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Cyberpunk 2077 - Page 11

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PhoenixVoid
Profile Blog Joined December 2011
Canada32739 Posts
Last Edited: 2019-06-10 17:32:28
June 10 2019 14:03 GMT
#201
As cliché as the "betrayed by your employer" plot was, it is a consistent theme to trust no one in cyberpunk settings.

Also there was a solved ARG message that said they would show more gameplay at gamescom in August. Lot of people were unhappy with them closing doors to the demo for everyone except E3 attendees and media people.

I saw a picture from the PS Store that showed they recommend 80 gigs minimum of space. Expect it to be quite hefty.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
June 10 2019 20:04 GMT
#202
Witcher 3 had better pre-rendered trailers for the most part, though the first Cyberpunk 2077 teaser was great. The gameplay still looks very promising though.
ㅇㅅㅌㅅ
PhoenixVoid
Profile Blog Joined December 2011
Canada32739 Posts
Last Edited: 2019-06-13 19:38:07
June 11 2019 19:58 GMT
#203
There's some written previews about the gameplay demo shown. I will continue to update this because there will be a lot from other outlets.

Very long IGN preview. I spoiler'd anything major with the plot, but this is gameplay in the middle that spoils a main or sidequest. Open at your own risk.
+ Show Spoiler +
The footage is introduced as "Still work in progress," which makes sense considering Cyberpunk is an April 16, 2020 game.
"Once we're ready to show this to the public, we will."
Cyberpunk is a narrative-driven open-world action RPG.
They're going to focus on the gameplay mechanics this time.
Roughly 50 minutes of brand-new gameplay will be shown.
You play as V.
+ Show Spoiler +
The demo is from the middle of the game. V has been implanted - against his will - with a biochip that holds the secret to immortality.
He's BEING HAUNTED BY A DIGITAL GHOST NAMED JOHNNY SILVERHAND! (This confirms he's dead.)

V is getting help from a group of "net-runners" named the Voodoo Boys.
You can change V's hair color, skin color, eye color, and facial features. There are lots of facial customization options.
Silverhand, when you leave the customization menu: "Come on, you really think they give a rat's dick how you look?"
When V meets the Voodoo Boys at a chapel, they reveal they have Haitian ties.
We're moving through a huge crowd in a chapel as a preacher gives a sermon.
When meeting your Voodoo Boys contact, the "street kid" life path choice opened up an alternate dialogue option.
The contact directs you to a butcher shop to ask for someone named Placide.
Graffiti on the wall says, "Where's Johnny?"
The demo takes place in the Pacifica region of the city, which was initially supposed to be fancy but investors pulled out and left it a wreck.
There's real-time translation of someone talking to you in Creol, thanks to an implant chip. They speak it and you just read subtitles.
You meet Placide, who then leads you somewhere to give you a job.
+ Show Spoiler +
We are trying to learn more about the chip on our head. It's repeated that it's not there by V's choice.

Pacifica looks like an extremely run-down boardwalk-ish district – a little like Santa Monica, CA. We see hotels, a Ferris wheel, and flamingo statues.
A rival gang called the Animals have moved into a rundown mall called the GIM.
We head to a hotel converted into a tech Haven and visit a shopkeeper, called Grann's Tech Shop.
There are lots of shops to find, and more stuff unlocks as your street cred goes up.
This character is getting netrunners' stuff since in this case we're playing as a netrunner.
+ Show Spoiler +
To clarify the Silverhand thing mentioned earlier, he is literally just a voice in your head like a narrator – at least so far.

There are lots of clothing customization options.
We bought something called "Demon Software" (maybe daemon?) that gave us a new ability when equipped.
Placide leads us to an office to talk, where he tells us to take a job before he'll tell us anything more.
We jacked into Placide's computer system. We're told we didn't have to and that could have backfired if he then took advantage of it, but we did it anyway just to look up info on that chip you want to know about.
You'd taken a bullet to the brain at some point and the chip supposedly stopped working.
+ Show Spoiler +
Oh wow, Silverhand is like a hologram chilling behind Placide during this whole conversation. He looks exactly like he did in the trailer. He has a little blue tint and is glitching out. He makes occasional comments.

Placide's mission lets him use you so he can see what you see as you head to the GIM to liberate it from the Animals.
Someone has equipped the Animals with high-tech gear, which is super weird, so you've gotta find out who and why.
Now Placide is also talking to you through your head. It's getting crowded in here.
There's a fully dynamic day and night cycle. Sunset looks nice.
We come across a YAIBI KUZANAKI motorcycle and riding it. It's the one from the collector's edition. Motorcycle driving looks fairly arcadey and sort of stiff.
You can change the radio to listen to different stations and can swap between first and third-person perspectives.
You can travel across the whole world freely and seamlessly with no loading screens.
We meet up with some Voodoo Boy lookouts outside the GIM mall.
We driving around a huge parking lot to go in through the back entrance for a stealthier approach. That's optional.
The Animals value strength and drink something called "juice" that makes them crazy strong.
As we sneak by guards, they all have "18" next to their names – most likely a level indicator.
Animal guards go to attack the Voodoo Boys scouts, who've been discovered, so we snuck by after they leave.
V is holding what looks like an SMG with a red dot sight right now, but we haven't fought anybody yet.
We're looking for the high-tech van now.
We grab a guard stealthily; we can either kill him or dispose of him in a non-lethal way. In this case, we toss him down a nearby garbage chute.
"Players can play the entire game without killing an enemy if you wish." Non-lethal runs, here we come!
There's a locked door. You could physically open it, but since this player character is a hacker we found a terminal to hack it. Hacking minigame confirmed!
There's a grid of hex codes that you pick out the right ones for. Completing the basic level will give you access but you can get more optional benefits for doing even better.
We come across some Animal guards boxing against a bot. We use a "quick hack" from afar on the bot to turn up the difficulty and it knocked the dude out cold. It's super funny and still stealthy.
We quick-hacked a drink machine to drop soda, causing a noise that distracted some dudes. Then we used a crazy laser cord thing to kill them stealthily from behind, including slicing an arm off.
We found the van!
Cyberpunk 2077 has a "fluid class system" that allows you to mix and match abilities.
We're now using a developer tool to go back to the middle of the mission to replay it as a more strength-focused version of V to open that door by force.
This opened a new path that skipped the guys we had to sneak by entirely.
Now we've skipped back to the van, and we're eavesdropping on some Animals but we are not listening too long in the interest of time.
We're still trying to be stealthy, but we used our strength to do a melee takedown on a guy and stab someone with a broken bottle. Sliced the heck out of 'em.
You can use perk points earned on level-ups to upgrade a number of categories: blades, rifles, handguns, assassination, cold-blood, sniper rifles, engineering, hacking, shotgun melee, two-handed, and maybe one more I didn't have time to write down. The level-up skill tree is a branching thing that looks like a motherboard almost, with cables going out from the center.
Another strength move: using an enemy as a bullet shield, ripping away an enemy's gun and using it.
There's some cool, bloody feedback when hitting people.
We just went on a crazy killing spree!
We shot a dude in the knee and it made him limp.
Now we're switching back to wimpy old netrunner V, who'd snuck to the van. It turns out to be from NetWatch, an agency dedicated to fighting cybercrime. This is Netwatch's attempt to bring down the Voodoo Boys by surveilling them with that van.
That laser cable is called a monowire. It's held like a garrot and can be used to hack people from afar.
Perks also affect dialogue options.
We are now going after the netrunners from Netwatch who're behind this.
We're back to using that SMG, and we hacked a turret to fight for us.
Then, using the demon we bought, we hacked someone and gave it to them. That made him pull the pin on a grenade he was holding, killing him. Hacking made someone else shut themselves down, too.
We used a buff to move faster.
We zoomed in to eavesdrop on Sasquatch, the leader of the Animals. She has a huge hammer and uses it in a cool boss fight. She has a weak point glowing on her back that you have to shoot at after dodging her attack. Breaking it cut off her juice supply, making her too weak to hold the hammer.
She's not done yet: she grabbed and hacked us.
If the hack finishes (it's a bar at the top of the screen) we'd straight-up die, but we managed to kill her first.
The environments are fairly destructible, with walls and pieces of cover getting torn up with bullet holes during a fight.
After that battle we headed into a movie theater, but we got cut off from Placide. There, we found the NetWatch special agent. He wants to talk to you in private, so he severed the connection to Placide. He tells you NetWatch wants to buy you out, and that Placide plans to kill you after the job.
NPCs will interject with quick lines while they wait for you to choose a dialogue option.
You have the choice to incapacitate the agent, ask him to back up the claim, use your Street Kid option to relate to the Voodoo Boys, and a few others.
We choose to incapacitate and hack him to free Brigette, who is the person you've been trying to get a meeting with.
+ Show Spoiler +
You get knocked out. When you reboot, Johnny is there to talk. He says the NetWatch guy was right, as soon as you gave him access Placide fried everyone on the network, including us.

We looted several individual piles of money on the table and left the mall. The Voodoo Boy outside offered to give us a ride back to Placide.
A loading screen was shown just for fast travel. Again, you can otherwise go through the entire game without loading screens.
Brigitte is back with Placide when we get there, and she knows about the chip.
+ Show Spoiler +
We are looking to talk to Alt Cunningham (an established Cyberpunk character) about it.
Alt was the first person to make themselves into a fully digital consciousness.

Brigitte leads you to the heart of the Voodoo hideout.
+ Show Spoiler +
We're using Johnny as bait to draw put Cunningham, getting into an ice bath to go into cyberspace. The world disappears then comes back as a wacky digital version that looks like Tron mixed with the Matrix.
Unraveling the mystery of the chip is a big part of the plot.


https://www.ign.com/articles/2019/06/11/cyberpunk-2077-new-gameplay-details-from-the-e3-2019-demo


During the lastest hands-off demo of Cyberpunk 2077 at this year's E3, it was confirmed that you'll be able to finish the entire game without killing anyone. During a mission demonstrating different approaches to moving through an abandoned mall crawling with Animals—juiced-up gang members—some stealthy and relatively passive options to taking out or avoiding deadly confrontation were shown off.

In true videogame fashion, players will have the option to sneak up behind some enemies and kill them or knock them out. An environmental takedown method also allows players to put enemies in a chokehold and use nearby props to finish the job. In this instance, our V knocked the Animal out and threw him down a garbage chute, which was described as a passive takedown option, though I worry about the state of the guy's neck after tumbling down a dark metallic shaft from the second story. You can't curb V's aggressive nature entirely, it seems.

https://www.pcgamer.com/you-can-finish-cyberpunk-2077-without-killing-anyone/?utm_content=buffer557b6&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw


For an article that isn't bulletpoints. Also spoilery: https://www.tomshardware.com/news/cyberpunk-2077-demo-gameplay-e3-2019,39630.html

https://www.pcgamer.com/cyberpunk-2077-e3-2019-gameplay/

https://www.pcgamer.com/cyberpunk-2077s-lead-quest-designer-explains-why-using-cyberspace-requires-a-bathtub/

Photos from the demo: https://imgur.com/a/bB4lwO9
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
hitthat
Profile Joined January 2010
Poland2260 Posts
June 12 2019 09:04 GMT
#204
"That laser cable is called a monowire. It's held like a garrot and can be used to hack people from afar."

Obvious Johny Mnemonic reference. Wonder if we have someone shouting "HALT SINNERS!", "JESUS TIME!" or "COME TO JESUS!"
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
zatic
Profile Blog Joined September 2007
Zurich15324 Posts
June 12 2019 15:07 GMT
#205
On June 12 2019 18:04 hitthat wrote:
"That laser cable is called a monowire. It's held like a garrot and can be used to hack people from afar."

Obvious Johny Mnemonic reference. Wonder if we have someone shouting "HALT SINNERS!", "JESUS TIME!" or "COME TO JESUS!"

The source material including the monowire predates Johnny Mnemonic. If anything the movie borrowed from the original RPG.
ModeratorI know Teamliquid is known as a massive building
PhoenixVoid
Profile Blog Joined December 2011
Canada32739 Posts
Last Edited: 2019-06-13 14:19:22
June 12 2019 15:28 GMT
#206
General impressions are the game isn't revolutionary or even that innovative, but it is a hyper-polished, massive version of Deus Ex basically. Some of the more negative to neutral impressions are that the gunplay is a bit bullet-spongy, the boss battle is only attacking a glowing weak point, and the interactions with the environment through hacking to kill or stun enemies is just pressing a button and doesn't require a lot of thinking.

Otherwise, they say it looks to be a solid game with deeper RPG elements than the Witcher series, the dialogue system is very smooth, your background and perks have consequences and gameplay impacts, and non-lethal playthroughs are possible, which is a big thumbs up for me.

On June 13 2019 18:34 Harris1st wrote:
Show nested quote +
On June 13 2019 00:28 PhoenixVoid wrote:
General impressions are the game isn't revolutionary or even that innovative, but it is a hyper-polished, massive version of Deus Ex basically. Some of the more negative to neutral impressions are that the gunplay is a bit bullet-spongy, the boss battle is only attacking a glowing weak point, and the interactions with the environment through hacking to kill or stun enemies is just pressing a button and doesn't require a lot of thinking.

Otherwise, they say it looks to be a solid game with deeper RPG elements than the Witcher series, the dialogue system is very smooth, your background and perks have consequences and gameplay impacts, and non-lethal playthroughs are possible, which is a big thumbs up for me.


I have read that stuff like hacking is actually quite the opposite of just pressing a button.
Haven't read much about fighting and gunplay yet, but there is still time since I haven't preordered yet and probably wont.

I was aware there is a mini-game for hacking when I wrote the post, but they said when you get your hacking high enough you can bypass it entirely. I think the gripe wasn't so much with just pressing a button, but how conventional it was and how the demo didn't showcase hacking being used particularly creatively or with a challenge.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Harris1st
Profile Blog Joined May 2010
Germany6818 Posts
June 13 2019 09:34 GMT
#207
On June 13 2019 00:28 PhoenixVoid wrote:
General impressions are the game isn't revolutionary or even that innovative, but it is a hyper-polished, massive version of Deus Ex basically. Some of the more negative to neutral impressions are that the gunplay is a bit bullet-spongy, the boss battle is only attacking a glowing weak point, and the interactions with the environment through hacking to kill or stun enemies is just pressing a button and doesn't require a lot of thinking.

Otherwise, they say it looks to be a solid game with deeper RPG elements than the Witcher series, the dialogue system is very smooth, your background and perks have consequences and gameplay impacts, and non-lethal playthroughs are possible, which is a big thumbs up for me.


I have read that stuff like hacking is actually quite the opposite of just pressing a button.
Haven't read much about fighting and gunplay yet, but there is still time since I haven't preordered yet and probably wont.
Go Serral! GG EZ for Ence. Flashbang dance FTW
zatic
Profile Blog Joined September 2007
Zurich15324 Posts
June 18 2019 05:49 GMT
#208
On June 10 2019 06:11 zatic wrote:
Honest question, does pre-ordering have any advantage?

Anything? Anyone?
ModeratorI know Teamliquid is known as a massive building
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 18 2019 08:10 GMT
#209
The extended gameplay demo of Cyberpunk 2077 shown behind closed doors during E3 2019 will be made public during PAX West 2019.

Revealed by CD Projekt Red global community lead Marcin Momot on Twitter, industry insider Shinobi602 wrote "Cyberpunk 2077 extended gameplay demo won’t be made public until after Gamescom 2019 (August 20-24),” to which Momot responded “It’s going to happen exactly during PAX West.” This year’s PAX West is set to take place in Seattle, WA from August 30 - September 2.

CD Projekt Red previously revealed it wouldn’t show this demo publicly until after Gamescom, but didn’t initially announce a specific timeframe.

This roughly 50-minute demo was hands-off, and will likely remain this way for PAX West. It’s heavily gameplay focused, and includes the same mission through two different perspectives: one through a male version of the protagonist V as a net-runner, and the other more action-heavy featuring a female version of V. Keanu Reeves’ Johnny Silverhand is in the demo as a sort of ghost-like companion character.

You can check out our impressions of this behind-closed-doors Cyberpunk 2077 demo, and while it was certainly impressive, we felt it looked better on the show floor.

Showing a behind-closed-doors demo at E3 and later revealing it to the public has become a pattern for CD Projekt Red, as its E3 2018 behind-closed-doors demo was made public later that August via a 45-minute video.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Harris1st
Profile Blog Joined May 2010
Germany6818 Posts
Last Edited: 2019-06-18 08:59:09
June 18 2019 08:58 GMT
#210
On June 18 2019 14:49 zatic wrote:
Show nested quote +
On June 10 2019 06:11 zatic wrote:
Honest question, does pre-ordering have any advantage?

Anything? Anyone?


Haven't found anything.
Just be aware that if you pre-order, do it on GoG so CDPR gets 100% (Epic Store is around 85% and Steam around 80% for big selling games)
Go Serral! GG EZ for Ence. Flashbang dance FTW
Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
June 18 2019 11:11 GMT
#211
Mike Pondsmith savagely trashes CP2k77 trashers

Nice to see the guy standing behind the project he's involved in and defending his life's work.

https://screenrant.com/cyberpunk-creator-on-fan-criticism-cyberpunk-2077/

The days we live in...
Time is precious. Waste it wisely.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-06-18 12:49:59
June 18 2019 11:52 GMT
#212
On June 13 2019 00:28 PhoenixVoid wrote:
General impressions are the game isn't revolutionary or even that innovative, but it is a hyper-polished, massive version of Deus Ex basically. Some of the more negative to neutral impressions are that the gunplay is a bit bullet-spongy, the boss battle is only attacking a glowing weak point, and the interactions with the environment through hacking to kill or stun enemies is just pressing a button and doesn't require a lot of thinking.

Otherwise, they say it looks to be a solid game with deeper RPG elements than the Witcher series, the dialogue system is very smooth, your background and perks have consequences and gameplay impacts, and non-lethal playthroughs are possible, which is a big thumbs up for me.

That sounds pretty good, because for me Deus Ex for example playing it I felt that I really liked the concept of it, but it lacked a lot of polish and the gameplay and balance was really rough!
I think that Witcher 3 is awesome and has many qualities, but in my opinion its combat system is not its strong point. It's not bad, but there is some issues with notably dodging + swift attack spamming working way to well in way too many situations. Overall the depth of combat is OK but could be quite a lot better and also character balance overall (basically i think geralt becomes too strong as you level him up). Invincibility on dodges/rolls is a bad habit in action/combat games imo, especially when it's just that easy to abuse it, just go on dodge+swift attacks into dodge+swift attacks loops and it beats most things, it's too simple. (add a spell in between..)
Now if Cyberpunk doesn't have amazing combat, like Witcher 3, I will be ok with that if it's better than Deus Ex. If it's got deeper RPG elements than the Witcher, now that is really great cause that's exactly what I want to see :D I also do really like the idea that you have the choice to fight/kill or not, the idea that therre is a possibility to do non lethal playthrough means you can always choose to kill or not, sounds really good for RPG.
[Things I wonder about : environmental changes depending on your actions, small scale but also mid/large scale? any sense of score or results for end of game? what about any multiplayer possibility maybe? and level/map/world editor???^^]
Pretty sure I will buy this (on gog.com) hope to see a new gaming gem with this title go CD Projekt polish your masterwork!!^_^
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
June 18 2019 13:03 GMT
#213
On June 18 2019 20:11 Manit0u wrote:
Mike Pondsmith savagely trashes CP2k77 trashers

Nice to see the guy standing behind the project he's involved in and defending his life's work.

https://screenrant.com/cyberpunk-creator-on-fan-criticism-cyberpunk-2077/

The days we live in...

All this 'controversy' is only fabricated by trashy websites to get rageclicks. Best thing you can do is just ignore it.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
June 18 2019 13:41 GMT
#214
the shooting in the demo was boring, but there are a number of combat options and you're not entirely locked into FPS combat.

the final scene of the demo was breathtaking because i assume it was hinting at a "cyber" world of gameplay within the net, on top of the open world - or it was just a cutscene. either way it was really cool.
TranslatorBaa!
Godwrath
Profile Joined August 2012
Spain10115 Posts
June 18 2019 14:14 GMT
#215
On June 18 2019 20:11 Manit0u wrote:
Mike Pondsmith savagely trashes CP2k77 trashers

Nice to see the guy standing behind the project he's involved in and defending his life's work.

https://screenrant.com/cyberpunk-creator-on-fan-criticism-cyberpunk-2077/

The days we live in...

Yeah, and don't get me started on the whole "transophobic" advertisiment that the author had to fucking explain because people are just simpletons.
Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
June 18 2019 22:18 GMT
#216
On June 18 2019 23:14 Godwrath wrote:
Show nested quote +
On June 18 2019 20:11 Manit0u wrote:
Mike Pondsmith savagely trashes CP2k77 trashers

Nice to see the guy standing behind the project he's involved in and defending his life's work.

https://screenrant.com/cyberpunk-creator-on-fan-criticism-cyberpunk-2077/

The days we live in...

Yeah, and don't get me started on the whole "transophobic" advertisiment that the author had to fucking explain because people are just simpletons.


Personally I think that this ad was brilliant and super fitting the CP universe. Now I just can't wait to roam the NC checking all the billboards

+ Show Spoiler [ad in question] +

[image loading]
Time is precious. Waste it wisely.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 19 2019 11:51 GMT
#217
On June 19 2019 07:18 Manit0u wrote:
Show nested quote +
On June 18 2019 23:14 Godwrath wrote:
On June 18 2019 20:11 Manit0u wrote:
Mike Pondsmith savagely trashes CP2k77 trashers

Nice to see the guy standing behind the project he's involved in and defending his life's work.

https://screenrant.com/cyberpunk-creator-on-fan-criticism-cyberpunk-2077/

The days we live in...

Yeah, and don't get me started on the whole "transophobic" advertisiment that the author had to fucking explain because people are just simpletons.


Personally I think that this ad was brilliant and super fitting the CP universe. Now I just can't wait to roam the NC checking all the billboards

+ Show Spoiler [ad in question] +

[image loading]

Yeah, exactly.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
June 19 2019 13:39 GMT
#218
On June 18 2019 22:41 Carnivorous Sheep wrote:
the shooting in the demo was boring, but there are a number of combat options and you're not entirely locked into FPS combat.

the final scene of the demo was breathtaking because i assume it was hinting at a "cyber" world of gameplay within the net, on top of the open world - or it was just a cutscene. either way it was really cool.


Well, I really hope they'll do netrunners justice. I'd really love to make a 100% pacifist runner playthrough.



Other classes that I'd love to see in the game are nomads and fixers.

Time is precious. Waste it wisely.
PhoenixVoid
Profile Blog Joined December 2011
Canada32739 Posts
Last Edited: 2019-06-19 21:07:07
June 19 2019 16:31 GMT
#219
Some other details from other previews were:

-While they removed childhood heroes in character creation, you can choose your background like corporate and nomad, which alters where you start the game
-You get only one apartment that cannot be customized, but you do get a garage where you can store your vehicles. You can call vehicles to you because they have an AI in them
-Using a weapon or skill more frequently will improve their effectiveness, and even changes the animations to be more confident and smooth, like with reloading
-Most weapons have a lethal and non-lethal option, though some weapons like a bazooka will naturally be lethal no matter what. (Has me wondering if it just means you can club people with guns and knock them out, or fully customize them to fire tranq darts or taser shots)
-Future DLCs and expansions will be handled like TW3.

If there's one worry that hangs over my head for this game, is that CDPR is juggling around too many ideas they aren't practiced with and end up stumbling over the weight. Going from the Witcher to a FPS-RPG with a lot of elements they never tried like much more open-ended character development, non-lethal playthroughs, and a setting very divorced from the familiar medieval fantasy Europe could also be a bit of a mess. Could mean fairly shallow applications of those elements.

Admittedly they did bring in a lot more staff - some with backgrounds in games with guns and even a combat designer for the first time in their games - and ten months is a decent amount of time for polishing things like gunplay, but I prefer to be measured on games that ignite this much hype.

Also on non-lethal playthroughs, now that I think about it, it will almost certainly be the kind of binary DX:HR style where there isn't a very interesting distinction between killing or KO'ing, except they can be woken up and aren't officially tabulated as dead. Hopefully there's real consequences for killing or more options than just going behind people and choking them out or conking them on the head with your gun.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
hitthat
Profile Joined January 2010
Poland2260 Posts
Last Edited: 2019-06-19 21:41:48
June 19 2019 21:37 GMT
#220
On June 18 2019 20:11 Manit0u wrote:
Mike Pondsmith savagely trashes CP2k77 trashers

Nice to see the guy standing behind the project he's involved in and defending his life's work.

https://screenrant.com/cyberpunk-creator-on-fan-criticism-cyberpunk-2077/

The days we live in...


Oh, don't even start with this. When I read about that drama, I feel a great urge to see CDP making scene, where the woman is whiped while being bound, while the guy is shouting on her "YOU LIKE IT, BITCH!", just to see Retardera to be triggered again.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
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