is if you don't really concentrate on flatlining the runner why have the Hokusai grid in there? You can cut that and put in a Fetal AI and a Profiteering instead of the Executive retereat. Profiteering is pretty sweet in a Jinteki deck because it can give you so much money super fast.

Hokusai comes as a card that has a reasonable trash cost, functions as a reasonable deterrent on centrals, and can masquerade as any number of things in the remote. It's acceptable Siphon defense as well, since it dumps 2 credits, and then does 1 net damage without them being able to access. 4 is also not a low amount when doing a R&D dig, so even if R&D is only lightly protected, it can very often end the dig. Hokusai played as Herrings can make a remote look like it has an agenda, when in reality it holds a snare or economic asset. If they don't have the money to trash both, your Hokusai gets to ping them again next time they run.

The problem with Profiteering in RP is that the runner who wants to access a remote makes 2 runs in a turn, one on a central, which he now has bad pub for, and one on the remote, which he gets more money for. The way this deck plays is very much centered around an economic game. You want the runner to have to dump tons of money to break ice, only to not find an agenda. Thorns is 5 to break. Tollbooth and Archer generally force a Femme (9 and 10 with Crypsis, respectively). Eli is 4, or most of their turn. Viper makes for a difficult choice when on a central.

On November 16 2013 14:36 sluggaslamoo wrote:
The main problem I see with it is there is nothing that really capitalises on RP's innate. It seems much better with PE than RP.

With RP you don't wanna run a lot of agendas because you still kind of leave your centrals quite open and runner can dig through RnD much harder than against PE, hitting lots of 1 pointers and a snare against PE sucks, but against RP, meh.

At the same time, you wanna have 3 pointers because people will be more scared to run traps with less card draw or clicks. If you do run 3 pointers, I would suggest either having all 3 pointers and 2 score from hand 1 pointers OR no 1 pointers and only 3 and 2 pointers.

This allows you to have a smaller agenda ratio, but also you are making it easier for the runner to win the game running 3, 2 and 1 pointers, you have more agendas but still only 3 are needed to win.

If it was me I would run bioroid ice to put on remotes, because of RP they can't click through it. I would also run heavy operation based economy because operations can't be trashed unlike assets which makes digging RnD harder.

I would also run at least 2 cerebrals. I would also run 3 zaibatsu loyalty to force the runner to run advanced remotes, especially after they see you scoring 3 pointers instead of fetal they start being more aggressive. And Jackson Howard because it triples your snare efficiency.

Pretty much every asset in the deck allows you to capitalize on RP's innate ability. Is the runner just going to let you have economic assets? The runner has to pay for runs, pay to trash cards, and still set up everything. This is not a low ICE deck that plays mindgames the whole way. The mindgames exist by putting cards in remotes. Snares masquerade as agendas in this deck, something that playing Fetal or many 5/3s do not allow you to do. Herrings are really to push through Nisei. With a scored Nisei, you have much more control over the game, as you can cut off bad event based runs, or force the runner through an economically taxing server.

There's no particularly great bioroid ice to play, The best candidates are Eli (which I have 2 of), Ichi 1.0, which fills a very similar role to Grim, but costs 2 influence, Viktor 2.0, which is a 5 cost ETR, but takes 3 influence. Viktor 1.0 is basically a worse Enigma for 2 influence. Heimdall 1.0 is reasonable, but 2 influence makes it less appealing given that Wall of Thorns is in faction. It is 7 to break instead of 5, but for what you can get for 2 influence, I would be more likely to take another Tollbooth, especially since Eli is a barrier too.
Ichi was in a previous iteration of the deck, and he did pretty well, but with the exception of catching the runner click 4, one time, Grim would have done the same job. Clone Retirement can also remove the BP from Grim. I don't want to bump Eli up to a 3-of since you can still click through him on remotes (run click 1, run click 2, use clicks 3 and 4 on Eli) so he does a bad job protecting agendas, but is still great for centrals as well as defending economic assets.

RP's ability also reduces the amount of time the runner has to set up for the run. They don't have 3 clicks to set up for a remote, they only have 2 clicks to get the required economy and breakers to run the remote. Melange pretty blatantly requires the runner's attention, unless you actually want to let the deck get enough to rez a deep server and score a Nisei behind it.

EDIT: Also, agenda ratio in terms of value of each access is irrelevant. A random card's expected value is still the same. All it means is that you have more slots for other cards. Only if you run agendas that don't easily add up to 7 does it change things, in that it makes it harder to win via scoring for both runner and corp.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
November 16 2013 10:56 GMT
#276
I already have Opening Moves and the expansion, and recently ordered the 3 first data packs! Can't wait!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
hasuprotoss
Profile Blog Joined March 2004
United States4668 Posts
December 09 2013 01:30 GMT
#277
Take Whizzard running Spinal Modem to a tournament...

Play almost all games against NBN. :'(
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
FryBender
Profile Joined January 2011
United States290 Posts
December 09 2013 05:07 GMT
#278
On December 09 2013 10:30 hasuprotoss wrote:
Take Whizzard running Spinal Modem to a tournament...

Play almost all games against NBN. :'(


NBN has become very popular recently. So I take it things didn't go great with the traces? At least in a week Anarchs get a new console to play with. I guess it's useless to you if you don't want to run caissas but I think a Caissa deck will be extremely fun. And you won't even need any icebreakers if you run Reina and Xanadu and a rook plus some parasites. Yes please rez that rototurret for 8 creds so that I can install a parasite on it.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-12-09 06:28:11
December 09 2013 06:25 GMT
#279
Is "Other games" hidden by default? I really hope not, took me ages to find it

[image loading]

Won an alt art datasucker yesterday coming 3rd in our local league night kit tournament out of about 16. It was a hard run, I had to play pretty much the top 4 players (consistent finalists some not dropping a game ever, one of them came 2nd swiss rounds in nationals) to get there, so strength of schedule wasn't even going to be a debate here.

2 more to go for full set :D

Decks if interested

Identity: Shapers: Kate "Mac" McCaffrey
+ Show Spoiler +

Cards: 45 / 45
Influence: 15 / 15

Event (12)
1x Escher
2x Infiltration
3x Modded
1x Stimhack ●
3x Sure Gamble
2x The Makers Eye

Hardware (15)
2x Akamatsu Mem Chip
3x Clone Chip
3x Cyberfeeder ●●●
2x Plascrete Carapace
3x R&D Interface
2x Spinal Modem ●●●●

Program (12)
3x Cloak
1x Corroder ●●
1x Crescentus ●
1x Deus X
1x Faerie ●●●
1x Femme Fatale ●
1x Gordian Blade
3x Self-Modifying Code

Resource (6)
3x Kati Jones
3x Professional Contacts


Identity: NBN: Making News
+ Show Spoiler +

Cards: 49 / 45
Agenda points: undefined / 20
Influence: 14 / 15

Agenda (11)
3x AstroScript Pilot Program
3x Private Security Force
2x Profiteering
3x Project Beale

Asset (6)
2x Edge of World ●●●●
2x Jackson Howard
2x Snare ●●●●

Ice (19)
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Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
lim1017
Profile Joined April 2010
Canada1278 Posts
December 09 2013 07:29 GMT
#280
I just bought the starter deck how many premade decks does it come with and how many decks can I make out of it??
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