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Europa Universalis IV - Page 88

Forum Index > General Games
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Prev 1 86 87 88 89 90 209 Next
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
November 01 2014 13:59 GMT
#1741
On November 01 2014 21:10 Silvanel wrote:
Does anyone know the way to decrease system lag in EUIV? Like me game lately is very slow. Especially after the update. Does refresh rate (video setting in game) affect it in any way?


Did you try changing the settings with compressed saves? According to the forums it might cause some issues
LiquidDota Staff@TW_ShiaoPi
TL+ Member
GPompey
Profile Joined March 2013
5 Posts
November 01 2014 14:11 GMT
#1742
In addition to AoW, Paradox also released Guns, Drums & Steel, remixes of some of the in-game music. Here's a sample; I think it's amazing.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 01 2014 17:12 GMT
#1743
New rebel system is really frustrating. Harsh treatment is completely useless now (375 mil power to push back the revolt by a year? what's the point?). And rebel stacks are still huge and spawn all at once now.

Like I'm playing Kongo, converting to Catholicism. My force limit is 12, I have no cavalry. Shamanist zealots appear with four stacks of 8 inf, 4 cavalry. This is absurd, how would I ever be able to deal with that? Where did these zealots get cavalry when there aren't any in the whole country?

Obviously converting should cause some uprisings but they shouldn't be so massive that even if I had an army 2x my force limit I would get crushed. It's ridiculous.
I am the Town Medic.
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
November 01 2014 19:41 GMT
#1744
On November 01 2014 21:36 brezix wrote:
Show nested quote +
On November 01 2014 05:08 nimbim wrote:
On November 01 2014 02:15 RvB wrote:
On November 01 2014 00:02 nimbim wrote:
On October 31 2014 23:47 brezix wrote:
On October 31 2014 23:24 nimbim wrote:
Why can the AI form alliances while at war and get immediate help from them, but I can't? I understand the AI needs to cheat against a human player, that's why they get their bonuses, but this is just ridiculous. France made 3 new alliances and all of them came to help, gg.


the AI doesn't cheat and gets no bonuses (at least on normal difficulty).


I'm playing Ironman and France is one of the lucky nations.

If you're fighting a defensive war you can call your allies in at any time it's no cheat.


But if I try to form a new alliance in a war, I get the -6000 is at war modifier, so nobody will accept the offer. The AI however doesn't seem to be restricted in that way.


i have never seen that happening... maybe it's a bug?
are you sure that france made new ALLIES during that war or were you just the victim of a coalition and you didn't notice when declaring war?


New 1.8 feature.
genericname92
Profile Joined October 2009
United States148 Posts
November 01 2014 20:10 GMT
#1745
So discipline buffs your tactics, as I learned the hard way when 150k Ottoman troops decimated 200k Austrian troops even though I was tech 17 to their tech 15. Now I just want to play the max discipline super-soldier game once.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
November 01 2014 20:16 GMT
#1746
On November 01 2014 22:03 snailz wrote:
how much cav should i have as muslim marocco lets say? ratio to infantry... and how should it change when i unlock the cannons?


muslim cavalry is very strong in the beginning, so I'd say go for as much cav as you can use without getting the negativ impact
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
November 01 2014 20:17 GMT
#1747
On November 02 2014 05:10 genericname92 wrote:
So discipline buffs your tactics, as I learned the hard way when 150k Ottoman troops decimated 200k Austrian troops even though I was tech 17 to their tech 15. Now I just want to play the max discipline super-soldier game once.

do Brandenburg-->Prussia with offensive, defensive and quality ideas for the most broken land army ever :D
LiquidDota Staff@TW_ShiaoPi
TL+ Member
TerransHill
Profile Joined February 2011
Germany572 Posts
November 02 2014 00:26 GMT
#1748
So I got a big problem at the moment. I started as sweden and want to form scandinavia.I already own denmark.

Norway is my vassal now but I cant annex it since they are kinda stuck in a war with scotland! Their war has been going on for like 60 years now. I cant force peace scotland since I entered this war myself with them at that time. Scotland occupies the orkney islands but it doesnt seem to be enough for them...
What can i do?
Respect my authoritah!!
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
November 02 2014 03:57 GMT
#1749
On November 02 2014 02:12 Alzadar wrote:
New rebel system is really frustrating. Harsh treatment is completely useless now (375 mil power to push back the revolt by a year? what's the point?). And rebel stacks are still huge and spawn all at once now.

Like I'm playing Kongo, converting to Catholicism. My force limit is 12, I have no cavalry. Shamanist zealots appear with four stacks of 8 inf, 4 cavalry. This is absurd, how would I ever be able to deal with that? Where did these zealots get cavalry when there aren't any in the whole country?

Obviously converting should cause some uprisings but they shouldn't be so massive that even if I had an army 2x my force limit I would get crushed. It's ridiculous.

From a guy commenting on the forums, this is the main issue:
the rebellions use at least the host BT and OE as reference for the Revoltsize when in fact they should only use the BT of the provinces that support the rebel faction as a reference

In other words if you have multiple factions (Ndongo, Loango nationalists, zealots) you'll get triple hammered by revolts

Of course, the guy bringing this up was immediately called out for "wanting easymode" by the same players who were also saying "the rebels system is good, Ottomans are a good challenge for me."
?
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
November 02 2014 10:59 GMT
#1750
its just like last time the tweaked rebels all over again. I suggest waiting for the inevitable hotfix. Standard Paradox procedure sadly. Playing their funky dev multiplayers but not bothering to check viability of new mechanics until their players do it for them
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2014-11-02 11:06:47
November 02 2014 11:05 GMT
#1751
I like the new rebel system. It feels more realistic, the old system felt like a genocidal whack-a-mole game.

As long as you don't get a new king with low legitimacy you should be fine by raising autonomy/stability. Also -X unrest bonusses are great! When you become bigger you should be able to take on a rebel uprising.
I got unlucky once with bad stability events and a king with 0 legitimacy and I rage quitted out of that game. They should do something about that, and also perhaps other situations that were made for the old rebel system that are now impossible to deal with.

Also, using Harsh treatment should be an "oh shit" button, that you should prevent pressing at all cost.

Have you guys found out wether it's worth it to keep marches around? I made a few, they are useful at first but long term they don't seem to be worth it, because they are hard to integrate.
Lucumo
Profile Joined January 2010
6850 Posts
November 02 2014 11:29 GMT
#1752
On November 02 2014 05:17 ShiaoPi wrote:
Show nested quote +
On November 02 2014 05:10 genericname92 wrote:
So discipline buffs your tactics, as I learned the hard way when 150k Ottoman troops decimated 200k Austrian troops even though I was tech 17 to their tech 15. Now I just want to play the max discipline super-soldier game once.

do Brandenburg-->Prussia with offensive, defensive and quality ideas for the most broken land army ever :D

Can confirm that. Even had quantity and aristocratic as well once and my armies just marched over everyone.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 02 2014 13:35 GMT
#1753
I also like the new rebel system compared to the old one. Seriously, I'm not even going to start on talking how many times the old system frustrated me.

What I don't like though is that colonies automatically have a minimum local autonomy of 50%. May make sense in some cases (like when European nations colonize Africa) but it's not as fun if you want to play as a north-american tribe.
EZ4ENCE
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2014-11-02 13:57:31
November 02 2014 13:54 GMT
#1754
On November 02 2014 20:05 Bojas wrote:
I like the new rebel system. It feels more realistic, the old system felt like a genocidal whack-a-mole game.

As long as you don't get a new king with low legitimacy you should be fine by raising autonomy/stability. Also -X unrest bonusses are great! When you become bigger you should be able to take on a rebel uprising.
I got unlucky once with bad stability events and a king with 0 legitimacy and I rage quitted out of that game. They should do something about that, and also perhaps other situations that were made for the old rebel system that are now impossible to deal with.

Also, using Harsh treatment should be an "oh shit" button, that you should prevent pressing at all cost.

Have you guys found out wether it's worth it to keep marches around? I made a few, they are useful at first but long term they don't seem to be worth it, because they are hard to integrate.


Its not realistic at all. I have no problem with a little bit of challenge but this rebel system gets it totally wrong. It takes all the credibility and immersion from the game.
Take a look at this situation for example:

+ Show Spoiler +
[image loading]


Those are fraticelli rebels. A minority religion who wanted to be accepted. How on earth would they get a total of 54k units? It is the year 1475 as you can see and my troop limit is 15. Hell they even have more troops than a huge nation like france has at that time.
Removing them drained all my remaining manpower and made me take 3 loans.
Respect my authoritah!!
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
November 02 2014 13:56 GMT
#1755
the system needs to be tweaked numberwise, some of these troop numbers (and generals/pips etc) are just outright silly
LiquidDota Staff@TW_ShiaoPi
TL+ Member
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
November 02 2014 15:41 GMT
#1756
I'd really like to know what army tradition rebel generals are generated off. It might be confirmation bias but it seems to me like patriots loyal to a lucky country consistently got better generals.
?
Irratonalys
Profile Joined March 2011
Germany902 Posts
November 02 2014 16:22 GMT
#1757
does anyone else have synchronization issues in multiplayer since the upgrade?
The futures uncertain , but the end is always near
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
November 02 2014 16:48 GMT
#1758
There's a beta patch on steam to help with that, not sure if it actually fixes all of the mp problems tho.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
November 02 2014 17:24 GMT
#1759
On November 02 2014 22:54 TerransHill wrote:
Show nested quote +
On November 02 2014 20:05 Bojas wrote:
I like the new rebel system. It feels more realistic, the old system felt like a genocidal whack-a-mole game.

As long as you don't get a new king with low legitimacy you should be fine by raising autonomy/stability. Also -X unrest bonusses are great! When you become bigger you should be able to take on a rebel uprising.
I got unlucky once with bad stability events and a king with 0 legitimacy and I rage quitted out of that game. They should do something about that, and also perhaps other situations that were made for the old rebel system that are now impossible to deal with.

Also, using Harsh treatment should be an "oh shit" button, that you should prevent pressing at all cost.

Have you guys found out wether it's worth it to keep marches around? I made a few, they are useful at first but long term they don't seem to be worth it, because they are hard to integrate.


Its not realistic at all. I have no problem with a little bit of challenge but this rebel system gets it totally wrong. It takes all the credibility and immersion from the game.
Take a look at this situation for example:

+ Show Spoiler +
[image loading]


Those are fraticelli rebels. A minority religion who wanted to be accepted. How on earth would they get a total of 54k units? It is the year 1475 as you can see and my troop limit is 15. Hell they even have more troops than a huge nation like france has at that time.
Removing them drained all my remaining manpower and made me take 3 loans.


Yeah, that might be one of those occasions that need a tweak. But I don't know what you did prior to this.

What I meant by realism is that killing 10.000 of your citizens because they rebelled every few weeks is weird.
The point of this system is that you gradually piss certain factions off more, until at a certain point they snap and rebel against you. That seems pretty realistic to me.

You mean it's not realistic because it's not historical. That's a different debate.


As for army tradition, in my experience rebels don't have good generals anymore, sometimes no general at all. In my Ethiopia game, my generals are on average slightly better.
Silvanel
Profile Blog Joined March 2003
Poland4751 Posts
November 02 2014 17:29 GMT
#1760
On November 01 2014 22:59 ShiaoPi wrote:
Show nested quote +
On November 01 2014 21:10 Silvanel wrote:
Does anyone know the way to decrease system lag in EUIV? Like me game lately is very slow. Especially after the update. Does refresh rate (video setting in game) affect it in any way?


Did you try changing the settings with compressed saves? According to the forums it might cause some issues


It actualy worked. I noticed the setting but it never ocured to me it may cause those lags.

And in regards to revolts i like a new system a lot. It makes much more sense. Yes it still needs some number tweeks, particalury in regards to poor low populted provinces but other than that its great.
Pathetic Greta hater.
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