A 9/10 in a genre you don't care about is something you might buy. A 7/10 is a game you pick up if you have time in a crowded genre (which loot shooters is, though this could be classified as a RPG with shooting mechanics which isn't as crowded). So the audience expands massively with each point. A 10/10 you try to get your friends to buy even if they don't like the genre.
Cyberpunk 2077 - Page 13
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Yurie
11773 Posts
A 9/10 in a genre you don't care about is something you might buy. A 7/10 is a game you pick up if you have time in a crowded genre (which loot shooters is, though this could be classified as a RPG with shooting mechanics which isn't as crowded). So the audience expands massively with each point. A 10/10 you try to get your friends to buy even if they don't like the genre. | ||
ShloobeR
Korea (South)3809 Posts
On September 02 2019 19:11 hitthat wrote: Gunplay looks ok. He doesnt sprint here for example probably because HMG is too heavy for that, and I dont care less about shooting effects. However, AI of oponents seems to be bad, and that is something much worse... I couldnt care less about graphics too. It's all the other small things that can kill this game for me. Who need advaced character editor if you couldnt see a guy in cutscenes for example? Only places I can see my character is a mirror? Really? I do. part of the reason I got so into the new Doom is because the guns are meaty and the gunplay feels overwhelmingly satisfying, partially due to the guns themselves (sounds, visuals) and partially because of how stuff reacted to being shot. This is something which ID seems to have doubled up on in the sequel (bits getting blown off) because they know that's what made the game work. I know this is an RPG at heart, so it doesn't make sense to expect the same sort of gunplay, but there was something about that scene that kinda bummed me out. If this ends up being the only downer I see then I'm still very excited by the game. | ||
Harris1st
Germany6818 Posts
On September 03 2019 03:16 ShloobeR wrote: I do. part of the reason I got so into the new Doom is because the guns are meaty and the gunplay feels overwhelmingly satisfying, partially due to the guns themselves (sounds, visuals) and partially because of how stuff reacted to being shot. This is something which ID seems to have doubled up on in the sequel (bits getting blown off) because they know that's what made the game work. I know this is an RPG at heart, so it doesn't make sense to expect the same sort of gunplay, but there was something about that scene that kinda bummed me out. If this ends up being the only downer I see then I'm still very excited by the game. Dunno man. This is not supposed to be a "bang bang buff kawoom" gory shooter like Doom is. This is first and foremost a story driven RPG. Gunplay is more along the lines of a Mass Effect or Fallout | ||
Velr
Switzerland10644 Posts
If you go for FPS, make sure the gunplay is good. Fallout 3 was an abomination and Mass Effect a boring cover shooter. No, it doesn't need to be Doom quality, but it should be fun in itself. | ||
Laurens
Belgium4537 Posts
Personally I got bored real quick of the 'hold RMB to use your witcher senses and find a red object in this big-ass circle' that happened at some point during every single TW3 quest, I hope Cyberpunk doesn't have similar mechanics. But the world, the story, and Gwent were all superb. If they can re-do that with Cyberpunk I'll happily play it. | ||
bertolo
United States133 Posts
On September 04 2019 00:54 Laurens wrote: I mean this is a CDPR game. I don't think people loved TW3 for its combat or engaging gameplay, I don't expect Cyberpunk to be much different. Personally I got bored real quick of the 'hold RMB to use your witcher senses and find a red object in this big-ass circle' that happened at some point during every single TW3 quest, I hope Cyberpunk doesn't have similar mechanics. But the world, the story, and Gwent were all superb. If they can re-do that with Cyberpunk I'll happily play it. Pretty much said the same thing in that I found TW3 combat to actually be the most lacking part of that game, but I enjoyed the rest of it more than enough to make up for it at times. Unless any of us have actually got any hands on playing the game already (which I doubt) I find it hard to judge the gun play. It looks pretty decent to say the least but again almost impossible to judge. They said they have a lot of variety in gun manufacturers and additions to those guns so I can only guess they will make sure the guns feel good to use. It is a pretty large part of the combat in this game. I think there can be a problem with building up hype like this for so long on a game even though CDPR have a good record with their previous title. It builds so much hype for some people that they imagine what they want out of it before seeing the finished product. I think they have done a good job thus far with marketing it, they just have to make sure it delivers on nearly all levels of quality expected. Which is a large task they are making for themselves. If you are at all unsure of a product like this video game from what I have learned seeing years of game releases, don't preorder it unless you want to support them that much. Wait until it is released and have some solid reviews on the topics you want to know about. For me though I will pretty much be buying this day 1, I'm not going in with any insane expectations other than that they are making what looks to be a good game. | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
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zatic
Zurich15324 Posts
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PhoenixVoid
Canada32739 Posts
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ZerOCoolSC2
8960 Posts
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InFiNitY[pG]
Germany3468 Posts
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{CC}StealthBlue
United States41117 Posts
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Simberto
Germany11407 Posts
On January 17 2020 05:06 InFiNitY[pG] wrote: Idc about delays, if the final product is the best game it can be. I much prefer this to being forced to publishing an unfinished product. If i haven't paid for it yet, you can delay as much as you want. However, if you have already accepted my money (say in a kickstarter), then i really dislike delays. I mostly buy games a few years after release anyways, though. You get the complete game for a fourth of the price. | ||
Manit0u
Poland17237 Posts
On September 03 2019 18:04 Velr wrote: Dear god i hope not... If you go for FPS, make sure the gunplay is good. Fallout 3 was an abomination and Mass Effect a boring cover shooter. No, it doesn't need to be Doom quality, but it should be fun in itself. Personally I wouldn't mind a shooter like Rainbow Six Vegas and Vegas 2. As far as more tactical shooters with cover those really set the bar high and I think are a nice balance between action and realism. If not that then I think they should go for the Borderlands feel. | ||
Ansinjunger
United States2451 Posts
Btw, I'm not at all worried about being obsolete any time soon. All of this polishing they're doing might just mean we get more bang for our buck. | ||
Harris1st
Germany6818 Posts
On January 17 2020 04:42 ZerOCoolSC2 wrote: I wonder if it's being optimized for PS5. (btw, called it). My thoughts exactly. With next gen around the corner it would be foolish to not have that in mind. | ||
{CC}StealthBlue
United States41117 Posts
As part of a CD Projekt Red press conference following Cyberpunk 2077's five-month delay, the Polish developer confirmed that it will be asking its employees to work extra long hours to finish the much-anticipated role-playing game ahead of its scheduled release in September. During a Q&A session, CD Projekt Red was asked if the development team would need to "crunch" to finish Cyberpunk 2077. Adam Kicinski, who is CD Projekt Red's joint CEO, confirmed that he expects the team to need to work long hours to finish the game, though he said there is a plan in place to attempt to lessen the periods of crunch. "To some degree, yes--to be honest," Kicinski said. "We try to limit crunch as much as possible, but it is the final stage. We try to be reasonable in this regard, but yes. Unfortunately." "Crunch" is the video game industry term for working for an unreasonable and unhealthy amount of time on a project. Typically, but not always, periods of crunch happen near the end of development. CD Projekt Red is developing Cyberpunk 2077 across its studios in Krakow and Warsaw offices. At PAX Aus in October 2019, CDPR Krakow boss John Mamais told GameSpot everyone at his studio was working "really hard," and that while the staffers can feel rejuvenated by showing the game at tradeshows, this also puts the team "in a vice, in a way." Mamais also spoke about how CDPR's culture of hard work is not a good fit for everyone. He said CDPR does what it can to limit crunch, but this isn't always possible. "You sacrifice some things to do that and be part of that. There are a lot of people who come into the industry that are fresh; they don't really understand what it takes to do it," he said. "So we get a lot of new guys coming in, and they go, 'Oh god, this is like too much.' But then we have other guys come in from Rockstar Games, and they're like, 'This is not even crunch!' We're doing the best we can to keep the work under control. But sometimes when you're doing some big-ass game like this, it's not always possible to do that. It takes really hard work to make it really awesome." It was also confirmed during the Q&A that the Cyberpunk 2077 delay has shifted other projects back as well, as the Cyberpunk 2077 multiplayer game will now release in 2022 at the soonest. Additionally, although Cyberpunk 2077's new September 17 release date is closer to the releases of the PS5 and Xbox Series X, CDPR still has no plans to support those systems. CDPR also confirmed that Cyberpunk 2077 has been playable from start to finish for months, but "there's still work to done," which is why the company's board of directors unanimously voted for the delay. "Night City is massive--full of stories, content and places to visit, but due to the sheer scale and complexity of it all, we need more time to finish playtesting, fixing, and polishing," the company said. "We want Cyberpunk 2077 to be our crowning achievement for this generation and postponing launch will give us the precious months we need to make the game perfect." Kicinski clarified during the Q&A that some parts of Cyberpunk 2077 were on schedule while others were not. He added that there is nothing fundamentally wrong with the game, only that the studio needs more time for polishing and other efforts related to the size and complexity of the project. The executive also confirmed during the Q&A that the Cyberpunk 2077 development team was only informed of the delay "minutes" before the official announcement came through. This is not the first time that CDPR may be crunching on one of its big releases. In 2014, the company was aaccused of crunching for more than one year to finish The Witcher 3: Wild Hunt. Source | ||
Dingodile
4133 Posts
On January 17 2020 18:35 Harris1st wrote: My thoughts exactly. With next gen around the corner it would be foolish to not have that in mind. or ready with nvidia GTX 3000 series (raytracing) | ||
Manit0u
Poland17237 Posts
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