On October 28 2020 22:42 Dangermousecatdog wrote: That's one hell of a delay, after all that marketing. The decision has been made after calculating that it is better throw away that many sales from poor alignment of marketing and suffer the lost of repuation from yet another delay than to release the game at its set date.
Perhaps something is well and truly broken that can't be fixed easily, or they knew about it but thought they could fix it in time. Something big and complicated that can't possible be hidden on launch day. Perhaps QA wrote that main quest can't trigger itself to be finished and they can't sort out why. And ythey know that some people will play the game for 48 hours straight and find that out and make a big fuss over the gaming media before you can possibly patch it.
I can respect the decision to delay the game if the development team calls for it. Yes, it shows that clearly someone botched the planning part of the project, but after seing so many "triple A" games launch as unplayable buggy messes, I'm glad Cyberpunk didn't go down that route.
I'd say I'm sad they didn't plan the project well, but I'm glad they're not sticking to plan.
Delays don't necessarily mean they've botched the project planning. With a giant project like this one it's pretty much impossible to actually finish it within the estimated time frame...unforeseen things can and will happen, that's just the reality we're living in. I'm just glad there are still studios out there, taking enough time to develop their game without rushing it, just to hit a certain release window to keep their shareholders happy. You know, the kind of company Blizzard used to be a decade ago.. T.T
If your timeframe is impossible to finish within you've botched the project planning. Making games isn't a new enterprise, people who are deciding these time frames need to be factoring in the numerous unforeseen issues that invariably arise during game development. Never give these large game companies the benefit of the doubt, they always know better, they actively choose to make crap decisions in the name of releasing before a financial quarter/holiday, etc.
That being said, I otherwise agree, I miss the good 'ol days of that reliable Soon™ attitude...
So, apparently CP devs are now receiving death threats over the delay...
I mean, come on, it's just a video game. Even if it were dropped altogether and never released this is not something warranting death threats...
Yong also explains that the delay was caused because of differences between current- and next-gen console versions of the game so they needed more time to give it an extra polish so that the discrepancies wouldn't be as jarring.
On October 29 2020 13:26 thePunGun wrote: So people are being idiots for the sake of being idiots? Well, sounds like a regular Tuesday to me...wait..what day is it?
Yeah, sadly some parts of the gaming community are just straight up insane. I will never understand how one would get the idea that threatening devs over a game being delayed is a good idea. Or just sending death or rape threats to people because of anything related to a video game.
On October 28 2020 19:32 ZerOCoolSC2 wrote: Stadia was my initial suspect as well. But Like Gorsameth said, this close to launch? It has to be something that just broke the game. Also hearing that the older consoles aren't performing up to par so they're redoing some things to get them to all run relatively evenly. Bottlenecking I think. Which if that's the case...
I read this was exactly the case. Current gen consoles bottlenecking too hard, framerate drops and the likes
And that, ladies and gentlemen, is why I only ever buy arcade, sports and platform games on consoles, never other genres (unless they're console exclusives at the time and are the kinds of games that are still fine to play on a console - like Heavy Rain and Splinter Cell).
Cyberpunk 2077's latest delay - to 10th December - was caused by issues with the game's current-gen console builds, developer CD Projekt Red has said.
Extra "optimisation" work was still necessary on the PlayStation 4 and Xbox One versions of Cyberpunk 2077, CD Projekt Red told investors last night, and it was this which had caused the game's release to shift back yet again.
"The game is ready for the PC and runs great on the next-gen consoles, and could be shipped on the scheduled date on those platforms," CD Projekt Red joint CEO Adam Kiciński said.
"However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimisation processes for such a massive and complex game require a bit of additional time."
There was no suggestion of splitting the game's release date.
The delay was announced in a statement that made no mention of the extended work hours that are currently mandatory for some staff members now crunching until the end of the project.
Last night, Kiciński described the situation as "not that bad" as it only affected some members of staff and not others. Here's the full quote:
"Regarding crunch; actually, it's not that bad - and never was. Of course it's a story that has been picked up by the media, and some people have been crunching heavily, but a large part of the team is not crunching at all since they have finished their work; it's mostly about Q&A and engineers, programmers - but it's not that heavy; of course, it will be extended a bit, but we have feedback from the team; they're happy about the extra three weeks, so we don't see any threats regarding crunch."
On Twitter this week, Bloomberg journalist Jason Schreier said he had spoken to a CD Projekt staff member who had worked more than 100 hours in the past seven days.
When asked if future CD Projekt Red projects would be affected in a similar way, Kiciński said no, and gave a couple of examples. The studio's upcoming multiplayer Cyberpunk 2077 project - not expected until after 2021 - already had "initial prototypes" up and running. After that, future games will likely be next-gen only - meaning the issues faced with Cyberpunk 2077's split generation release hopefully won't be repeated.
"Targeting future releases - probably - just for next-gen will help a lot," Kiciński concluded. "We are releasing a game which is, to be honest, a next-gen game, and we're preparing it for fairly old machines, which poses certain unique challenges that won't occur in future projects - at least in the next one."
Yesterday, CD Projekt Red appealed for people to stop sending the studio death threats in response to this week's delay.
Hmm... this delay maybe gives me the chance to upgrade my rig. Still on the fence of buying PS5 or an upgrade. Currently sporting only a Ryzen 5 2500 with a RTX 2060
I think they could avoid a lot of the backlash if they opted for a staggered release (release on PC now and delay a month or two for the consoles since next-gen isn't really there yet and current gen has issues). But I guess for that we would need to know the sales numbers they're expecting with PC vs consoles (could probably extrapolate from the witcher series).
On October 29 2020 00:52 Zambrah wrote: If your timeframe is impossible to finish within you've botched the project planning. Making games isn't a new enterprise, people who are deciding these time frames need to be factoring in the numerous unforeseen issues that invariably arise during game development. Never give these large game companies the benefit of the doubt, they always know better, they actively choose to make crap decisions in the name of releasing before a financial quarter/holiday, etc.
That being said, I otherwise agree, I miss the good 'ol days of that reliable Soon™ attitude...
I'm sorry, are you suggesting that when they set out their timeframe they should've accounted for the possibility of a global pandemic?
On October 30 2020 00:52 ZerOCoolSC2 wrote: The 3070 is on sale at Newegg if you wanna grab one.
I think I'll be betting my money on AMD this gpu generation. Because all future 'Xbox Series X' and 'PS5' games will run on a custom RDNA 2 chip, which means most future games will be optimized for AMD's RDNA 2 chips anyways. And after watching the "big Navi" reveal yesterday I'm even more convinced, Nvidia's days dominating the market are probably over. The rx6000 cards are cheaper, require less power (300 watts overall compared to the 320/350 watts of the 3080/3090) and performance wise either match or outperform their Nvidia 3000 series equivalent. Thank god there's finally some competition in the cpu and gpu market, so both Intel and Nvidia will finally be forced into more reasonable pricing for their products.