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Wildstar MMO - Page 17

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Scrandom
Profile Joined February 2011
Canada2819 Posts
May 11 2014 05:55 GMT
#321
I just loaded up the beta and it asked me if I wanted to change my windows 7 color scheme to basic and I accidentally clicked no and dont ask me again, anyone know if that will be an issue?
JoeCool
Profile Joined January 2012
Germany2517 Posts
Last Edited: 2014-05-11 11:38:01
May 11 2014 11:36 GMT
#322
Probably not. Most of the time the computer recommends to change the color scheme because it takes less computing power... Even when you´re PC is fine.

Edit: Downloading the Open Beta right now, is there a "warlock" class? Or some sort of shapeshifter?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 11 2014 15:40 GMT
#323
On May 10 2014 05:07 NonY wrote:
Show nested quote +
On May 09 2014 21:15 Sufficiency wrote:
I think this game got a lot of the stuff right, but still I don’t like it for some reason.

Perhaps it is the graphics. I prefer high resolution high fantasy style instead of the sci-fi.

In any case, I want to play a healer. Is Esper a healer or is Medic the ACTUAL healer class? Does this game actually need healers?

yeah you actually need healers. esper medic and SS can all actually heal 5 man content. and in raid content they're all valuable as well, sometimes one being better than the others for certain fights. medic is most defined by being short range and having to aim all abilities so you're constantly running with your targets. esper is the least mobile, it has long range and a lot of targeted abilities (dont have to aim them). SS is long range, mobile, and has mostly aimed abilities. each of their resource systems are quite different from each other as well. should probably just play each one to lvl 10 or something to get a feel for their resource system

each class is supposed to actually be proficient at each of its two roles. some classes haven't been viable in past beta patches for certain roles (although imo all 3 healers have always been viable, it's only DPS and tanks that have had serious issues), but they're really focusing on balancing the classes now. i'd suggest picking a class based on what kinda style you like, not based on rumors of which class is good at what.


Thanks this is really helpful.

I did notice Esper's level 1 skill seem to be very different from all the other classes. You have to be not moving to use it. It's very annoying to say the least and very different from the rest of the class designs. Are you saying Espers have tons of skills that requires not moving?

That is a little worrisome. I don't want to play PvP if half of the time I can't even move.
https://twitter.com/SufficientStats
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2014-05-11 16:28:43
May 11 2014 16:27 GMT
#324
On May 12 2014 00:40 Sufficiency wrote:
Show nested quote +
On May 10 2014 05:07 NonY wrote:
On May 09 2014 21:15 Sufficiency wrote:
I think this game got a lot of the stuff right, but still I don’t like it for some reason.

Perhaps it is the graphics. I prefer high resolution high fantasy style instead of the sci-fi.

In any case, I want to play a healer. Is Esper a healer or is Medic the ACTUAL healer class? Does this game actually need healers?

yeah you actually need healers. esper medic and SS can all actually heal 5 man content. and in raid content they're all valuable as well, sometimes one being better than the others for certain fights. medic is most defined by being short range and having to aim all abilities so you're constantly running with your targets. esper is the least mobile, it has long range and a lot of targeted abilities (dont have to aim them). SS is long range, mobile, and has mostly aimed abilities. each of their resource systems are quite different from each other as well. should probably just play each one to lvl 10 or something to get a feel for their resource system

each class is supposed to actually be proficient at each of its two roles. some classes haven't been viable in past beta patches for certain roles (although imo all 3 healers have always been viable, it's only DPS and tanks that have had serious issues), but they're really focusing on balancing the classes now. i'd suggest picking a class based on what kinda style you like, not based on rumors of which class is good at what.


Thanks this is really helpful.

I did notice Esper's level 1 skill seem to be very different from all the other classes. You have to be not moving to use it. It's very annoying to say the least and very different from the rest of the class designs. Are you saying Espers have tons of skills that requires not moving?

That is a little worrisome. I don't want to play PvP if half of the time I can't even move.

they don't have a ton of skills that are immobile. there's that one (telekinetic strike) and one other DPS ability (haunt) and then of course their innate (30 sec cd, 5 sec self root). there is a mobile alternative that does essentially the same thing but has much shorter range and most espers prefer keeping their range (they have the most tools for that). when all tools for creating separation are down, you can pop your innate for a huge absorb shield. pvp healing esper is mobile. the main immobile heal is a spammable single target heal, which you typically use for healing tanks in pve. pvp healers dont have it on their bars.

in general though if you dont like finding opportunities to be immobile, then dont pick esper. esper was the class i mained early in closed beta and it turned out it was accidentally too mobile (the mobile builds were actually superior in every way -- there was no tradeoff which was obviously broken) and now they've been clear that it's supposed to be the most immobile class (though always has mobile options too). some people who don't like the idea of being immobile still play esper because you're mostly mobile, you're just relatively immobile in the context of an extremely mobile game. for pvp though, if it's big group pvp, you have enough range that your immobility isn't that much of a liability. for small group pvp, you have a lot of tools to keep people off you.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 11 2014 17:18 GMT
#325
Thanks Nony. I think I will just stick with Esper then. I don't actually want something too mobile due to possibly higher skill requirement.

https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 11 2014 17:19 GMT
#326
Which server does everyone play on?
https://twitter.com/SufficientStats
DannyJ
Profile Joined March 2010
United States5110 Posts
May 11 2014 17:22 GMT
#327
Yikes maybe I just have some weird stuff going on but my computer is pretty good and it's still having lots of trouble playing this game well at all. Is this bad optimization so far on their end or just me?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 11 2014 17:33 GMT
#328
I feel this game is badly optimized. I can get good fps, but my graphic card had to kick into full gear to make it happen.

Considering how simple the character model and the environment is, I am surprised that it takes this much effort.
https://twitter.com/SufficientStats
crms
Profile Joined February 2010
United States11933 Posts
May 11 2014 17:44 GMT
#329
this game has some of the best animations and combat 'feel' since WoW, every other MMO other than wow and now wildstar feels clunky as hell to me. That being said, I think I'm RIP in the MMO field, I couldn't get into the game and just can't do the play style of 'run here, talk to this person, run back, etc., questing etc. I couldn't get hooked into the game so I'll be passing but man they did a good job on character movement.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
May 11 2014 19:32 GMT
#330
Game feels pretty solid overall but I just can't see myself getting into it. Maybe I'm just jaded by the disappointment of most recent MMOs, but Wildstar feels like it pulled a lot of elements that have worked in other MMOs and made them work together, but much of what I was doing for the first 10-15 levels just didn't hook me at all. The game did feel very fluid and will probably get a decent playerbase though.
Without a community, we're all just a bunch of geeks.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 11 2014 20:20 GMT
#331
On May 12 2014 04:32 Battleaxe wrote:
Game feels pretty solid overall but I just can't see myself getting into it. Maybe I'm just jaded by the disappointment of most recent MMOs, but Wildstar feels like it pulled a lot of elements that have worked in other MMOs and made them work together, but much of what I was doing for the first 10-15 levels just didn't hook me at all. The game did feel very fluid and will probably get a decent playerbase though.



This is my problem with all MMO's these days. They are are all exactly the same until max level and it just doesnt hook me. There have been two that I have been semi interested in since I quit wow in like 2008.

Swtor- simply played through the whole story which i found fund (before shitty "free to play"), only mmo i have hit max level as outside of wow.

Warhammer - It had such a great premise, and there was so much world pvp and good times to be had during the level process. The problem was that all end game was basically broken (and Ive heard its still broken) and it was really poorly optimized. There was a cast delay for about a second between using the spell and it happening, and the servers just lagged way to much. Plus there was no way to balance hundred of player battles when all the melee regardless of how tanky would run in, instantly get targeted by 40 players and be dead which meant basically everyone played range and because of such you couldnt take down castle bosses and such.

I'll give this a try at launch, but to be honest it just looks the same as every other mmo, and NCSOFT games tend to be really really grindy, which I despise.
"losers always whine about their best, Winners go home and fuck the prom queen"
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
May 11 2014 22:32 GMT
#332
On May 12 2014 02:44 crms wrote:
this game has some of the best animations and combat 'feel' since WoW, every other MMO other than wow and now wildstar feels clunky as hell to me. That being said, I think I'm RIP in the MMO field, I couldn't get into the game and just can't do the play style of 'run here, talk to this person, run back, etc., questing etc. I couldn't get hooked into the game so I'll be passing but man they did a good job on character movement.


Same here, I lasted about an hour before I felt mehhh.

Someday someone will get an MMO right again, one that actually has consequences and is not mindless.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Scrandom
Profile Joined February 2011
Canada2819 Posts
Last Edited: 2014-05-12 01:13:14
May 12 2014 01:07 GMT
#333
On May 12 2014 07:32 XXXSmOke wrote:
Show nested quote +
On May 12 2014 02:44 crms wrote:
this game has some of the best animations and combat 'feel' since WoW, every other MMO other than wow and now wildstar feels clunky as hell to me. That being said, I think I'm RIP in the MMO field, I couldn't get into the game and just can't do the play style of 'run here, talk to this person, run back, etc., questing etc. I couldn't get hooked into the game so I'll be passing but man they did a good job on character movement.


Same here, I lasted about an hour before I felt mehhh.

Someday someone will get an MMO right again, one that actually has consequences and is not mindless.


You always see people say "one day they will get an MMO right again" but no one ever has any suggestions or ideas. Like what could you actually do differently in an MMO? And that's not me coming at you or anything, its a real question. What can you do differently?

I feel like once you've experienced your first MMO (mine being WoW) the magic of it diminishes greatly and you just wont have the same experience leveling up a character.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
May 12 2014 01:29 GMT
#334
Ignoring the performance issues of the game I just don't care about the world, where as in WoW I got to explore places that I played in in other Warcraft titles or read about. I'm a more casual MMO player though and I'll probably give it a shot after release if reviews state that the performance issues have been ironed out.
Crispy Bacon craving overload.
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
May 12 2014 01:45 GMT
#335
On May 12 2014 10:07 Scrandom wrote:
Show nested quote +
On May 12 2014 07:32 XXXSmOke wrote:
On May 12 2014 02:44 crms wrote:
this game has some of the best animations and combat 'feel' since WoW, every other MMO other than wow and now wildstar feels clunky as hell to me. That being said, I think I'm RIP in the MMO field, I couldn't get into the game and just can't do the play style of 'run here, talk to this person, run back, etc., questing etc. I couldn't get hooked into the game so I'll be passing but man they did a good job on character movement.


Same here, I lasted about an hour before I felt mehhh.

Someday someone will get an MMO right again, one that actually has consequences and is not mindless.


You always see people say "one day they will get an MMO right again" but no one ever has any suggestions or ideas. Like what could you actually do differently in an MMO? And that's not me coming at you or anything, its a real question. What can you do differently?

I feel like once you've experienced your first MMO (mine being WoW) the magic of it diminishes greatly and you just wont have the same experience leveling up a character.

I disagree. I played many MMORPGs before playing WoW. Each one had their own charm, to me. WoW kind of ruined that format of MMORPGs for me, because I haven't been able to find one that I like as much as WoW ever since. The only other MMORPG that I've played as much, if not more so, was Ragnarok Online.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
Last Edited: 2014-05-12 02:29:33
May 12 2014 02:19 GMT
#336
On May 12 2014 10:07 Scrandom wrote:
Show nested quote +
On May 12 2014 07:32 XXXSmOke wrote:
On May 12 2014 02:44 crms wrote:
this game has some of the best animations and combat 'feel' since WoW, every other MMO other than wow and now wildstar feels clunky as hell to me. That being said, I think I'm RIP in the MMO field, I couldn't get into the game and just can't do the play style of 'run here, talk to this person, run back, etc., questing etc. I couldn't get hooked into the game so I'll be passing but man they did a good job on character movement.


Same here, I lasted about an hour before I felt mehhh.

Someday someone will get an MMO right again, one that actually has consequences and is not mindless.


You always see people say "one day they will get an MMO right again" but no one ever has any suggestions or ideas. Like what could you actually do differently in an MMO? And that's not me coming at you or anything, its a real question. What can you do differently?

I feel like once you've experienced your first MMO (mine being WoW) the magic of it diminishes greatly and you just wont have the same experience leveling up a character.


I feel that the solution lies in more realism, consequences, and player vs player interaction.

An example would be something of this nature...

I want a game where my guild perhaps finds a planet (out of 100s of planets on the system) That ends up being high rich in a resource that is highly trade able. We immediately set up on the planet and start collecting and selling this resource as a guild. Unfortunately, after a week of mass profit our planet has also been discovered by new guilds that want that same resource. Battles erupt in space above the planet, and on the planet as we fight over this resource. Before you know it this place has become a huge battleground and everyone wants a piece of the planet. One guild eventually takes over, but that doesn't stop the smugglers, trying to sneak onto the planet and grab some of the resources and sneak out without being killed. After two weeks of mining the planet, suddenly new aliens start spawning on the planet giving the guild in control major problems as now they have to deal with other guilds attacking them plus the aliens on the ground. Eventually the guild is overrun on the ground and the planet is deemed worthless as the aliens are in control of everything.

The best MMO's in my opinion are the ones like EVE and Asheron's Call were they let the players drive the story. The devs just adapt to what the players do and basically play God. This creates the real epic experience so your not just going through some stupid lore that you dont care about. Kill 10x of these because they are taking over the space ship! Its just so fake and cheesy.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Elurie
Profile Blog Joined May 2011
4716 Posts
May 12 2014 03:22 GMT
#337
Original recipe EQ had non-instanced raiding (until Plane of Time?) and non-instanced dungeon (until LDoN). The had an awesome faction system where you have to choose sides. My favorite was the Storm giants vs Dragons vs Dwarves stuff. Watch what you kill because it might affect your faction. They had the infamous once-per-server "unkillable" boss: The Sleeper.

Want to get to Plane of Sky for your epic quest item? Have to find a wizard and provide the porting reagent. Died somewhere treacherous and want your corpse summoned? Have to find a necromancer and provide the coffin. Got cock-blocked on a raid boss needed for attunement? Better luck next spawn.

"But that's just so inconvenient. Why do I need to rely on others to do things in this game?!" Then comes the graveyard rez, instanced raiding, dungeon dailies, etc.

The Kill-X-Fetch-Y questing came about because people wants to play MMO like single player games. And devs want people who wants to play their game. I just don't see the pattern going back unless everyone starts the game at max-level, and your very first mission is a group adventure.
Sermokala
Profile Blog Joined November 2010
United States13845 Posts
May 15 2014 20:56 GMT
#338
I actualy really liked this. Its a lot like what I think they ment guild wars 2 to be about the skill needed to dodge and do damage.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Kiernan
Profile Joined April 2014
101 Posts
May 15 2014 21:25 GMT
#339
This is the first MMO I will play again since SWTOR. I hate the Races and the Combatsystem, but the Content feels great. Alot of groupquests and hard dungeons.
sjon03
Profile Joined July 2009
United States231 Posts
May 16 2014 23:22 GMT
#340
I reserved the guild name "Team Liquid". If a guild is formed here and the name "Team Liquid" is desired, I'll gladly hand the name over. I have no intentions of creating a TL community guild, but I'd join!
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