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Wildstar MMO - Page 88

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B-Roll
Profile Blog Joined March 2008
United States403 Posts
September 06 2014 19:40 GMT
#1741
@Firebolt145 right now the fight is pretty bugged, but here would be my top tips, at the start of the fight, stack the first 2 adds together so you can get a lot of cleave damage. Make sure people get flares down. and kill adds, Also when the plus on the ground are our spead out. People still have WoW mentality that you HAVE to be behind the boss. And thats only for stalkers.

@Cyro I am not sure about warriors as i have never even touched the class. Things that i know for a raid stance. Powerlink is huge. The amount of damage gained from 1 power link is enough that you are basicly creating another persons DPS with 1 power link. Smackdown i think should be on the boss 100% of the time. I will try to get a better answer from one of our warriors.

Laurens
Profile Joined September 2010
Belgium4544 Posts
September 06 2014 20:29 GMT
#1742
Nice to have someone from Enigma on here

Should we look out for another world first soon, or are you not allowed to talk about progression?
NonY
Profile Blog Joined June 2007
8748 Posts
September 06 2014 20:40 GMT
#1743
On September 07 2014 05:29 Laurens wrote:
Nice to have someone from Enigma on here

Should we look out for another world first soon, or are you not allowed to talk about progression?

Voodoo will finish DS first, calling it now :D
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
JoeCool
Profile Joined January 2012
Germany2520 Posts
September 07 2014 10:49 GMT
#1744
Me and a friend of mine got the game yesterday and played a couple of hours as an Esper & Stalker, don't know if I will stick with this (Esper) class. Reminds me of the "Mesmer" from GW 2, cool animations and skills but quite difficult to play/master. Plus it seems like lots of people are complaining about the boring playstyle of the Esper.
I'll probably check out the warrior and/or the pioneer too.
Cyro
Profile Blog Joined June 2011
United Kingdom20294 Posts
Last Edited: 2014-09-07 13:08:04
September 07 2014 13:03 GMT
#1745
More people are complaining about war playstyle i think, right now it's very RNG but they're changing it to a pretty simple and robotic rotation in patch

for about 45 seconds of every minute, it will be something like ~

1-1-1-2222-1-1-1-2222-1-1-1-2222-34-1-1-1-2222-1-1-1-2222-1-1-1-2222-34

there is a debuff that you cast every 9 seconds which takes a global so it's a pain in the butt if you have to do it, but other stuff mostly doesn't change what you're doing up there

I think Medic is similar, because they seem stronger than me single target (not sure if that's a l2p issue) while doing 80% of their damage to the boss with one button

The combat system is very fun, but compared to other games like WoW, they definately took depth away from complex rotations and interactions for most of the DPS time, instead putting it in combat tactics, movement/telegraphs or other mechanics, and stuff like only being able to have 8 abilities up at a time, that's pretty good because there is massive incentive to switch around. Sometimes i run triple interrupt, sometimes i run only one, some fights (trash, boss, whatever) call for the super powerful massive AOE *0.72x incoming damage multiplier that warriors can keep up almost half of the time on their raid, etc.

Just for how you actually apply damage to bosses.. It's not very deep.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
killerdog
Profile Joined February 2010
Denmark6522 Posts
September 08 2014 00:21 GMT
#1746
On September 07 2014 22:03 Cyro wrote:
More people are complaining about war playstyle i think, right now it's very RNG but they're changing it to a pretty simple and robotic rotation in patch

for about 45 seconds of every minute, it will be something like ~

1-1-1-2222-1-1-1-2222-1-1-1-2222-34-1-1-1-2222-1-1-1-2222-1-1-1-2222-34

there is a debuff that you cast every 9 seconds which takes a global so it's a pain in the butt if you have to do it, but other stuff mostly doesn't change what you're doing up there

I think Medic is similar, because they seem stronger than me single target (not sure if that's a l2p issue) while doing 80% of their damage to the boss with one button

The combat system is very fun, but compared to other games like WoW, they definately took depth away from complex rotations and interactions for most of the DPS time, instead putting it in combat tactics, movement/telegraphs or other mechanics, and stuff like only being able to have 8 abilities up at a time, that's pretty good because there is massive incentive to switch around. Sometimes i run triple interrupt, sometimes i run only one, some fights (trash, boss, whatever) call for the super powerful massive AOE *0.72x incoming damage multiplier that warriors can keep up almost half of the time on their raid, etc.

Just for how you actually apply damage to bosses.. It's not very deep.


I think it's more warriors being simple then the game being simple. I believe medics are a little more complex, since you need to manage your actuators properly, haven't played much.

Spellslingers have 2-3 different viable builds right now though, all pretty different (although none are that complex yet).

Ignite you're casting a double spell every 5 seconds, while trying to weave in assassinates after ignites, firing flame burst as it procs, and quick draw spam/void pacting everyone. spell-surging an extra assassinate every few rotations to keep gunslinger up.

Charged shot builds you're using charged shot every 5 quickdraws, throwing in assassinates in the gcd downtime of your Spelsurge activate, with flameburst off cooldown, and void pacting people. You also have to play it never dipping below 25 spellsurge to ensure the extra damage buff ticks on the last tick of charged shot, which is pretty hard. Also keeping gunslinger up.

TS+RF you have two main damage dealing spells, with different length cooldowns, so you have to work between them, plus assassinates on cooldown, and flamebursts on proc, + quickdraw spam (and timing quickdraw so you never lose the buff), managing the surge buff, keeping gunslinger up and proccing void pact on everyone.

Also some builds need to mix in AM if noone else in your raid does, which is another spell to cast every 10 seconds (which doesn't sync with cooldown due to trigger fingers, so you need to micro manage.)

Next patch is going to make it amazing though, some of the theory crafted builds have 4-5 combat spells, all interacting with each other and with separate cooldowns. Going to be great fun experimenting with new rotations.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
September 08 2014 00:24 GMT
#1747
Wildstar is definitely not about interesting rotations.
Moderator
killerdog
Profile Joined February 2010
Denmark6522 Posts
September 08 2014 01:30 GMT
#1748
On September 08 2014 09:24 Firebolt145 wrote:
Wildstar is definitely not about interesting rotations.

I agree that the focus is definitely not on complex rotation interactions. Most dps rotations are relatively simple, the focus is definitely more on boss mechanics, movement and teamwork. I'm just saying that most dps's are definitely more complex then the 1122221122221122223411222211222211222234 which warriors have.
Laurens
Profile Joined September 2010
Belgium4544 Posts
Last Edited: 2014-09-08 08:29:04
September 08 2014 06:13 GMT
#1749
Stalker rotation can be complex if you want to get the best results.

The bare minimum is 222422 1111 22422 1111 ...
where 2 = impale, 4 = punish, 1 = shred

But then you can weave in additional skills during shreds, cast your punish during shred for optimal damage, cast a tick of prep during shred, do collapse for extra damage during shred if you don't have to interrupt, use innate and TR to re-enter stealth, etc.

My dummy parse would look like this: R39 2221422 151611 7221422

It's more interesting than warriors at least :D
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
September 08 2014 08:20 GMT
#1750
Shouldn't you be keeping ruin up as much as possible?
Moderator
Laurens
Profile Joined September 2010
Belgium4544 Posts
September 08 2014 08:30 GMT
#1751
None of the top stalkers is using Ruin, and I follow

I use analyze weakness instead, forgot to mention that in the above post.

From what I understand, you use either Ruin or Analyze Weakness, and despite Ruin doing more damage people prefer AW because it's off the GCD and you can just use it while Shredding. Ruin interrupts the rotation?

Also you open with AW from stealth which reduces the SP cost to 8 and doesn't break stealth.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
September 08 2014 09:18 GMT
#1752
I might just be out of date, it's been a while since I read anything Stalker related.
Moderator
B-Roll
Profile Blog Joined March 2008
United States403 Posts
Last Edited: 2014-09-08 13:55:46
September 08 2014 13:47 GMT
#1753
On September 07 2014 05:40 NonY wrote:
Show nested quote +
On September 07 2014 05:29 Laurens wrote:
Nice to have someone from Enigma on here

Should we look out for another world first soon, or are you not allowed to talk about progression?

Voodoo will finish DS first, calling it now :D


I love Nony, even though he is wrong

But really, always been a fan, even back in SC1 :D

As to another world first kill, I would see it coming soon. Something that a lot of people didn't notice a lot in the patch notes was the nerf to Critical Analysis. What this used to do was shred the armor of the Enemy, this created a raid DPS increase for everyone. (the way armor works in this game is weird) . But now they updated it so that its only an armor decrease for just you. This lowered all raids dps a lot, and is a huge pain to top tier guilds.
Cyro
Profile Blog Joined June 2011
United Kingdom20294 Posts
Last Edited: 2014-09-08 20:37:26
September 08 2014 20:33 GMT
#1754
On September 08 2014 10:30 killerdog wrote:
Show nested quote +
On September 08 2014 09:24 Firebolt145 wrote:
Wildstar is definitely not about interesting rotations.

I agree that the focus is definitely not on complex rotation interactions. Most dps rotations are relatively simple, the focus is definitely more on boss mechanics, movement and teamwork. I'm just saying that most dps's are definitely more complex then the 1122221122221122223411222211222211222234 which warriors have.


I was wrong btw, and the top DPS for warriors on PTR right now is actually 1-1-1-2 (repeat) for about 90% of the fight.

basic attack/strike thing resetting rampage every 3 hits instead of 20% chance to reset is powerful enough to completely override breaching/savage strikes, according to fal. That means for quite a few fights (the three we did, at least) there's almost no gain for having over 2 DPS abilities on bar, leaving the last six for interrupts, mobility, stuff like defense grid.. i honestly have no idea what to put there

I'm really dreading the rune change, it looks like i'll need to spend like 10-20 plat if i don't reroll stuff, but probably 50+ if i do. Right now i'm just making money from dailies and mining to pay for raiding (like 5 plat/week consumables and repair) but aah couldn't they make a more interesting way to unlock the potential on your gear than bouncing around empty housing plots all night for 3 nights dusk to dawn in a row?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NonY
Profile Blog Joined June 2007
8748 Posts
September 08 2014 21:10 GMT
#1755
On September 08 2014 22:47 B-Roll wrote:
Show nested quote +
On September 07 2014 05:40 NonY wrote:
On September 07 2014 05:29 Laurens wrote:
Nice to have someone from Enigma on here

Should we look out for another world first soon, or are you not allowed to talk about progression?

Voodoo will finish DS first, calling it now :D


I love Nony, even though he is wrong

Probably.. they're still raiding moderate hours but at least with the new server transfers, recruitment isn't a huge bottleneck.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
killerdog
Profile Joined February 2010
Denmark6522 Posts
September 08 2014 22:38 GMT
#1756
On September 09 2014 05:33 Cyro wrote:
Show nested quote +
On September 08 2014 10:30 killerdog wrote:
On September 08 2014 09:24 Firebolt145 wrote:
Wildstar is definitely not about interesting rotations.

I agree that the focus is definitely not on complex rotation interactions. Most dps rotations are relatively simple, the focus is definitely more on boss mechanics, movement and teamwork. I'm just saying that most dps's are definitely more complex then the 1122221122221122223411222211222211222234 which warriors have.


I was wrong btw, and the top DPS for warriors on PTR right now is actually 1-1-1-2 (repeat) for about 90% of the fight.

basic attack/strike thing resetting rampage every 3 hits instead of 20% chance to reset is powerful enough to completely override breaching/savage strikes, according to fal. That means for quite a few fights (the three we did, at least) there's almost no gain for having over 2 DPS abilities on bar, leaving the last six for interrupts, mobility, stuff like defense grid.. i honestly have no idea what to put there

I'm really dreading the rune change, it looks like i'll need to spend like 10-20 plat if i don't reroll stuff, but probably 50+ if i do. Right now i'm just making money from dailies and mining to pay for raiding (like 5 plat/week consumables and repair) but aah couldn't they make a more interesting way to unlock the potential on your gear than bouncing around empty housing plots all night for 3 nights dusk to dawn in a row?


I think you get the items to reroll slots from dungeons/raids as drops, so if the droprate on that is decent it shouldn't be that bad.
Cyro
Profile Blog Joined June 2011
United Kingdom20294 Posts
Last Edited: 2014-09-08 23:02:30
September 08 2014 22:52 GMT
#1757
On September 09 2014 07:38 killerdog wrote:
Show nested quote +
On September 09 2014 05:33 Cyro wrote:
On September 08 2014 10:30 killerdog wrote:
On September 08 2014 09:24 Firebolt145 wrote:
Wildstar is definitely not about interesting rotations.

I agree that the focus is definitely not on complex rotation interactions. Most dps rotations are relatively simple, the focus is definitely more on boss mechanics, movement and teamwork. I'm just saying that most dps's are definitely more complex then the 1122221122221122223411222211222211222234 which warriors have.


I was wrong btw, and the top DPS for warriors on PTR right now is actually 1-1-1-2 (repeat) for about 90% of the fight.

basic attack/strike thing resetting rampage every 3 hits instead of 20% chance to reset is powerful enough to completely override breaching/savage strikes, according to fal. That means for quite a few fights (the three we did, at least) there's almost no gain for having over 2 DPS abilities on bar, leaving the last six for interrupts, mobility, stuff like defense grid.. i honestly have no idea what to put there

I'm really dreading the rune change, it looks like i'll need to spend like 10-20 plat if i don't reroll stuff, but probably 50+ if i do. Right now i'm just making money from dailies and mining to pay for raiding (like 5 plat/week consumables and repair) but aah couldn't they make a more interesting way to unlock the potential on your gear than bouncing around empty housing plots all night for 3 nights dusk to dawn in a row?


I think you get the items to reroll slots from dungeons/raids as drops, so if the droprate on that is decent it shouldn't be that bad.


No, you are like the fourth person to say that to me but you're wrong sadly. If you did get them that way it'd be annoying, but only the items to ADD rune slots drop from dungeon.

The one to reroll is crafted and costs ~2-5p of materials per slot, so it'll hurt to reroll the ~5-10 terrible slots out of the 50 you have, and good luck rerolling for optimal stats

Some quotes from aparantly the best DPS parsing stalker~ Tumri of Enigma

Carbine isn't known for making sweeping changes once something is on the PTR.

At worst Stalkers will be trash DPS and at best they'll be somewhat worth it as bloodthirst buff bitches.

Everyone is nerfed and we will need to spend hundreds of hours farming and gearing to get back to where we are now, especially with the insane material costs of the new rune change items.

I've decided I'm done with this game. There is no point putting in more effort into a game that continually takes a dump on you one way or another. I will go play a game that actually has rewarding content, reasonable balance, high population, and a competitive raiding and PvP scene.



Edit: Because this post got linked on reddit I'm going to clarify that the Stalker nerfs are one of the minor reasons for quitting. The change that's much worse is the crazy grinding that will be required to re-optimize your gear and get back on par and have your character be competitive.




Honestly they can use whatever system they want to use but they can't *cupcake*over people that have already put in more than enough effort and time into optimizing their characters. If these systems had been in at launch it would have been fine. Adding them in later simply punishes players that bothered trying before the changes.



MMOs retain players long term by making them build up their characters' value over time. It is much harder to quit when you have a competitive character that you worked hard for. When soft-resets like this happen you're back to square one and unless things look great(they currently don't for Wildstar) there's little reason to put in a ton of time and effort into doing it all again.



I'm not even quitting because of Stalker nerfs. I'm quitting because of a combination of out of touch class/item devs as well as the state of the game, especially it's population and expected future(bleak). I would be perfectly happy to continue raiding 5-6 hours a day as I've been doing for months and hopefully kill Avatus at some point soon. What I'm not willing to do is grind hundreds of hours for rune change items for the privilege of being able to continue raiding without being dead weight.



If the devs allowed players that already put in time/effort into progressing their characters some kind of grace period to add/reroll runes at reduced cost or even for free it would feel a lot more fair. Had these changes been in at launch we would have optimized our gear as we acquired it without additional grinding.



If the devs allowed players deep into raids or PvP an alternative requirement to acquire AMP/Ability points to cap it would feel a lot less punishing than forcing them to go back to dungeons and grind dailies. Had these changes been in at launch we would have acquired the AMP/Ability points passively in the hundreds of dungeon runs we've done since launch.



The main point is that this entire patch is a big *cupcake*you to every early adopter. That doesn't fly in any MMO. It especially doesn't fly in an MMO that's on the brink of collapse(F2P inc) and very easy to ditch for another better performing MMO that will probably be around longer.



I don't think it would have been unfair by any stretch if for example players with 6/6 GA were given a choice of 6 AMP or Ability points or something. I don't think it would have been unfair to anyone if current gear were given max rune slots. Why? Because once you 100% min/max your gear with these rune changes you're merely back to where you're at right now. NOT having this sort of compensation is a flat nerf to all current gear and to current min/maxed characters.


I agree 100%, at least i would expect changes like this to drop with a new content tier, like i am 99% sure in my mind Blizzard would have done - fuck something up in patch 5.0? Compensate players and fix it when the 5.1 gear drops and makes 5.0 stuff obsolete or at least worth much less, so that it's naturally less of an issue.

The changes to gear and balance are too big to drop halfway through a tier even if the cost was not absurd, and their fixes still concern me a lot - warrior 2-button DPS rotation is too silly to have even gone on PTR, silly to the point that i considered relentless strike rampage resets would be more powerful, but just outright assumed that savage/breaching or some other DPS mechanic would be worth using, because i couldn't imagine using a 2 button DPS rotation with no variance.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-09-09 00:06:55
September 08 2014 23:42 GMT
#1758
On September 09 2014 07:52 Cyro wrote:
Show nested quote +
On September 09 2014 07:38 killerdog wrote:
On September 09 2014 05:33 Cyro wrote:
On September 08 2014 10:30 killerdog wrote:
On September 08 2014 09:24 Firebolt145 wrote:
Wildstar is definitely not about interesting rotations.

I agree that the focus is definitely not on complex rotation interactions. Most dps rotations are relatively simple, the focus is definitely more on boss mechanics, movement and teamwork. I'm just saying that most dps's are definitely more complex then the 1122221122221122223411222211222211222234 which warriors have.


I was wrong btw, and the top DPS for warriors on PTR right now is actually 1-1-1-2 (repeat) for about 90% of the fight.

basic attack/strike thing resetting rampage every 3 hits instead of 20% chance to reset is powerful enough to completely override breaching/savage strikes, according to fal. That means for quite a few fights (the three we did, at least) there's almost no gain for having over 2 DPS abilities on bar, leaving the last six for interrupts, mobility, stuff like defense grid.. i honestly have no idea what to put there

I'm really dreading the rune change, it looks like i'll need to spend like 10-20 plat if i don't reroll stuff, but probably 50+ if i do. Right now i'm just making money from dailies and mining to pay for raiding (like 5 plat/week consumables and repair) but aah couldn't they make a more interesting way to unlock the potential on your gear than bouncing around empty housing plots all night for 3 nights dusk to dawn in a row?


I think you get the items to reroll slots from dungeons/raids as drops, so if the droprate on that is decent it shouldn't be that bad.


No, you are like the fourth person to say that to me but you're wrong sadly. If you did get them that way it'd be annoying, but only the items to ADD rune slots drop from dungeon.

The one to reroll is crafted and costs ~2-5p of materials per slot, so it'll hurt to reroll the ~5-10 terrible slots out of the 50 you have, and good luck rerolling for optimal stats


God damnit. This is like the fifth time i've had my understanding of how this works "corrected" by people >.>
I'd just been convinced yesterday that the drop was actually the rerolling item after i'd claimed it was the adding item. I should probably go re-read the announcement. T.T

Either way though, it's not like you'll need to reroll that many runes. After the changes (and with the nerfing of ap runes) there are only like 1-2 rune types per class which can't have something actively useful put into them. Personally I don't mind the fact that the last 1% of your ap (some decently geared guy with 3.2k ap would have 6-7 of the "useless" rune typically (given it's a 1/6 chance now, and 6-7 * the 7-12 you can expect from ap slots) Is expensive and something to grind for. Especially with how they're now shifting a lot of the damage onto the base damage from skills and away from the ap scaling.

Sure there's the moral argument of having to grind money for the best gear in the game, but in practice it's such a small increase that it really doesn't matter outside of people competing for highest parse imo. Money should be worth something lategame anyway, if anyone past attunement has no reason to care about cash at all, then the economy isn't going to last very long once everyone gets past their first set of decent gear.
Cyro
Profile Blog Joined June 2011
United Kingdom20294 Posts
Last Edited: 2014-09-09 02:27:11
September 09 2014 02:25 GMT
#1759
It's just a lot of money, killerdog

Either way though, it's not like you'll need to reroll that many runes. After the changes (and with the nerfing of ap runes) there are only like 1-2 rune types per class which can't have something actively useful put into them.


I already have seven logics and i need to add like 22 rune slots to my gear.. i don't think that's gonna be fun. You forget what will only give strikethrough in the patch is actually the third most useful right now - because it lets you rune weapon specialist rune of something that doesn't completely suck, so a ton of warriors have been going fusion/fire - logic - other crap.

My GA gloves give me 15AP for a rune in second slot, so if i have 50 runes and 10 of them are not AP, it's not a small stat loss~

Just runing in general will cost significant money, unless you don't rune with the advanced or even the basic sets, and it's money that's just a pain in the ass to get or i wouldn't mind so much.

I've spent many nights farming stuff, i watched the entirety of Star Trek - Voyager (~7x20 episodes of ~40 min) in a couple months in one period watching it while farming in WoW, but there's just no motivation to do it here. It's not a reward, it's another on the long list of things that you have to do to function properly because of nothing more than broken itemization and bad choices when dealing with changing/fixing it.

The patch is still over a month out apparently, but with the removing of what little complexity warriors had and forcing this on us in a game that they made very unfun to farm in, it just feels like they're actively making the game worse :S
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2014-09-09 02:46:48
September 09 2014 02:46 GMT
#1760
Keep sitting here night after night wondering if i should bother resubbing or not, honestly if i cant find the reason to drop £10 on a game without much thought it probably isnt worth it.

Wildstar is the perfect example of a great idea executed poorly. The game has (had ?) so much potential but Carbine threw most of it out the window with their complete failure of endgame design. Rampant major bugs, shitty itemisation, RNG errywhere and PvP killed through wintrading, botting and more. The sad thing is this is just the tip of the iceberg.

I didnt even reach max level and the games been killed off for me because i know whats waiting when i get there.

Have fun guys :-( maybe i'll come back one day.
Useless wet fish.
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