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TAIWAN NUMBAH WAN5956 Posts
On November 01 2014 21:10 Silvanel wrote: Does anyone know the way to decrease system lag in EUIV? Like me game lately is very slow. Especially after the update. Does refresh rate (video setting in game) affect it in any way?
Did you try changing the settings with compressed saves? According to the forums it might cause some issues
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In addition to AoW, Paradox also released Guns, Drums & Steel, remixes of some of the in-game music. Here's a sample; I think it's amazing.
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New rebel system is really frustrating. Harsh treatment is completely useless now (375 mil power to push back the revolt by a year? what's the point?). And rebel stacks are still huge and spawn all at once now.
Like I'm playing Kongo, converting to Catholicism. My force limit is 12, I have no cavalry. Shamanist zealots appear with four stacks of 8 inf, 4 cavalry. This is absurd, how would I ever be able to deal with that? Where did these zealots get cavalry when there aren't any in the whole country?
Obviously converting should cause some uprisings but they shouldn't be so massive that even if I had an army 2x my force limit I would get crushed. It's ridiculous.
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On November 01 2014 21:36 brezix wrote:Show nested quote +On November 01 2014 05:08 nimbim wrote:On November 01 2014 02:15 RvB wrote:On November 01 2014 00:02 nimbim wrote:On October 31 2014 23:47 brezix wrote:On October 31 2014 23:24 nimbim wrote: Why can the AI form alliances while at war and get immediate help from them, but I can't? I understand the AI needs to cheat against a human player, that's why they get their bonuses, but this is just ridiculous. France made 3 new alliances and all of them came to help, gg. the AI doesn't cheat and gets no bonuses (at least on normal difficulty). I'm playing Ironman and France is one of the lucky nations. If you're fighting a defensive war you can call your allies in at any time it's no cheat. But if I try to form a new alliance in a war, I get the -6000 is at war modifier, so nobody will accept the offer. The AI however doesn't seem to be restricted in that way. i have never seen that happening... maybe it's a bug? are you sure that france made new ALLIES during that war or were you just the victim of a coalition and you didn't notice when declaring war?
New 1.8 feature.
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So discipline buffs your tactics, as I learned the hard way when 150k Ottoman troops decimated 200k Austrian troops even though I was tech 17 to their tech 15. Now I just want to play the max discipline super-soldier game once.
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On November 01 2014 22:03 snailz wrote: how much cav should i have as muslim marocco lets say? ratio to infantry... and how should it change when i unlock the cannons?
muslim cavalry is very strong in the beginning, so I'd say go for as much cav as you can use without getting the negativ impact
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TAIWAN NUMBAH WAN5956 Posts
On November 02 2014 05:10 genericname92 wrote: So discipline buffs your tactics, as I learned the hard way when 150k Ottoman troops decimated 200k Austrian troops even though I was tech 17 to their tech 15. Now I just want to play the max discipline super-soldier game once. do Brandenburg-->Prussia with offensive, defensive and quality ideas for the most broken land army ever :D
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So I got a big problem at the moment. I started as sweden and want to form scandinavia.I already own denmark.
Norway is my vassal now but I cant annex it since they are kinda stuck in a war with scotland! Their war has been going on for like 60 years now. I cant force peace scotland since I entered this war myself with them at that time. Scotland occupies the orkney islands but it doesnt seem to be enough for them... What can i do?
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Russian Federation3631 Posts
On November 02 2014 02:12 Alzadar wrote: New rebel system is really frustrating. Harsh treatment is completely useless now (375 mil power to push back the revolt by a year? what's the point?). And rebel stacks are still huge and spawn all at once now.
Like I'm playing Kongo, converting to Catholicism. My force limit is 12, I have no cavalry. Shamanist zealots appear with four stacks of 8 inf, 4 cavalry. This is absurd, how would I ever be able to deal with that? Where did these zealots get cavalry when there aren't any in the whole country?
Obviously converting should cause some uprisings but they shouldn't be so massive that even if I had an army 2x my force limit I would get crushed. It's ridiculous. From a guy commenting on the forums, this is the main issue:
the rebellions use at least the host BT and OE as reference for the Revoltsize when in fact they should only use the BT of the provinces that support the rebel faction as a reference In other words if you have multiple factions (Ndongo, Loango nationalists, zealots) you'll get triple hammered by revolts
Of course, the guy bringing this up was immediately called out for "wanting easymode" by the same players who were also saying "the rebels system is good, Ottomans are a good challenge for me."
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TAIWAN NUMBAH WAN5956 Posts
its just like last time the tweaked rebels all over again. I suggest waiting for the inevitable hotfix. Standard Paradox procedure sadly. Playing their funky dev multiplayers but not bothering to check viability of new mechanics until their players do it for them
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I like the new rebel system. It feels more realistic, the old system felt like a genocidal whack-a-mole game.
As long as you don't get a new king with low legitimacy you should be fine by raising autonomy/stability. Also -X unrest bonusses are great! When you become bigger you should be able to take on a rebel uprising. I got unlucky once with bad stability events and a king with 0 legitimacy and I rage quitted out of that game. They should do something about that, and also perhaps other situations that were made for the old rebel system that are now impossible to deal with.
Also, using Harsh treatment should be an "oh shit" button, that you should prevent pressing at all cost.
Have you guys found out wether it's worth it to keep marches around? I made a few, they are useful at first but long term they don't seem to be worth it, because they are hard to integrate.
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On November 02 2014 05:17 ShiaoPi wrote:Show nested quote +On November 02 2014 05:10 genericname92 wrote: So discipline buffs your tactics, as I learned the hard way when 150k Ottoman troops decimated 200k Austrian troops even though I was tech 17 to their tech 15. Now I just want to play the max discipline super-soldier game once. do Brandenburg-->Prussia with offensive, defensive and quality ideas for the most broken land army ever :D Can confirm that. Even had quantity and aristocratic as well once and my armies just marched over everyone.
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I also like the new rebel system compared to the old one. Seriously, I'm not even going to start on talking how many times the old system frustrated me.
What I don't like though is that colonies automatically have a minimum local autonomy of 50%. May make sense in some cases (like when European nations colonize Africa) but it's not as fun if you want to play as a north-american tribe.
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On November 02 2014 20:05 Bojas wrote: I like the new rebel system. It feels more realistic, the old system felt like a genocidal whack-a-mole game.
As long as you don't get a new king with low legitimacy you should be fine by raising autonomy/stability. Also -X unrest bonusses are great! When you become bigger you should be able to take on a rebel uprising. I got unlucky once with bad stability events and a king with 0 legitimacy and I rage quitted out of that game. They should do something about that, and also perhaps other situations that were made for the old rebel system that are now impossible to deal with.
Also, using Harsh treatment should be an "oh shit" button, that you should prevent pressing at all cost.
Have you guys found out wether it's worth it to keep marches around? I made a few, they are useful at first but long term they don't seem to be worth it, because they are hard to integrate.
Its not realistic at all. I have no problem with a little bit of challenge but this rebel system gets it totally wrong. It takes all the credibility and immersion from the game. Take a look at this situation for example:
+ Show Spoiler +
Those are fraticelli rebels. A minority religion who wanted to be accepted. How on earth would they get a total of 54k units? It is the year 1475 as you can see and my troop limit is 15. Hell they even have more troops than a huge nation like france has at that time. Removing them drained all my remaining manpower and made me take 3 loans.
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TAIWAN NUMBAH WAN5956 Posts
the system needs to be tweaked numberwise, some of these troop numbers (and generals/pips etc) are just outright silly
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Russian Federation3631 Posts
I'd really like to know what army tradition rebel generals are generated off. It might be confirmation bias but it seems to me like patriots loyal to a lucky country consistently got better generals.
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does anyone else have synchronization issues in multiplayer since the upgrade?
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There's a beta patch on steam to help with that, not sure if it actually fixes all of the mp problems tho.
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On November 02 2014 22:54 TerransHill wrote:Show nested quote +On November 02 2014 20:05 Bojas wrote: I like the new rebel system. It feels more realistic, the old system felt like a genocidal whack-a-mole game.
As long as you don't get a new king with low legitimacy you should be fine by raising autonomy/stability. Also -X unrest bonusses are great! When you become bigger you should be able to take on a rebel uprising. I got unlucky once with bad stability events and a king with 0 legitimacy and I rage quitted out of that game. They should do something about that, and also perhaps other situations that were made for the old rebel system that are now impossible to deal with.
Also, using Harsh treatment should be an "oh shit" button, that you should prevent pressing at all cost.
Have you guys found out wether it's worth it to keep marches around? I made a few, they are useful at first but long term they don't seem to be worth it, because they are hard to integrate. Its not realistic at all. I have no problem with a little bit of challenge but this rebel system gets it totally wrong. It takes all the credibility and immersion from the game. Take a look at this situation for example: + Show Spoiler +Those are fraticelli rebels. A minority religion who wanted to be accepted. How on earth would they get a total of 54k units? It is the year 1475 as you can see and my troop limit is 15. Hell they even have more troops than a huge nation like france has at that time. Removing them drained all my remaining manpower and made me take 3 loans.
Yeah, that might be one of those occasions that need a tweak. But I don't know what you did prior to this.
What I meant by realism is that killing 10.000 of your citizens because they rebelled every few weeks is weird. The point of this system is that you gradually piss certain factions off more, until at a certain point they snap and rebel against you. That seems pretty realistic to me.
You mean it's not realistic because it's not historical. That's a different debate.
As for army tradition, in my experience rebels don't have good generals anymore, sometimes no general at all. In my Ethiopia game, my generals are on average slightly better.
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On November 01 2014 22:59 ShiaoPi wrote:Show nested quote +On November 01 2014 21:10 Silvanel wrote: Does anyone know the way to decrease system lag in EUIV? Like me game lately is very slow. Especially after the update. Does refresh rate (video setting in game) affect it in any way? Did you try changing the settings with compressed saves? According to the forums it might cause some issues
It actualy worked. I noticed the setting but it never ocured to me it may cause those lags.
And in regards to revolts i like a new system a lot. It makes much more sense. Yes it still needs some number tweeks, particalury in regards to poor low populted provinces but other than that its great.
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