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On June 13 2014 09:20 killerdog wrote:Show nested quote +On June 13 2014 08:50 Sermokala wrote: In Wildstar I wouldn't question the healer first I'd question the tank first. If its the necromancer in kv you need to interupt her when she starts casting her spells and if its the axe guy you need to just not be in the telegraphs. If its a stalker they need to be more mobile and not get hit by the cleaves so much. if its a warrior they arn't useing their insane damage mitigation right.
Groups that don't pack interupts kill more tanks then anything else in the game.
I would vote for no wow talk in the thread.
I'm also officaly mandateing that the teamliquid guild be suggested to go 50/50 on their harvesting split. Also don't harvest peoples crops please they need dem seeds. No it was literally the first mob, where you have to kill 3 guys to make the boar thingy come out, the first of those three guys shredded the tank with his base damage, + the damage of the adds. He probably wasn't geared too well either, but I was still surprised at quite how wrecked we got. Was it the axe guy or the necromaner woman? and was it a warrior tank or engie tank or stalker tank?
Even all this aside thats either some really shitty gear or his LAS bar is terrible. He might not even be in the defensive stance.
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On June 13 2014 08:50 Sermokala wrote: I would vote for no wow talk in the thread.
nah - it's fine if it's the occasional comparison, it just gets annoying when ppl start arguing semantics that are wildly off-topic just to prove a point *rolls eyes*. So it's basically the good ol' "please stay on topic (wildstar)"-nudge.
Also don't harvest peoples crops please they need dem seeds.
Harvesting crops returns 100% of the harvest to the owner, doesn't it ? I regularily get seeds in my mail and no harvest at all when harvesting for other ppl. (this in in contrast to the ~75%/25% split when harvesting Mining nodes)
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Yay for massive mod notes. Only temporary though.
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United Kingdom20321 Posts
On June 13 2014 08:23 heartlxp wrote:Show nested quote +On June 13 2014 07:43 Cyro wrote:On June 13 2014 07:39 Gorsameth wrote:On June 13 2014 07:36 Cyro wrote:Call it what you want, my opinion is that if half to three quarters of max level players kill the end boss of every raid and you don't need a particular level of gear, skill or time investment to do that, then it's not much of an achievement to kill them - and adding higher difficulty levels to the same content does not fix that. It doesn't appear that Wildstar will be that way, and i'm in the crowd that thinks that is a -GOOD- thing, as it adds meaning and reason to work towards higher objectives. Hard content is hard content regardless of what the commoners are doing. Content shouldn't only be appealing to you on the basis of exclusivity. I don't give a damn what most people are doing, but if it's easy for me to kill every boss and i don't need gear, skill or time to do it, then the magic of having to work to kill it is no longer there for me. Having the ability to kill every boss, see all the content and then leave with a quarter of the skill and time investment is just a knife in the heart for anybody who doesn't really want to play like that. *Cough*Veteran mode dungeons*Cough* Guess Wildstar isn't the game for you after all. There is no "veteran mode" past 5-man content. I think heroic dungeons in TBC were pretty great. It'd be nice to have completely different content, but it's fine to have the bar for quality and difficulty set a step above 5-man if it comes to it (TBC, Wildstar). TBC HC in low gear, and i hear wildstar veteran 5-mans, were actually very difficult (some of them, particularly) My problem is more with "easy modes" on content, rather than "hard modes" - and it's amplified 100x if that content happens to be the hard content that i'm supposed to strive to complete, rather than 5-mans which are just a stepping stone. Wait, so you'd have a problem if Wildstar had everything it had now, but also released the 40-man content in a manner similar to "Raid Finder" in WoW?
If all of the dungeons and 20-40 man content could be done by two thirds of the playerbase, then yea i'd question it to hell and back
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United Kingdom14103 Posts
cmon guys, vote the one liquid!
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As long as it's not liquid hype.....
<3 to whoever thought of it though
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On June 13 2014 09:23 Sermokala wrote:Show nested quote +On June 13 2014 09:20 killerdog wrote:On June 13 2014 08:50 Sermokala wrote: In Wildstar I wouldn't question the healer first I'd question the tank first. If its the necromancer in kv you need to interupt her when she starts casting her spells and if its the axe guy you need to just not be in the telegraphs. If its a stalker they need to be more mobile and not get hit by the cleaves so much. if its a warrior they arn't useing their insane damage mitigation right.
Groups that don't pack interupts kill more tanks then anything else in the game.
I would vote for no wow talk in the thread.
I'm also officaly mandateing that the teamliquid guild be suggested to go 50/50 on their harvesting split. Also don't harvest peoples crops please they need dem seeds. No it was literally the first mob, where you have to kill 3 guys to make the boar thingy come out, the first of those three guys shredded the tank with his base damage, + the damage of the adds. He probably wasn't geared too well either, but I was still surprised at quite how wrecked we got. Was it the axe guy or the necromaner woman? and was it a warrior tank or engie tank or stalker tank? Even all this aside thats either some really shitty gear or his LAS bar is terrible. He might not even be in the defensive stance.
Was the axe guy, and we dodged all the cleaves/telegraphs but still got rekt.
Can't remember his class, but he's probably just bad. Me and two friends had the pleasure of dps'ing on malgrave trail with a tank/healer combo where the healer would only heal the tank, and the tank wasn't running any taunts. I literally couldn't use spellsurge because it would just instantly tear aggro from the tank and get me oneshot, some random groups are so painful >.>
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Some people are just bad I guess. Its obviously the tanks fault. Medics are basicaly melle range healers but at that range they're the best at their job. SS healers are just bad and espers can stand back a bit to bring the love.
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United Kingdom20321 Posts
People should play the game they enjoy but if your going to bash a game atleast do it with proper facts.
I was not bashing the game (is one of my favourite of all time, i just don't like the direction it took after the cata launch where they nerfed all the 5 man difficulties and the direction it went with raiding) and it's correct that a majority of the people who reached max level killed Deathwing. I didn't say they killed him on an arbitrary increased difficulty level, and aside from that i was stating my opinion. You two made like an entire page of posts about it because you didn't like one thing that i said - this discussion is over anyway
Patch 4.2 brought us Firelands over six months ago, and in that time roughly 12% of our sample of level 85 characters completed Normal difficulty Firelands. Patch 4.3 was released just one and a half months ago, during the holiday, and already 30% of the sample has killed Deathwing
This is about where i got seriously concerned. For a boss that's to be there for almost a year, those are crazy numbers - that's where the issue is.
First we take a look at the overall population, including every level 85 character that has been active since Patch 4.3 went live. Only 4% of the population managed to do Normal difficulty Dragon Soul so far, and 34% completed it on LFR
That's outright horrifying for me to read, that they made such an easy difficulty to shift the gear/skill/time/effort curve down so much, that so many more people could do it. The end bosses of the game, the most great content, aside from repeating it with added abilities, health, damage, and a few other mechanics - the only content for 11 months solid.
The amount people doing it so easily and quickly is a symptom of the problem, not the actual problem.
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And none of this applies to Wildstar.
I havn't seen eugenic beat the third boss yet in the 20 man raid let alone get world first on avatus.
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United Kingdom20321 Posts
On June 13 2014 11:02 Sermokala wrote: And none of this applies to Wildstar.
I havn't seen eugenic beat the third boss yet in the 20 man raid let alone get world first on avatus.
Yea that was exactly my point. I didn't mean for it to degrade into 1.5 pages of trash talk :D
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Team Liquid is unfortunately unavailable, so we went with The One Liquid.
PM me on Nyraena for invites. Feel free to ask for invites for non-TL friends.
The logo is still bleh (the available options are atrocious) but I still think it's better than bacon and eggs, as much as I love bacon and eggs.
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Lookin' good
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United Kingdom20321 Posts
On June 14 2014 06:46 Firebolt145 wrote:Lookin' good ![[image loading]](http://i.imgur.com/UfB7S3T.png)
fem ftw!
![[image loading]](http://i.imgur.com/4yI8VAS.png)
I need a good sword
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![[image loading]](http://i.imgur.com/jU3tkiX.png)
Get on my level.
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On June 14 2014 07:33 Sermokala wrote:![[image loading]](http://i.imgur.com/jU3tkiX.png) Get on my level. Compensating for something?
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I don't suppose there's a US Liquid guild anywhere?
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i wish this wasnt pay2play i hate this system with all my heart
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On June 14 2014 09:36 teddyoojo wrote: i wish this wasnt pay2play i hate this system with all my heart Dude, credd is sooooo cheap right now, just buy a few then it's basically f2p (subwise anyway) until at least after the credd market settles. After that we'll see what happens.
On June 14 2014 09:26 Dismay wrote: I don't suppose there's a US Liquid guild anywhere? I believe they have one on pergo
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United Kingdom14103 Posts
On June 14 2014 09:36 teddyoojo wrote: i wish this wasnt pay2play i hate this system with all my heart have you seen the price of credd?
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