On April 25 2014 10:41 rezoacken wrote:
Lol at steam forums.
Lol at steam forums.
makes you want to go "git gud casul"?
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BLinD-RawR
ALLEYCAT BLUES49049 Posts
On April 25 2014 10:41 rezoacken wrote: Lol at steam forums. makes you want to go "git gud casul"? | ||
crms
United States11933 Posts
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Simberto
Germany11041 Posts
And what is the point to only having half your HP bar at all times? I know that i can regain it by eating my humanities, but considering that those are in limited supply, i basically just keep at half hp. And why the fuck do i only have one single estus charge and there is apparently no 100% physical shield, so every enemy slowly chips away at your HP? All of those mechanics feel like they took something that was fine in DS1, and made it more annoying for no gain whatsoever. Do any of those get better as the game progresses? | ||
BLinD-RawR
ALLEYCAT BLUES49049 Posts
On April 25 2014 11:00 crms wrote: I thought I had ds2 preloaded overnight so I could play when I got off work, but I came home and it's still not installed. THANKS OBAMA. its downloading the pre order bonuses. | ||
Skilledblob
Germany3392 Posts
there are 100% block shields, but not as many as DS1, for example you can get one after the Pursuer boss fight if your weapon breaks all the time then you most likely missed a bonfire. resting at bonfires repairs your weapon in comparison to DS1 there are more bonfires in an area now because of that. enemies dont respawn after a while to limit farming. you can make them respawn again by burning a bonfire ascetic which moves the area around the bonfire to new game + level | ||
Excalibur_Z
United States12181 Posts
On April 25 2014 11:01 Simberto wrote: So, coming from DS1, why are there so many mechanics in this that are just really annoying? Why does my weapon break after 10 enemies, so the only way to actually go forward is to a) run past half the level so you can actually fight things or b) kill stuff 10 times so it no longer respawns? Which brings me to the next point, why do enemies stop respawning after some point? I liked how in DS1, i could just play the game at my pace and become better, while here it apparently feels the need to give me some sort of way to advance even if the only thing i manage to do is kill one guy and then die? Also, does this mean that i actually destroy some of the possible souls whenever i can not retrieve my body? And what is the point to only having half your HP bar at all times? I know that i can regain it by eating my humanities, but considering that those are in limited supply, i basically just keep at half hp. And why the fuck do i only have one single estus charge and there is apparently no 100% physical shield, so every enemy slowly chips away at your HP? All of those mechanics feel like they took something that was fine in DS1, and made it more annoying for no gain whatsoever. Do any of those get better as the game progresses? 1) Item durability, and now weapon durability, get recharged at bonfires, and there are a lot more bonfires in DS2. If you find yourself constantly at risk of breaking your weapon before getting to a boss, you probably missed one or more bonfires. 2) Limited respawns serve a dual purpose: so you can't farm souls endlessly, and so you can eventually pass a section you're stuck on. It feels a little insulting when you run out of respawns because you think "man I must really suck, the game is toning it down for me" but you get used to it for really tough boss runbacks. Yes you can screw yourself out of souls once an enemy respawn limit is reached, because they aren't coming back. 3) As you die, your max health is decreased by 10% until the minimum of 50%. There are two ways to get it back: you can use a Human Effigy, or co-op with someone using a Small White Soapstone. If you're successful you'll regain your humanity. 4) You get additional Estus Flask charges by finding and turning in Estus Flask Shards to the Emerald Herald in Majula. I think there are 9 shards in total? As your charges increase, you will become less and less dependent on your consumable Lifegems. 5) Shields in general got a big nerf in this game, with many shields offering 70-85% physical damage block. Only Greatshields (maybe a rare medium shield that I haven't found or noticed?) offer 100% damage block in this game. It feels like Stability also got nerfed. However, reinforcing your shield is much more beneficial now as all the resistances go up in addition to the Stability. | ||
Simberto
Germany11041 Posts
Basically, so far every new mechanic i have seen just seems directly worse than in DS1, and pushing me towards a type of playing that i enjoy a lot less. Don't explore too much, or you lose some of the limited souls. Also if you don't finish with a small enough amount of deaths, you get the easymode version of the level where half the enemies are missing, once again meaning i miss out on stuff if i don't play the game they want me to. I liked how in DS1 i could slowly and slowly be better, and eventually overcome what i couldn't do before. Here i can't, i can only slowly and slowly whither down the level until there are no more enemies left. Wonderful. | ||
PanN
United States2828 Posts
On April 25 2014 11:16 Simberto wrote: So basically, if i do not retrieve my souls, i actually lose something because there are limited souls in the game. And i basically need multiple characters because i like to explore a lot, so of course i die a lot, and sometimes i don't retrieve my stuff. Wonderful. Basically, so far every new mechanic i have seen just seems directly worse than in DS1, and pushing me towards a type of playing that i enjoy a lot less. Don't explore too much, or you lose some of the limited souls. Also if you don't finish with a small enough amount of deaths, you get the easymode version of the level where half the enemies are missing, once again meaning i miss out on stuff if i don't play the game they want me to. I liked how in DS1 i could slowly and slowly be better, and eventually overcome what i couldn't do before. Here i can't, i can only slowly and slowly whither down the level until there are no more enemies left. Wonderful. I wouldn't knock it till you try it. I've been watching a lot and it still seems amazing, i can't wait to get the game. Luckily if its on pc somebody could always change it to your liking right? Maybe others feel the same way i dunno. Don't worry yo. | ||
ToT)OjKa(
Korea (South)2437 Posts
Dis keyboard man... | ||
Excalibur_Z
United States12181 Posts
On April 25 2014 11:16 Simberto wrote: So basically, if i do not retrieve my souls, i actually lose something because there are limited souls in the game. And i basically need multiple characters because i like to explore a lot, so of course i die a lot, and sometimes i don't retrieve my stuff. Wonderful. Basically, so far every new mechanic i have seen just seems directly worse than in DS1, and pushing me towards a type of playing that i enjoy a lot less. Don't explore too much, or you lose some of the limited souls. Also if you don't finish with a small enough amount of deaths, you get the easymode version of the level where half the enemies are missing, once again meaning i miss out on stuff if i don't play the game they want me to. I liked how in DS1 i could slowly and slowly be better, and eventually overcome what i couldn't do before. Here i can't, i can only slowly and slowly whither down the level until there are no more enemies left. Wonderful. You're really putting too much emphasis on it. In practice it's not a big deal at all. I'm SL140 and used up all respawns on like 4 or 5 bosses. There are more than enough souls to do what you want (and I'm like you, I explore a lot of places). If you really want the enemies to come back, you can burn a Bonfire Ascetic in the local bonfire which will cause all enemy respawn timers to reset and crank up the difficulty to NG+ for that area. | ||
iCanada
Canada10660 Posts
Lol. Legitimately has like infinite range. | ||
Simberto
Germany11041 Posts
I still don't see any point to the new durability mechanic. I can literally kill 10 enemies, then my sword starts breaking. So if i don't take the fastest route to the Boss or wait for the enemies to stop respawning, i can't even fight the Boss because my weapon is broken. Or maybe i am missing bonfires, which would have been annoying in DS1, but here it is apparently just murderously BS. Estus in DS1 was genius because it gave you limited consumable for a part of a level, without forcing you to farm some shit. Consumable life gems are just a giant step backwards. Honestly, at this point i am pretty much disappointed in this game. I loved DS1, and this is like if you took DS1, and put a large effort into making it more annoying and less good for no apparent reason. I don't see any reason why any of these mechanics exist. They are just fundamentally a lot worse and a lot less fun then the equivalent mechanics in DS1. Non respawning enemies being the main offender here. I DONT WANT AN EASYMODE JUST BECAUSE I DIED A FEW TIMES. DONT FORCE THAT SHIT UPON ME. It is insulting, and DS1 never did something like that to me. Oh, one more thing. Why can i only level up at the silly girl in town? Combined with the totally permanent loss of souls, this means that each time i have enough souls for a level up, i am basically forced to port there, level up, port back. In DS1 i could just level up. The additional step adds nothing except lots of unnecessary hassle to this. | ||
iCanada
Canada10660 Posts
Also, you have to die a looot before enemies stop respawning. And it is actually supposed to be a difficulty increase, as apposed to easymode; its to stop people from hard-farming and then just fighting the boss overleveled by 20 levels like many players did in Dark Souls 1. Tbh Simberto, I think you are just tilting. /shrug | ||
BLinD-RawR
ALLEYCAT BLUES49049 Posts
On April 25 2014 11:44 iCanada wrote: Licia's Wrath of Gods is bugged as all hell in the PC version. Lol. Legitimately has like infinite range. how did you get so far so fast! | ||
iCanada
Canada10660 Posts
On April 25 2014 11:55 BLinD-RawR wrote: Show nested quote + On April 25 2014 11:44 iCanada wrote: Licia's Wrath of Gods is bugged as all hell in the PC version. Lol. Legitimately has like infinite range. how did you get so far so fast! Already beat the game like ten times on PS3. /shrug. That being said, I was going for a no death no boinfire run but I played a fuck ton of DS1 lastnight and I not used to rolling with only base Agility. Sad. Derped a few times. | ||
Simberto
Germany11041 Posts
On April 25 2014 11:55 iCanada wrote: I've legitimately never had a weapon break before... Also, you have to die a looot before enemies stop respawning. And it is actually supposed to be a difficulty increase, as apposed to easymode; its to stop people from hard-farming and then just fighting the boss overleveled by 20 levels like many players did in Dark Souls 1. Tbh Simberto, I think you are just tilting. /shrug It was in the first Forest of whatever level, after the second bonfire. I didn't even get to the Boss before enemies stopped respawning. Maybe i missed a bonfire, i don't know. It was a really long part of a level. My weapon kept on breaking. The Boss was absurdly easy, i just died a lot exploring every nook and cranny of that place. Apparently that is not the way this game should be played. Which sucks, because it is the way i like to play games. DS1 didn't force me to play in a way i don't want to by throwing a shitty easy mode at me if i don't play the way they want me to. Also, how the hell can you call "there are no enemies in the level" anything but an easy mode? There are no enemies there. That is not harder. Its easier. It's silly. I hate it when games force an easy mode on me. Why does that game think it knows how i should play the game better then i do? I want the harder mode. I want to fight ALL the enemies, until i find a way to actually succeed. I don't want the enemies to stop being there if i fail often enough. | ||
Wala.Revolution
7579 Posts
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SigmaoctanusIV
United States3313 Posts
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On_Slaught
United States12190 Posts
Just started and I'm sucking shit despite putting 100 hours into DS1. I've been playing Kingdoms of Amalur the past week to pass the time (was on Steam sale) and I feel like I completely forgot how to play the game. That combined with the decreasing health pe death (making experimentation harder), very few 100% shields and the fact rolling seems to be more difficult to dodge with (could be wrong), all adds up to me playin like a damn noob. Rough start. | ||
iCanada
Canada10660 Posts
On April 25 2014 12:14 Simberto wrote: Show nested quote + On April 25 2014 11:55 iCanada wrote: I've legitimately never had a weapon break before... Also, you have to die a looot before enemies stop respawning. And it is actually supposed to be a difficulty increase, as apposed to easymode; its to stop people from hard-farming and then just fighting the boss overleveled by 20 levels like many players did in Dark Souls 1. Tbh Simberto, I think you are just tilting. /shrug It was in the first Forest of whatever level, after the second bonfire. I didn't even get to the Boss before enemies stopped respawning. Maybe i missed a bonfire, i don't know. It was a really long part of a level. My weapon kept on breaking. The Boss was absurdly easy, i just died a lot exploring every nook and cranny of that place. Apparently that is not the way this game should be played. Which sucks, because it is the way i like to play games. DS1 didn't force me to play in a way i don't want to by throwing a shitty easy mode at me if i don't play the way they want me to. Also, how the hell can you call "there are no enemies in the level" anything but an easy mode? There are no enemies there. That is not harder. Its easier. It's silly. I hate it when games force an easy mode on me. Why does that game think it knows how i should play the game better then i do? I want the harder mode. I want to fight ALL the enemies, until i find a way to actually succeed. I don't want the enemies to stop being there if i fail often enough. My guess is you missed two bonfires. That level kind of reminds me for 1-1 from Demon Souls. What weapon are you using btw? Even if you cleared out the whole place, only like a dagger would really have durability issues and thats just because of the number of swings it has to take. And you'd have a better weapon if you started out with any class other than Deprived or Explorer, in which case you purposely picked the hardmode class so why is it being hard a problem? I dont get it. | ||
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