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RollPlay -- D&D Campaign Show - Page 91

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Urgoslav
Profile Joined May 2013
United States23 Posts
June 12 2013 04:24 GMT
#1801
You're a loose cannon, Banon!
Urgoslav
Profile Joined May 2013
United States23 Posts
June 12 2013 04:26 GMT
#1802
My images from this episode

+ Show Spoiler +

[image loading]

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[image loading]


imJealous
Profile Joined July 2010
United States1382 Posts
June 12 2013 04:41 GMT
#1803
On June 12 2013 13:26 Urgoslav wrote:
My images from this episode

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Oh man that last one is so good. I lost it so hard when I saw it, perfection...
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2013-06-12 05:08:38
June 12 2013 05:06 GMT
#1804
Its interesting, Vincent put up with Tudagub's shit like they were long time buds, but he doesn't seem to be accepting any lip from harry dresden. I wonder if there is any chance for Brennon to earn Vincent's trust as tudagub did.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Ryalnos
Profile Joined July 2010
United States1946 Posts
June 12 2013 05:14 GMT
#1805
I'm totally out of the loop, what's the deal on that last one?
nota
Profile Joined May 2010
United States231 Posts
June 12 2013 05:15 GMT
#1806
I find some of vincent's actions strange. Hes supposed to be chaotic good, but he quotes the laws of his land as a prince as why that elf needed to die and then went to help villagers. I would have expected him to slap banon for his actions.
TheExile19
Profile Joined June 2011
513 Posts
June 12 2013 05:25 GMT
#1807
On June 12 2013 14:15 nota wrote:
I find some of vincent's actions strange. Hes supposed to be chaotic good, but he quotes the laws of his land as a prince as why that elf needed to die and then went to help villagers. I would have expected him to slap banon for his actions.


I read it as a justification to slice the shit out of the woman that he wholly blames for tudagub's death. vincent is a power tripper like whoa, and the interesting thing about watching him is that you can never tell if he's going to keep it under control and stick to a plan or just lose it when someone slights him/doesn't respect him. tonight seemed to be a combination of both; when he does bad things he usually has remorse or justifications, but they're still relatively evil acts, aaaand yet he still does good things all the time, so he's basically a morass amounting to true or chaotic neutral.

also he slammed 7-foot banon up against a wall, which is potentially more damaging than the critslap, so...
Urgoslav
Profile Joined May 2013
United States23 Posts
Last Edited: 2013-06-12 06:13:02
June 12 2013 05:57 GMT
#1808
On June 12 2013 14:14 Ryalnos wrote:
I'm totally out of the loop, what's the deal on that last one?

+ Show Spoiler +

Banon had made some illusions of himself and there was a discussion of whether or not they would squat down and do the same actions as him if he went around the corner. They weren't sure they would show poop illusions or not.
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
June 12 2013 13:24 GMT
#1809
I thought the Roleplaying tonight was quite well done by all involved. Gen played her character so well, Ryan went full boss (and a little stupid), Geoff had Vincent struggling with all that transpired, and JP played as a black wizard would (in my mind)

Great show and Neal your DM'ing as always is superb
anonymous is the most famous author that anyone can be
darklight54321
Profile Joined July 2011
United States361 Posts
June 12 2013 18:30 GMT
#1810
JP's rping as a black wizard is rather amazing imo. Even with all the shit he pulled at the beginning he did it amazingly. Even the death of yeela was amazing.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-06-12 22:11:03
June 12 2013 22:08 GMT
#1811
On June 12 2013 14:15 nota wrote:
I find some of vincent's actions strange. Hes supposed to be chaotic good, but he quotes the laws of his land as a prince as why that elf needed to die and then went to help villagers. I would have expected him to slap banon for his actions.

Chaotic good doesn't mean you oppose laws as a whole. just that you will ignore laws for the greater good whenever you need to. Strongly chaotic neutral characters tend to oppose laws for their own sake though. (abigael is not strongly chaotic neutral, she just doesn't give a shit about any laws that get in her way)

On June 12 2013 22:24 YourGoodFriend wrote:
I thought the Roleplaying tonight was quite well done by all involved. Gen played her character so well, Ryan went full boss (and a little stupid), Geoff had Vincent struggling with all that transpired, and JP played as a black wizard would (in my mind)

Great show and Neal your DM'ing as always is superb

For some reason Bregor is always clutch. he's pretty useless in battles that could be won by vincent alone, but when vincent is in trouble bregor seems to step it up time and time again. not to mention his hatred for giants makes him so powerful against them especially if he ever manages to climb one, slit its throat and ride it back down the ground like a wave, and then walk away while putting his daggers away with a spin as is mandatory with all such acts.
Steelavocado
Profile Joined May 2010
United States2123 Posts
June 13 2013 06:21 GMT
#1812
Not going to lie, I nearly shit myself when listening to the VOD. Thunderstorm here, I had the lights turned off, huge bang of lightning and heard the random goat sound immediatly ( 2 minutes after the show ended.) Jesus Christ
MIRACLE IS YOUR TI7 CHAMP
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2013-06-13 10:40:49
June 13 2013 10:25 GMT
#1813
Great episode.

Does the 2nd edition thief combat viability increase at all?

The 3.5 Rogue seems so much easier to get some kind of combat boost out of the sneak attacks. Any flank, rear or non-visible attack gives a sneak attack bonus, which implies with good positioning you can push out decent damage over the duration of an engagement. The 2.0 version, in this game seems to literally only be for the first shot in combat and only then if your unseen.

It just feels like Abigail's character is little more than an extra durable NPC town guard archer when it comes to combat at the moment. Her ability really hasn't increased much since lvl 1. Half the time she hits a target and does a mere D6 damage and since the enemies power has increased vastly it just seems almost futile.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-06-13 10:41:15
June 13 2013 10:39 GMT
#1814
On June 13 2013 19:25 Asymmetric wrote:
Great episode.

Does the 2nd edition thief combat viability increase at all?

The 3.5 Rogue seems so much easier to get some kind of combat boost out of the sneak attacks. Any flank, rear or non-visible attack gives a sneak attack bonus, which implies with good positioning you can push out decent damage over the duration of an engagement. The 2.0 version one in this game seems to literally only be for the first shot in combat and only then if your unseen.

It just feels like Abigail's character is little more than an extra durable NPC town guard archer when it comes to combat at the moment. Her ability really hasn't increased much since lvl 1. Half the time she hits a target and does a mere D6 damage and since the enemies power has increased vastly it just seems almost futile.

Thieves can be used cleverly in combat for great effect. sneaking up behind a pair of guards and quietly slitting his throat and carrying him off as the other guard goes to investigate an arrow shot into the woods on his side, as he returns he feels a short sword thrust through his chest and slumps to the ground. backstab can also be used to grant a bonus to knock out attacks (hilt of blade, sap, ect). Also abigael is the only party member not attacking with a highly magical means, +2 swords are incredible, and the up to +4 longsword for bregor is great too. and bregor until recently had a +2 bow of accuracy, which is incredible as well. and banon you know. has magic. Abigaels dagger does more damage than her bow, but she is significantly better with a bow than with a dagger. If she buys a magic bow +2 a displacer cloak and an earring of protection +2 (total cost 20k ish in valesburg) she will be harder to hit by far than even vincent. which would let her fire arrows until she goes in with her dagger and starts dealing damage. also if she buys poison she'll be stronger than vincent damage-wise. also if neal ever rolls the dice into letting her get a reservoir weapon (weapons that contain poison in secret compartment in the hilt that deliver poison with every strike), even an enchanted one that doesn't run out of poison (though thats ridiculously powerful for neals world)

Thieves in 2nd edition combat are far more about the how rather than brute force. the party could use abigael to stealthily take out guards or leaders, but they don't. Vincent tends to be a rather poor strategist,.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 13 2013 10:47 GMT
#1815
Neal, I love your DMing and you're a great guy... but... (:D) could you please describe some things more? I know you said you gotta work on it, so I'm kinda reminding you. I know it's easy to get lost in all the dice rolling and keeping track of everything, and keeping the pace of a fight up, but sometimes there should be dramatic moments when it slows down a bit to emphasize something.

Example: + Show Spoiler [spoilers...] +
There were a few big moment when they were fighting the giants/ogres. Like, when Banon fried ~5 ogres and wounded more, it would have been awesome to see the reaction of everyone (town guard) to that, I feel like it would make the fight and the moment a lot more memorable, dramatic and fun.
Something like: The guards' eyes widened and mouths agape while staring in surprise at the annihilated ogres and then turned their heads towards Banon in disbelief. A few of them shouted YESSSS!! WE GOT THIS BOYS! One slapped Banon on the back of his shoulder, thinking Banon's, for sure, 100% pro town.



<3 Drunk Neal



Chat links:
Sorry guys, been busy the last week, I've got the chat log of the last 2 sessions so it's not lost. I filtered them for links with my script, now I gotta open every one of them and weed out the unrelated/bad ones. Should be up later today. You've got Urgoslav's great pictures until then.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2013-06-13 11:04:26
June 13 2013 10:52 GMT
#1816
On June 13 2013 19:39 PrinceXizor wrote:
Show nested quote +
On June 13 2013 19:25 Asymmetric wrote:
Great episode.

Does the 2nd edition thief combat viability increase at all?

The 3.5 Rogue seems so much easier to get some kind of combat boost out of the sneak attacks. Any flank, rear or non-visible attack gives a sneak attack bonus, which implies with good positioning you can push out decent damage over the duration of an engagement. The 2.0 version one in this game seems to literally only be for the first shot in combat and only then if your unseen.

It just feels like Abigail's character is little more than an extra durable NPC town guard archer when it comes to combat at the moment. Her ability really hasn't increased much since lvl 1. Half the time she hits a target and does a mere D6 damage and since the enemies power has increased vastly it just seems almost futile.

Thieves can be used cleverly in combat for great effect. sneaking up behind a pair of guards and quietly slitting his throat and carrying him off as the other guard goes to investigate an arrow shot into the woods on his side, as he returns he feels a short sword thrust through his chest and slumps to the ground. backstab can also be used to grant a bonus to knock out attacks (hilt of blade, sap, ect). Also abigael is the only party member not attacking with a highly magical means, +2 swords are incredible, and the up to +4 longsword for bregor is great too. and bregor until recently had a +2 bow of accuracy, which is incredible as well. and banon you know. has magic. Abigaels dagger does more damage than her bow, but she is significantly better with a bow than with a dagger. If she buys a magic bow +2 a displacer cloak and an earring of protection +2 (total cost 20k ish in valesburg) she will be harder to hit by far than even vincent. which would let her fire arrows until she goes in with her dagger and starts dealing damage. also if she buys poison she'll be stronger than vincent damage-wise. also if neal ever rolls the dice into letting her get a reservoir weapon (weapons that contain poison in secret compartment in the hilt that deliver poison with every strike), even an enchanted one that doesn't run out of poison (though thats ridiculously powerful for neals world)

Thieves in 2nd edition combat are far more about the how rather than brute force. the party could use abigael to stealthily take out guards or leaders, but they don't. Vincent tends to be a rather poor strategist,.


Bregor has actually just been fighting with a plain longbow these past 2 weeks. Magic weapons and items can be used by any class. Any bow bought by Abigail would arguably be better off in Bregor's hands.

My understanding of why back stab was changed to sneak attack in later editions of D&D was that in order to enhance the viability of rogue's and not make them as dependent on one single pre-fight hit.

I'm asking what specifically makes gaining more levels in a thief worth while. What is she going to gain that she can't already do. She can already pick locks and sneak rather effectively, what makes gaining more levels better than simply multi-classing as something else.

Edit: For the record, the game Icewind Dale actually gave thieves the option of using the 2nd edition back stab or the 3rd edition sneak attack in the options menu.

daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2013-06-13 11:28:31
June 13 2013 11:00 GMT
#1817
in 2e, basicly nothing, rogue much better off multiclassed.

e: like, abi could have been thief/wiz all the way so far and been pretty much same in the thieving things but would also get arcane magics to the party. The amount of times she has backstabbed someone can be counted by 1 finger?

e2: wait what, are you sure about that IWD thing? I don't recall that in my original cd version. Maybe it's some later patch or addon thing?

e3: ah ok, it's heart of winter stuff, didn't have that.
Uracil
Profile Joined March 2011
Germany422 Posts
June 13 2013 11:48 GMT
#1818
On June 13 2013 19:39 PrinceXizor wrote:
Show nested quote +
On June 13 2013 19:25 Asymmetric wrote:
Great episode.

Does the 2nd edition thief combat viability increase at all?

The 3.5 Rogue seems so much easier to get some kind of combat boost out of the sneak attacks. Any flank, rear or non-visible attack gives a sneak attack bonus, which implies with good positioning you can push out decent damage over the duration of an engagement. The 2.0 version one in this game seems to literally only be for the first shot in combat and only then if your unseen.

It just feels like Abigail's character is little more than an extra durable NPC town guard archer when it comes to combat at the moment. Her ability really hasn't increased much since lvl 1. Half the time she hits a target and does a mere D6 damage and since the enemies power has increased vastly it just seems almost futile.

Thieves can be used cleverly in combat for great effect. sneaking up behind a pair of guards and quietly slitting his throat and carrying him off as the other guard goes to investigate an arrow shot into the woods on his side, as he returns he feels a short sword thrust through his chest and slumps to the ground. backstab can also be used to grant a bonus to knock out attacks (hilt of blade, sap, ect). Also abigael is the only party member not attacking with a highly magical means, +2 swords are incredible, and the up to +4 longsword for bregor is great too. and bregor until recently had a +2 bow of accuracy, which is incredible as well. and banon you know. has magic. Abigaels dagger does more damage than her bow, but she is significantly better with a bow than with a dagger. If she buys a magic bow +2 a displacer cloak and an earring of protection +2 (total cost 20k ish in valesburg) she will be harder to hit by far than even vincent. which would let her fire arrows until she goes in with her dagger and starts dealing damage. also if she buys poison she'll be stronger than vincent damage-wise. also if neal ever rolls the dice into letting her get a reservoir weapon (weapons that contain poison in secret compartment in the hilt that deliver poison with every strike), even an enchanted one that doesn't run out of poison (though thats ridiculously powerful for neals world)

Thieves in 2nd edition combat are far more about the how rather than brute force. the party could use abigael to stealthily take out guards or leaders, but they don't. Vincent tends to be a rather poor strategist,.


It's definetly time that Abigael buys some new stuff. With nearly 10 k she good buy a good magic bow (doubt she will ever see a magic crossbow) and perhaps a earing of protection +1. (Items for sale in Valesburg). Don't know if the city they are in is big enough for this sort of equipment though. Perhaps they need to go to a bigger city for that.
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2013-06-13 14:36:29
June 13 2013 12:09 GMT
#1819
On June 13 2013 20:00 daemir wrote:
in 2e, basicly nothing, rogue much better off multiclassed.

e: like, abi could have been thief/wiz all the way so far and been pretty much same in the thieving things but would also get arcane magics to the party. The amount of times she has backstabbed someone can be counted by 1 finger?

e2: wait what, are you sure about that IWD thing? I don't recall that in my original cd version. Maybe it's some later patch or addon thing?

e3: ah ok, it's heart of winter stuff, didn't have that.


Yeah it was a nice feature.

Allowing the 2nd edition thief to play with the 3rd edition sneak attack rule over back stab was a great fun change. It made the class constantly be about re positioning mid-fight and rarely felt defunct. You couldn't do the massive pre-fight burst damage that back stab does but it allowed you to actually play a dynamic role in wider battles and not feel like you've pre-maturely blown your load. It would of made for nice imagery for Abigail to be trying to sever the arteries of the giants legs from behind during the siege.

It also make's the classes level progression a bit more interesting, gaining better sneak attacks every 2 levels.
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
June 13 2013 17:39 GMT
#1820
JP, since everyone has been complaining about it, you have been worrying about metagaming far too much.

Just do what you think your character would do, and fuck the haters : D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
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